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To reference or cite the objects present in the Software Heritage archive, permalinks based on SoftWare Hash IDentifiers (SWHIDs) must be used.
Select below a type of object currently browsed in order to display its associated SWHID and permalink.

  • content
content badge
swh:1:cnt:7fef00a0e166685dbbcf8db1f6174ff59e182d6f

This interface enables to generate software citations, provided that the root directory of browsed objects contains a citation.cff or codemeta.json file.
Select below a type of object currently browsed in order to generate citations for them.

  • content
(requires biblatex-software package)
Generating citation ...

#include "tools.h"


int index3DtoLinear( int *sizeMat, int i, int j,int k)
{
	return (int)(i + j*sizeMat[0] + k*sizeMat[0]*sizeMat[1]);
}

int linearTo3Di( int *sizeMat, int index)
{
	return index%sizeMat[0];
}

int linearTo3Dj( int *sizeMat, int index)
{
	return (index-linearTo3Di(sizeMat,index))/sizeMat[0] % sizeMat[1];
}

int linearTo3Dk( int *sizeMat, int index)
{
	return ((index-linearTo3Di(sizeMat,index))/sizeMat[0] - linearTo3Dj(sizeMat,index)) / sizeMat[1] % sizeMat[2];
}

float myAbs(float x)
{
	return x > 0 ? x : -x;
}

float myMin(float a, float b)
{
	return a > b ? b : a;
}

float myMax(float a, float b)
{
	return a < b ? b : a;
}

float myPow2(float x)
{
	return x * x;
}

float dxc3( float *data,  float *u,  int *sizeMat, int i, int j, int k)
{
	int indexIP = index3DtoLinear(sizeMat, i + 1, j,k);
	int indexIM = index3DtoLinear(sizeMat, i - 1, j,k);
	if (i > 0 && i < sizeMat[0] - 1 && k < sizeMat[2] - 1)
	{
		return 0.5f*(data[indexIP] - data[indexIM]);
	}
	else
	{
		return 0.0f;
	}
}

float dxcT3( float *data,  float *u,  int *sizeMat, int i, int j, int k )
{
	//Attention! Transposed operator contains a different weight for u
	int indexIP = index3DtoLinear(sizeMat, i + 1, j, k);
	int indexIM = index3DtoLinear(sizeMat, i - 1, j, k);
	int indexIJ = index3DtoLinear(sizeMat, i, j, k);

	if (i > 1 && i < sizeMat[0] - 2 && k < sizeMat[2] - 1)
	{
		return 0.5f*(data[indexIP] * u[indexIP] - data[indexIM] * u[indexIM]);
	}
	else if (i <= 1 && k < sizeMat[2] - 1)
	{
		return 0.5f* data[indexIP] * u[indexIP];
	}
	else if (k < sizeMat[2] - 1)
	{
		return -0.5f* data[indexIM] * u[indexIM];
	}
	else
	{
		return 0.0f;
	}
}

float dyc3( float *data,  float *u,  int *sizeMat, int i, int j, int k)
{
	int indexJP = index3DtoLinear(sizeMat, i, j + 1, k);
	int indexJM = index3DtoLinear(sizeMat, i, j - 1, k);
	if (j > 0 && j < sizeMat[1] - 1 && k < sizeMat[2] - 1)
	{
		return 0.5f*(data[indexJP] - data[indexJM]);
	}
	else
	{
		return 0.0f;
	}
}

float dycT3( float *data,  float *u,  int *sizeMat, int i, int j, int k)
{
	//Attention! Transposed operator contains a different weight for u
	int indexIP = index3DtoLinear(sizeMat, i, j + 1, k);
	int indexIM = index3DtoLinear(sizeMat, i, j - 1, k);
	int indexIJ = index3DtoLinear(sizeMat, i, j, k);

	if (j > 1 && j < sizeMat[1] - 2 && k < sizeMat[2] - 1)
	{
		return 0.5f*(data[indexIP] * u[indexIP] - data[indexIM] * u[indexIM]);
	}
	else if (j <= 1 && k < sizeMat[2] - 1)
	{
		return 0.5f* data[indexIP] * u[indexIP];
	}
	else if (k < sizeMat[2] - 1)
	{
		return -0.5f* data[indexIM] * u[indexIM];
	}
	else
	{
		return 0.0f;
	}
}




float dxp3( float *data,  int *sizeMat, int i, int j, int k)
{
	return i < sizeMat[0] - 1 ? data[index3DtoLinear(sizeMat, i + 1, j, k)] - data[index3DtoLinear(sizeMat, i, j, k)] : 0.0f;
}

float dyp3( float *data,  int *sizeMat, int i, int j, int k)
{
	return j < sizeMat[1] - 1 ? data[index3DtoLinear(sizeMat, i, j + 1, k)] - data[index3DtoLinear(sizeMat, i, j, k)] : 0.0f;
}
float dzp3( float *data,  int *sizeMat, int i, int j, int k)
{
	return k < sizeMat[2] - 1 ? data[index3DtoLinear(sizeMat, i, j , k+1)] - data[index3DtoLinear(sizeMat, i, j, k)] : 0.0f;
}
//forward differenc  
float dtp3( float *data,  int *sizeMat, int i, int j, int k)
{
	return k < sizeMat[2] - 1 ? data[index3DtoLinear(sizeMat, i, j, k + 1)] - data[index3DtoLinear(sizeMat, i, j, k)] : 0.0f;
}

// backward difference
float dxm3( float *data,  int *sizeMat, int i, int j, int k)
{
	if (i > 0 && i < sizeMat[0] - 1)
	{
		return data[index3DtoLinear(sizeMat, i, j, k)] - data[index3DtoLinear(sizeMat, i - 1, j, k)];
	}
	else if (i == 0)
	{
		return data[index3DtoLinear(sizeMat, i, j, k)];
	}
	else
	{
		return -data[index3DtoLinear(sizeMat, i - 1, j, k)];
	}
}

float dym3( float *data,  int *sizeMat, int i, int j, int k)
{
	if (j > 0 && j < sizeMat[1] - 1)
	{
		return data[index3DtoLinear(sizeMat, i, j, k)] - data[index3DtoLinear(sizeMat, i, j - 1, k)];
	}
	else if (j == 0)
	{
		return data[index3DtoLinear(sizeMat, i, j, k)];
	}
	else
	{
		return -data[index3DtoLinear(sizeMat, i, j - 1, k)];
	}
}

float dzm3( float *data,  int *sizeMat, int i, int j, int k)
{
	if (k > 0 && k < sizeMat[2] - 1)
	{
		return data[index3DtoLinear(sizeMat, i, j, k)] - data[index3DtoLinear(sizeMat, i, j, k-1)];
	}
	else if (k == 0)
	{
		return data[index3DtoLinear(sizeMat, i, j, k)];
	}
	else
	{
		return -data[index3DtoLinear(sizeMat, i, j, k-1)];
	}
}


float dtm3( float *data,  int *sizeMat, int i, int j, int k)
{
	if (k > 0 && k < sizeMat[2] - 1)
	{
		return data[index3DtoLinear(sizeMat, i, j, k)] - data[index3DtoLinear(sizeMat, i, j, k - 1)];
	}
	else if (k == 0)
	{
		return data[index3DtoLinear(sizeMat, i, j, k)];
	}
	else
	{
		return -data[index3DtoLinear(sizeMat, i, j, k - 1)];
	}
}

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Software Heritage — Copyright (C) 2015–2026, The Software Heritage developers. License: GNU AGPLv3+.
The source code of Software Heritage itself is available on our development forge.
The source code files archived by Software Heritage are available under their own copyright and licenses.
Terms of use: Archive access, API— Content policy— Contact— JavaScript license information— Web API