#pragma once // Adapted from OpenMesh #include "SurfaceMeshModel.h" #define get_point(x) (points[x]) /** Modified Butterfly subdivision algorithm * * Implementation of the modified butterfly scheme of Denis Zorin, Peter Schröder and Wim Sweldens, * ``Interpolating subdivision for meshes with arbitrary topology,'' in Proceedings * of SIGGRAPH 1996, ACM SIGGRAPH, 1996, pp. 189-192. */ class ModifiedButterfly{ public: typedef double real_t; typedef Surface_mesh mesh_t; typedef std::vector< std::vector > weights_t; typedef std::vector weight_t; public: ModifiedButterfly() { init_weights(); } public: const char *name() const { return "Uniform Spectral"; } /// Pre-compute weights void init_weights(size_t _max_valence=50) { weights.resize(_max_valence); //special case: K==3, K==4 weights[3].resize(4); weights[3][0] = real_t(5.0)/12; weights[3][1] = real_t(-1.0)/12; weights[3][2] = real_t(-1.0)/12; weights[3][3] = real_t(3.0)/4; weights[4].resize(5); weights[4][0] = real_t(3.0)/8; weights[4][1] = 0; weights[4][2] = real_t(-1.0)/8; weights[4][3] = 0; weights[4][4] = real_t(3.0)/4; for(unsigned int K = 5; K<_max_valence; ++K) { weights[K].resize(K+1); // s(j) = ( 1/4 + cos(2*pi*j/K) + 1/2 * cos(4*pi*j/K) )/K real_t invK = 1.0/real_t(K); real_t sum = 0; for(unsigned int j=0; j("v:point"); vp_pos_ = _m.vertex_property("v:point2"); ep_pos_ = _m.edge_property("e:point"); return true; } bool cleanup( mesh_t& _m ) { _m.remove_vertex_property(vp_pos_); _m.remove_edge_property(ep_pos_); return true; } public: bool subdivide( Surface_mesh& _m, size_t _n ) { prepare(_m); ///TODO:Implement fixed positions mesh_t::Face_iterator fit, f_end; mesh_t::Edge_iterator eit, e_end; mesh_t::Vertex_iterator vit; // Do _n subdivisions for (size_t i=0; i < _n; ++i) { // This is an interpolating scheme, old vertices remain the same. mesh_t::Vertex_iterator initialVerticesEnd = _m.vertices_end(); for ( vit = _m.vertices_begin(); vit != initialVerticesEnd; ++vit) vp_pos_[vit] = get_point(vit); // Compute position for new vertices and store them in the edge property for (eit=_m.edges_begin(); eit != _m.edges_end(); ++eit) compute_midpoint( _m, eit ); // Split each edge at midpoint and store precomputed positions (stored in // edge property ep_pos_) in the vertex property vp_pos_; // Attention! Creating new edges, hence make sure the loop ends correctly. e_end = _m.edges_end(); for (eit=_m.edges_begin(); eit != e_end; ++eit) split_edge(_m, eit ); // Commit changes in topology and reconstitute consistency // Attention! Creating new faces, hence make sure the loop ends correctly. f_end = _m.faces_end(); for (fit = _m.faces_begin(); fit != f_end; ++fit) split_face(_m, fit ); // Commit changes in geometry for ( vit = /*initialVerticesEnd;*/_m.vertices_begin(); vit != _m.vertices_end(); ++vit) points[vit] = vp_pos_[vit]; } return cleanup(_m); } private: // topological modifiers void split_face(mesh_t& _m, const mesh_t::Face& _fh) { mesh_t::Halfedge heh1(_m.halfedge(_fh)), heh2(_m.next_halfedge(_m.next_halfedge(heh1))), heh3(_m.next_halfedge(_m.next_halfedge(heh2))); // Cutting off every corner of the 6_gon corner_cutting( _m, heh1 ); corner_cutting( _m, heh2 ); corner_cutting( _m, heh3 ); } void corner_cutting(mesh_t& _m, const mesh_t::Halfedge& _he) { // Define Halfedge Handles mesh_t::Halfedge heh1(_he), heh5(heh1), heh6(_m.next_halfedge(heh1)); // Cycle around the polygon to find correct Halfedge for (; _m.next_halfedge(_m.next_halfedge(heh5)) != heh1; heh5 = _m.next_halfedge(heh5)){} mesh_t::Vertex vh1 = _m.to_vertex(heh1), vh2 = _m.to_vertex(heh5); mesh_t::Halfedge heh2(_m.next_halfedge(heh5)), heh3(_m.new_edge( vh1, vh2)), heh4(_m.opposite_halfedge(heh3)); /* Intermediate result * * * * 5 /|\ * /_ \ * vh2> * * * /|\3 |\ * /_ \|4 \ * *----\*----\* * 1 ^ 6 * vh1 (adjust_outgoing halfedge!) */ // Old and new Face mesh_t::Face fh_old(_m.face(heh6)); mesh_t::Face fh_new(_m.new_face()); // Re-Set Handles around old Face _m.set_next_halfedge(heh4, heh6); _m.set_next_halfedge(heh5, heh4); _m.set_face(heh4, fh_old); _m.set_face(heh5, fh_old); _m.set_face(heh6, fh_old); _m.set_halfedge(fh_old, heh4); // Re-Set Handles around new Face _m.set_next_halfedge(heh1, heh3); _m.set_next_halfedge(heh3, heh2); _m.set_face(heh1, fh_new); _m.set_face(heh2, fh_new); _m.set_face(heh3, fh_new); _m.set_halfedge(fh_new, heh1); } void split_edge(mesh_t& _m, const mesh_t::Edge& _eh) { mesh_t::Halfedge heh = _m.halfedge(_eh, 0), opp_heh = _m.halfedge(_eh, 1); mesh_t::Halfedge new_heh, opp_new_heh, t_heh; mesh_t::Vertex vh; mesh_t::Vertex vh1(_m.to_vertex(heh)); Point zero(0,0,0); // new vertex vh = _m.add_vertex( zero ); // memorize position, will be set later vp_pos_[vh] = ep_pos_[_eh]; // Re-link mesh entities if (_m.is_boundary(_eh)) { for (t_heh = heh; _m.next_halfedge(t_heh) != opp_heh; t_heh = _m.opposite_halfedge(_m.next_halfedge(t_heh))){} } else { for (t_heh = _m.next_halfedge(opp_heh); _m.next_halfedge(t_heh) != opp_heh; t_heh = _m.next_halfedge(t_heh) ){} } new_heh = _m.new_edge(vh, vh1); opp_new_heh = _m.opposite_halfedge(new_heh); _m.set_vertex( heh, vh ); _m.set_next_halfedge(t_heh, opp_new_heh); _m.set_next_halfedge(new_heh, _m.next_halfedge(heh)); _m.set_next_halfedge(heh, new_heh); _m.set_next_halfedge(opp_new_heh, opp_heh); if (_m.face(opp_heh).is_valid()) { _m.set_face(opp_new_heh, _m.face(opp_heh)); _m.set_halfedge(_m.face(opp_new_heh), opp_new_heh); } _m.set_face( new_heh, _m.face(heh) ); _m.set_halfedge( vh, new_heh); _m.set_halfedge( _m.face(heh), heh ); _m.set_halfedge( vh1, opp_new_heh ); // Never forget this, when playing with the topology _m.adjust_outgoing_halfedge( vh ); _m.adjust_outgoing_halfedge( vh1 ); } private: // geometry helper void compute_midpoint(mesh_t& _m, const mesh_t::Edge& _eh) { mesh_t::Halfedge heh, opp_heh; heh = _m.halfedge( _eh, 0); opp_heh = _m.halfedge( _eh, 1); Point pos(0,0,0); mesh_t::Vertex a_0(_m.to_vertex(heh)); mesh_t::Vertex a_1(_m.to_vertex(opp_heh)); // boundary edge: 4-point scheme if (_m.is_boundary(_eh) ) { pos = get_point(a_0); pos += get_point(a_1); pos *= 9.0/16; Point tpos; if(_m.is_boundary(heh)) { tpos = get_point(_m.to_vertex(_m.next_halfedge(heh))); tpos += get_point(_m.to_vertex(_m.opposite_halfedge(_m.prev_halfedge(heh)))); } else { assert(_m.is_boundary(opp_heh)); tpos = get_point(_m.to_vertex(_m.next_halfedge(opp_heh))); tpos += get_point(_m.to_vertex(_m.opposite_halfedge(_m.prev_halfedge(opp_heh)))); } tpos *= -1.0/16; pos += tpos; } else { int valence_a_0 = _m.valence(a_0); int valence_a_1 = _m.valence(a_1); assert(valence_a_0>2); assert(valence_a_1>2); if( (valence_a_0==6 && valence_a_1==6) || (_m.is_boundary(a_0) && valence_a_1==6) || (_m.is_boundary(a_1) && valence_a_0==6) || (_m.is_boundary(a_0) && _m.is_boundary(a_1)) )// use 8-point scheme { real_t alpha = real_t(1.0/2); real_t beta = real_t(1.0/8); real_t gamma = real_t(-1.0/16); //get points mesh_t::Vertex b_0, b_1, c_0, c_1, c_2, c_3; mesh_t::Halfedge t_he; t_he = _m.next_halfedge(_m.opposite_halfedge(heh)); b_0 = _m.to_vertex(t_he); if(!_m.is_boundary(_m.opposite_halfedge(t_he))) { t_he = _m.next_halfedge(_m.opposite_halfedge(t_he)); c_0 = _m.to_vertex(t_he); } t_he = _m.opposite_halfedge(_m.prev_halfedge(heh)); b_1 = _m.to_vertex(t_he); if(!_m.is_boundary(t_he)) { t_he = _m.opposite_halfedge(_m.prev_halfedge(t_he)); c_1 = _m.to_vertex(t_he); } t_he = _m.next_halfedge(_m.opposite_halfedge(opp_heh)); assert(b_1.idx()==_m.to_vertex(t_he).idx()); if(!_m.is_boundary(_m.opposite_halfedge(t_he))) { t_he = _m.next_halfedge(_m.opposite_halfedge(t_he)); c_2 = _m.to_vertex(t_he); } t_he = _m.opposite_halfedge(_m.prev_halfedge(opp_heh)); assert(b_0==_m.to_vertex(t_he)); if(!_m.is_boundary(t_he)) { t_he = _m.opposite_halfedge(_m.prev_halfedge(t_he)); c_3 = _m.to_vertex(t_he); } //compute position. //a0,a1,b0,b1 must exist. assert(a_0.is_valid()); assert(a_1.is_valid()); assert(b_0.is_valid()); assert(b_1.is_valid()); //The other vertices may be created from symmetry is they are on the other side of the boundary. pos = get_point(a_0); pos += get_point(a_1); pos *= alpha; Point tpos ( get_point(b_0) ); tpos += get_point(b_1); tpos *= beta; pos += tpos; Point pc_0, pc_1, pc_2, pc_3; if(c_0.is_valid()) pc_0 = get_point(c_0); else //create the point by symmetry { pc_0 = get_point(a_1) + get_point(b_0) - get_point(a_0); } if(c_1.is_valid()) pc_1 = get_point(c_1); else //create the point by symmetry { pc_1 = get_point(a_1) + get_point(b_1) - get_point(a_0); } if(c_2.is_valid()) pc_2 = get_point(c_2); else //create the point by symmetry { pc_2 = get_point(a_0) + get_point(b_1) - get_point(a_1); } if(c_3.is_valid()) pc_3 = get_point(c_3); else //create the point by symmetry { pc_3 = get_point(a_0) + get_point(b_0) - get_point(a_1); } tpos = pc_0; tpos += pc_1; tpos += pc_2; tpos += pc_3; tpos *= gamma; pos += tpos; } else //at least one endpoint is [irregular and not in boundary] { double normFactor = 0.0; if(valence_a_0!=6 && !_m.is_boundary(a_0)) { assert((int)weights[valence_a_0].size()==valence_a_0+1); mesh_t::Halfedge t_he = opp_heh; for(int i = 0; i < valence_a_0 ; t_he=_m.next_halfedge(_m.opposite_halfedge(t_he)), ++i) { pos += weights[valence_a_0][i] * get_point(_m.to_vertex(t_he)); } assert(t_he==opp_heh); //add irregular vertex: pos += weights[valence_a_0][valence_a_0] * get_point(a_0); ++normFactor; } if(valence_a_1!=6 && !_m.is_boundary(a_1)) { assert((int)weights[valence_a_1].size()==valence_a_1+1); mesh_t::Halfedge t_he = heh; for(int i = 0; i < valence_a_1 ; t_he=_m.next_halfedge(_m.opposite_halfedge(t_he)), ++i) { pos += weights[valence_a_1][i] * get_point(_m.to_vertex(t_he)); } assert(t_he==heh); //add irregular vertex: pos += weights[valence_a_1][valence_a_1] * get_point(a_1); ++normFactor; } assert(normFactor>0.1); //normFactor should be 1 or 2 //if both vertices are irregular, average positions: pos /= normFactor; } } ep_pos_ [_eh] = pos; } private: // data Surface_mesh::Vertex_property vp_pos_; Surface_mesh::Edge_property ep_pos_; Surface_mesh::Vertex_property points; weights_t weights; };