Forces.h
#pragma once
#ifndef __Forces__
#define __Forces__
#include <vector>
#include <memory>
#include <string>
#include "Cloth.h"
#include "external\ArcSim\mesh.hpp"
#define EIGEN_DONT_ALIGN_STATICALLY
#include <Eigen/Dense>
#include <Eigen/Sparse>
#include <Eigen/StdVector>
#ifdef EOLC_ONLINE
class MatrixStack;
class Program;
#endif // EOLC_ONLINE
//class Mesh;
class Obstacles;
class Forces
{
public:
EIGEN_MAKE_ALIGNED_OPERATOR_NEW
Forces() {};
virtual ~Forces() {};
Eigen::VectorXd f;
Eigen::SparseMatrix<double> M;
Eigen::SparseMatrix<double> MDK;
void fill(const Mesh& mesh, const Material& mat, const Eigen::Vector3d& grav, double h);
#ifdef EOLC_ONLINE
void drawSimple(std::shared_ptr<MatrixStack> MV, const std::shared_ptr<Program> p) const;
#endif // EOLC_ONLINE
};
#endif