// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE.md file in the project root for full license information. // #pragma once #include "ConvolutionEngine.h" #include "BatchNormalizationEngine.h" namespace Microsoft { namespace MSR { namespace CNTK { template class CuDnnConvolutionEngineFactory { public: static std::unique_ptr> Create(ConvolveGeometryPtr geometry, DEVICEID_TYPE deviceId, ImageLayoutKind imageLayout, size_t maxTempMemSizeInSamples, PoolKind poolKind, bool forceDeterministicAlgorithms, bool poolIncludePad, bool inputHasFreeDimension); static bool IsSupported(DEVICEID_TYPE deviceId, ConvolveGeometryPtr geometry, PoolKind poolKind); }; template class CuDnnBatchNormEngineFactory { public: static std::unique_ptr> Create(DEVICEID_TYPE deviceId, const TensorShape& inOutT, bool spatial, ImageLayoutKind imageLayout); }; // REVIEW alexeyk: wrong place? It is currently used only in unit tests but I can't add it there because of the build issues. // Timer that can be used to measure CUDA calls. // Uses CUDA event and will synchronize(!) the stream when Stop is called. class MATH_API CudaTimer { public: CudaTimer(): m_start(nullptr), m_stop(nullptr) { } ~CudaTimer(); void Start(); void Stop(); float Elapsed(); DISABLE_COPY_AND_MOVE(CudaTimer); private: void* m_start; void* m_stop; }; } } }