wizard.h
#pragma once
#include <QWidget>
#include <QLabel>
namespace Ui { class Wizard; }
#include "QtAwesome/QtAwesome.h"
extern QtAwesome* awesome;
#include "topo-blend.h"
class Wizard : public QWidget
{
Q_OBJECT
public:
explicit Wizard(topoblend *parent, QWidget * parentWidget);
~Wizard();
QVector<QLabel*> icons;
QVector<QLayout*> layouts;
void setOpacity( QString objName, double toValue );
topoblend *tb;
public slots:
void loadShapeA();
void loadShapeB();
void matchingButton();
void generateBlend();
private:
Ui::Wizard *ui;
};