swh:1:snp:687ac8cdbfab3b78b7f301abee5f451127f135fc
Tip revision: dbe4ddb10315479fc00086f08e25d968b4b43c49 authored by Travis Bradshaw on 31 January 2012, 19:41:34 UTC
The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
Tip revision: dbe4ddb
pakstuff.h
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef _PAKSTUFF_H_
#define _PAKSTUFF_H_
#include <windows.h>
#ifdef __cplusplus
extern "C"
{
#endif
typedef char Int8;
typedef short Int16;
typedef long Int32;
typedef unsigned char UInt8;
typedef unsigned short UInt16;
typedef unsigned long UInt32;
typedef float Float32;
typedef double Float64;
#define MAX(a, b) (((a) > (b)) ? (a) : (b))
#define MIN(a, b) (((a) < (b)) ? (a) : (b))
#define RANDOM(x) (random() % (x))
#define RANDOMIZE() srand((int) time(NULL))
#define FTYPE_UNKNOWN 0
#define FTYPE_IWAD 1 /* .wad "IWAD" */
#define FTYPE_PWAD 2 /* .wad "PWAD" */
#define FTYPE_PACK 3 /* .pak "PACK" */
#define FTYPE_WAD2 4 /* .wad "WAD2" */
#define FTYPE_BSP 10 /* .bsp (0x17 0x00 0x00 0x00) */
#define FTYPE_MODEL 11 /* .mdl "IDPO" */
#define FTYPE_SPRITE 12 /* .spr "IDSP" */
#define FTYPE_WAV 20 /* .wav "RIFF" */
#define FTYPE_AU 21 /* .au ".snd" */
#define FTYPE_VOC 22 /* .voc ? */
#define FTYPE_PBM_ASC 30 /* .pbm "P1" */
#define FTYPE_PGM_ASC 31 /* .pgm "P2" */
#define FTYPE_PPM_ASC 32 /* .ppm "P3" */
#define FTYPE_PBM_RAW 33 /* .pbm "P4" */
#define FTYPE_PGM_RAW 34 /* .pgm "P5" */
#define FTYPE_PPM_RAW 35 /* .ppm "P6" */
#define FTYPE_BMP 36 /* .bmp "BM" */
#define FTYPE_GIF 37 /* .gif "GIF8" */
#define FTYPE_PCX 38 /* .pcx (0x0a 0x05 0x01 0x08) */
#define FTYPE_ERROR -1
#ifdef FAT_ENDIAN
Bool ReadInt16 (FILE *file, UInt16 huge *x);
Bool ReadInt32 (FILE *file, UInt32 huge *x);
Bool ReadFloat32 (FILE *file, Float32 huge *x);
Bool WriteInt16 (FILE *file, UInt16 huge *x);
Bool WriteInt32 (FILE *file, UInt32 huge *x);
Bool WriteFloat32 (FILE *file, Float32 huge *x);
UInt16 SwapInt16 (UInt16 x);
UInt32 SwapInt32 (UInt32 x);
Float32 SwapFloat32 (Float32 x);
#else
#define ReadInt16(f, p) ReadBytes((f), (p), 2L)
#define ReadInt32(f, p) ReadBytes((f), (p), 4L)
#define ReadFloat32(f, p) ReadBytes((f), (p), 4L)
#define WriteInt16(f, p) WriteBytes((f), (p), 2L)
#define WriteInt32(f, p) WriteBytes((f), (p), 4L)
#define WriteFloat32(f, p) WriteBytes((f), (p), 4L)
#define SwapInt16(x) (x)
#define SwapInt32(x) (x)
#define SwapFloat32(x) (x)
#endif /* FAT_ENDIAN */
#define FROMDISK -1
struct PACKDirectory
{
char name[56]; /* name of file */
UInt32 offset; /* offset to start of data */
UInt32 size; /* byte size of data */
};
typedef struct PACKDirectory *PACKDirPtr;
typedef struct DirListStruct
{
char dirname[1024];
int from;
struct DirListStruct *next;
} DIRLIST;
typedef struct FileListStruct
{
char filename[1024];
UInt32 offset;
UInt32 size;
struct FileListStruct *next;
} FILELIST;
typedef struct DirStruct
{
char name[1024];
FILELIST *files;
struct DirStruct *next;
} DIRECTORY;
extern int m_nPAKIndex;
extern FILE* pakfile[16];
extern boolean pakopen;
extern DIRECTORY *paktextures;
void ClearFileList (FILELIST **);
void ClearDirList (DIRLIST **);
boolean GetPackFileList (FILELIST **, char *);
boolean GetPackTextureDirs (DIRLIST **);
boolean AddToDirListAlphabetized (DIRLIST **, char *, int);
boolean AddToFileListAlphabetized (FILELIST **t, char *, UInt32, UInt32, boolean);
boolean PakLoadFile (const char *, void **);
void OpenPakFile (const char *);
void ClosePakFile (void);
int PakLoadAnyFile(const char *filename, void **bufferptr);
void WINAPI InitPakFile(const char * pBasePath, const char *pName);
#ifdef __cplusplus
}
#endif
#endif