https://github.com/xbpeng/DeepTerrainRL
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Tip revision: ed82e2ebe5f14fa875cc3d0a2180c64980408e8f authored by Glen on 19 October 2016, 17:49:36 UTC
Update README.md
Tip revision: ed82e2e
DrawScenarioExpCacla.cpp
#include "DrawScenarioExpCacla.h"
#include "scenarios/ScenarioExpCacla.h"

cDrawScenarioExpCacla::cDrawScenarioExpCacla(cCamera& cam)
	: cDrawScenarioExp(cam)
{
}

cDrawScenarioExpCacla::~cDrawScenarioExpCacla()
{
}

void cDrawScenarioExpCacla::BuildScene()
{
	mScene = std::shared_ptr<cScenarioSimChar>(new cScenarioExpCacla());
	tCallbackFunc func = std::bind(&cDrawScenarioExpCacla::ResetCallback, this);
	mScene->SetResetCallback(func);
}
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