RaptorControllerCacla.cpp
#include "RaptorControllerCacla.h"
cRaptorControllerCacla::cRaptorControllerCacla() : cTerrainRLCharController(),
cRaptorController(),
cBaseControllerCacla()
{
mExpBaseActionRate = 0.2;
mExpNoise = 0.15;
}
cRaptorControllerCacla::~cRaptorControllerCacla()
{
}
void cRaptorControllerCacla::UpdateAction()
{
cRaptorController::UpdateAction();
#if defined(ENABLE_DEBUG_VISUALIZATION)
RecordVal();
#endif // ENABLE_DEBUG_VISUALIZATION
}
bool cRaptorControllerCacla::IsCurrActionCyclic() const
{
return false;
}