cmGlobalVisualStudio14Generator.h
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#pragma once
#include "cmConfigure.h" // IWYU pragma: keep
#include <memory>
#include <string>
#include "cmGlobalVisualStudio12Generator.h"
class cmGlobalGeneratorFactory;
class cmMakefile;
class cmake;
/** \class cmGlobalVisualStudio14Generator */
class cmGlobalVisualStudio14Generator : public cmGlobalVisualStudio12Generator
{
public:
static std::unique_ptr<cmGlobalGeneratorFactory> NewFactory();
bool MatchesGeneratorName(const std::string& name) const override;
const char* GetAndroidApplicationTypeRevision() const override
{
return "2.0";
}
protected:
cmGlobalVisualStudio14Generator(cmake* cm, const std::string& name,
std::string const& platformInGeneratorName);
bool InitializeWindows(cmMakefile* mf) override;
bool InitializeWindowsStore(cmMakefile* mf) override;
bool InitializeAndroid(cmMakefile* mf) override;
bool SelectWindowsStoreToolset(std::string& toolset) const override;
// These aren't virtual because we need to check if the selected version
// of the toolset is installed
bool IsWindowsStoreToolsetInstalled() const;
// Used to adjust the max-SDK-version calculation to accommodate user
// configuration.
std::string GetWindows10SDKMaxVersion(cmMakefile* mf) const;
// Used to make sure that the Windows 10 SDK selected can work with the
// version of the toolset.
virtual std::string GetWindows10SDKMaxVersionDefault(cmMakefile* mf) const;
virtual bool SelectWindows10SDK(cmMakefile* mf, bool required);
void SetWindowsTargetPlatformVersion(std::string const& version,
cmMakefile* mf);
// Used to verify that the Desktop toolset for the current generator is
// installed on the machine.
bool IsWindowsDesktopToolsetInstalled() const override;
std::string GetWindows10SDKVersion(cmMakefile* mf);
private:
class Factory;
friend class Factory;
};