npruntime.h
/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* Copyright (c) 2004, Apple Computer, Inc. and The Mozilla Foundation.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the names of Apple Computer, Inc. ("Apple") or The Mozilla
* Foundation ("Mozilla") nor the names of their contributors may be used
* to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE, MOZILLA AND THEIR CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE, MOZILLA OR
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*/
#ifndef _NP_RUNTIME_H_
#define _NP_RUNTIME_H_
#ifdef __cplusplus
extern "C" {
#endif
#include "nptypes.h"
/*
This API is used to facilitate binding code written in C to script
objects. The API in this header does not assume the presence of a
user agent. That is, it can be used to bind C code to scripting
environments outside of the context of a user agent.
However, the normal use of the this API is in the context of a
scripting environment running in a browser or other user agent.
In particular it is used to support the extended Netscape
script-ability API for plugins (NP-SAP). NP-SAP is an extension
of the Netscape plugin API. As such we have adopted the use of
the "NP" prefix for this API.
The following NP{N|P}Variables were added to the Netscape plugin
API (in npapi.h):
NPNVWindowNPObject
NPNVPluginElementNPObject
NPPVpluginScriptableNPObject
These variables are exposed through NPN_GetValue() and
NPP_GetValue() (respectively) and are used to establish the
initial binding between the user agent and native code. The DOM
objects in the user agent can be examined and manipulated using
the NPN_ functions that operate on NPObjects described in this
header.
To the extent possible the assumptions about the scripting
language used by the scripting environment have been minimized.
*/
#define NP_BEGIN_MACRO do {
#define NP_END_MACRO } while (0)
/*
Objects (non-primitive data) passed between 'C' and script is
always wrapped in an NPObject. The 'interface' of an NPObject is
described by an NPClass.
*/
typedef struct NPObject NPObject;
typedef struct NPClass NPClass;
typedef char NPUTF8;
typedef struct _NPString {
const NPUTF8 *UTF8Characters;
uint32_t UTF8Length;
} NPString;
typedef enum {
NPVariantType_Void,
NPVariantType_Null,
NPVariantType_Bool,
NPVariantType_Int32,
NPVariantType_Double,
NPVariantType_String,
NPVariantType_Object
} NPVariantType;
typedef struct _NPVariant {
NPVariantType type;
union {
bool boolValue;
int32_t intValue;
double doubleValue;
NPString stringValue;
NPObject *objectValue;
} value;
} NPVariant;
/*
NPN_ReleaseVariantValue is called on all 'out' parameters
references. Specifically it is to be called on variants that own
their value, as is the case with all non-const NPVariant*
arguments after a successful call to any methods (except this one)
in this API.
After calling NPN_ReleaseVariantValue, the type of the variant
will be NPVariantType_Void.
*/
void NPN_ReleaseVariantValue(NPVariant *variant);
#define NPVARIANT_IS_VOID(_v) ((_v).type == NPVariantType_Void)
#define NPVARIANT_IS_NULL(_v) ((_v).type == NPVariantType_Null)
#define NPVARIANT_IS_BOOLEAN(_v) ((_v).type == NPVariantType_Bool)
#define NPVARIANT_IS_INT32(_v) ((_v).type == NPVariantType_Int32)
#define NPVARIANT_IS_DOUBLE(_v) ((_v).type == NPVariantType_Double)
#define NPVARIANT_IS_STRING(_v) ((_v).type == NPVariantType_String)
#define NPVARIANT_IS_OBJECT(_v) ((_v).type == NPVariantType_Object)
#define NPVARIANT_TO_BOOLEAN(_v) ((_v).value.boolValue)
#define NPVARIANT_TO_INT32(_v) ((_v).value.intValue)
#define NPVARIANT_TO_DOUBLE(_v) ((_v).value.doubleValue)
#define NPVARIANT_TO_STRING(_v) ((_v).value.stringValue)
#define NPVARIANT_TO_OBJECT(_v) ((_v).value.objectValue)
#define VOID_TO_NPVARIANT(_v) \
NP_BEGIN_MACRO \
(_v).type = NPVariantType_Void; \
(_v).value.objectValue = NULL; \
NP_END_MACRO
#define NULL_TO_NPVARIANT(_v) \
NP_BEGIN_MACRO \
(_v).type = NPVariantType_Null; \
(_v).value.objectValue = NULL; \
NP_END_MACRO
#define BOOLEAN_TO_NPVARIANT(_val, _v) \
NP_BEGIN_MACRO \
(_v).type = NPVariantType_Bool; \
(_v).value.boolValue = !!(_val); \
NP_END_MACRO
#define INT32_TO_NPVARIANT(_val, _v) \
NP_BEGIN_MACRO \
(_v).type = NPVariantType_Int32; \
(_v).value.intValue = _val; \
NP_END_MACRO
#define DOUBLE_TO_NPVARIANT(_val, _v) \
NP_BEGIN_MACRO \
(_v).type = NPVariantType_Double; \
(_v).value.doubleValue = _val; \
NP_END_MACRO
#define STRINGZ_TO_NPVARIANT(_val, _v) \
NP_BEGIN_MACRO \
(_v).type = NPVariantType_String; \
NPString str = { _val, (uint32_t)(strlen(_val)) }; \
(_v).value.stringValue = str; \
NP_END_MACRO
#define STRINGN_TO_NPVARIANT(_val, _len, _v) \
NP_BEGIN_MACRO \
(_v).type = NPVariantType_String; \
NPString str = { _val, (uint32_t)(_len) }; \
(_v).value.stringValue = str; \
NP_END_MACRO
#define OBJECT_TO_NPVARIANT(_val, _v) \
NP_BEGIN_MACRO \
(_v).type = NPVariantType_Object; \
(_v).value.objectValue = _val; \
NP_END_MACRO
/*
Type mappings (JavaScript types have been used for illustration
purposes):
JavaScript to C (NPVariant with type:)
undefined NPVariantType_Void
null NPVariantType_Null
Boolean NPVariantType_Bool
Number NPVariantType_Double or NPVariantType_Int32
String NPVariantType_String
Object NPVariantType_Object
C (NPVariant with type:) to JavaScript
NPVariantType_Void undefined
NPVariantType_Null null
NPVariantType_Bool Boolean
NPVariantType_Int32 Number
NPVariantType_Double Number
NPVariantType_String String
NPVariantType_Object Object
*/
typedef void *NPIdentifier;
/*
NPObjects have methods and properties. Methods and properties are
identified with NPIdentifiers. These identifiers may be reflected
in script. NPIdentifiers can be either strings or integers, IOW,
methods and properties can be identified by either strings or
integers (i.e. foo["bar"] vs foo[1]). NPIdentifiers can be
compared using ==. In case of any errors, the requested
NPIdentifier(s) will be NULL. NPIdentifier lifetime is controlled
by the browser. Plugins do not need to worry about memory management
with regards to NPIdentifiers.
*/
NPIdentifier NPN_GetStringIdentifier(const NPUTF8 *name);
void NPN_GetStringIdentifiers(const NPUTF8 **names, int32_t nameCount,
NPIdentifier *identifiers);
NPIdentifier NPN_GetIntIdentifier(int32_t intid);
bool NPN_IdentifierIsString(NPIdentifier identifier);
/*
The NPUTF8 returned from NPN_UTF8FromIdentifier SHOULD be freed.
*/
NPUTF8 *NPN_UTF8FromIdentifier(NPIdentifier identifier);
/*
Get the integer represented by identifier. If identifier is not an
integer identifier, the behaviour is undefined.
*/
int32_t NPN_IntFromIdentifier(NPIdentifier identifier);
/*
NPObject behavior is implemented using the following set of
callback functions.
The NPVariant *result argument of these functions (where
applicable) should be released using NPN_ReleaseVariantValue().
*/
typedef NPObject *(*NPAllocateFunctionPtr)(NPP npp, NPClass *aClass);
typedef void (*NPDeallocateFunctionPtr)(NPObject *npobj);
typedef void (*NPInvalidateFunctionPtr)(NPObject *npobj);
typedef bool (*NPHasMethodFunctionPtr)(NPObject *npobj, NPIdentifier name);
typedef bool (*NPInvokeFunctionPtr)(NPObject *npobj, NPIdentifier name,
const NPVariant *args, uint32_t argCount,
NPVariant *result);
typedef bool (*NPInvokeDefaultFunctionPtr)(NPObject *npobj,
const NPVariant *args,
uint32_t argCount,
NPVariant *result);
typedef bool (*NPHasPropertyFunctionPtr)(NPObject *npobj, NPIdentifier name);
typedef bool (*NPGetPropertyFunctionPtr)(NPObject *npobj, NPIdentifier name,
NPVariant *result);
typedef bool (*NPSetPropertyFunctionPtr)(NPObject *npobj, NPIdentifier name,
const NPVariant *value);
typedef bool (*NPRemovePropertyFunctionPtr)(NPObject *npobj,
NPIdentifier name);
typedef bool (*NPEnumerationFunctionPtr)(NPObject *npobj, NPIdentifier **value,
uint32_t *count);
typedef bool (*NPConstructFunctionPtr)(NPObject *npobj,
const NPVariant *args,
uint32_t argCount,
NPVariant *result);
/*
NPObjects returned by create, retain, invoke, and getProperty pass
a reference count to the caller. That is, the callee adds a
reference count which passes to the caller. It is the caller's
responsibility to release the returned object.
NPInvokeFunctionPtr function may return 0 to indicate a void
result.
NPInvalidateFunctionPtr is called by the scripting environment
when the native code is shutdown. Any attempt to message a
NPObject instance after the invalidate callback has been
called will result in undefined behavior, even if the native code
is still retaining those NPObject instances. (The runtime
will typically return immediately, with 0 or NULL, from an attempt
to dispatch to a NPObject, but this behavior should not be
depended upon.)
The NPEnumerationFunctionPtr function may pass an array of
NPIdentifiers back to the caller. The callee allocs the memory of
the array using NPN_MemAlloc(), and it's the caller's responsibility
to release it using NPN_MemFree().
*/
struct NPClass
{
uint32_t structVersion;
NPAllocateFunctionPtr allocate;
NPDeallocateFunctionPtr deallocate;
NPInvalidateFunctionPtr invalidate;
NPHasMethodFunctionPtr hasMethod;
NPInvokeFunctionPtr invoke;
NPInvokeDefaultFunctionPtr invokeDefault;
NPHasPropertyFunctionPtr hasProperty;
NPGetPropertyFunctionPtr getProperty;
NPSetPropertyFunctionPtr setProperty;
NPRemovePropertyFunctionPtr removeProperty;
NPEnumerationFunctionPtr enumerate;
NPConstructFunctionPtr construct;
};
#define NP_CLASS_STRUCT_VERSION 3
#define NP_CLASS_STRUCT_VERSION_ENUM 2
#define NP_CLASS_STRUCT_VERSION_CTOR 3
#define NP_CLASS_STRUCT_VERSION_HAS_ENUM(npclass) \
((npclass)->structVersion >= NP_CLASS_STRUCT_VERSION_ENUM)
#define NP_CLASS_STRUCT_VERSION_HAS_CTOR(npclass) \
((npclass)->structVersion >= NP_CLASS_STRUCT_VERSION_CTOR)
struct NPObject {
NPClass *_class;
uint32_t referenceCount;
/*
* Additional space may be allocated here by types of NPObjects
*/
};
/*
If the class has an allocate function, NPN_CreateObject invokes
that function, otherwise a NPObject is allocated and
returned. This method will initialize the referenceCount member of
the NPObject to 1.
*/
NPObject *NPN_CreateObject(NPP npp, NPClass *aClass);
/*
Increment the NPObject's reference count.
*/
NPObject *NPN_RetainObject(NPObject *npobj);
/*
Decremented the NPObject's reference count. If the reference
count goes to zero, the class's destroy function is invoke if
specified, otherwise the object is freed directly.
*/
void NPN_ReleaseObject(NPObject *npobj);
/*
Functions to access script objects represented by NPObject.
Calls to script objects are synchronous. If a function returns a
value, it will be supplied via the result NPVariant
argument. Successful calls will return true, false will be
returned in case of an error.
Calls made from plugin code to script must be made from the thread
on which the plugin was initialized.
*/
bool NPN_Invoke(NPP npp, NPObject *npobj, NPIdentifier methodName,
const NPVariant *args, uint32_t argCount, NPVariant *result);
bool NPN_InvokeDefault(NPP npp, NPObject *npobj, const NPVariant *args,
uint32_t argCount, NPVariant *result);
bool NPN_Evaluate(NPP npp, NPObject *npobj, NPString *script,
NPVariant *result);
bool NPN_GetProperty(NPP npp, NPObject *npobj, NPIdentifier propertyName,
NPVariant *result);
bool NPN_SetProperty(NPP npp, NPObject *npobj, NPIdentifier propertyName,
const NPVariant *value);
bool NPN_RemoveProperty(NPP npp, NPObject *npobj, NPIdentifier propertyName);
bool NPN_HasProperty(NPP npp, NPObject *npobj, NPIdentifier propertyName);
bool NPN_HasMethod(NPP npp, NPObject *npobj, NPIdentifier methodName);
bool NPN_Enumerate(NPP npp, NPObject *npobj, NPIdentifier **identifier,
uint32_t *count);
bool NPN_Construct(NPP npp, NPObject *npobj, const NPVariant *args,
uint32_t argCount, NPVariant *result);
/*
NPN_SetException may be called to trigger a script exception upon
return from entry points into NPObjects. Typical usage:
NPN_SetException (npobj, message);
*/
void NPN_SetException(NPObject *npobj, const NPUTF8 *message);
#ifdef __cplusplus
}
#endif
#endif