https://github.com/xbpeng/DeepTerrainRL
Tip revision: ed82e2ebe5f14fa875cc3d0a2180c64980408e8f authored by Glen on 19 October 2016, 17:49:36 UTC
Update README.md
Update README.md
Tip revision: ed82e2e
Ground.h
#pragma once
#include "sim/SimObj.h"
class cGround : public cSimObj
{
public:
enum eGroundType
{
eGroundTypeFlat,
eGroundTypeVar2D,
eGroundTypeMax,
eGroundTypeInvalid
};
virtual ~cGround();
virtual void Init(std::shared_ptr<cWorld> world);
virtual void Update(const tVector& bound_min, const tVector& bound_max);
virtual void Clear();
virtual double SampleHeight(const tVector& pos) const;
virtual double SampleHeight(const tVector& pos, bool& out_valid_sample) const;
virtual void SampleHeight(const Eigen::MatrixXd& pos, Eigen::VectorXd& out_h) const;
virtual eGroundType GetGroundType() const;
virtual void SetTerrainParams(const Eigen::VectorXd& params);
protected:
Eigen::VectorXd mTerrainParams;
cGround();
};