Skip to main content
  • Home
  • Development
  • Documentation
  • Donate
  • Operational login
  • Browse the archive

swh logo
SoftwareHeritage
Software
Heritage
Archive
Features
  • Search

  • Downloads

  • Save code now

  • Add forge now

  • Help

https://github.com/InteractiveComputerGraphics/SPlisHSPlasH
22 June 2025, 10:33:42 UTC
  • Code
  • Branches (24)
  • Releases (0)
  • Visits
    • Branches
    • Releases
    • HEAD
    • refs/heads/gh-pages
    • refs/heads/master
    • refs/heads/update-ci-python
    • refs/tags/1.1.0
    • refs/tags/1.2.0
    • refs/tags/1.3.0
    • refs/tags/1.3.1
    • refs/tags/2.0.0
    • refs/tags/2.1.0
    • refs/tags/2.10.0
    • refs/tags/2.11.0
    • refs/tags/2.12.0
    • refs/tags/2.13.0
    • refs/tags/2.2.0
    • refs/tags/2.3.0
    • refs/tags/2.4.0
    • refs/tags/2.5.0
    • refs/tags/2.6.0
    • refs/tags/2.7.0
    • refs/tags/2.8.0
    • refs/tags/2.8.1
    • refs/tags/2.8.2
    • refs/tags/2.8.7
    • refs/tags/2.9.0
    No releases to show
  • d7b3f88
  • /
  • setup.py
Raw File Download
Take a new snapshot of a software origin

If the archived software origin currently browsed is not synchronized with its upstream version (for instance when new commits have been issued), you can explicitly request Software Heritage to take a new snapshot of it.

Use the form below to proceed. Once a request has been submitted and accepted, it will be processed as soon as possible. You can then check its processing state by visiting this dedicated page.
swh spinner

Processing "take a new snapshot" request ...

Permalinks

To reference or cite the objects present in the Software Heritage archive, permalinks based on SoftWare Hash IDentifiers (SWHIDs) must be used.
Select below a type of object currently browsed in order to display its associated SWHID and permalink.

  • content
  • directory
  • revision
  • snapshot
origin badgecontent badge Iframe embedding
swh:1:cnt:6f3826be5a7dc5ab1752f88ac5c7fd1889a26d78
origin badgedirectory badge Iframe embedding
swh:1:dir:d7b3f886e8684511957829dd7425bb2b9f091f41
origin badgerevision badge
swh:1:rev:20bef647c69b28d0c7a35e57296c34e4c9c59a09
origin badgesnapshot badge
swh:1:snp:b9e357e4af6e1a0f03f7ff48fd0795f8f7605624
Citations

This interface enables to generate software citations, provided that the root directory of browsed objects contains a citation.cff or codemeta.json file.
Select below a type of object currently browsed in order to generate citations for them.

  • content
  • directory
  • revision
  • snapshot
Generate software citation in BibTex format (requires biblatex-software package)
Generating citation ...
Generate software citation in BibTex format (requires biblatex-software package)
Generating citation ...
Generate software citation in BibTex format (requires biblatex-software package)
Generating citation ...
Generate software citation in BibTex format (requires biblatex-software package)
Generating citation ...
Tip revision: 20bef647c69b28d0c7a35e57296c34e4c9c59a09 authored by Jan Bender on 03 April 2020, 13:14:01 UTC
- updated file_format.md
Tip revision: 20bef64
setup.py
import os
import re
import sys
import platform
import subprocess
import multiprocessing as mp
import argparse

from setuptools import setup, Extension, find_packages
from setuptools.command.build_ext import build_ext
from distutils.version import LooseVersion

# Extract cmake arguments
parser = argparse.ArgumentParser()
parser.add_argument("-D", action='append', dest='cmake',
                    help="CMake Options")
args, other_args = parser.parse_known_args(sys.argv)
cmake_clargs = args.cmake
sys.argv = other_args

# Project binding name
name = "pysplash"


class CMakeExtension(Extension):
    def __init__(self, name, sourcedir=''):
        Extension.__init__(self, name, sources=[])
        self.sourcedir = os.path.abspath(sourcedir)


class CMakeBuild(build_ext):
    def run(self):
        try:
            out = subprocess.check_output(['cmake', '--version'])
        except OSError:
            raise RuntimeError("CMake must be installed to build the following extensions: " +
                               ", ".join(e.name for e in self.extensions))

        if platform.system() == "Windows":
            cmake_version = LooseVersion(re.search(r'version\s*([\d.]+)', out.decode()).group(1))
            if cmake_version < '3.1.0':
                raise RuntimeError("CMake >= 3.1.0 is required on Windows")

        for ext in self.extensions:
            self.build_extension(ext)

    def build_extension(self, ext):
        extdir = os.path.abspath(os.path.dirname(self.get_ext_fullpath(ext.name)))
        bin_dir_windows = os.path.join(os.path.abspath(self.build_temp), "bin")
        cmake_args = ['-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=' + extdir,
                      '-DPYTHON_EXECUTABLE=' + sys.executable]

        cfg = 'Debug' if self.debug else 'Release'
        build_args = ['--config', cfg]

        # Add cmake command line arguments
        if cmake_clargs is not None:
            cmake_args += ['-D{}'.format(arg) for arg in cmake_clargs]

        if platform.system() == "Windows":
            cmake_args += ['-DCMAKE_LIBRARY_OUTPUT_DIRECTORY_{}={}'.format(cfg.upper(), extdir),
                           '-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=' + bin_dir_windows,
                           '-DCMAKE_RUNTIME_OUTPUT_DIRECTORY_{}={}'.format(cfg.upper(), bin_dir_windows)]
            if sys.maxsize > 2**32:
                cmake_args += ['-A', 'x64']
            build_args += ['--', '/m']
        else:
            cmake_args += ['-DCMAKE_BUILD_TYPE=' + cfg]
            build_args += ['--', '-j{}'.format(mp.cpu_count())]

        env = os.environ.copy()
        env['CXXFLAGS'] = '{} -DVERSION_INFO=\\"{}\\"'.format(env.get('CXXFLAGS', ''),
                                                              self.distribution.get_version())

        # Add position independent code flags if using gcc on linux probably
        if platform.system() == "Linux":
            cmake_args += ['-DCMAKE_CXX_FLAGS=-fPIC', '-DCMAKE_C_FLAGS=-fPIC',
                           '-DCMAKE_INSTALL_RPATH={}'.format("$ORIGIN"),
                           '-DCMAKE_BUILD_WITH_INSTALL_RPATH:BOOL=ON',
                           '-DCMAKE_INSTALL_RPATH_USE_LINK_PATH:BOOL=OFF']

        if not os.path.exists(self.build_temp):
            os.makedirs(self.build_temp)
        subprocess.check_call(['cmake', ext.sourcedir] + cmake_args, cwd=self.build_temp, env=env)
        subprocess.check_call(['cmake', '--build', '.', '--target', name] + build_args, cwd=self.build_temp)

        # Copy dlls to ext directory so they are installed alongside the bindings
        if platform.system() == "Windows":
            subprocess.check_call(['cmake', '-E', 'copy', os.path.join(bin_dir_windows, "glew.dll"), extdir])
            subprocess.check_call(['cmake', '-E', 'copy', os.path.join(bin_dir_windows, "freeglut.dll"), extdir])


# List the files that should be installed alongside the package
models = [os.path.join('data/models/', file) for file in os.listdir('data/models/')]
Scenes = [os.path.join('data/Scenes/', file) for file in os.listdir('data/Scenes/')]
shaders = [os.path.join('data/shaders/', file) for file in os.listdir('data/shaders/')]
emitter_boundary = [os.path.join('data/emitter_boundary/', file) for file in os.listdir('data/emitter_boundary/')]

# Install paths depending on system
models_dest = 'data/models' if platform.system() == "Windows" else "bin/data/models"
scenes_dest = 'data/Scenes' if platform.system() == "Windows" else "bin/data/Scenes"
shaders_dest = 'resources/shaders' if platform.system() == "Windows" else 'bin/resources/shaders'
emitter_boundary_dest = 'resources/emitter_boundary' if platform.system() == "Windows" else 'bin/resources/emitter_boundary'

setup(
    name=name,
    version='2.7.0',
    author='Interactive Computer Graphics',
    author_email='',
    description='SPlisHSPlasH Project Python Bindings',
    long_description='SPH Simulations using the SPlisHSPlasH package natively from python',
    ext_modules=[CMakeExtension(name)],
    cmdclass=dict(build_ext=CMakeBuild),
    packages=find_packages(),
    entry_points={'console_scripts': 'splash = PySPlasH.scripts.simulator:main'},
    data_files=[(models_dest, [m for m in models if os.path.isfile(m)]),
                (scenes_dest, [s for s in Scenes if os.path.isfile(s)]),
                (shaders_dest, [s for s in shaders if os.path.isfile(s)]),
				(emitter_boundary_dest, [s for s in emitter_boundary if os.path.isfile(s)])],
    zip_safe=False,
)

Software Heritage — Copyright (C) 2015–2025, The Software Heritage developers. License: GNU AGPLv3+.
The source code of Software Heritage itself is available on our development forge.
The source code files archived by Software Heritage are available under their own copyright and licenses.
Terms of use: Archive access, API— Contact— JavaScript license information— Web API

back to top