/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2011 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Bas Schouten * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef MOZILLA_GFX_PATHD2D_H_ #define MOZILLA_GFX_PATHD2D_H_ #include "2D.h" #include namespace mozilla { namespace gfx { class PathD2D; class PathBuilderD2D : public PathBuilder { public: PathBuilderD2D(ID2D1GeometrySink *aSink, ID2D1PathGeometry *aGeom, FillRule aFillRule) : mSink(aSink) , mGeometry(aGeom) , mFigureActive(false) , mFillRule(aFillRule) { } virtual ~PathBuilderD2D(); virtual void MoveTo(const Point &aPoint); virtual void LineTo(const Point &aPoint); virtual void BezierTo(const Point &aCP1, const Point &aCP2, const Point &aCP3); virtual void QuadraticBezierTo(const Point &aCP1, const Point &aCP2); virtual void Close(); virtual void Arc(const Point &aOrigin, Float aRadius, Float aStartAngle, Float aEndAngle, bool aAntiClockwise = false); virtual Point CurrentPoint() const; virtual TemporaryRef Finish(); ID2D1GeometrySink *GetSink() { return mSink; } private: friend class PathD2D; void EnsureActive(const Point &aPoint); RefPtr mSink; RefPtr mGeometry; bool mFigureActive; Point mCurrentPoint; Point mBeginPoint; FillRule mFillRule; }; class PathD2D : public Path { public: PathD2D(ID2D1PathGeometry *aGeometry, bool aEndedActive, const Point &aEndPoint, FillRule aFillRule) : mGeometry(aGeometry) , mEndedActive(aEndedActive) , mEndPoint(aEndPoint) , mFillRule(aFillRule) {} virtual BackendType GetBackendType() const { return BACKEND_DIRECT2D; } virtual TemporaryRef CopyToBuilder(FillRule aFillRule = FILL_WINDING) const; virtual TemporaryRef TransformedCopyToBuilder(const Matrix &aTransform, FillRule aFillRule = FILL_WINDING) const; virtual bool ContainsPoint(const Point &aPoint, const Matrix &aTransform) const; virtual Rect GetBounds(const Matrix &aTransform = Matrix()) const; virtual Rect GetStrokedBounds(const StrokeOptions &aStrokeOptions, const Matrix &aTransform = Matrix()) const; virtual FillRule GetFillRule() const { return mFillRule; } ID2D1Geometry *GetGeometry() { return mGeometry; } private: friend class DrawTargetD2D; mutable RefPtr mGeometry; bool mEndedActive; Point mEndPoint; FillRule mFillRule; }; } } #endif /* MOZILLA_GFX_PATHD2D_H_ */