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  • visRegional.cfg
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To reference or cite the objects present in the Software Heritage archive, permalinks based on SoftWare Hash IDentifiers (SWHIDs) must be used.
Select below a type of object currently browsed in order to display its associated SWHID and permalink.

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content badge Iframe embedding
swh:1:cnt:7c7ea418f54796d1aa4e5aec498c69a701219b24
directory badge Iframe embedding
swh:1:dir:2385cbd33c7d44e8ad681a956ffe280128582a43

This interface enables to generate software citations, provided that the root directory of browsed objects contains a citation.cff or codemeta.json file.
Select below a type of object currently browsed in order to generate citations for them.

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Generate software citation in BibTex format (requires biblatex-software package)
Generating citation ...
Generate software citation in BibTex format (requires biblatex-software package)
Generating citation ...
visRegional.cfg
//
// time: Fri Jun 17 11:17:40 2005
//
// version: 3.2.0 (format), 4.3.2 (DX)
//
//
// panel[2]: position = (0.0055,0.0146), size = 0.3680x0.4316, startup = 1, devstyle = 1
// title: value = Control Panel
//
// workspace: width = 500, height = 500
// layout: snap = 0, width = 50, height = 50, align = NN
//
// interactor FileSelector[1]: num_components = 1, value = "path to your data"
// instance: panel = 2, x = 0, y = 0, style = FileSelector, vertical = 1, size = 180x55
// filter = ./*.general
//
// interactor Integer[8]: num_components = 1, value = 2 
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 0, global continuous = 0
// instance: panel = 2, x = 0, y = 57, style = Stepper, vertical = 1, size = 180x54
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Integer[9]: num_components = 1, value = 1 
// component[0]: minimum = 0, maximum = 2, global increment = 1, decimal = 0, global continuous = 0
// instance: panel = 2, x = 257, y = 178, style = Stepper, vertical = 1, size = 148x54
// label: value = Slab cut dimension:
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Integer[1]: num_components = 1, value = 4 
// component[0]: minimum = 0, maximum = 300, global increment = 1, decimal = 0, global continuous = 0
// instance: panel = 2, x = 265, y = 239, style = Stepper, vertical = 1, size = 133x54
// label: value = Slab cut position:
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// node Colormap[5]:
// input[1]: defaulting = 0, value = { [0.0 0.666667] [1.0 0.0] }
// input[2]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[3]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[4]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[5]: defaulting = 0, value = "Colormap_5"
// input[7]: defaulting = 1, value = 0.0
// input[8]: defaulting = 1, value = 1.0
// input[9]: defaulting = 1, value = 20
// input[12]: defaulting = 0, value = { 0.0 1.0 }
// input[17]: defaulting = 0, value = 0.0
// input[18]: defaulting = 0, value = 1.0
// window: position = (0.0000,0.0000), size = 0.5078x0.4395
//
// interactor ScalarList[1]: num_components = 1, value = { 0.8 0.4 }
// component[0]: minimum = -1, maximum = 1, global increment = 0.05, decimal = 2, global continuous = 0
// instance: panel = 2, x = 253, y = 0, style = List Editor, vertical = 1, size = 166x176
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Scalar[5]: num_components = 1, value = 0.55 
// component[0]: minimum = 0, maximum = 1, global increment = 0.05, decimal = 2, global continuous = 0
// instance: panel = 2, x = 5, y = 119, style = Stepper, vertical = 1, size = 159x54
// label: value = Core radius:
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// node Image[3]:
// title: value = Gridded_3D_2ormorevar_notseries
// depth: value = 24
// window: position = (0.0000,0.4141), size = 0.5703x0.4863
// input[1]: defaulting = 0, value = "Image_3"
// input[4]: defaulting = 0, value = 1
// input[5]: defaulting = 0, value = [0.748306 0.193767 -0.0777607]
// input[6]: defaulting = 0, value = [1.36948 -1.83101 0.112188]
// input[7]: defaulting = 0, value = 1.13956
// input[8]: defaulting = 0, value = 716
// input[9]: defaulting = 0, value = 0.63757
// input[10]: defaulting = 0, value = [0.953206 0.282276 -0.108249]
// input[11]: defaulting = 1, value = 30.0004
// input[12]: defaulting = 0, value = 0
// input[14]: defaulting = 0, value = 1
// input[15]: defaulting = 0, value = "none"
// input[16]: defaulting = 0, value = "none"
// input[17]: defaulting = 0, value = 1
// input[18]: defaulting = 0, value = 1
// input[19]: defaulting = 0, value = 1
// input[22]: defaulting = 0, value = "white"
// input[25]: defaulting = 0, value = NULL
// input[26]: defaulting = 0, value = "eps color gamma=1 dpi=72 orient=landscape"
// input[27]: defaulting = 1, value = NULL
// input[29]: defaulting = 1, value = 0
// input[41]: defaulting = 0, value = "rotate"
// input[42]: defaulting = 0, value = "Gridded_3D_2ormorevar_notseries"
// internal caching: 1

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