packoffset.hlsl
//TEST:COMPARE_HLSL:-no-mangle -use-ir -target dxbc-assembly -profile ps_4_0 -entry main
// Let's make sure we generate correct output in cases
// where there are non-trivial `packoffset`s needed
#ifdef __SPIRE__
#define R(X) /**/
#else
#define R(X) X
#endif
float4 use(float val) { return val; };
float4 use(float2 val) { return float4(val,0.0,0.0); };
float4 use(float3 val) { return float4(val,0.0); };
float4 use(float4 val) { return val; };
float4 use(Texture2D t, SamplerState s) { return t.Sample(s, 0.0); }
cbuffer CA R(: register(b0))
{
float4 ca R(: packoffset(c0));
float3 cb R(: packoffset(c1.x));
float cc R(: packoffset(c1.w));
float2 cd R(: packoffset(c2.x));
float2 ce R(: packoffset(c2.z));
Texture2D ta R(: register(t0));
SamplerState sa R(: register(s0));
}
float4 main() : SV_Target
{
// Go ahead and use everything in this case:
return use(ta, sa)
+ use(ca)
+ use(cb)
+ use(cc)
+ use(cd)
+ use(ce)
;
}