// The Module object: Our interface to the outside world. We import // and export values on it, and do the work to get that through // closure compiler if necessary. There are various ways Module can be used: // 1. Not defined. We create it here // 2. A function parameter, function(Module) { ..generated code.. } // 3. pre-run appended it, var Module = {}; ..generated code.. // 4. External script tag defines var Module. // We need to do an eval in order to handle the closure compiler // case, where this code here is minified but Module was defined // elsewhere (e.g. case 4 above). We also need to check if Module // already exists (e.g. case 3 above). // Note that if you want to run closure, and also to use Module // after the generated code, you will need to define var Module = {}; // before the code. Then that object will be used in the code, and you // can continue to use Module afterwards as well. var Module; #if CLOSURE_COMPILER if (!Module) Module = eval('(function() { try { return {{{ EXPORT_NAME }}} || {} } catch(e) { return {} } })()'); #else if (!Module) Module = (typeof {{{ EXPORT_NAME }}} !== 'undefined' ? {{{ EXPORT_NAME }}} : null) || {}; #endif // Sometimes an existing Module object exists with properties // meant to overwrite the default module functionality. Here // we collect those properties and reapply _after_ we configure // the current environment's defaults to avoid having to be so // defensive during initialization. var moduleOverrides = {}; for (var key in Module) { if (Module.hasOwnProperty(key)) { moduleOverrides[key] = Module[key]; } } // The environment setup code below is customized to use Module. // *** Environment setup code *** var ENVIRONMENT_IS_NODE = typeof process === 'object' && typeof require === 'function'; var ENVIRONMENT_IS_WEB = typeof window === 'object'; var ENVIRONMENT_IS_WORKER = typeof importScripts === 'function'; var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER; if (ENVIRONMENT_IS_NODE) { // Expose functionality in the same simple way that the shells work // Note that we pollute the global namespace here, otherwise we break in node if (!Module['print']) Module['print'] = function print(x) { process['stdout'].write(x + '\n'); }; if (!Module['printErr']) Module['printErr'] = function printErr(x) { process['stderr'].write(x + '\n'); }; var nodeFS = require('fs'); var nodePath = require('path'); Module['read'] = function read(filename, binary) { filename = nodePath['normalize'](filename); var ret = nodeFS['readFileSync'](filename); // The path is absolute if the normalized version is the same as the resolved. if (!ret && filename != nodePath['resolve'](filename)) { filename = path.join(__dirname, '..', 'src', filename); ret = nodeFS['readFileSync'](filename); } if (ret && !binary) ret = ret.toString(); return ret; }; Module['readBinary'] = function readBinary(filename) { return Module['read'](filename, true) }; Module['load'] = function load(f) { globalEval(read(f)); }; Module['thisProgram'] = process['argv'][1]; Module['arguments'] = process['argv'].slice(2); if (typeof module !== 'undefined') { module['exports'] = Module; } } else if (ENVIRONMENT_IS_SHELL) { if (!Module['print']) Module['print'] = print; if (typeof printErr != 'undefined') Module['printErr'] = printErr; // not present in v8 or older sm if (typeof read != 'undefined') { Module['read'] = read; } else { Module['read'] = function read() { throw 'no read() available (jsc?)' }; } Module['readBinary'] = function readBinary(f) { return read(f, 'binary'); }; if (typeof scriptArgs != 'undefined') { Module['arguments'] = scriptArgs; } else if (typeof arguments != 'undefined') { Module['arguments'] = arguments; } this['{{{ EXPORT_NAME }}}'] = Module; #if CLOSURE_COMPILER eval("if (typeof gc === 'function' && gc.toString().indexOf('[native code]') > 0) var gc = undefined"); // wipe out the SpiderMonkey shell 'gc' function, which can confuse closure (uses it as a minified name, and it is then initted to a non-falsey value unexpectedly) #endif } else if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) { Module['read'] = function read(url) { var xhr = new XMLHttpRequest(); xhr.open('GET', url, false); xhr.send(null); return xhr.responseText; }; if (typeof arguments != 'undefined') { Module['arguments'] = arguments; } if (typeof console !== 'undefined') { if (!Module['print']) Module['print'] = function print(x) { console.log(x); }; if (!Module['printErr']) Module['printErr'] = function printErr(x) { console.log(x); }; } else { // Probably a worker, and without console.log. We can do very little here... var TRY_USE_DUMP = false; if (!Module['print']) Module['print'] = (TRY_USE_DUMP && (typeof(dump) !== "undefined") ? (function(x) { dump(x); }) : (function(x) { // self.postMessage(x); // enable this if you want stdout to be sent as messages })); } if (ENVIRONMENT_IS_WEB) { window['{{{ EXPORT_NAME }}}'] = Module; } else { Module['load'] = importScripts; } } else { // Unreachable because SHELL is dependant on the others throw 'Unknown runtime environment. Where are we?'; } function globalEval(x) { #if NO_DYNAMIC_EXECUTION == 0 eval.call(null, x); #else throw 'NO_DYNAMIC_EXECUTION was set, cannot eval'; #endif } if (!Module['load'] == 'undefined' && Module['read']) { Module['load'] = function load(f) { globalEval(Module['read'](f)); }; } if (!Module['print']) { Module['print'] = function(){}; } if (!Module['printErr']) { Module['printErr'] = Module['print']; } if (!Module['arguments']) { Module['arguments'] = []; } if (!Module['thisProgram']) { Module['thisProgram'] = './this.program'; } // *** Environment setup code *** // Closure helpers Module.print = Module['print']; Module.printErr = Module['printErr']; // Callbacks Module['preRun'] = []; Module['postRun'] = []; // Merge back in the overrides for (var key in moduleOverrides) { if (moduleOverrides.hasOwnProperty(key)) { Module[key] = moduleOverrides[key]; } } {{BODY}} // {{MODULE_ADDITIONS}}