https://github.com/iota97/AnisotropyEditor
Tip revision: 11045617aa83f22895897e45d021b524d3a6acb9 authored by COCCO Giovanni on 28 February 2025, 12:08:40 UTC
Improve compilation instructions
Improve compilation instructions
Tip revision: 1104561
texture.cpp
#include "texture.h"
#include "src/UI/vulkanwindow.h"
#define STB_IMAGE_IMPLEMENTATION
#define STBI_WINDOWS_UTF8
#include "src/Texture/stb_image.h"
#define STB_IMAGE_WRITE_IMPLEMENTATION
#define STBIW_WINDOWS_UTF8
#include "src/Texture/stb_image_write.h"
Texture::Texture(const QString &path, VulkanWindow *w, uint32_t depth,
bool compute, bool disableMipmap, bool colorAttachment, VkSampleCountFlagBits sampleCount, bool *result)
: m_window(w), m_depth(depth), m_format(VK_FORMAT_R8G8B8A8_UNORM), m_sampleCount(sampleCount), m_compute(compute), m_colorAttachment(colorAttachment), m_disableMipmap(disableMipmap) {
createTextureImage(path, result);
if (!result || *result) {
createImageView();
createTextureSampler();
generateMipmaps();
}
}
Texture::Texture(uint32_t width, uint32_t height, VulkanWindow *w, uint32_t depth, VkFormat fmt,
bool compute, bool disableMipmap, bool colorAttachment, bool depthAttachment, VkSampleCountFlagBits sampleCount)
: m_window(w), m_width(width), m_height(height), m_depth(depth), m_format(fmt), m_sampleCount(sampleCount),
m_compute(compute), m_colorAttachment(colorAttachment), m_depthAttachment(depthAttachment), m_disableMipmap(disableMipmap) {
createTextureImage();
createImageView();
createTextureSampler();
generateMipmaps();
}
Texture::Texture(const Texture& other) {
m_window = other.m_window;
m_format = other.m_format;
m_compute = other.m_compute;
m_width = other.m_width;
m_height = other.m_height;
m_mipLevels = other.m_mipLevels;
m_depth = other.m_depth;
m_colorAttachment = other.m_colorAttachment;
m_disableMipmap = other.m_disableMipmap;
m_sampleCount = other.m_sampleCount;
copyTextureImage(other);
createImageView();
createTextureSampler();
generateMipmaps();
}
Texture* Texture::createFromTexture(const Texture& from) {
return new Texture(from);
}
uint32_t Texture::getWidth() {
return m_width;
}
uint32_t Texture::getHeight() {
return m_height;
}
Texture::~Texture() {
VkDevice dev = m_window->device();
QVulkanDeviceFunctions *devFuncs = m_window->vulkanInstance()->deviceFunctions(dev);
devFuncs->vkDeviceWaitIdle(dev);
if (m_textureSampler)
devFuncs->vkDestroySampler(dev, m_textureSampler, nullptr);
if (m_textureImageView)
devFuncs->vkDestroyImageView(dev, m_textureImageView, nullptr);
if (m_textureImage)
devFuncs->vkDestroyImage(dev, m_textureImage, nullptr);
if (m_textureImageMemory)
devFuncs->vkFreeMemory(dev, m_textureImageMemory, nullptr);
}
Texture::Texture(Texture&& other) {
m_window = other.m_window;
m_textureImage = other.m_textureImage;
m_textureImageMemory = other.m_textureImageMemory;
m_textureImageView = other.m_textureImageView;
m_textureSampler = other.m_textureSampler;
m_format = other.m_format;
m_compute = other.m_compute;
m_width = other.m_width;
m_height = other.m_height;
m_mipLevels = other.m_mipLevels;
m_depth = other.m_depth;
m_colorAttachment = other.m_colorAttachment;
m_disableMipmap = other.m_disableMipmap;
m_sampleCount = other.m_sampleCount;
other.m_textureImage = VK_NULL_HANDLE;
other.m_textureImageMemory = VK_NULL_HANDLE;
other.m_textureImageView = VK_NULL_HANDLE;
other.m_textureSampler = VK_NULL_HANDLE;
}
Texture& Texture::operator=(Texture&& other) {
VkDevice dev = m_window->device();
QVulkanDeviceFunctions *devFuncs = m_window->vulkanInstance()->deviceFunctions(dev);
devFuncs->vkDeviceWaitIdle(dev);
if (m_textureSampler)
devFuncs->vkDestroySampler(dev, m_textureSampler, nullptr);
if (m_textureImageView)
devFuncs->vkDestroyImageView(dev, m_textureImageView, nullptr);
if (m_textureImage)
devFuncs->vkDestroyImage(dev, m_textureImage, nullptr);
if (m_textureImageMemory)
devFuncs->vkFreeMemory(dev, m_textureImageMemory, nullptr);
m_window = other.m_window;
m_textureImage = other.m_textureImage;
m_textureImageMemory = other.m_textureImageMemory;
m_textureImageView = other.m_textureImageView;
m_textureSampler = other.m_textureSampler;
m_format = other.m_format;
m_compute = other.m_compute;
m_width = other.m_width;
m_height = other.m_height;
m_mipLevels = other.m_mipLevels;
m_depth = other.m_depth;
m_colorAttachment = other.m_colorAttachment;
m_disableMipmap = other.m_disableMipmap;
m_sampleCount = other.m_sampleCount;
other.m_textureImage = VK_NULL_HANDLE;
other.m_textureImageMemory = VK_NULL_HANDLE;
other.m_textureImageView = VK_NULL_HANDLE;
other.m_textureSampler = VK_NULL_HANDLE;
return *this;
}
VkImageView Texture::getImageView() {
return m_textureImageView;
}
VkImageView* Texture::getImageViewPtr() {
return &m_textureImageView;
}
VkSampler Texture::getTextureSampler() {
return m_textureSampler;
}
VkCommandBuffer Texture::beginSingleTimeCommands() {
VkDevice dev = m_window->device();
QVulkanDeviceFunctions *devFuncs = m_window->vulkanInstance()->deviceFunctions(dev);
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandPool = m_window->graphicsCommandPool();
allocInfo.commandBufferCount = 1;
VkCommandBuffer commandBuffer;
devFuncs->vkAllocateCommandBuffers(dev, &allocInfo, &commandBuffer);
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
devFuncs->vkBeginCommandBuffer(commandBuffer, &beginInfo);
return commandBuffer;
}
void Texture::endSingleTimeCommands(VkCommandBuffer commandBuffer, VkSemaphore *waitSemaphorePtr) {
VkDevice dev = m_window->device();
QVulkanDeviceFunctions *devFuncs = m_window->vulkanInstance()->deviceFunctions(dev);
devFuncs->vkEndCommandBuffer(commandBuffer);
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
if (waitSemaphorePtr) {
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = waitSemaphorePtr;
VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT };
submitInfo.pWaitDstStageMask = waitStages;
}
devFuncs->vkQueueSubmit(m_window->graphicsQueue(), 1, &submitInfo, VK_NULL_HANDLE);
devFuncs->vkQueueWaitIdle(m_window->graphicsQueue());
devFuncs->vkFreeCommandBuffers(dev, m_window->graphicsCommandPool(), 1, &commandBuffer);
}
void Texture::clear(float r, float g, float b, float a) {
VkDevice dev = m_window->device();
QVulkanDeviceFunctions *devFuncs = m_window->vulkanInstance()->deviceFunctions(dev);
VkCommandBuffer commandBuffer = beginSingleTimeCommands();
if (!m_depthAttachment) {
VkClearColorValue color = { .float32 = {r, g, b, a} };
VkImageSubresourceRange imageSubresourceRange { VK_IMAGE_ASPECT_COLOR_BIT, 0, m_mipLevels, 0, 1 };
devFuncs->vkCmdClearColorImage(commandBuffer, m_textureImage, VK_IMAGE_LAYOUT_GENERAL, &color, 1, &imageSubresourceRange);
} else {
VkClearDepthStencilValue color{ 1, 0 };
VkImageSubresourceRange imageSubresourceRange { VK_IMAGE_ASPECT_DEPTH_BIT, 0, m_mipLevels, 0, 1 };
devFuncs->vkCmdClearDepthStencilImage(commandBuffer, m_textureImage, VK_IMAGE_LAYOUT_GENERAL, &color, 1, &imageSubresourceRange);
}
endSingleTimeCommands(commandBuffer);
}
void Texture::transitionImageLayout(VkImageLayout oldLayout, VkImageLayout newLayout) {
VkDevice dev = m_window->device();
QVulkanDeviceFunctions *devFuncs = m_window->vulkanInstance()->deviceFunctions(dev);
VkCommandBuffer commandBuffer = beginSingleTimeCommands();
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.oldLayout = oldLayout;
barrier.newLayout = newLayout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = m_textureImage;
barrier.subresourceRange.aspectMask = m_depthAttachment ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseMipLevel = 0;
barrier.subresourceRange.levelCount = m_mipLevels;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
VkPipelineStageFlags sourceStage;
VkPipelineStageFlags destinationStage;
if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
if (newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
} else {
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | (m_compute?VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT:0);
}
} else {
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | (m_compute?VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT:0);
}
devFuncs->vkCmdPipelineBarrier(
commandBuffer,
sourceStage, destinationStage,
0,
0, nullptr,
0, nullptr,
1, &barrier
);
endSingleTimeCommands(commandBuffer);
}
void Texture::saveToPng(const QString& path) {
assert(m_depth == 1 && m_format == VK_FORMAT_R8G8B8A8_UNORM);
VkDevice dev = m_window->device();
QVulkanDeviceFunctions *devFuncs = m_window->vulkanInstance()->deviceFunctions(dev);
VkImage dstImage;
VkDeviceMemory dstImageMemory;
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.extent.width = m_width;
imageInfo.extent.height = m_height;
imageInfo.extent.depth = 1;
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
imageInfo.tiling = VK_IMAGE_TILING_LINEAR;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
imageInfo.samples = m_sampleCount;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
if (devFuncs->vkCreateImage(dev, &imageInfo, nullptr, &dstImage) != VK_SUCCESS) {
m_window->crash("failed to create image!");
}
VkMemoryRequirements memRequirements;
devFuncs->vkGetImageMemoryRequirements(dev, dstImage, &memRequirements);
VkMemoryAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
allocInfo.memoryTypeIndex = m_window->findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
if (devFuncs->vkAllocateMemory(dev, &allocInfo, nullptr, &dstImageMemory) != VK_SUCCESS) {
m_window->crash("failed to allocate image memory!");
}
devFuncs->vkBindImageMemory(dev, dstImage, dstImageMemory, 0);
VkCommandBuffer commandBuffer = beginSingleTimeCommands();
VkImageMemoryBarrier destBarrier{};
destBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
destBarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
destBarrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
destBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
destBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
destBarrier.image = dstImage;
destBarrier.subresourceRange.aspectMask = m_depthAttachment ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
destBarrier.subresourceRange.baseMipLevel = 0;
destBarrier.subresourceRange.levelCount = 1;
destBarrier.subresourceRange.baseArrayLayer = 0;
destBarrier.subresourceRange.layerCount = 1;
destBarrier.srcAccessMask = 0;
destBarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
devFuncs->vkCmdPipelineBarrier(
commandBuffer,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0,
0, nullptr,
0, nullptr,
1, &destBarrier);
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.image = m_textureImage;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.subresourceRange.aspectMask = m_depthAttachment ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
barrier.subresourceRange.levelCount = 1;
barrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
devFuncs->vkCmdPipelineBarrier(commandBuffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
0, nullptr,
0, nullptr,
1, &barrier);
VkImageCopy imageCopyRegion{};
imageCopyRegion.srcSubresource.aspectMask = m_depthAttachment ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
imageCopyRegion.srcSubresource.layerCount = 1;
imageCopyRegion.dstSubresource.aspectMask = m_depthAttachment ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
imageCopyRegion.dstSubresource.layerCount = 1;
imageCopyRegion.extent.width = m_width;
imageCopyRegion.extent.height = m_height;
imageCopyRegion.extent.depth = 1;
devFuncs->vkCmdCopyImage(
commandBuffer,
m_textureImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dstImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&imageCopyRegion);
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
devFuncs->vkCmdPipelineBarrier(commandBuffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
0, nullptr,
0, nullptr,
1, &barrier);
endSingleTimeCommands(commandBuffer);
const uint8_t* data;
devFuncs->vkMapMemory(dev, dstImageMemory, 0, VK_WHOLE_SIZE, 0, (void**)&data);
VkImageSubresource subResource { VkImageAspectFlags(m_depthAttachment ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT), 0, 0 };
VkSubresourceLayout subResourceLayout;
devFuncs->vkGetImageSubresourceLayout(dev, dstImage, &subResource, &subResourceLayout);
data += subResourceLayout.offset;
stbi_write_png(path.toUtf8(), m_width, m_height, 4, data, subResourceLayout.rowPitch);
devFuncs->vkUnmapMemory(dev, dstImageMemory);
devFuncs->vkFreeMemory(dev, dstImageMemory, nullptr);
devFuncs->vkDestroyImage(dev, dstImage, nullptr);
}
void Texture::copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height, uint32_t depth) {
VkDevice dev = m_window->device();
QVulkanDeviceFunctions *devFuncs = m_window->vulkanInstance()->deviceFunctions(dev);
VkCommandBuffer commandBuffer = beginSingleTimeCommands();
VkBufferImageCopy region{};
region.bufferOffset = 0;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
region.imageSubresource.aspectMask = m_depthAttachment ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
region.imageSubresource.mipLevel = 0;
region.imageSubresource.baseArrayLayer = 0;
region.imageSubresource.layerCount = 1;
region.imageOffset = {0, 0, 0};
region.imageExtent = {
width,
height,
depth
};
devFuncs->vkCmdCopyBufferToImage(commandBuffer, buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
endSingleTimeCommands(commandBuffer);
}
void Texture::createImage(VkImageUsageFlags usage, VkMemoryPropertyFlags properties) {
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = m_depth > 1 ? VK_IMAGE_TYPE_3D : VK_IMAGE_TYPE_2D;
imageInfo.extent.width = m_width;
imageInfo.extent.height = m_height;
imageInfo.extent.depth = m_depth;
imageInfo.mipLevels = m_mipLevels;
imageInfo.arrayLayers = 1;
imageInfo.format = m_format;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageInfo.usage = usage;
imageInfo.samples = m_sampleCount;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VkDevice dev = m_window->device();
QVulkanDeviceFunctions *devFuncs = m_window->vulkanInstance()->deviceFunctions(dev);
if (devFuncs->vkCreateImage(dev, &imageInfo, nullptr, &m_textureImage) != VK_SUCCESS) {
m_window->crash("failed to create image!");
}
VkMemoryRequirements memRequirements;
devFuncs->vkGetImageMemoryRequirements(dev, m_textureImage, &memRequirements);
VkMemoryAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
allocInfo.memoryTypeIndex = m_window->findMemoryType(memRequirements.memoryTypeBits, properties);
if (devFuncs->vkAllocateMemory(dev, &allocInfo, nullptr, &m_textureImageMemory) != VK_SUCCESS) {
m_window->crash("failed to allocate image memory!");
}
devFuncs->vkBindImageMemory(dev, m_textureImage, m_textureImageMemory, 0);
}
void Texture::createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkBuffer& buffer, VkDeviceMemory& bufferMemory) {
VkBufferCreateInfo bufferInfo{};
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = size;
bufferInfo.usage = usage;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VkDevice dev = m_window->device();
QVulkanDeviceFunctions *devFuncs = m_window->vulkanInstance()->deviceFunctions(dev);
if (devFuncs->vkCreateBuffer(dev, &bufferInfo, nullptr, &buffer) != VK_SUCCESS) {
m_window->crash("failed to create buffer!");
}
VkMemoryRequirements memRequirements;
devFuncs->vkGetBufferMemoryRequirements(dev, buffer, &memRequirements);
VkMemoryAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size;
allocInfo.memoryTypeIndex = m_window->findMemoryType(memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
if (devFuncs->vkAllocateMemory(dev, &allocInfo, nullptr, &bufferMemory) != VK_SUCCESS) {
m_window->crash("failed to allocate buffer memory!");
}
devFuncs->vkBindBufferMemory(dev, buffer, bufferMemory, 0);
}
void Texture::createTextureImage() {
m_mipLevels = m_depth > 1 || m_disableMipmap ? 1 : static_cast<uint32_t>(std::floor(std::log2(std::max(m_width, m_height)))) + 1;
createImage((m_colorAttachment?VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT:0) | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | (m_depthAttachment?VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT:0) |
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | (m_compute?VK_IMAGE_USAGE_STORAGE_BIT:0),
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
transitionImageLayout(VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL);
}
void Texture::createTextureImage(const QString& path, bool *result) {
int texWidth = 0, texHeight = 0, texChannels = 0;
stbi_uc *pixels = nullptr;
pixels = stbi_load(path.toUtf8(), &texWidth, &texHeight, &texChannels, STBI_rgb_alpha);
if (!pixels || !texWidth || !texHeight || !texChannels) {
if (!result) {
m_window->crash("failed to load texture image: "+path);
} else {
*result = false;
}
return;
}
VkDeviceSize imageSize = texWidth * texHeight * 4;
m_width = texWidth/sqrt(m_depth);
m_height = texHeight/sqrt(m_depth);
m_mipLevels = m_depth > 1 || m_disableMipmap ? 1 : static_cast<uint32_t>(std::floor(std::log2(std::max(m_width, m_height)))) + 1;
VkDevice dev = m_window->device();
QVulkanDeviceFunctions *devFuncs = m_window->vulkanInstance()->deviceFunctions(dev);
VkBuffer stagingBuffer;
VkDeviceMemory stagingBufferMemory;
createBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, stagingBuffer, stagingBufferMemory);
void* data;
devFuncs->vkMapMemory(dev, stagingBufferMemory, 0, imageSize, 0, &data);
memcpy(data, pixels, static_cast<size_t>(imageSize));
devFuncs->vkUnmapMemory(dev, stagingBufferMemory);
stbi_image_free(pixels);
createImage(VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | (m_compute?VK_IMAGE_USAGE_STORAGE_BIT:0),
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
transitionImageLayout(VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
copyBufferToImage(stagingBuffer, m_textureImage, m_width, m_height, m_depth);
transitionImageLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL);
devFuncs->vkDestroyBuffer(dev, stagingBuffer, nullptr);
devFuncs->vkFreeMemory(dev, stagingBufferMemory, nullptr);
}
void Texture::copyTextureImage(const Texture& other) {
VkDevice dev = m_window->device();
QVulkanDeviceFunctions *devFuncs = m_window->vulkanInstance()->deviceFunctions(dev);
createImage(VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | (m_compute?VK_IMAGE_USAGE_STORAGE_BIT:0),
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
transitionImageLayout(VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkCommandBuffer commandBuffer = beginSingleTimeCommands();
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.image = other.m_textureImage;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.subresourceRange.aspectMask = m_depthAttachment ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
barrier.subresourceRange.levelCount = m_mipLevels;
barrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
devFuncs->vkCmdPipelineBarrier(commandBuffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
0, nullptr,
0, nullptr,
1, &barrier);
VkImageCopy imageCopyRegion{};
imageCopyRegion.srcSubresource.aspectMask = m_depthAttachment ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
imageCopyRegion.srcSubresource.layerCount = 1;
imageCopyRegion.dstSubresource.aspectMask = m_depthAttachment ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
imageCopyRegion.dstSubresource.layerCount = 1;
imageCopyRegion.extent.width = m_width;
imageCopyRegion.extent.height = m_height;
imageCopyRegion.extent.depth = m_depth;
devFuncs->vkCmdCopyImage(
commandBuffer,
other.m_textureImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
m_textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&imageCopyRegion);
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
devFuncs->vkCmdPipelineBarrier(commandBuffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
0, nullptr,
0, nullptr,
1, &barrier);
endSingleTimeCommands(commandBuffer);
transitionImageLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL);
}
void Texture::blitTextureImage(const Texture& other) {
VkDevice dev = m_window->device();
QVulkanDeviceFunctions *devFuncs = m_window->vulkanInstance()->deviceFunctions(dev);
VkCommandBuffer commandBuffer = beginSingleTimeCommands();
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.image = other.m_textureImage;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.subresourceRange.aspectMask = m_depthAttachment ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
barrier.subresourceRange.levelCount = std::min(other.m_mipLevels, m_mipLevels);
barrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL;
barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
devFuncs->vkCmdPipelineBarrier(commandBuffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
0, nullptr,
0, nullptr,
1, &barrier);
VkImageBlit blit{};
blit.srcSubresource.aspectMask = m_depthAttachment ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
blit.srcSubresource.layerCount = 1;
blit.dstSubresource.aspectMask = m_depthAttachment ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
blit.dstSubresource.layerCount = 1;
blit.srcOffsets[0] = {0, 0, 0};
blit.srcOffsets[1] = {(int32_t)m_width, (int32_t)m_height, (int32_t)m_depth};
blit.dstOffsets[0] = {0, 0, 0};
blit.dstOffsets[1] = {(int32_t)m_width, (int32_t)m_height, (int32_t)m_depth};
devFuncs->vkCmdBlitImage(
commandBuffer,
other.m_textureImage, VK_IMAGE_LAYOUT_GENERAL,
m_textureImage, VK_IMAGE_LAYOUT_GENERAL,
1,
&blit, VK_FILTER_NEAREST);
barrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL;
barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
devFuncs->vkCmdPipelineBarrier(commandBuffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
0, nullptr,
0, nullptr,
1, &barrier);
endSingleTimeCommands(commandBuffer);
generateMipmaps();
}
void Texture::createImageView() {
VkDevice dev = m_window->device();
QVulkanDeviceFunctions *devFuncs = m_window->vulkanInstance()->deviceFunctions(dev);
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = m_textureImage;
viewInfo.viewType = m_depth > 1 ? VK_IMAGE_VIEW_TYPE_3D : VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = m_format;
viewInfo.subresourceRange.aspectMask = m_depthAttachment ? VK_IMAGE_ASPECT_DEPTH_BIT : m_depthAttachment ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
viewInfo.subresourceRange.baseMipLevel = 0;
viewInfo.subresourceRange.levelCount = m_mipLevels;
viewInfo.subresourceRange.baseArrayLayer = 0;
viewInfo.subresourceRange.layerCount = 1;
if (devFuncs->vkCreateImageView(dev, &viewInfo, nullptr, &m_textureImageView) != VK_SUCCESS) {
m_window->crash("failed to create texture image view!");
}
}
void Texture::createTextureSampler() {
VkDevice dev = m_window->device();
QVulkanDeviceFunctions *devFuncs = m_window->vulkanInstance()->deviceFunctions(dev);
VkPhysicalDeviceProperties properties{};
m_window->vulkanInstance()->functions()->vkGetPhysicalDeviceProperties(m_window->physicalDevice(), &properties);
VkSamplerCreateInfo samplerInfo{};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
samplerInfo.anisotropyEnable = VK_TRUE;
samplerInfo.maxAnisotropy = properties.limits.maxSamplerAnisotropy;
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
samplerInfo.unnormalizedCoordinates = VK_FALSE;
samplerInfo.compareEnable = VK_FALSE;
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerInfo.maxLod = static_cast<float>(m_mipLevels);
if (devFuncs->vkCreateSampler(dev, &samplerInfo, nullptr, &m_textureSampler) != VK_SUCCESS) {
m_window->crash("failed to create texture sampler!");
}
}
void Texture::generateMipmaps(VkSemaphore *waitSemaphorePtr) {
if (m_depth > 1 || m_disableMipmap) {
return;
}
VkDevice dev = m_window->device();
QVulkanDeviceFunctions *devFuncs = m_window->vulkanInstance()->deviceFunctions(dev);
// Check if image format supports linear blitting
VkFormatProperties formatProperties;
m_window->vulkanInstance()->functions()->
vkGetPhysicalDeviceFormatProperties(m_window->physicalDevice(), m_format, &formatProperties);
if (!(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT)) {
m_window->crash("texture image format does not support linear blitting!");
}
VkCommandBuffer commandBuffer = beginSingleTimeCommands();
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.image = m_textureImage;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.subresourceRange.aspectMask = m_depthAttachment ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
barrier.subresourceRange.levelCount = 1;
int32_t mipWidth = m_width;
int32_t mipHeight = m_height;
for (uint32_t i = 1; i < m_mipLevels; i++) {
barrier.subresourceRange.baseMipLevel = i - 1;
barrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
devFuncs->vkCmdPipelineBarrier(commandBuffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
0, nullptr,
0, nullptr,
1, &barrier);
VkImageBlit blit{};
blit.srcOffsets[0] = {0, 0, 0};
blit.srcOffsets[1] = {mipWidth, mipHeight, 1};
blit.srcSubresource.aspectMask = m_depthAttachment ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
blit.srcSubresource.mipLevel = i - 1;
blit.srcSubresource.baseArrayLayer = 0;
blit.srcSubresource.layerCount = 1;
blit.dstOffsets[0] = {0, 0, 0};
blit.dstOffsets[1] = { mipWidth > 1 ? mipWidth / 2 : 1, mipHeight > 1 ? mipHeight / 2 : 1, 1 };
blit.dstSubresource.aspectMask = m_depthAttachment ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
blit.dstSubresource.mipLevel = i;
blit.dstSubresource.baseArrayLayer = 0;
blit.dstSubresource.layerCount = 1;
devFuncs->vkCmdBlitImage(commandBuffer,
m_textureImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
m_textureImage, VK_IMAGE_LAYOUT_GENERAL,
1, &blit,
VK_FILTER_LINEAR);
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
devFuncs->vkCmdPipelineBarrier(commandBuffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
0, nullptr,
0, nullptr,
1, &barrier);
if (mipWidth > 1) mipWidth /= 2;
if (mipHeight > 1) mipHeight /= 2;
}
barrier.subresourceRange.baseMipLevel = m_mipLevels - 1;
barrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL;
barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
devFuncs->vkCmdPipelineBarrier(commandBuffer,
VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0,
0, nullptr,
0, nullptr,
1, &barrier);
endSingleTimeCommands(commandBuffer, waitSemaphorePtr);
}
VkImage Texture::getImage() {
return m_textureImage;
}
uint32_t Texture::getMipLevels() {
return m_mipLevels;
}