/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "Matrix.h" #include "Tools.h" #include namespace mozilla { namespace gfx { Matrix Matrix::Rotation(Float aAngle) { Matrix newMatrix; Float s = sin(aAngle); Float c = cos(aAngle); newMatrix._11 = c; newMatrix._12 = s; newMatrix._21 = -s; newMatrix._22 = c; return newMatrix; } Rect Matrix::TransformBounds(const Rect &aRect) const { int i; Point quad[4]; Float min_x, max_x; Float min_y, max_y; quad[0] = *this * aRect.TopLeft(); quad[1] = *this * aRect.TopRight(); quad[2] = *this * aRect.BottomLeft(); quad[3] = *this * aRect.BottomRight(); min_x = max_x = quad[0].x; min_y = max_y = quad[0].y; for (i = 1; i < 4; i++) { if (quad[i].x < min_x) min_x = quad[i].x; if (quad[i].x > max_x) max_x = quad[i].x; if (quad[i].y < min_y) min_y = quad[i].y; if (quad[i].y > max_y) max_y = quad[i].y; } return Rect(min_x, min_y, max_x - min_x, max_y - min_y); } void Matrix::NudgeToIntegers() { NudgeToInteger(&_11); NudgeToInteger(&_12); NudgeToInteger(&_21); NudgeToInteger(&_22); NudgeToInteger(&_31); NudgeToInteger(&_32); } } }