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writebuffer.h
//  Copyright (c) 2014, Facebook, Inc.  All rights reserved.
//  This source code is licensed under the BSD-style license found in the
//  LICENSE file in the root directory of this source tree. An additional grant
//  of patent rights can be found in the PATENTS file in the same directory.
//
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// WriteBuffer is for managing memory allocation for one or more MemTables.

#pragma once

namespace rocksdb {

class WriteBuffer {
 public:
  explicit WriteBuffer(size_t _buffer_size)
    : buffer_size_(_buffer_size), memory_used_(0) {}

  ~WriteBuffer() {}

  size_t memory_usage() const { return memory_used_; }
  size_t buffer_size() const { return buffer_size_; }

  // Should only be called from write thread
  bool ShouldFlush() const {
    return buffer_size() > 0 && memory_usage() >= buffer_size();
  }

  // Should only be called from write thread
  void ReserveMem(size_t mem) { memory_used_ += mem; }
  void FreeMem(size_t mem) { memory_used_ -= mem; }

 private:
  const size_t buffer_size_;
  size_t memory_used_;

  // No copying allowed
  WriteBuffer(const WriteBuffer&);
  void operator=(const WriteBuffer&);
};

}  // namespace rocksdb
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