jsgc.cpp
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: set ts=8 sts=4 et sw=4 tw=99:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/*
* This code implements an incremental mark-and-sweep garbage collector, with
* most sweeping carried out in the background on a parallel thread.
*
* Full vs. zone GC
* ----------------
*
* The collector can collect all zones at once, or a subset. These types of
* collection are referred to as a full GC and a zone GC respectively.
*
* The atoms zone is only collected in a full GC since objects in any zone may
* have pointers to atoms, and these are not recorded in the cross compartment
* pointer map. Also, the atoms zone is not collected if any thread has an
* AutoKeepAtoms instance on the stack, or there are any exclusive threads using
* the runtime.
*
* It is possible for an incremental collection that started out as a full GC to
* become a zone GC if new zones are created during the course of the
* collection.
*
* Incremental collection
* ----------------------
*
* For a collection to be carried out incrementally the following conditions
* must be met:
* - the collection must be run by calling js::GCSlice() rather than js::GC()
* - the GC mode must have been set to JSGC_MODE_INCREMENTAL with
* JS_SetGCParameter()
* - no thread may have an AutoKeepAtoms instance on the stack
* - all native objects that have their own trace hook must indicate that they
* implement read and write barriers with the JSCLASS_IMPLEMENTS_BARRIERS
* flag
*
* The last condition is an engine-internal mechanism to ensure that incremental
* collection is not carried out without the correct barriers being implemented.
* For more information see 'Incremental marking' below.
*
* If the collection is not incremental, all foreground activity happens inside
* a single call to GC() or GCSlice(). However the collection is not complete
* until the background sweeping activity has finished.
*
* An incremental collection proceeds as a series of slices, interleaved with
* mutator activity, i.e. running JavaScript code. Slices are limited by a time
* budget. The slice finishes as soon as possible after the requested time has
* passed.
*
* Collector states
* ----------------
*
* The collector proceeds through the following states, the current state being
* held in JSRuntime::gcIncrementalState:
*
* - MARK_ROOTS - marks the stack and other roots
* - MARK - incrementally marks reachable things
* - SWEEP - sweeps zones in groups and continues marking unswept zones
*
* The MARK_ROOTS activity always takes place in the first slice. The next two
* states can take place over one or more slices.
*
* In other words an incremental collection proceeds like this:
*
* Slice 1: MARK_ROOTS: Roots pushed onto the mark stack.
* MARK: The mark stack is processed by popping an element,
* marking it, and pushing its children.
*
* ... JS code runs ...
*
* Slice 2: MARK: More mark stack processing.
*
* ... JS code runs ...
*
* Slice n-1: MARK: More mark stack processing.
*
* ... JS code runs ...
*
* Slice n: MARK: Mark stack is completely drained.
* SWEEP: Select first group of zones to sweep and sweep them.
*
* ... JS code runs ...
*
* Slice n+1: SWEEP: Mark objects in unswept zones that were newly
* identified as alive (see below). Then sweep more zone
* groups.
*
* ... JS code runs ...
*
* Slice n+2: SWEEP: Mark objects in unswept zones that were newly
* identified as alive. Then sweep more zone groups.
*
* ... JS code runs ...
*
* Slice m: SWEEP: Sweeping is finished, and background sweeping
* started on the helper thread.
*
* ... JS code runs, remaining sweeping done on background thread ...
*
* When background sweeping finishes the GC is complete.
*
* Incremental marking
* -------------------
*
* Incremental collection requires close collaboration with the mutator (i.e.,
* JS code) to guarantee correctness.
*
* - During an incremental GC, if a memory location (except a root) is written
* to, then the value it previously held must be marked. Write barriers
* ensure this.
*
* - Any object that is allocated during incremental GC must start out marked.
*
* - Roots are marked in the first slice and hence don't need write barriers.
* Roots are things like the C stack and the VM stack.
*
* The problem that write barriers solve is that between slices the mutator can
* change the object graph. We must ensure that it cannot do this in such a way
* that makes us fail to mark a reachable object (marking an unreachable object
* is tolerable).
*
* We use a snapshot-at-the-beginning algorithm to do this. This means that we
* promise to mark at least everything that is reachable at the beginning of
* collection. To implement it we mark the old contents of every non-root memory
* location written to by the mutator while the collection is in progress, using
* write barriers. This is described in gc/Barrier.h.
*
* Incremental sweeping
* --------------------
*
* Sweeping is difficult to do incrementally because object finalizers must be
* run at the start of sweeping, before any mutator code runs. The reason is
* that some objects use their finalizers to remove themselves from caches. If
* mutator code was allowed to run after the start of sweeping, it could observe
* the state of the cache and create a new reference to an object that was just
* about to be destroyed.
*
* Sweeping all finalizable objects in one go would introduce long pauses, so
* instead sweeping broken up into groups of zones. Zones which are not yet
* being swept are still marked, so the issue above does not apply.
*
* The order of sweeping is restricted by cross compartment pointers - for
* example say that object |a| from zone A points to object |b| in zone B and
* neither object was marked when we transitioned to the SWEEP phase. Imagine we
* sweep B first and then return to the mutator. It's possible that the mutator
* could cause |a| to become alive through a read barrier (perhaps it was a
* shape that was accessed via a shape table). Then we would need to mark |b|,
* which |a| points to, but |b| has already been swept.
*
* So if there is such a pointer then marking of zone B must not finish before
* marking of zone A. Pointers which form a cycle between zones therefore
* restrict those zones to being swept at the same time, and these are found
* using Tarjan's algorithm for finding the strongly connected components of a
* graph.
*
* GC things without finalizers, and things with finalizers that are able to run
* in the background, are swept on the background thread. This accounts for most
* of the sweeping work.
*
* Reset
* -----
*
* During incremental collection it is possible, although unlikely, for
* conditions to change such that incremental collection is no longer safe. In
* this case, the collection is 'reset' by ResetIncrementalGC(). If we are in
* the mark state, this just stops marking, but if we have started sweeping
* already, we continue until we have swept the current zone group. Following a
* reset, a new non-incremental collection is started.
*
* Compacting GC
* -------------
*
* Compacting GC happens at the end of a major GC as part of the last slice.
* There are three parts:
*
* - Arenas are selected for compaction.
* - The contents of those arenas are moved to new arenas.
* - All references to moved things are updated.
*/
#include "jsgcinlines.h"
#include "mozilla/ArrayUtils.h"
#include "mozilla/DebugOnly.h"
#include "mozilla/MacroForEach.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/Move.h"
#include <string.h> /* for memset used when DEBUG */
#ifndef XP_WIN
# include <unistd.h>
#endif
#include "jsapi.h"
#include "jsatom.h"
#include "jscntxt.h"
#include "jscompartment.h"
#include "jsobj.h"
#include "jsprf.h"
#include "jsscript.h"
#include "jstypes.h"
#include "jsutil.h"
#include "jswatchpoint.h"
#include "jsweakmap.h"
#ifdef XP_WIN
# include "jswin.h"
#endif
#include "prmjtime.h"
#include "gc/FindSCCs.h"
#include "gc/GCInternals.h"
#include "gc/GCTrace.h"
#include "gc/Marking.h"
#include "gc/Memory.h"
#include "jit/BaselineJIT.h"
#include "jit/IonCode.h"
#include "js/SliceBudget.h"
#include "vm/Debugger.h"
#include "vm/ForkJoin.h"
#include "vm/ProxyObject.h"
#include "vm/Shape.h"
#include "vm/String.h"
#include "vm/Symbol.h"
#include "vm/TraceLogging.h"
#include "vm/WrapperObject.h"
#include "jsobjinlines.h"
#include "jsscriptinlines.h"
#include "vm/Stack-inl.h"
#include "vm/String-inl.h"
using namespace js;
using namespace js::gc;
using mozilla::Maybe;
using mozilla::Swap;
using JS::AutoGCRooter;
/* Perform a Full GC every 20 seconds if MaybeGC is called */
static const uint64_t GC_IDLE_FULL_SPAN = 20 * 1000 * 1000;
/* Increase the IGC marking slice time if we are in highFrequencyGC mode. */
static const int IGC_MARK_SLICE_MULTIPLIER = 2;
const AllocKind gc::slotsToThingKind[] = {
/* 0 */ FINALIZE_OBJECT0, FINALIZE_OBJECT2, FINALIZE_OBJECT2, FINALIZE_OBJECT4,
/* 4 */ FINALIZE_OBJECT4, FINALIZE_OBJECT8, FINALIZE_OBJECT8, FINALIZE_OBJECT8,
/* 8 */ FINALIZE_OBJECT8, FINALIZE_OBJECT12, FINALIZE_OBJECT12, FINALIZE_OBJECT12,
/* 12 */ FINALIZE_OBJECT12, FINALIZE_OBJECT16, FINALIZE_OBJECT16, FINALIZE_OBJECT16,
/* 16 */ FINALIZE_OBJECT16
};
static_assert(JS_ARRAY_LENGTH(slotsToThingKind) == SLOTS_TO_THING_KIND_LIMIT,
"We have defined a slot count for each kind.");
// Assert that SortedArenaList::MinThingSize is <= the real minimum thing size.
#define CHECK_MIN_THING_SIZE_INNER(x_) \
static_assert(x_ >= SortedArenaList::MinThingSize, \
#x_ " is less than SortedArenaList::MinThingSize!");
#define CHECK_MIN_THING_SIZE(...) { __VA_ARGS__ }; /* Define the array. */ \
MOZ_FOR_EACH(CHECK_MIN_THING_SIZE_INNER, (), (__VA_ARGS__ UINT32_MAX))
const uint32_t Arena::ThingSizes[] = CHECK_MIN_THING_SIZE(
sizeof(JSObject), /* FINALIZE_OBJECT0 */
sizeof(JSObject), /* FINALIZE_OBJECT0_BACKGROUND */
sizeof(JSObject_Slots2), /* FINALIZE_OBJECT2 */
sizeof(JSObject_Slots2), /* FINALIZE_OBJECT2_BACKGROUND */
sizeof(JSObject_Slots4), /* FINALIZE_OBJECT4 */
sizeof(JSObject_Slots4), /* FINALIZE_OBJECT4_BACKGROUND */
sizeof(JSObject_Slots8), /* FINALIZE_OBJECT8 */
sizeof(JSObject_Slots8), /* FINALIZE_OBJECT8_BACKGROUND */
sizeof(JSObject_Slots12), /* FINALIZE_OBJECT12 */
sizeof(JSObject_Slots12), /* FINALIZE_OBJECT12_BACKGROUND */
sizeof(JSObject_Slots16), /* FINALIZE_OBJECT16 */
sizeof(JSObject_Slots16), /* FINALIZE_OBJECT16_BACKGROUND */
sizeof(JSScript), /* FINALIZE_SCRIPT */
sizeof(LazyScript), /* FINALIZE_LAZY_SCRIPT */
sizeof(Shape), /* FINALIZE_SHAPE */
sizeof(BaseShape), /* FINALIZE_BASE_SHAPE */
sizeof(types::TypeObject), /* FINALIZE_TYPE_OBJECT */
sizeof(JSFatInlineString), /* FINALIZE_FAT_INLINE_STRING */
sizeof(JSString), /* FINALIZE_STRING */
sizeof(JSExternalString), /* FINALIZE_EXTERNAL_STRING */
sizeof(JS::Symbol), /* FINALIZE_SYMBOL */
sizeof(jit::JitCode), /* FINALIZE_JITCODE */
);
#undef CHECK_MIN_THING_SIZE_INNER
#undef CHECK_MIN_THING_SIZE
#define OFFSET(type) uint32_t(sizeof(ArenaHeader) + (ArenaSize - sizeof(ArenaHeader)) % sizeof(type))
const uint32_t Arena::FirstThingOffsets[] = {
OFFSET(JSObject), /* FINALIZE_OBJECT0 */
OFFSET(JSObject), /* FINALIZE_OBJECT0_BACKGROUND */
OFFSET(JSObject_Slots2), /* FINALIZE_OBJECT2 */
OFFSET(JSObject_Slots2), /* FINALIZE_OBJECT2_BACKGROUND */
OFFSET(JSObject_Slots4), /* FINALIZE_OBJECT4 */
OFFSET(JSObject_Slots4), /* FINALIZE_OBJECT4_BACKGROUND */
OFFSET(JSObject_Slots8), /* FINALIZE_OBJECT8 */
OFFSET(JSObject_Slots8), /* FINALIZE_OBJECT8_BACKGROUND */
OFFSET(JSObject_Slots12), /* FINALIZE_OBJECT12 */
OFFSET(JSObject_Slots12), /* FINALIZE_OBJECT12_BACKGROUND */
OFFSET(JSObject_Slots16), /* FINALIZE_OBJECT16 */
OFFSET(JSObject_Slots16), /* FINALIZE_OBJECT16_BACKGROUND */
OFFSET(JSScript), /* FINALIZE_SCRIPT */
OFFSET(LazyScript), /* FINALIZE_LAZY_SCRIPT */
OFFSET(Shape), /* FINALIZE_SHAPE */
OFFSET(BaseShape), /* FINALIZE_BASE_SHAPE */
OFFSET(types::TypeObject), /* FINALIZE_TYPE_OBJECT */
OFFSET(JSFatInlineString), /* FINALIZE_FAT_INLINE_STRING */
OFFSET(JSString), /* FINALIZE_STRING */
OFFSET(JSExternalString), /* FINALIZE_EXTERNAL_STRING */
OFFSET(JS::Symbol), /* FINALIZE_SYMBOL */
OFFSET(jit::JitCode), /* FINALIZE_JITCODE */
};
#undef OFFSET
const char*
js::gc::TraceKindAsAscii(JSGCTraceKind kind)
{
switch(kind) {
case JSTRACE_OBJECT: return "JSTRACE_OBJECT";
case JSTRACE_STRING: return "JSTRACE_STRING";
case JSTRACE_SYMBOL: return "JSTRACE_SYMBOL";
case JSTRACE_SCRIPT: return "JSTRACE_SCRIPT";
case JSTRACE_LAZY_SCRIPT: return "JSTRACE_SCRIPT";
case JSTRACE_JITCODE: return "JSTRACE_JITCODE";
case JSTRACE_SHAPE: return "JSTRACE_SHAPE";
case JSTRACE_BASE_SHAPE: return "JSTRACE_BASE_SHAPE";
case JSTRACE_TYPE_OBJECT: return "JSTRACE_TYPE_OBJECT";
default: return "INVALID";
}
}
/*
* Finalization order for incrementally swept things.
*/
static const AllocKind FinalizePhaseStrings[] = {
FINALIZE_EXTERNAL_STRING
};
static const AllocKind FinalizePhaseScripts[] = {
FINALIZE_SCRIPT,
FINALIZE_LAZY_SCRIPT
};
static const AllocKind FinalizePhaseJitCode[] = {
FINALIZE_JITCODE
};
static const AllocKind * const FinalizePhases[] = {
FinalizePhaseStrings,
FinalizePhaseScripts,
FinalizePhaseJitCode
};
static const int FinalizePhaseCount = sizeof(FinalizePhases) / sizeof(AllocKind*);
static const int FinalizePhaseLength[] = {
sizeof(FinalizePhaseStrings) / sizeof(AllocKind),
sizeof(FinalizePhaseScripts) / sizeof(AllocKind),
sizeof(FinalizePhaseJitCode) / sizeof(AllocKind)
};
static const gcstats::Phase FinalizePhaseStatsPhase[] = {
gcstats::PHASE_SWEEP_STRING,
gcstats::PHASE_SWEEP_SCRIPT,
gcstats::PHASE_SWEEP_JITCODE
};
/*
* Finalization order for things swept in the background.
*/
static const AllocKind BackgroundPhaseObjects[] = {
FINALIZE_OBJECT0_BACKGROUND,
FINALIZE_OBJECT2_BACKGROUND,
FINALIZE_OBJECT4_BACKGROUND,
FINALIZE_OBJECT8_BACKGROUND,
FINALIZE_OBJECT12_BACKGROUND,
FINALIZE_OBJECT16_BACKGROUND
};
static const AllocKind BackgroundPhaseStringsAndSymbols[] = {
FINALIZE_FAT_INLINE_STRING,
FINALIZE_STRING,
FINALIZE_SYMBOL
};
static const AllocKind BackgroundPhaseShapes[] = {
FINALIZE_SHAPE,
FINALIZE_BASE_SHAPE,
FINALIZE_TYPE_OBJECT
};
static const AllocKind * const BackgroundPhases[] = {
BackgroundPhaseObjects,
BackgroundPhaseStringsAndSymbols,
BackgroundPhaseShapes
};
static const int BackgroundPhaseCount = sizeof(BackgroundPhases) / sizeof(AllocKind*);
static const int BackgroundPhaseLength[] = {
sizeof(BackgroundPhaseObjects) / sizeof(AllocKind),
sizeof(BackgroundPhaseStringsAndSymbols) / sizeof(AllocKind),
sizeof(BackgroundPhaseShapes) / sizeof(AllocKind)
};
#ifdef DEBUG
void
ArenaHeader::checkSynchronizedWithFreeList() const
{
/*
* Do not allow to access the free list when its real head is still stored
* in FreeLists and is not synchronized with this one.
*/
JS_ASSERT(allocated());
/*
* We can be called from the background finalization thread when the free
* list in the zone can mutate at any moment. We cannot do any
* checks in this case.
*/
if (IsBackgroundFinalized(getAllocKind()) && zone->runtimeFromAnyThread()->gc.onBackgroundThread())
return;
FreeSpan firstSpan = firstFreeSpan.decompact(arenaAddress());
if (firstSpan.isEmpty())
return;
const FreeList* freeList = zone->allocator.arenas.getFreeList(getAllocKind());
if (freeList->isEmpty() || firstSpan.arenaAddress() != freeList->arenaAddress())
return;
/*
* Here this arena has free things, FreeList::lists[thingKind] is not
* empty and also points to this arena. Thus they must be the same.
*/
JS_ASSERT(freeList->isSameNonEmptySpan(firstSpan));
}
#endif
/* static */ void
Arena::staticAsserts()
{
static_assert(JS_ARRAY_LENGTH(ThingSizes) == FINALIZE_LIMIT, "We have defined all thing sizes.");
static_assert(JS_ARRAY_LENGTH(FirstThingOffsets) == FINALIZE_LIMIT, "We have defined all offsets.");
}
void
Arena::setAsFullyUnused(AllocKind thingKind)
{
FreeSpan fullSpan;
size_t thingSize = Arena::thingSize(thingKind);
fullSpan.initFinal(thingsStart(thingKind), thingsEnd() - thingSize, thingSize);
aheader.setFirstFreeSpan(&fullSpan);
}
template<typename T>
inline size_t
Arena::finalize(FreeOp* fop, AllocKind thingKind, size_t thingSize)
{
/* Enforce requirements on size of T. */
JS_ASSERT(thingSize % CellSize == 0);
JS_ASSERT(thingSize <= 255);
JS_ASSERT(aheader.allocated());
JS_ASSERT(thingKind == aheader.getAllocKind());
JS_ASSERT(thingSize == aheader.getThingSize());
JS_ASSERT(!aheader.hasDelayedMarking);
JS_ASSERT(!aheader.markOverflow);
JS_ASSERT(!aheader.allocatedDuringIncremental);
uintptr_t firstThing = thingsStart(thingKind);
uintptr_t firstThingOrSuccessorOfLastMarkedThing = firstThing;
uintptr_t lastThing = thingsEnd() - thingSize;
FreeSpan newListHead;
FreeSpan* newListTail = &newListHead;
size_t nmarked = 0;
for (ArenaCellIterUnderFinalize i(&aheader); !i.done(); i.next()) {
T* t = i.get<T>();
if (t->isMarked()) {
uintptr_t thing = reinterpret_cast<uintptr_t>(t);
if (thing != firstThingOrSuccessorOfLastMarkedThing) {
// We just finished passing over one or more free things,
// so record a new FreeSpan.
newListTail->initBoundsUnchecked(firstThingOrSuccessorOfLastMarkedThing,
thing - thingSize);
newListTail = newListTail->nextSpanUnchecked();
}
firstThingOrSuccessorOfLastMarkedThing = thing + thingSize;
nmarked++;
} else {
t->finalize(fop);
JS_POISON(t, JS_SWEPT_TENURED_PATTERN, thingSize);
TraceTenuredFinalize(t);
}
}
if (nmarked == 0) {
// Do nothing. The caller will update the arena header appropriately.
JS_ASSERT(newListTail == &newListHead);
JS_EXTRA_POISON(data, JS_SWEPT_TENURED_PATTERN, sizeof(data));
return nmarked;
}
JS_ASSERT(firstThingOrSuccessorOfLastMarkedThing != firstThing);
uintptr_t lastMarkedThing = firstThingOrSuccessorOfLastMarkedThing - thingSize;
if (lastThing == lastMarkedThing) {
// If the last thing was marked, we will have already set the bounds of
// the final span, and we just need to terminate the list.
newListTail->initAsEmpty();
} else {
// Otherwise, end the list with a span that covers the final stretch of free things.
newListTail->initFinal(firstThingOrSuccessorOfLastMarkedThing, lastThing, thingSize);
}
#ifdef DEBUG
size_t nfree = 0;
for (const FreeSpan* span = &newListHead; !span->isEmpty(); span = span->nextSpan())
nfree += span->length(thingSize);
JS_ASSERT(nfree + nmarked == thingsPerArena(thingSize));
#endif
aheader.setFirstFreeSpan(&newListHead);
return nmarked;
}
template<typename T>
static inline bool
FinalizeTypedArenas(FreeOp* fop,
ArenaHeader** src,
SortedArenaList& dest,
AllocKind thingKind,
SliceBudget& budget)
{
/*
* Finalize arenas from src list, releasing empty arenas and inserting the
* others into the appropriate destination size bins.
*/
/*
* During parallel sections, we sometimes finalize the parallel arenas,
* but in that case, we want to hold on to the memory in our arena
* lists, not offer it up for reuse.
*/
bool releaseArenas = !InParallelSection();
size_t thingSize = Arena::thingSize(thingKind);
size_t thingsPerArena = Arena::thingsPerArena(thingSize);
while (ArenaHeader* aheader = *src) {
*src = aheader->next;
size_t nmarked = aheader->getArena()->finalize<T>(fop, thingKind, thingSize);
size_t nfree = thingsPerArena - nmarked;
if (nmarked)
dest.insertAt(aheader, nfree);
else if (releaseArenas)
aheader->chunk()->releaseArena(aheader);
else
aheader->chunk()->recycleArena(aheader, dest, thingKind, thingsPerArena);
budget.step(thingsPerArena);
if (budget.isOverBudget())
return false;
}
return true;
}
/*
* Finalize the list. On return, |al|'s cursor points to the first non-empty
* arena in the list (which may be null if all arenas are full).
*/
static bool
FinalizeArenas(FreeOp* fop,
ArenaHeader** src,
SortedArenaList& dest,
AllocKind thingKind,
SliceBudget& budget)
{
switch (thingKind) {
case FINALIZE_OBJECT0:
case FINALIZE_OBJECT0_BACKGROUND:
case FINALIZE_OBJECT2:
case FINALIZE_OBJECT2_BACKGROUND:
case FINALIZE_OBJECT4:
case FINALIZE_OBJECT4_BACKGROUND:
case FINALIZE_OBJECT8:
case FINALIZE_OBJECT8_BACKGROUND:
case FINALIZE_OBJECT12:
case FINALIZE_OBJECT12_BACKGROUND:
case FINALIZE_OBJECT16:
case FINALIZE_OBJECT16_BACKGROUND:
return FinalizeTypedArenas<JSObject>(fop, src, dest, thingKind, budget);
case FINALIZE_SCRIPT:
return FinalizeTypedArenas<JSScript>(fop, src, dest, thingKind, budget);
case FINALIZE_LAZY_SCRIPT:
return FinalizeTypedArenas<LazyScript>(fop, src, dest, thingKind, budget);
case FINALIZE_SHAPE:
return FinalizeTypedArenas<Shape>(fop, src, dest, thingKind, budget);
case FINALIZE_BASE_SHAPE:
return FinalizeTypedArenas<BaseShape>(fop, src, dest, thingKind, budget);
case FINALIZE_TYPE_OBJECT:
return FinalizeTypedArenas<types::TypeObject>(fop, src, dest, thingKind, budget);
case FINALIZE_STRING:
return FinalizeTypedArenas<JSString>(fop, src, dest, thingKind, budget);
case FINALIZE_FAT_INLINE_STRING:
return FinalizeTypedArenas<JSFatInlineString>(fop, src, dest, thingKind, budget);
case FINALIZE_EXTERNAL_STRING:
return FinalizeTypedArenas<JSExternalString>(fop, src, dest, thingKind, budget);
case FINALIZE_SYMBOL:
return FinalizeTypedArenas<JS::Symbol>(fop, src, dest, thingKind, budget);
case FINALIZE_JITCODE:
{
// JitCode finalization may release references on an executable
// allocator that is accessed when requesting interrupts.
JSRuntime::AutoLockForInterrupt lock(fop->runtime());
return FinalizeTypedArenas<jit::JitCode>(fop, src, dest, thingKind, budget);
}
default:
MOZ_CRASH("Invalid alloc kind");
}
}
static inline Chunk*
AllocChunk(JSRuntime* rt)
{
return static_cast<Chunk*>(MapAlignedPages(ChunkSize, ChunkSize));
}
static inline void
FreeChunk(JSRuntime* rt, Chunk* p)
{
UnmapPages(static_cast<void*>(p), ChunkSize);
}
/* Must be called with the GC lock taken. */
inline Chunk*
ChunkPool::get(JSRuntime* rt)
{
Chunk* chunk = emptyChunkListHead;
if (!chunk) {
JS_ASSERT(!emptyCount);
return nullptr;
}
JS_ASSERT(emptyCount);
emptyChunkListHead = chunk->info.next;
--emptyCount;
return chunk;
}
/* Must be called either during the GC or with the GC lock taken. */
inline void
ChunkPool::put(Chunk* chunk)
{
chunk->info.age = 0;
chunk->info.next = emptyChunkListHead;
emptyChunkListHead = chunk;
emptyCount++;
}
inline Chunk*
ChunkPool::Enum::front()
{
Chunk* chunk = *chunkp;
JS_ASSERT_IF(chunk, pool.getEmptyCount() != 0);
return chunk;
}
inline void
ChunkPool::Enum::popFront()
{
JS_ASSERT(!empty());
chunkp = &front()->info.next;
}
inline void
ChunkPool::Enum::removeAndPopFront()
{
JS_ASSERT(!empty());
*chunkp = front()->info.next;
--pool.emptyCount;
}
/* Must be called either during the GC or with the GC lock taken. */
Chunk*
GCRuntime::expireChunkPool(bool shrinkBuffers, bool releaseAll)
{
/*
* Return old empty chunks to the system while preserving the order of
* other chunks in the list. This way, if the GC runs several times
* without emptying the list, the older chunks will stay at the tail
* and are more likely to reach the max age.
*/
Chunk* freeList = nullptr;
unsigned freeChunkCount = 0;
for (ChunkPool::Enum e(chunkPool); !e.empty(); ) {
Chunk* chunk = e.front();
JS_ASSERT(chunk->unused());
JS_ASSERT(!chunkSet.has(chunk));
if (releaseAll || freeChunkCount >= tunables.maxEmptyChunkCount() ||
(freeChunkCount >= tunables.minEmptyChunkCount() &&
(shrinkBuffers || chunk->info.age == MAX_EMPTY_CHUNK_AGE)))
{
e.removeAndPopFront();
prepareToFreeChunk(chunk->info);
chunk->info.next = freeList;
freeList = chunk;
} else {
/* Keep the chunk but increase its age. */
++freeChunkCount;
++chunk->info.age;
e.popFront();
}
}
JS_ASSERT(chunkPool.getEmptyCount() <= tunables.maxEmptyChunkCount());
JS_ASSERT_IF(shrinkBuffers, chunkPool.getEmptyCount() <= tunables.minEmptyChunkCount());
JS_ASSERT_IF(releaseAll, chunkPool.getEmptyCount() == 0);
return freeList;
}
void
GCRuntime::freeChunkList(Chunk* chunkListHead)
{
while (Chunk* chunk = chunkListHead) {
JS_ASSERT(!chunk->info.numArenasFreeCommitted);
chunkListHead = chunk->info.next;
FreeChunk(rt, chunk);
}
}
void
GCRuntime::expireAndFreeChunkPool(bool releaseAll)
{
freeChunkList(expireChunkPool(true, releaseAll));
}
/* static */ Chunk*
Chunk::allocate(JSRuntime* rt)
{
Chunk* chunk = AllocChunk(rt);
if (!chunk)
return nullptr;
chunk->init(rt);
rt->gc.stats.count(gcstats::STAT_NEW_CHUNK);
return chunk;
}
/* Must be called with the GC lock taken. */
inline void
GCRuntime::releaseChunk(Chunk* chunk)
{
JS_ASSERT(chunk);
prepareToFreeChunk(chunk->info);
FreeChunk(rt, chunk);
}
inline void
GCRuntime::prepareToFreeChunk(ChunkInfo& info)
{
JS_ASSERT(numArenasFreeCommitted >= info.numArenasFreeCommitted);
numArenasFreeCommitted -= info.numArenasFreeCommitted;
stats.count(gcstats::STAT_DESTROY_CHUNK);
#ifdef DEBUG
/*
* Let FreeChunkList detect a missing prepareToFreeChunk call before it
* frees chunk.
*/
info.numArenasFreeCommitted = 0;
#endif
}
void Chunk::decommitAllArenas(JSRuntime* rt)
{
decommittedArenas.clear(true);
MarkPagesUnused(&arenas[0], ArenasPerChunk * ArenaSize);
info.freeArenasHead = nullptr;
info.lastDecommittedArenaOffset = 0;
info.numArenasFree = ArenasPerChunk;
info.numArenasFreeCommitted = 0;
}
void
Chunk::init(JSRuntime* rt)
{
JS_POISON(this, JS_FRESH_TENURED_PATTERN, ChunkSize);
/*
* We clear the bitmap to guard against xpc_IsGrayGCThing being called on
* uninitialized data, which would happen before the first GC cycle.
*/
bitmap.clear();
/*
* Decommit the arenas. We do this after poisoning so that if the OS does
* not have to recycle the pages, we still get the benefit of poisoning.
*/
decommitAllArenas(rt);
/* Initialize the chunk info. */
info.age = 0;
info.trailer.storeBuffer = nullptr;
info.trailer.location = ChunkLocationBitTenuredHeap;
info.trailer.runtime = rt;
/* The rest of info fields are initialized in pickChunk. */
}
inline Chunk**
GCRuntime::getAvailableChunkList(Zone* zone)
{
return zone->isSystem
? &systemAvailableChunkListHead
: &userAvailableChunkListHead;
}
inline void
Chunk::addToAvailableList(Zone* zone)
{
JSRuntime* rt = zone->runtimeFromAnyThread();
insertToAvailableList(rt->gc.getAvailableChunkList(zone));
}
inline void
Chunk::insertToAvailableList(Chunk** insertPoint)
{
JS_ASSERT(hasAvailableArenas());
JS_ASSERT(!info.prevp);
JS_ASSERT(!info.next);
info.prevp = insertPoint;
Chunk* insertBefore = *insertPoint;
if (insertBefore) {
JS_ASSERT(insertBefore->info.prevp == insertPoint);
insertBefore->info.prevp = &info.next;
}
info.next = insertBefore;
*insertPoint = this;
}
inline void
Chunk::removeFromAvailableList()
{
JS_ASSERT(info.prevp);
*info.prevp = info.next;
if (info.next) {
JS_ASSERT(info.next->info.prevp == &info.next);
info.next->info.prevp = info.prevp;
}
info.prevp = nullptr;
info.next = nullptr;
}
/*
* Search for and return the next decommitted Arena. Our goal is to keep
* lastDecommittedArenaOffset "close" to a free arena. We do this by setting
* it to the most recently freed arena when we free, and forcing it to
* the last alloc + 1 when we allocate.
*/
uint32_t
Chunk::findDecommittedArenaOffset()
{
/* Note: lastFreeArenaOffset can be past the end of the list. */
for (unsigned i = info.lastDecommittedArenaOffset; i < ArenasPerChunk; i++)
if (decommittedArenas.get(i))
return i;
for (unsigned i = 0; i < info.lastDecommittedArenaOffset; i++)
if (decommittedArenas.get(i))
return i;
MOZ_CRASH("No decommitted arenas found.");
}
ArenaHeader*
Chunk::fetchNextDecommittedArena()
{
JS_ASSERT(info.numArenasFreeCommitted == 0);
JS_ASSERT(info.numArenasFree > 0);
unsigned offset = findDecommittedArenaOffset();
info.lastDecommittedArenaOffset = offset + 1;
--info.numArenasFree;
decommittedArenas.unset(offset);
Arena* arena = &arenas[offset];
MarkPagesInUse(arena, ArenaSize);
arena->aheader.setAsNotAllocated();
return &arena->aheader;
}
inline void
GCRuntime::updateOnFreeArenaAlloc(const ChunkInfo& info)
{
JS_ASSERT(info.numArenasFreeCommitted <= numArenasFreeCommitted);
--numArenasFreeCommitted;
}
inline ArenaHeader*
Chunk::fetchNextFreeArena(JSRuntime* rt)
{
JS_ASSERT(info.numArenasFreeCommitted > 0);
JS_ASSERT(info.numArenasFreeCommitted <= info.numArenasFree);
ArenaHeader* aheader = info.freeArenasHead;
info.freeArenasHead = aheader->next;
--info.numArenasFreeCommitted;
--info.numArenasFree;
rt->gc.updateOnFreeArenaAlloc(info);
return aheader;
}
ArenaHeader*
Chunk::allocateArena(Zone* zone, AllocKind thingKind)
{
JS_ASSERT(hasAvailableArenas());
JSRuntime* rt = zone->runtimeFromAnyThread();
if (!rt->isHeapMinorCollecting() &&
!rt->isHeapCompacting() &&
rt->gc.usage.gcBytes() >= rt->gc.tunables.gcMaxBytes())
{
#ifdef JSGC_FJGENERATIONAL
// This is an approximation to the best test, which would check that
// this thread is currently promoting into the tenured area. I doubt
// the better test would make much difference.
if (!rt->isFJMinorCollecting())
return nullptr;
#else
return nullptr;
#endif
}
ArenaHeader* aheader = MOZ_LIKELY(info.numArenasFreeCommitted > 0)
? fetchNextFreeArena(rt)
: fetchNextDecommittedArena();
aheader->init(zone, thingKind);
if (MOZ_UNLIKELY(!hasAvailableArenas()))
removeFromAvailableList();
zone->usage.addGCArena();
if (!rt->isHeapCompacting() && zone->usage.gcBytes() >= zone->threshold.gcTriggerBytes()) {
AutoUnlockGC unlock(rt);
rt->gc.triggerZoneGC(zone, JS::gcreason::ALLOC_TRIGGER);
}
return aheader;
}
inline void
GCRuntime::updateOnArenaFree(const ChunkInfo& info)
{
++numArenasFreeCommitted;
}
inline void
Chunk::addArenaToFreeList(JSRuntime* rt, ArenaHeader* aheader)
{
JS_ASSERT(!aheader->allocated());
aheader->next = info.freeArenasHead;
info.freeArenasHead = aheader;
++info.numArenasFreeCommitted;
++info.numArenasFree;
rt->gc.updateOnArenaFree(info);
}
void
Chunk::recycleArena(ArenaHeader* aheader, SortedArenaList& dest, AllocKind thingKind,
size_t thingsPerArena)
{
aheader->getArena()->setAsFullyUnused(thingKind);
dest.insertAt(aheader, thingsPerArena);
}
void
Chunk::releaseArena(ArenaHeader* aheader)
{
JS_ASSERT(aheader->allocated());
JS_ASSERT(!aheader->hasDelayedMarking);
Zone* zone = aheader->zone;
JSRuntime* rt = zone->runtimeFromAnyThread();
AutoLockGC maybeLock;
if (rt->gc.isBackgroundSweeping())
maybeLock.lock(rt);
if (rt->gc.isBackgroundSweeping())
zone->threshold.updateForRemovedArena(rt->gc.tunables);
zone->usage.removeGCArena();
aheader->setAsNotAllocated();
addArenaToFreeList(rt, aheader);
if (info.numArenasFree == 1) {
JS_ASSERT(!info.prevp);
JS_ASSERT(!info.next);
addToAvailableList(zone);
} else if (!unused()) {
JS_ASSERT(info.prevp);
} else {
JS_ASSERT(unused());
removeFromAvailableList();
decommitAllArenas(rt);
rt->gc.moveChunkToFreePool(this);
}
}
void
GCRuntime::moveChunkToFreePool(Chunk* chunk)
{
JS_ASSERT(chunk->unused());
JS_ASSERT(chunkSet.has(chunk));
chunkSet.remove(chunk);
chunkPool.put(chunk);
}
inline bool
GCRuntime::wantBackgroundAllocation() const
{
/*
* To minimize memory waste we do not want to run the background chunk
* allocation if we have empty chunks or when the runtime needs just few
* of them.
*/
return helperState.canBackgroundAllocate() &&
chunkPool.getEmptyCount() < tunables.minEmptyChunkCount() &&
chunkSet.count() >= 4;
}
class js::gc::AutoMaybeStartBackgroundAllocation
{
private:
JSRuntime* runtime;
MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER
public:
explicit AutoMaybeStartBackgroundAllocation(MOZ_GUARD_OBJECT_NOTIFIER_ONLY_PARAM)
: runtime(nullptr)
{
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
}
void tryToStartBackgroundAllocation(JSRuntime* rt) {
runtime = rt;
}
~AutoMaybeStartBackgroundAllocation() {
if (runtime && !runtime->currentThreadOwnsInterruptLock()) {
AutoLockHelperThreadState helperLock;
AutoLockGC lock(runtime);
runtime->gc.startBackgroundAllocationIfIdle();
}
}
};
/* The caller must hold the GC lock. */
Chunk*
GCRuntime::pickChunk(Zone* zone, AutoMaybeStartBackgroundAllocation& maybeStartBackgroundAllocation)
{
Chunk** listHeadp = getAvailableChunkList(zone);
Chunk* chunk = *listHeadp;
if (chunk)
return chunk;
chunk = chunkPool.get(rt);
if (!chunk) {
chunk = Chunk::allocate(rt);
if (!chunk)
return nullptr;
JS_ASSERT(chunk->info.numArenasFreeCommitted == 0);
}
JS_ASSERT(chunk->unused());
JS_ASSERT(!chunkSet.has(chunk));
if (wantBackgroundAllocation())
maybeStartBackgroundAllocation.tryToStartBackgroundAllocation(rt);
chunkAllocationSinceLastGC = true;
/*
* FIXME bug 583732 - chunk is newly allocated and cannot be present in
* the table so using ordinary lookupForAdd is suboptimal here.
*/
GCChunkSet::AddPtr p = chunkSet.lookupForAdd(chunk);
JS_ASSERT(!p);
if (!chunkSet.add(p, chunk)) {
releaseChunk(chunk);
return nullptr;
}
chunk->info.prevp = nullptr;
chunk->info.next = nullptr;
chunk->addToAvailableList(zone);
return chunk;
}
GCRuntime::GCRuntime(JSRuntime* rt) :
rt(rt),
systemZone(nullptr),
#ifdef JSGC_GENERATIONAL
nursery(rt),
storeBuffer(rt, nursery),
#endif
stats(rt),
marker(rt),
usage(nullptr),
systemAvailableChunkListHead(nullptr),
userAvailableChunkListHead(nullptr),
maxMallocBytes(0),
numArenasFreeCommitted(0),
verifyPreData(nullptr),
verifyPostData(nullptr),
chunkAllocationSinceLastGC(false),
nextFullGCTime(0),
lastGCTime(0),
mode(JSGC_MODE_INCREMENTAL),
numActiveZoneIters(0),
decommitThreshold(32 * 1024 * 1024),
cleanUpEverything(false),
grayBitsValid(false),
isNeeded(0),
majorGCNumber(0),
jitReleaseNumber(0),
number(0),
startNumber(0),
isFull(false),
triggerReason(JS::gcreason::NO_REASON),
#ifdef DEBUG
disableStrictProxyCheckingCount(0),
#endif
incrementalState(gc::NO_INCREMENTAL),
lastMarkSlice(false),
sweepOnBackgroundThread(false),
foundBlackGrayEdges(false),
sweepingZones(nullptr),
zoneGroupIndex(0),
zoneGroups(nullptr),
currentZoneGroup(nullptr),
sweepZone(nullptr),
sweepKindIndex(0),
abortSweepAfterCurrentGroup(false),
arenasAllocatedDuringSweep(nullptr),
#ifdef JS_GC_MARKING_VALIDATION
markingValidator(nullptr),
#endif
interFrameGC(0),
sliceBudget(SliceBudget::Unlimited),
incrementalAllowed(true),
generationalDisabled(0),
#ifdef JSGC_COMPACTING
compactingDisabled(0),
#endif
manipulatingDeadZones(false),
objectsMarkedInDeadZones(0),
poked(false),
heapState(Idle),
#ifdef JS_GC_ZEAL
zealMode(0),
zealFrequency(0),
nextScheduled(0),
deterministicOnly(false),
incrementalLimit(0),
#endif
validate(true),
fullCompartmentChecks(false),
mallocBytes(0),
mallocGCTriggered(false),
#ifdef DEBUG
inUnsafeRegion(0),
#endif
alwaysPreserveCode(false),
#ifdef DEBUG
noGCOrAllocationCheck(0),
#endif
lock(nullptr),
lockOwner(nullptr),
helperState(rt)
{
setGCMode(JSGC_MODE_GLOBAL);
}
#ifdef JS_GC_ZEAL
void
GCRuntime::setZeal(uint8_t zeal, uint32_t frequency)
{
if (verifyPreData)
VerifyBarriers(rt, PreBarrierVerifier);
if (verifyPostData)
VerifyBarriers(rt, PostBarrierVerifier);
#ifdef JSGC_GENERATIONAL
if (zealMode == ZealGenerationalGCValue) {
evictNursery(JS::gcreason::DEBUG_GC);
nursery.leaveZealMode();
}
if (zeal == ZealGenerationalGCValue)
nursery.enterZealMode();
#endif
bool schedule = zeal >= js::gc::ZealAllocValue;
zealMode = zeal;
zealFrequency = frequency;
nextScheduled = schedule ? frequency : 0;
}
void
GCRuntime::setNextScheduled(uint32_t count)
{
nextScheduled = count;
}
bool
GCRuntime::initZeal()
{
const char* env = getenv("JS_GC_ZEAL");
if (!env)
return true;
int zeal = -1;
int frequency = JS_DEFAULT_ZEAL_FREQ;
if (strcmp(env, "help") != 0) {
zeal = atoi(env);
const char* p = strchr(env, ',');
if (p)
frequency = atoi(p + 1);
}
if (zeal < 0 || zeal > ZealLimit || frequency < 0) {
fprintf(stderr,
"Format: JS_GC_ZEAL=N[,F]\n"
"N indicates \"zealousness\":\n"
" 0: no additional GCs\n"
" 1: additional GCs at common danger points\n"
" 2: GC every F allocations (default: 100)\n"
" 3: GC when the window paints (browser only)\n"
" 4: Verify pre write barriers between instructions\n"
" 5: Verify pre write barriers between paints\n"
" 6: Verify stack rooting\n"
" 7: Collect the nursery every N nursery allocations\n"
" 8: Incremental GC in two slices: 1) mark roots 2) finish collection\n"
" 9: Incremental GC in two slices: 1) mark all 2) new marking and finish\n"
" 10: Incremental GC in multiple slices\n"
" 11: Verify post write barriers between instructions\n"
" 12: Verify post write barriers between paints\n"
" 13: Purge analysis state every F allocations (default: 100)\n");
return false;
}
setZeal(zeal, frequency);
return true;
}
#endif
/*
* Lifetime in number of major GCs for type sets attached to scripts containing
* observed types.
*/
static const uint64_t JIT_SCRIPT_RELEASE_TYPES_PERIOD = 20;
bool
GCRuntime::init(uint32_t maxbytes, uint32_t maxNurseryBytes)
{
InitMemorySubsystem();
lock = PR_NewLock();
if (!lock)
return false;
if (!chunkSet.init(INITIAL_CHUNK_CAPACITY))
return false;
if (!rootsHash.init(256))
return false;
if (!helperState.init())
return false;
/*
* Separate gcMaxMallocBytes from gcMaxBytes but initialize to maxbytes
* for default backward API compatibility.
*/
tunables.setParameter(JSGC_MAX_BYTES, maxbytes);
setMaxMallocBytes(maxbytes);
jitReleaseNumber = majorGCNumber + JIT_SCRIPT_RELEASE_TYPES_PERIOD;
#ifdef JSGC_GENERATIONAL
if (!nursery.init(maxNurseryBytes))
return false;
if (!nursery.isEnabled()) {
JS_ASSERT(nursery.nurserySize() == 0);
++rt->gc.generationalDisabled;
} else {
JS_ASSERT(nursery.nurserySize() > 0);
if (!storeBuffer.enable())
return false;
}
#endif
#ifdef JS_GC_ZEAL
if (!initZeal())
return false;
#endif
if (!InitTrace(*this))
return false;
if (!marker.init(mode))
return false;
return true;
}
void
GCRuntime::recordNativeStackTop()
{
/* Record the stack top here only if we are called from a request. */
if (!rt->requestDepth)
return;
conservativeGC.recordStackTop();
}
void
GCRuntime::finish()
{
/*
* Wait until the background finalization stops and the helper thread
* shuts down before we forcefully release any remaining GC memory.
*/
helperState.finish();
#ifdef JS_GC_ZEAL
/* Free memory associated with GC verification. */
finishVerifier();
#endif
/* Delete all remaining zones. */
if (rt->gcInitialized) {
for (ZonesIter zone(rt, WithAtoms); !zone.done(); zone.next()) {
for (CompartmentsInZoneIter comp(zone); !comp.done(); comp.next())
js_delete(comp.get());
js_delete(zone.get());
}
}
zones.clear();
systemAvailableChunkListHead = nullptr;
userAvailableChunkListHead = nullptr;
if (chunkSet.initialized()) {
for (GCChunkSet::Range r(chunkSet.all()); !r.empty(); r.popFront())
releaseChunk(r.front());
chunkSet.clear();
}
expireAndFreeChunkPool(true);
if (rootsHash.initialized())
rootsHash.clear();
FinishPersistentRootedChains(rt);
if (lock) {
PR_DestroyLock(lock);
lock = nullptr;
}
FinishTrace();
}
void
js::gc::FinishPersistentRootedChains(JSRuntime* rt)
{
/* The lists of persistent roots are stored on the shadow runtime. */
rt->functionPersistentRooteds.clear();
rt->idPersistentRooteds.clear();
rt->objectPersistentRooteds.clear();
rt->scriptPersistentRooteds.clear();
rt->stringPersistentRooteds.clear();
rt->valuePersistentRooteds.clear();
}
void
GCRuntime::setParameter(JSGCParamKey key, uint32_t value)
{
switch (key) {
case JSGC_MAX_MALLOC_BYTES:
setMaxMallocBytes(value);
break;
case JSGC_SLICE_TIME_BUDGET:
sliceBudget = SliceBudget::TimeBudget(value);
break;
case JSGC_MARK_STACK_LIMIT:
setMarkStackLimit(value);
break;
case JSGC_DECOMMIT_THRESHOLD:
decommitThreshold = value * 1024 * 1024;
break;
case JSGC_MODE:
mode = JSGCMode(value);
JS_ASSERT(mode == JSGC_MODE_GLOBAL ||
mode == JSGC_MODE_COMPARTMENT ||
mode == JSGC_MODE_INCREMENTAL);
break;
default:
tunables.setParameter(key, value);
}
}
void
GCSchedulingTunables::setParameter(JSGCParamKey key, uint32_t value)
{
switch(key) {
case JSGC_MAX_BYTES:
gcMaxBytes_ = value;
break;
case JSGC_HIGH_FREQUENCY_TIME_LIMIT:
highFrequencyThresholdUsec_ = value * PRMJ_USEC_PER_MSEC;
break;
case JSGC_HIGH_FREQUENCY_LOW_LIMIT:
highFrequencyLowLimitBytes_ = value * 1024 * 1024;
if (highFrequencyLowLimitBytes_ >= highFrequencyHighLimitBytes_)
highFrequencyHighLimitBytes_ = highFrequencyLowLimitBytes_ + 1;
JS_ASSERT(highFrequencyHighLimitBytes_ > highFrequencyLowLimitBytes_);
break;
case JSGC_HIGH_FREQUENCY_HIGH_LIMIT:
MOZ_ASSERT(value > 0);
highFrequencyHighLimitBytes_ = value * 1024 * 1024;
if (highFrequencyHighLimitBytes_ <= highFrequencyLowLimitBytes_)
highFrequencyLowLimitBytes_ = highFrequencyHighLimitBytes_ - 1;
JS_ASSERT(highFrequencyHighLimitBytes_ > highFrequencyLowLimitBytes_);
break;
case JSGC_HIGH_FREQUENCY_HEAP_GROWTH_MAX:
highFrequencyHeapGrowthMax_ = value / 100.0;
MOZ_ASSERT(highFrequencyHeapGrowthMax_ / 0.85 > 1.0);
break;
case JSGC_HIGH_FREQUENCY_HEAP_GROWTH_MIN:
highFrequencyHeapGrowthMin_ = value / 100.0;
MOZ_ASSERT(highFrequencyHeapGrowthMin_ / 0.85 > 1.0);
break;
case JSGC_LOW_FREQUENCY_HEAP_GROWTH:
lowFrequencyHeapGrowth_ = value / 100.0;
MOZ_ASSERT(lowFrequencyHeapGrowth_ / 0.9 > 1.0);
break;
case JSGC_DYNAMIC_HEAP_GROWTH:
dynamicHeapGrowthEnabled_ = value;
break;
case JSGC_DYNAMIC_MARK_SLICE:
dynamicMarkSliceEnabled_ = value;
break;
case JSGC_ALLOCATION_THRESHOLD:
gcZoneAllocThresholdBase_ = value * 1024 * 1024;
break;
case JSGC_MIN_EMPTY_CHUNK_COUNT:
minEmptyChunkCount_ = value;
if (minEmptyChunkCount_ > maxEmptyChunkCount_)
maxEmptyChunkCount_ = minEmptyChunkCount_;
JS_ASSERT(maxEmptyChunkCount_ >= minEmptyChunkCount_);
break;
case JSGC_MAX_EMPTY_CHUNK_COUNT:
maxEmptyChunkCount_ = value;
if (minEmptyChunkCount_ > maxEmptyChunkCount_)
minEmptyChunkCount_ = maxEmptyChunkCount_;
JS_ASSERT(maxEmptyChunkCount_ >= minEmptyChunkCount_);
break;
default:
MOZ_CRASH("Unknown GC parameter.");
}
}
uint32_t
GCRuntime::getParameter(JSGCParamKey key)
{
switch (key) {
case JSGC_MAX_BYTES:
return uint32_t(tunables.gcMaxBytes());
case JSGC_MAX_MALLOC_BYTES:
return maxMallocBytes;
case JSGC_BYTES:
return uint32_t(usage.gcBytes());
case JSGC_MODE:
return uint32_t(mode);
case JSGC_UNUSED_CHUNKS:
return uint32_t(chunkPool.getEmptyCount());
case JSGC_TOTAL_CHUNKS:
return uint32_t(chunkSet.count() + chunkPool.getEmptyCount());
case JSGC_SLICE_TIME_BUDGET:
return uint32_t(sliceBudget > 0 ? sliceBudget / PRMJ_USEC_PER_MSEC : 0);
case JSGC_MARK_STACK_LIMIT:
return marker.maxCapacity();
case JSGC_HIGH_FREQUENCY_TIME_LIMIT:
return tunables.highFrequencyThresholdUsec();
case JSGC_HIGH_FREQUENCY_LOW_LIMIT:
return tunables.highFrequencyLowLimitBytes() / 1024 / 1024;
case JSGC_HIGH_FREQUENCY_HIGH_LIMIT:
return tunables.highFrequencyHighLimitBytes() / 1024 / 1024;
case JSGC_HIGH_FREQUENCY_HEAP_GROWTH_MAX:
return uint32_t(tunables.highFrequencyHeapGrowthMax() * 100);
case JSGC_HIGH_FREQUENCY_HEAP_GROWTH_MIN:
return uint32_t(tunables.highFrequencyHeapGrowthMin() * 100);
case JSGC_LOW_FREQUENCY_HEAP_GROWTH:
return uint32_t(tunables.lowFrequencyHeapGrowth() * 100);
case JSGC_DYNAMIC_HEAP_GROWTH:
return tunables.isDynamicHeapGrowthEnabled();
case JSGC_DYNAMIC_MARK_SLICE:
return tunables.isDynamicMarkSliceEnabled();
case JSGC_ALLOCATION_THRESHOLD:
return tunables.gcZoneAllocThresholdBase() / 1024 / 1024;
case JSGC_MIN_EMPTY_CHUNK_COUNT:
return tunables.minEmptyChunkCount();
case JSGC_MAX_EMPTY_CHUNK_COUNT:
return tunables.maxEmptyChunkCount();
default:
JS_ASSERT(key == JSGC_NUMBER);
return uint32_t(number);
}
}
void
GCRuntime::setMarkStackLimit(size_t limit)
{
JS_ASSERT(!isHeapBusy());
AutoStopVerifyingBarriers pauseVerification(rt, false);
marker.setMaxCapacity(limit);
}
template <typename T> struct BarrierOwner {};
template <typename T> struct BarrierOwner<T*> { typedef T result; };
template <> struct BarrierOwner<Value> { typedef HeapValue result; };
bool
GCRuntime::addBlackRootsTracer(JSTraceDataOp traceOp, void* data)
{
AssertHeapIsIdle(rt);
return !!blackRootTracers.append(Callback<JSTraceDataOp>(traceOp, data));
}
void
GCRuntime::removeBlackRootsTracer(JSTraceDataOp traceOp, void* data)
{
// Can be called from finalizers
for (size_t i = 0; i < blackRootTracers.length(); i++) {
Callback<JSTraceDataOp>* e = &blackRootTracers[i];
if (e->op == traceOp && e->data == data) {
blackRootTracers.erase(e);
}
}
}
void
GCRuntime::setGrayRootsTracer(JSTraceDataOp traceOp, void* data)
{
AssertHeapIsIdle(rt);
grayRootTracer.op = traceOp;
grayRootTracer.data = data;
}
void
GCRuntime::setGCCallback(JSGCCallback callback, void* data)
{
gcCallback.op = callback;
gcCallback.data = data;
}
bool
GCRuntime::addFinalizeCallback(JSFinalizeCallback callback, void* data)
{
return finalizeCallbacks.append(Callback<JSFinalizeCallback>(callback, data));
}
void
GCRuntime::removeFinalizeCallback(JSFinalizeCallback callback)
{
for (Callback<JSFinalizeCallback>* p = finalizeCallbacks.begin();
p < finalizeCallbacks.end(); p++) {
if (p->op == callback) {
finalizeCallbacks.erase(p);
break;
}
}
}
JS::GCSliceCallback
GCRuntime::setSliceCallback(JS::GCSliceCallback callback) {
return stats.setSliceCallback(callback);
}
template <typename T>
bool
GCRuntime::addRoot(T* rp, const char* name, JSGCRootType rootType)
{
/*
* Sometimes Firefox will hold weak references to objects and then convert
* them to strong references by calling AddRoot (e.g., via PreserveWrapper,
* or ModifyBusyCount in workers). We need a read barrier to cover these
* cases.
*/
if (rt->gc.incrementalState != NO_INCREMENTAL)
BarrierOwner<T>::result::writeBarrierPre(*rp);
return rt->gc.rootsHash.put((void*)rp, RootInfo(name, rootType));
}
void
GCRuntime::removeRoot(void* rp)
{
rootsHash.remove(rp);
poke();
}
template <typename T>
static bool
AddRoot(JSRuntime* rt, T* rp, const char* name, JSGCRootType rootType)
{
return rt->gc.addRoot(rp, name, rootType);
}
template <typename T>
static bool
AddRoot(JSContext* cx, T* rp, const char* name, JSGCRootType rootType)
{
bool ok = cx->runtime()->gc.addRoot(rp, name, rootType);
if (!ok)
JS_ReportOutOfMemory(cx);
return ok;
}
bool
js::AddValueRoot(JSContext* cx, Value* vp, const char* name)
{
return AddRoot(cx, vp, name, JS_GC_ROOT_VALUE_PTR);
}
extern bool
js::AddValueRootRT(JSRuntime* rt, js::Value* vp, const char* name)
{
return AddRoot(rt, vp, name, JS_GC_ROOT_VALUE_PTR);
}
extern bool
js::AddStringRoot(JSContext* cx, JSString** rp, const char* name)
{
return AddRoot(cx, rp, name, JS_GC_ROOT_STRING_PTR);
}
extern bool
js::AddObjectRoot(JSContext* cx, JSObject** rp, const char* name)
{
return AddRoot(cx, rp, name, JS_GC_ROOT_OBJECT_PTR);
}
extern bool
js::AddObjectRoot(JSRuntime* rt, JSObject** rp, const char* name)
{
return AddRoot(rt, rp, name, JS_GC_ROOT_OBJECT_PTR);
}
extern bool
js::AddScriptRoot(JSContext* cx, JSScript** rp, const char* name)
{
return AddRoot(cx, rp, name, JS_GC_ROOT_SCRIPT_PTR);
}
extern JS_FRIEND_API(bool)
js::AddRawValueRoot(JSContext* cx, Value* vp, const char* name)
{
return AddRoot(cx, vp, name, JS_GC_ROOT_VALUE_PTR);
}
extern JS_FRIEND_API(void)
js::RemoveRawValueRoot(JSContext* cx, Value* vp)
{
RemoveRoot(cx->runtime(), vp);
}
void
js::RemoveRoot(JSRuntime* rt, void* rp)
{
rt->gc.removeRoot(rp);
}
void
GCRuntime::setMaxMallocBytes(size_t value)
{
/*
* For compatibility treat any value that exceeds PTRDIFF_T_MAX to
* mean that value.
*/
maxMallocBytes = (ptrdiff_t(value) >= 0) ? value : size_t(-1) >> 1;
resetMallocBytes();
for (ZonesIter zone(rt, WithAtoms); !zone.done(); zone.next())
zone->setGCMaxMallocBytes(value);
}
void
GCRuntime::resetMallocBytes()
{
mallocBytes = ptrdiff_t(maxMallocBytes);
mallocGCTriggered = false;
}
void
GCRuntime::updateMallocCounter(JS::Zone* zone, size_t nbytes)
{
mallocBytes -= ptrdiff_t(nbytes);
if (MOZ_UNLIKELY(isTooMuchMalloc()))
onTooMuchMalloc();
else if (zone)
zone->updateMallocCounter(nbytes);
}
void
GCRuntime::onTooMuchMalloc()
{
if (!mallocGCTriggered)
mallocGCTriggered = triggerGC(JS::gcreason::TOO_MUCH_MALLOC);
}
/* static */ double
ZoneHeapThreshold::computeZoneHeapGrowthFactorForHeapSize(size_t lastBytes,
const GCSchedulingTunables& tunables,
const GCSchedulingState& state)
{
if (!tunables.isDynamicHeapGrowthEnabled())
return 3.0;
// For small zones, our collection heuristics do not matter much: favor
// something simple in this case.
if (lastBytes < 1 * 1024 * 1024)
return tunables.lowFrequencyHeapGrowth();
// If GC's are not triggering in rapid succession, use a lower threshold so
// that we will collect garbage sooner.
if (!state.inHighFrequencyGCMode())
return tunables.lowFrequencyHeapGrowth();
// The heap growth factor depends on the heap size after a GC and the GC
// frequency. For low frequency GCs (more than 1sec between GCs) we let
// the heap grow to 150%. For high frequency GCs we let the heap grow
// depending on the heap size:
// lastBytes < highFrequencyLowLimit: 300%
// lastBytes > highFrequencyHighLimit: 150%
// otherwise: linear interpolation between 300% and 150% based on lastBytes
// Use shorter names to make the operation comprehensible.
double minRatio = tunables.highFrequencyHeapGrowthMin();
double maxRatio = tunables.highFrequencyHeapGrowthMax();
double lowLimit = tunables.highFrequencyLowLimitBytes();
double highLimit = tunables.highFrequencyHighLimitBytes();
if (lastBytes <= lowLimit)
return maxRatio;
if (lastBytes >= highLimit)
return minRatio;
double factor = maxRatio - ((maxRatio - minRatio) * ((lastBytes - lowLimit) /
(highLimit - lowLimit)));
JS_ASSERT(factor >= minRatio);
JS_ASSERT(factor <= maxRatio);
return factor;
}
/* static */ size_t
ZoneHeapThreshold::computeZoneTriggerBytes(double growthFactor, size_t lastBytes,
JSGCInvocationKind gckind,
const GCSchedulingTunables& tunables)
{
size_t base = gckind == GC_SHRINK
? lastBytes
: Max(lastBytes, tunables.gcZoneAllocThresholdBase());
double trigger = double(base) * growthFactor;
return size_t(Min(double(tunables.gcMaxBytes()), trigger));
}
void
ZoneHeapThreshold::updateAfterGC(size_t lastBytes, JSGCInvocationKind gckind,
const GCSchedulingTunables& tunables,
const GCSchedulingState& state)
{
gcHeapGrowthFactor_ = computeZoneHeapGrowthFactorForHeapSize(lastBytes, tunables, state);
gcTriggerBytes_ = computeZoneTriggerBytes(gcHeapGrowthFactor_, lastBytes, gckind, tunables);
}
void
ZoneHeapThreshold::updateForRemovedArena(const GCSchedulingTunables& tunables)
{
size_t amount = ArenaSize * gcHeapGrowthFactor_;
JS_ASSERT(amount > 0);
JS_ASSERT(gcTriggerBytes_ >= amount);
if (gcTriggerBytes_ - amount < tunables.gcZoneAllocThresholdBase() * gcHeapGrowthFactor_)
return;
gcTriggerBytes_ -= amount;
}
Allocator::Allocator(Zone* zone)
: zone_(zone)
{}
inline void
GCMarker::delayMarkingArena(ArenaHeader* aheader)
{
if (aheader->hasDelayedMarking) {
/* Arena already scheduled to be marked later */
return;
}
aheader->setNextDelayedMarking(unmarkedArenaStackTop);
unmarkedArenaStackTop = aheader;
markLaterArenas++;
}
void
GCMarker::delayMarkingChildren(const void* thing)
{
const Cell* cell = reinterpret_cast<const Cell*>(thing);
cell->arenaHeader()->markOverflow = 1;
delayMarkingArena(cell->arenaHeader());
}
inline void
ArenaLists::prepareForIncrementalGC(JSRuntime* rt)
{
for (size_t i = 0; i != FINALIZE_LIMIT; ++i) {
FreeList* freeList = &freeLists[i];
if (!freeList->isEmpty()) {
ArenaHeader* aheader = freeList->arenaHeader();
aheader->allocatedDuringIncremental = true;
rt->gc.marker.delayMarkingArena(aheader);
}
}
}
inline void
GCRuntime::arenaAllocatedDuringGC(JS::Zone* zone, ArenaHeader* arena)
{
if (zone->needsIncrementalBarrier()) {
arena->allocatedDuringIncremental = true;
marker.delayMarkingArena(arena);
} else if (zone->isGCSweeping()) {
arena->setNextAllocDuringSweep(arenasAllocatedDuringSweep);
arenasAllocatedDuringSweep = arena;
}
}
inline void*
ArenaLists::allocateFromArenaInline(Zone* zone, AllocKind thingKind,
AutoMaybeStartBackgroundAllocation& maybeStartBackgroundAllocation)
{
/*
* Parallel JS Note:
*
* This function can be called from parallel threads all of which
* are associated with the same compartment. In that case, each
* thread will have a distinct ArenaLists. Therefore, whenever we
* fall through to pickChunk() we must be sure that we are holding
* a lock.
*/
AutoLockGC maybeLock;
bool backgroundFinalizationIsRunning = false;
ArenaLists::BackgroundFinalizeState* bfs = &backgroundFinalizeState[thingKind];
if (*bfs != BFS_DONE) {
/*
* We cannot search the arena list for free things while background
* finalization runs and can modify it at any moment. So we always
* allocate a new arena in that case.
*/
JSRuntime* rt = zone->runtimeFromAnyThread();
maybeLock.lock(rt);
if (*bfs == BFS_RUN) {
backgroundFinalizationIsRunning = true;
} else if (*bfs == BFS_JUST_FINISHED) {
/* See comments before BackgroundFinalizeState definition. */
*bfs = BFS_DONE;
} else {
JS_ASSERT(*bfs == BFS_DONE);
}
}
ArenaHeader* aheader;
ArenaList* al = &arenaLists[thingKind];
if (!backgroundFinalizationIsRunning && (aheader = al->arenaAfterCursor())) {
/*
* Normally, the empty arenas are returned to the chunk
* and should not be present on the list. In parallel
* execution, however, we keep empty arenas in the arena
* list to avoid synchronizing on the chunk.
*/
JS_ASSERT(!aheader->isEmpty() || InParallelSection());
al->moveCursorPast(aheader);
/*
* Move the free span stored in the arena to the free list and
* allocate from it.
*/
FreeSpan firstFreeSpan = aheader->getFirstFreeSpan();
freeLists[thingKind].setHead(&firstFreeSpan);
aheader->setAsFullyUsed();
if (MOZ_UNLIKELY(zone->wasGCStarted()))
zone->runtimeFromMainThread()->gc.arenaAllocatedDuringGC(zone, aheader);
void* thing = freeLists[thingKind].allocate(Arena::thingSize(thingKind));
JS_ASSERT(thing); // This allocation is infallible.
return thing;
}
/* Make sure we hold the GC lock before we call pickChunk. */
JSRuntime* rt = zone->runtimeFromAnyThread();
if (!maybeLock.locked())
maybeLock.lock(rt);
Chunk* chunk = rt->gc.pickChunk(zone, maybeStartBackgroundAllocation);
if (!chunk)
return nullptr;
/*
* While we still hold the GC lock get an arena from some chunk, mark it
* as full as its single free span is moved to the free lists, and insert
* it to the list as a fully allocated arena.
*/
JS_ASSERT(al->isCursorAtEnd());
aheader = chunk->allocateArena(zone, thingKind);
if (!aheader)
return nullptr;
if (MOZ_UNLIKELY(zone->wasGCStarted()))
rt->gc.arenaAllocatedDuringGC(zone, aheader);
al->insertAtCursor(aheader);
/*
* Allocate from a newly allocated arena. The arena will have been set up
* as fully used during the initialization so we have to re-mark it as
* empty before allocating.
*/
JS_ASSERT(!aheader->hasFreeThings());
Arena* arena = aheader->getArena();
size_t thingSize = Arena::thingSize(thingKind);
FreeSpan fullSpan;
fullSpan.initFinal(arena->thingsStart(thingKind), arena->thingsEnd() - thingSize, thingSize);
freeLists[thingKind].setHead(&fullSpan);
return freeLists[thingKind].allocate(thingSize);
}
void*
ArenaLists::allocateFromArena(JS::Zone* zone, AllocKind thingKind)
{
AutoMaybeStartBackgroundAllocation maybeStartBackgroundAllocation;
return allocateFromArenaInline(zone, thingKind, maybeStartBackgroundAllocation);
}
void
ArenaLists::wipeDuringParallelExecution(JSRuntime* rt)
{
JS_ASSERT(InParallelSection());
// First, check that we all objects we have allocated are eligible
// for background finalization. The idea is that we will free
// (below) ALL background finalizable objects, because we know (by
// the rules of parallel execution) they are not reachable except
// by other thread-local objects. However, if there were any
// object ineligible for background finalization, it might retain
// a reference to one of these background finalizable objects, and
// that'd be bad.
for (unsigned i = 0; i < FINALIZE_LAST; i++) {
AllocKind thingKind = AllocKind(i);
if (!IsBackgroundFinalized(thingKind) && !arenaLists[thingKind].isEmpty())
return;
}
// Finalize all background finalizable objects immediately and
// return the (now empty) arenas back to arena list.
FreeOp fop(rt);
for (unsigned i = 0; i < FINALIZE_OBJECT_LAST; i++) {
AllocKind thingKind = AllocKind(i);
if (!IsBackgroundFinalized(thingKind))
continue;
if (!arenaLists[i].isEmpty()) {
purge(thingKind);
forceFinalizeNow(&fop, thingKind);
}
}
}
/* Compacting GC */
bool
GCRuntime::shouldCompact()
{
#ifdef JSGC_COMPACTING
return invocationKind == GC_SHRINK && !compactingDisabled;
#else
return false;
#endif
}
#ifdef JSGC_COMPACTING
void
GCRuntime::disableCompactingGC()
{
++rt->gc.compactingDisabled;
}
void
GCRuntime::enableCompactingGC()
{
JS_ASSERT(compactingDisabled > 0);
--compactingDisabled;
}
AutoDisableCompactingGC::AutoDisableCompactingGC(JSRuntime* rt)
: gc(rt->gc)
{
gc.disableCompactingGC();
}
AutoDisableCompactingGC::~AutoDisableCompactingGC()
{
gc.enableCompactingGC();
}
static void
ForwardCell(Cell* dest, Cell* src)
{
// Mark a cell has having been relocated and astore forwarding pointer to
// the new cell.
MOZ_ASSERT(src->tenuredZone() == dest->tenuredZone());
// Putting the values this way round is a terrible hack to make
// ObjectImpl::zone() work on forwarded objects.
MOZ_ASSERT(ObjectImpl::offsetOfShape() == 0);
uintptr_t* ptr = reinterpret_cast<uintptr_t*>(src);
ptr[0] = reinterpret_cast<uintptr_t>(dest); // Forwarding address
ptr[1] = ForwardedCellMagicValue; // Moved!
}
static bool
ArenaContainsGlobal(ArenaHeader* arena)
{
if (arena->getAllocKind() > FINALIZE_OBJECT_LAST)
return false;
for (ArenaCellIterUnderGC i(arena); !i.done(); i.next()) {
JSObject* obj = static_cast<JSObject*>(i.getCell());
if (obj->is<GlobalObject>())
return true;
}
return false;
}
static bool
CanRelocateArena(ArenaHeader* arena)
{
/*
* We can't currently move global objects because their address is baked
* into compiled code. We therefore skip moving the contents of any arena
* containing a global if ion or baseline are enabled.
*/
JSRuntime* rt = arena->zone->runtimeFromMainThread();
return arena->getAllocKind() <= FINALIZE_OBJECT_LAST &&
((!rt->options().baseline() && !rt->options().ion()) || !ArenaContainsGlobal(arena));
}
static bool
ShouldRelocateArena(ArenaHeader* arena)
{
#ifdef JS_GC_ZEAL
if (arena->zone->runtimeFromMainThread()->gc.zeal() == ZealCompactValue)
return true;
#endif
/*
* Eventually, this will be based on brilliant heuristics that look at fill
* percentage and fragmentation and... stuff.
*/
return arena->hasFreeThings();
}
/*
* Choose some arenas to relocate all cells out of and remove them from the
* arena list. Return the head of the list of arenas to relocate.
*/
ArenaHeader*
ArenaList::pickArenasToRelocate()
{
check();
ArenaHeader* head = nullptr;
ArenaHeader** tailp = &head;
// TODO: Only scan through the arenas with space available.
ArenaHeader** arenap = &head_;
while (*arenap) {
ArenaHeader* arena = *arenap;
JS_ASSERT(arena);
if (CanRelocateArena(arena) && ShouldRelocateArena(arena)) {
// Remove from arena list
if (cursorp_ == &arena->next)
cursorp_ = arenap;
*arenap = arena->next;
arena->next = nullptr;
// Append to relocation list
*tailp = arena;
tailp = &arena->next;
} else {
arenap = &arena->next;
}
}
check();
return head;
}
#ifdef DEBUG
inline bool
PtrIsInRange(void* ptr, void* start, size_t length)
{
return uintptr_t(ptr) - uintptr_t(start) < length;
}
#endif
static bool
RelocateCell(Zone* zone, Cell* src, AllocKind thingKind, size_t thingSize)
{
// Allocate a new cell.
void* dst = zone->allocator.arenas.allocateFromFreeList(thingKind, thingSize);
if (!dst)
dst = js::gc::ArenaLists::refillFreeListInGC(zone, thingKind);
if (!dst)
return false;
// Copy source cell contents to destination.
memcpy(dst, src, thingSize);
// Fixup the pointer to inline object elements if necessary.
if (thingKind <= FINALIZE_OBJECT_LAST) {
JSObject* srcObj = static_cast<JSObject*>(src);
JSObject* dstObj = static_cast<JSObject*>(dst);
if (srcObj->hasFixedElements())
dstObj->setFixedElements();
if (srcObj->is<ArrayBufferObject>()) {
// We must fix up any inline data pointers while we know the source
// object and before we mark any of the views.
ArrayBufferObject::fixupDataPointerAfterMovingGC(
srcObj->as<ArrayBufferObject>(), dstObj->as<ArrayBufferObject>());
} else if (srcObj->is<TypedArrayObject>()) {
TypedArrayObject& typedArray = srcObj->as<TypedArrayObject>();
if (!typedArray.hasBuffer()) {
JS_ASSERT(srcObj->getPrivate() ==
srcObj->fixedData(TypedArrayObject::FIXED_DATA_START));
dstObj->setPrivate(dstObj->fixedData(TypedArrayObject::FIXED_DATA_START));
}
}
JS_ASSERT_IF(dstObj->isNative(),
!PtrIsInRange((HeapSlot*)dstObj->getDenseElements(), src, thingSize));
}
// Copy the mark bits.
static_cast<Cell*>(dst)->copyMarkBitsFrom(src);
// Mark source cell as forwarded and leave a pointer to the destination.
ForwardCell(static_cast<Cell*>(dst), src);
return true;
}
static bool
RelocateArena(ArenaHeader* aheader)
{
JS_ASSERT(aheader->allocated());
JS_ASSERT(!aheader->hasDelayedMarking);
JS_ASSERT(!aheader->markOverflow);
JS_ASSERT(!aheader->allocatedDuringIncremental);
Zone* zone = aheader->zone;
AllocKind thingKind = aheader->getAllocKind();
size_t thingSize = aheader->getThingSize();
for (ArenaCellIterUnderFinalize i(aheader); !i.done(); i.next()) {
if (!RelocateCell(zone, i.getCell(), thingKind, thingSize)) {
MOZ_CRASH(); // TODO: Handle failure here.
return false;
}
}
return true;
}
/*
* Relocate all arenas identified by pickArenasToRelocate: for each arena,
* relocate each cell within it, then tack it onto a list of relocated arenas.
* Currently, we allow the relocation to fail, in which case the arena will be
* moved back onto the list of arenas with space available. (I did this
* originally to test my list manipulation before implementing the actual
* moving, with half a thought to allowing pinning (moving only a portion of
* the cells in an arena), but now it's probably just dead weight. FIXME)
*/
ArenaHeader*
ArenaList::relocateArenas(ArenaHeader* toRelocate, ArenaHeader* relocated)
{
check();
while (ArenaHeader* arena = toRelocate) {
toRelocate = arena->next;
if (RelocateArena(arena)) {
// Prepend to list of relocated arenas
arena->next = relocated;
relocated = arena;
} else {
// For some reason, the arena did not end up empty. Prepend it to
// the portion of the list that the cursor is pointing to (the
// arenas with space available) so that it will be used for future
// allocations.
JS_ASSERT(arena->hasFreeThings());
insertAtCursor(arena);
}
}
check();
return relocated;
}
ArenaHeader*
ArenaLists::relocateArenas(ArenaHeader* relocatedList)
{
// Flush all the freeLists back into the arena headers
purge();
checkEmptyFreeLists();
for (size_t i = 0; i < FINALIZE_LIMIT; i++) {
ArenaList& al = arenaLists[i];
ArenaHeader* toRelocate = al.pickArenasToRelocate();
if (toRelocate)
relocatedList = al.relocateArenas(toRelocate, relocatedList);
}
/*
* When we allocate new locations for cells, we use
* allocateFromFreeList(). Reset the free list again so that
* AutoCopyFreeListToArenasForGC doesn't complain that the free lists
* are different now.
*/
purge();
checkEmptyFreeLists();
return relocatedList;
}
ArenaHeader*
GCRuntime::relocateArenas()
{
gcstats::AutoPhase ap(stats, gcstats::PHASE_COMPACT_MOVE);
ArenaHeader* relocatedList = nullptr;
for (GCZonesIter zone(rt); !zone.done(); zone.next()) {
JS_ASSERT(zone->isGCFinished());
JS_ASSERT(!zone->isPreservingCode());
// We cannot move atoms as we depend on their addresses being constant.
if (!rt->isAtomsZone(zone)) {
zone->setGCState(Zone::Compact);
relocatedList = zone->allocator.arenas.relocateArenas(relocatedList);
}
}
return relocatedList;
}
struct MovingTracer : JSTracer {
MovingTracer(JSRuntime* rt) : JSTracer(rt, Visit, TraceWeakMapValues) {}
static void Visit(JSTracer* jstrc, void** thingp, JSGCTraceKind kind);
static void Sweep(JSTracer* jstrc);
};
void
MovingTracer::Visit(JSTracer* jstrc, void** thingp, JSGCTraceKind kind)
{
Cell* thing = static_cast<Cell*>(*thingp);
Zone* zone = thing->tenuredZoneFromAnyThread();
if (!zone->isGCCompacting()) {
JS_ASSERT(!IsForwarded(thing));
return;
}
JS_ASSERT(CurrentThreadCanAccessZone(zone));
if (IsForwarded(thing)) {
Cell* dst = Forwarded(thing);
*thingp = dst;
}
}
void
MovingTracer::Sweep(JSTracer* jstrc)
{
JSRuntime* rt = jstrc->runtime();
FreeOp* fop = rt->defaultFreeOp();
WatchpointMap::sweepAll(rt);
Debugger::sweepAll(fop);
for (ZonesIter zone(rt, SkipAtoms); !zone.done(); zone.next()) {
if (zone->isCollecting()) {
bool oom = false;
zone->sweep(fop, false, &oom);
JS_ASSERT(!oom);
for (CompartmentsInZoneIter c(zone); !c.done(); c.next()) {
c->sweep(fop, false);
}
} else {
/* Update cross compartment wrappers into moved zones. */
for (CompartmentsInZoneIter c(zone); !c.done(); c.next())
c->sweepCrossCompartmentWrappers();
}
}
/* Type inference may put more blocks here to free. */
rt->freeLifoAlloc.freeAll();
/* Clear the new object cache as this can contain cell pointers. */
rt->newObjectCache.purge();
}
/*
* Update the interal pointers in a single cell.
*/
static void
UpdateCellPointers(MovingTracer* trc, Cell* cell, JSGCTraceKind traceKind) {
TraceChildren(trc, cell, traceKind);
if (traceKind == JSTRACE_SHAPE) {
Shape* shape = static_cast<Shape*>(cell);
shape->fixupAfterMovingGC();
} else if (traceKind == JSTRACE_BASE_SHAPE) {
BaseShape* base = static_cast<BaseShape*>(cell);
base->fixupAfterMovingGC();
}
}
/*
* Update pointers to relocated cells by doing a full heap traversal and sweep.
*
* The latter is necessary to update weak references which are not marked as
* part of the traversal.
*/
void
GCRuntime::updatePointersToRelocatedCells()
{
JS_ASSERT(rt->currentThreadHasExclusiveAccess());
gcstats::AutoPhase ap(stats, gcstats::PHASE_COMPACT_UPDATE);
MovingTracer trc(rt);
// TODO: We may need to fix up other weak pointers here.
// Fixup compartment global pointers as these get accessed during marking.
for (GCCompartmentsIter comp(rt); !comp.done(); comp.next())
comp->fixupAfterMovingGC();
// Fixup cross compartment wrappers as we assert the existence of wrappers in the map.
for (CompartmentsIter comp(rt, SkipAtoms); !comp.done(); comp.next())
comp->fixupCrossCompartmentWrappers(&trc);
// Fixup generators as these are not normally traced.
for (ContextIter i(rt); !i.done(); i.next()) {
for (JSGenerator* gen = i.get()->innermostGenerator(); gen; gen = gen->prevGenerator)
gen->obj = MaybeForwarded(gen->obj.get());
}
// Iterate through all allocated cells to update internal pointers.
for (GCZonesIter zone(rt); !zone.done(); zone.next()) {
ArenaLists& al = zone->allocator.arenas;
for (unsigned i = 0; i < FINALIZE_LIMIT; ++i) {
AllocKind thingKind = static_cast<AllocKind>(i);
JSGCTraceKind traceKind = MapAllocToTraceKind(thingKind);
for (ArenaHeader* arena = al.getFirstArena(thingKind); arena; arena = arena->next) {
for (ArenaCellIterUnderGC i(arena); !i.done(); i.next()) {
UpdateCellPointers(&trc, i.getCell(), traceKind);
}
}
}
}
// Mark roots to update them.
markRuntime(&trc, MarkRuntime);
Debugger::markAll(&trc);
Debugger::markCrossCompartmentDebuggerObjectReferents(&trc);
for (GCCompartmentsIter c(rt); !c.done(); c.next()) {
WeakMapBase::markAll(c, &trc);
if (c->watchpointMap)
c->watchpointMap->markAll(&trc);
}
// Mark all gray roots, making sure we call the trace callback to get the
// current set.
marker.resetBufferedGrayRoots();
markAllGrayReferences(gcstats::PHASE_COMPACT_UPDATE_GRAY);
MovingTracer::Sweep(&trc);
}
void
GCRuntime::releaseRelocatedArenas(ArenaHeader* relocatedList)
{
// Release the relocated arenas, now containing only forwarding pointers
#ifdef DEBUG
for (ArenaHeader* arena = relocatedList; arena; arena = arena->next) {
for (ArenaCellIterUnderFinalize i(arena); !i.done(); i.next()) {
Cell* src = i.getCell();
JS_ASSERT(IsForwarded(src));
Cell* dest = Forwarded(src);
JS_ASSERT(src->isMarked(BLACK) == dest->isMarked(BLACK));
JS_ASSERT(src->isMarked(GRAY) == dest->isMarked(GRAY));
}
}
#endif
unsigned count = 0;
while (relocatedList) {
ArenaHeader* aheader = relocatedList;
relocatedList = relocatedList->next;
// Mark arena as empty
AllocKind thingKind = aheader->getAllocKind();
size_t thingSize = aheader->getThingSize();
Arena* arena = aheader->getArena();
FreeSpan fullSpan;
fullSpan.initFinal(arena->thingsStart(thingKind), arena->thingsEnd() - thingSize, thingSize);
aheader->setFirstFreeSpan(&fullSpan);
#if defined(JS_CRASH_DIAGNOSTICS) || defined(JS_GC_ZEAL)
JS_POISON(reinterpret_cast<void*>(arena->thingsStart(thingKind)),
JS_MOVED_TENURED_PATTERN, Arena::thingsSpan(thingSize));
#endif
aheader->chunk()->releaseArena(aheader);
++count;
}
AutoLockGC lock(rt);
expireChunksAndArenas(true);
}
#endif // JSGC_COMPACTING
void
ArenaLists::finalizeNow(FreeOp* fop, AllocKind thingKind)
{
JS_ASSERT(!IsBackgroundFinalized(thingKind));
forceFinalizeNow(fop, thingKind);
}
void
ArenaLists::forceFinalizeNow(FreeOp* fop, AllocKind thingKind)
{
JS_ASSERT(backgroundFinalizeState[thingKind] == BFS_DONE);
ArenaHeader* arenas = arenaLists[thingKind].head();
if (!arenas)
return;
arenaLists[thingKind].clear();
size_t thingsPerArena = Arena::thingsPerArena(Arena::thingSize(thingKind));
SortedArenaList finalizedSorted(thingsPerArena);
SliceBudget budget;
FinalizeArenas(fop, &arenas, finalizedSorted, thingKind, budget);
JS_ASSERT(!arenas);
arenaLists[thingKind] = finalizedSorted.toArenaList();
}
void
ArenaLists::queueForForegroundSweep(FreeOp* fop, AllocKind thingKind)
{
JS_ASSERT(!IsBackgroundFinalized(thingKind));
JS_ASSERT(backgroundFinalizeState[thingKind] == BFS_DONE);
JS_ASSERT(!arenaListsToSweep[thingKind]);
arenaListsToSweep[thingKind] = arenaLists[thingKind].head();
arenaLists[thingKind].clear();
}
inline void
ArenaLists::queueForBackgroundSweep(FreeOp* fop, AllocKind thingKind)
{
JS_ASSERT(IsBackgroundFinalized(thingKind));
JS_ASSERT(!fop->runtime()->gc.isBackgroundSweeping());
ArenaList* al = &arenaLists[thingKind];
if (al->isEmpty()) {
JS_ASSERT(backgroundFinalizeState[thingKind] == BFS_DONE);
return;
}
/*
* The state can be done, or just-finished if we have not allocated any GC
* things from the arena list after the previous background finalization.
*/
JS_ASSERT(backgroundFinalizeState[thingKind] == BFS_DONE ||
backgroundFinalizeState[thingKind] == BFS_JUST_FINISHED);
arenaListsToSweep[thingKind] = al->head();
al->clear();
backgroundFinalizeState[thingKind] = BFS_RUN;
}
/*static*/ void
ArenaLists::backgroundFinalize(FreeOp* fop, ArenaHeader* listHead, bool onBackgroundThread)
{
JS_ASSERT(listHead);
AllocKind thingKind = listHead->getAllocKind();
Zone* zone = listHead->zone;
size_t thingsPerArena = Arena::thingsPerArena(Arena::thingSize(thingKind));
SortedArenaList finalizedSorted(thingsPerArena);
SliceBudget budget;
FinalizeArenas(fop, &listHead, finalizedSorted, thingKind, budget);
JS_ASSERT(!listHead);
// When arenas are queued for background finalization, all arenas are moved
// to arenaListsToSweep[], leaving the arenaLists[] empty. However, new
// arenas may be allocated before background finalization finishes; now that
// finalization is complete, we want to merge these lists back together.
ArenaLists* lists = &zone->allocator.arenas;
ArenaList* al = &lists->arenaLists[thingKind];
// Flatten |finalizedSorted| into a regular ArenaList.
ArenaList finalized = finalizedSorted.toArenaList();
// Store this for later, since merging may change the state of |finalized|.
bool allClear = finalized.isEmpty();
AutoLockGC lock(fop->runtime());
JS_ASSERT(lists->backgroundFinalizeState[thingKind] == BFS_RUN);
// Join |al| and |finalized| into a single list.
*al = finalized.insertListWithCursorAtEnd(*al);
/*
* We must set the state to BFS_JUST_FINISHED if we are running on the
* background thread and we have touched arenaList list, even if we add to
* the list only fully allocated arenas without any free things. It ensures
* that the allocation thread takes the GC lock and all writes to the free
* list elements are propagated. As we always take the GC lock when
* allocating new arenas from the chunks we can set the state to BFS_DONE if
* we have released all finalized arenas back to their chunks.
*/
if (onBackgroundThread && !allClear)
lists->backgroundFinalizeState[thingKind] = BFS_JUST_FINISHED;
else
lists->backgroundFinalizeState[thingKind] = BFS_DONE;
lists->arenaListsToSweep[thingKind] = nullptr;
}
void
ArenaLists::queueObjectsForSweep(FreeOp* fop)
{
gcstats::AutoPhase ap(fop->runtime()->gc.stats, gcstats::PHASE_SWEEP_OBJECT);
finalizeNow(fop, FINALIZE_OBJECT0);
finalizeNow(fop, FINALIZE_OBJECT2);
finalizeNow(fop, FINALIZE_OBJECT4);
finalizeNow(fop, FINALIZE_OBJECT8);
finalizeNow(fop, FINALIZE_OBJECT12);
finalizeNow(fop, FINALIZE_OBJECT16);
queueForBackgroundSweep(fop, FINALIZE_OBJECT0_BACKGROUND);
queueForBackgroundSweep(fop, FINALIZE_OBJECT2_BACKGROUND);
queueForBackgroundSweep(fop, FINALIZE_OBJECT4_BACKGROUND);
queueForBackgroundSweep(fop, FINALIZE_OBJECT8_BACKGROUND);
queueForBackgroundSweep(fop, FINALIZE_OBJECT12_BACKGROUND);
queueForBackgroundSweep(fop, FINALIZE_OBJECT16_BACKGROUND);
}
void
ArenaLists::queueStringsAndSymbolsForSweep(FreeOp* fop)
{
gcstats::AutoPhase ap(fop->runtime()->gc.stats, gcstats::PHASE_SWEEP_STRING);
queueForBackgroundSweep(fop, FINALIZE_FAT_INLINE_STRING);
queueForBackgroundSweep(fop, FINALIZE_STRING);
queueForBackgroundSweep(fop, FINALIZE_SYMBOL);
queueForForegroundSweep(fop, FINALIZE_EXTERNAL_STRING);
}
void
ArenaLists::queueScriptsForSweep(FreeOp* fop)
{
gcstats::AutoPhase ap(fop->runtime()->gc.stats, gcstats::PHASE_SWEEP_SCRIPT);
queueForForegroundSweep(fop, FINALIZE_SCRIPT);
queueForForegroundSweep(fop, FINALIZE_LAZY_SCRIPT);
}
void
ArenaLists::queueJitCodeForSweep(FreeOp* fop)
{
gcstats::AutoPhase ap(fop->runtime()->gc.stats, gcstats::PHASE_SWEEP_JITCODE);
queueForForegroundSweep(fop, FINALIZE_JITCODE);
}
void
ArenaLists::queueShapesForSweep(FreeOp* fop)
{
gcstats::AutoPhase ap(fop->runtime()->gc.stats, gcstats::PHASE_SWEEP_SHAPE);
queueForBackgroundSweep(fop, FINALIZE_SHAPE);
queueForBackgroundSweep(fop, FINALIZE_BASE_SHAPE);
queueForBackgroundSweep(fop, FINALIZE_TYPE_OBJECT);
}
static void*
RunLastDitchGC(JSContext* cx, JS::Zone* zone, AllocKind thingKind)
{
/*
* In parallel sections, we do not attempt to refill the free list
* and hence do not encounter last ditch GC.
*/
JS_ASSERT(!InParallelSection());
PrepareZoneForGC(zone);
JSRuntime* rt = cx->runtime();
/* The last ditch GC preserves all atoms. */
AutoKeepAtoms keepAtoms(cx->perThreadData);
rt->gc.gc(GC_NORMAL, JS::gcreason::LAST_DITCH);
/*
* The JSGC_END callback can legitimately allocate new GC
* things and populate the free list. If that happens, just
* return that list head.
*/
size_t thingSize = Arena::thingSize(thingKind);
if (void* thing = zone->allocator.arenas.allocateFromFreeList(thingKind, thingSize))
return thing;
return nullptr;
}
template <AllowGC allowGC>
/* static */ void*
ArenaLists::refillFreeList(ThreadSafeContext* cx, AllocKind thingKind)
{
JS_ASSERT(cx->allocator()->arenas.freeLists[thingKind].isEmpty());
JS_ASSERT_IF(cx->isJSContext(), !cx->asJSContext()->runtime()->isHeapBusy());
Zone* zone = cx->allocator()->zone_;
bool runGC = cx->allowGC() && allowGC &&
cx->asJSContext()->runtime()->gc.incrementalState != NO_INCREMENTAL &&
zone->usage.gcBytes() > zone->threshold.gcTriggerBytes();
JS_ASSERT_IF(cx->isJSContext() && allowGC,
!cx->asJSContext()->runtime()->currentThreadHasExclusiveAccess());
for (;;) {
if (MOZ_UNLIKELY(runGC)) {
if (void* thing = RunLastDitchGC(cx->asJSContext(), zone, thingKind))
return thing;
}
AutoMaybeStartBackgroundAllocation maybeStartBackgroundAllocation;
if (cx->isJSContext()) {
/*
* allocateFromArena may fail while the background finalization still
* run. If we are on the main thread, we want to wait for it to finish
* and restart. However, checking for that is racy as the background
* finalization could free some things after allocateFromArena decided
* to fail but at this point it may have already stopped. To avoid
* this race we always try to allocate twice.
*/
for (bool secondAttempt = false; ; secondAttempt = true) {
void* thing = cx->allocator()->arenas.allocateFromArenaInline(zone, thingKind,
maybeStartBackgroundAllocation);
if (MOZ_LIKELY(!!thing))
return thing;
if (secondAttempt)
break;
cx->asJSContext()->runtime()->gc.waitBackgroundSweepEnd();
}
} else {
/*
* If we're off the main thread, we try to allocate once and
* return whatever value we get. If we aren't in a ForkJoin
* session (i.e. we are in a helper thread async with the main
* thread), we need to first ensure the main thread is not in a GC
* session.
*/
mozilla::Maybe<AutoLockHelperThreadState> lock;
JSRuntime* rt = zone->runtimeFromAnyThread();
if (rt->exclusiveThreadsPresent()) {
lock.emplace();
while (rt->isHeapBusy())
HelperThreadState().wait(GlobalHelperThreadState::PRODUCER);
}
void* thing = cx->allocator()->arenas.allocateFromArenaInline(zone, thingKind,
maybeStartBackgroundAllocation);
if (thing)
return thing;
}
if (!cx->allowGC() || !allowGC)
return nullptr;
/*
* We failed to allocate. Run the GC if we haven't done it already.
* Otherwise report OOM.
*/
if (runGC)
break;
runGC = true;
}
JS_ASSERT(allowGC);
js_ReportOutOfMemory(cx);
return nullptr;
}
template void*
ArenaLists::refillFreeList<NoGC>(ThreadSafeContext* cx, AllocKind thingKind);
template void*
ArenaLists::refillFreeList<CanGC>(ThreadSafeContext* cx, AllocKind thingKind);
/* static */ void*
ArenaLists::refillFreeListInGC(Zone* zone, AllocKind thingKind)
{
/*
* Called by compacting GC to refill a free list while we are in a GC.
*/
Allocator& allocator = zone->allocator;
JS_ASSERT(allocator.arenas.freeLists[thingKind].isEmpty());
mozilla::DebugOnly<JSRuntime*> rt = zone->runtimeFromMainThread();
JS_ASSERT(rt->isHeapMajorCollecting());
JS_ASSERT(!rt->gc.isBackgroundSweeping());
return allocator.arenas.allocateFromArena(zone, thingKind);
}
/* static */ int64_t
SliceBudget::TimeBudget(int64_t millis)
{
return millis * PRMJ_USEC_PER_MSEC;
}
/* static */ int64_t
SliceBudget::WorkBudget(int64_t work)
{
/* For work = 0 not to mean Unlimited, we subtract 1. */
return -work - 1;
}
SliceBudget::SliceBudget()
{
reset();
}
SliceBudget::SliceBudget(int64_t budget)
{
if (budget == Unlimited) {
reset();
} else if (budget > 0) {
deadline = PRMJ_Now() + budget;
counter = CounterReset;
} else {
deadline = 0;
counter = -budget - 1;
}
}
bool
SliceBudget::checkOverBudget()
{
bool over = PRMJ_Now() > deadline;
if (!over)
counter = CounterReset;
return over;
}
void
js::MarkCompartmentActive(InterpreterFrame* fp)
{
fp->script()->compartment()->zone()->active = true;
}
void
GCRuntime::requestInterrupt(JS::gcreason::Reason reason)
{
if (isNeeded)
return;
isNeeded = true;
triggerReason = reason;
rt->requestInterrupt(JSRuntime::RequestInterruptMainThread);
}
bool
GCRuntime::triggerGC(JS::gcreason::Reason reason)
{
/* Wait till end of parallel section to trigger GC. */
if (InParallelSection()) {
ForkJoinContext::current()->requestGC(reason);
return true;
}
/*
* Don't trigger GCs if this is being called off the main thread from
* onTooMuchMalloc().
*/
if (!CurrentThreadCanAccessRuntime(rt))
return false;
/* Don't trigger GCs when allocating under the interrupt callback lock. */
if (rt->currentThreadOwnsInterruptLock())
return false;
/* GC is already running. */
if (rt->isHeapCollecting())
return false;
JS::PrepareForFullGC(rt);
requestInterrupt(reason);
return true;
}
bool
GCRuntime::triggerZoneGC(Zone* zone, JS::gcreason::Reason reason)
{
/*
* If parallel threads are running, wait till they
* are stopped to trigger GC.
*/
if (InParallelSection()) {
ForkJoinContext::current()->requestZoneGC(zone, reason);
return true;
}
/* Zones in use by a thread with an exclusive context can't be collected. */
if (zone->usedByExclusiveThread)
return false;
/* Don't trigger GCs when allocating under the interrupt callback lock. */
if (rt->currentThreadOwnsInterruptLock())
return false;
/* GC is already running. */
if (rt->isHeapCollecting())
return false;
#ifdef JS_GC_ZEAL
if (zealMode == ZealAllocValue) {
triggerGC(reason);
return true;
}
#endif
if (rt->isAtomsZone(zone)) {
/* We can't do a zone GC of the atoms compartment. */
triggerGC(reason);
return true;
}
PrepareZoneForGC(zone);
requestInterrupt(reason);
return true;
}
bool
GCRuntime::maybeGC(Zone* zone)
{
JS_ASSERT(CurrentThreadCanAccessRuntime(rt));
#ifdef JS_GC_ZEAL
if (zealMode == ZealAllocValue || zealMode == ZealPokeValue) {
JS::PrepareForFullGC(rt);
gc(GC_NORMAL, JS::gcreason::MAYBEGC);
return true;
}
#endif
if (isNeeded) {
gcSlice(GC_NORMAL, JS::gcreason::MAYBEGC);
return true;
}
double factor = schedulingState.inHighFrequencyGCMode() ? 0.85 : 0.9;
if (zone->usage.gcBytes() > 1024 * 1024 &&
zone->usage.gcBytes() >= factor * zone->threshold.gcTriggerBytes() &&
incrementalState == NO_INCREMENTAL &&
!isBackgroundSweeping())
{
PrepareZoneForGC(zone);
gcSlice(GC_NORMAL, JS::gcreason::MAYBEGC);
return true;
}
return false;
}
void
GCRuntime::maybePeriodicFullGC()
{
/*
* Trigger a periodic full GC.
*
* This is a source of non-determinism, but is not called from the shell.
*
* Access to the counters and, on 32 bit, setting gcNextFullGCTime below
* is not atomic and a race condition could trigger or suppress the GC. We
* tolerate this.
*/
#ifndef JS_MORE_DETERMINISTIC
int64_t now = PRMJ_Now();
if (nextFullGCTime && nextFullGCTime <= now) {
if (chunkAllocationSinceLastGC ||
numArenasFreeCommitted > decommitThreshold)
{
JS::PrepareForFullGC(rt);
gcSlice(GC_SHRINK, JS::gcreason::MAYBEGC);
} else {
nextFullGCTime = now + GC_IDLE_FULL_SPAN;
}
}
#endif
}
void
GCRuntime::decommitArenasFromAvailableList(Chunk** availableListHeadp)
{
Chunk* chunk = *availableListHeadp;
if (!chunk)
return;
/*
* Decommit is expensive so we avoid holding the GC lock while calling it.
*
* We decommit from the tail of the list to minimize interference with the
* main thread that may start to allocate things at this point.
*
* The arena that is been decommitted outside the GC lock must not be
* available for allocations either via the free list or via the
* decommittedArenas bitmap. For that we just fetch the arena from the
* free list before the decommit pretending as it was allocated. If this
* arena also is the single free arena in the chunk, then we must remove
* from the available list before we release the lock so the allocation
* thread would not see chunks with no free arenas on the available list.
*
* After we retake the lock, we mark the arena as free and decommitted if
* the decommit was successful. We must also add the chunk back to the
* available list if we removed it previously or when the main thread
* have allocated all remaining free arenas in the chunk.
*
* We also must make sure that the aheader is not accessed again after we
* decommit the arena.
*/
JS_ASSERT(chunk->info.prevp == availableListHeadp);
while (Chunk* next = chunk->info.next) {
JS_ASSERT(next->info.prevp == &chunk->info.next);
chunk = next;
}
for (;;) {
while (chunk->info.numArenasFreeCommitted != 0) {
ArenaHeader* aheader = chunk->fetchNextFreeArena(rt);
Chunk** savedPrevp = chunk->info.prevp;
if (!chunk->hasAvailableArenas())
chunk->removeFromAvailableList();
size_t arenaIndex = Chunk::arenaIndex(aheader->arenaAddress());
bool ok;
{
/*
* If the main thread waits for the decommit to finish, skip
* potentially expensive unlock/lock pair on the contested
* lock.
*/
Maybe<AutoUnlockGC> maybeUnlock;
if (!isHeapBusy())
maybeUnlock.emplace(rt);
ok = MarkPagesUnused(aheader->getArena(), ArenaSize);
}
if (ok) {
++chunk->info.numArenasFree;
chunk->decommittedArenas.set(arenaIndex);
} else {
chunk->addArenaToFreeList(rt, aheader);
}
JS_ASSERT(chunk->hasAvailableArenas());
JS_ASSERT(!chunk->unused());
if (chunk->info.numArenasFree == 1) {
/*
* Put the chunk back to the available list either at the
* point where it was before to preserve the available list
* that we enumerate, or, when the allocation thread has fully
* used all the previous chunks, at the beginning of the
* available list.
*/
Chunk** insertPoint = savedPrevp;
if (savedPrevp != availableListHeadp) {
Chunk* prev = Chunk::fromPointerToNext(savedPrevp);
if (!prev->hasAvailableArenas())
insertPoint = availableListHeadp;
}
chunk->insertToAvailableList(insertPoint);
} else {
JS_ASSERT(chunk->info.prevp);
}
if (chunkAllocationSinceLastGC || !ok) {
/*
* The allocator thread has started to get new chunks. We should stop
* to avoid decommitting arenas in just allocated chunks.
*/
return;
}
}
/*
* chunk->info.prevp becomes null when the allocator thread consumed
* all chunks from the available list.
*/
JS_ASSERT_IF(chunk->info.prevp, *chunk->info.prevp == chunk);
if (chunk->info.prevp == availableListHeadp || !chunk->info.prevp)
break;
/*
* prevp exists and is not the list head. It must point to the next
* field of the previous chunk.
*/
chunk = chunk->getPrevious();
}
}
void
GCRuntime::decommitArenas()
{
decommitArenasFromAvailableList(&systemAvailableChunkListHead);
decommitArenasFromAvailableList(&userAvailableChunkListHead);
}
/* Must be called with the GC lock taken. */
void
GCRuntime::expireChunksAndArenas(bool shouldShrink)
{
#ifdef JSGC_FJGENERATIONAL
rt->threadPool.pruneChunkCache();
#endif
if (Chunk* toFree = expireChunkPool(shouldShrink, false)) {
AutoUnlockGC unlock(rt);
freeChunkList(toFree);
}
if (shouldShrink)
decommitArenas();
}
void
GCRuntime::sweepBackgroundThings(bool onBackgroundThread)
{
/*
* We must finalize in the correct order, see comments in
* finalizeObjects.
*/
FreeOp fop(rt);
for (int phase = 0 ; phase < BackgroundPhaseCount ; ++phase) {
for (Zone* zone = sweepingZones; zone; zone = zone->gcNextGraphNode) {
for (int index = 0 ; index < BackgroundPhaseLength[phase] ; ++index) {
AllocKind kind = BackgroundPhases[phase][index];
ArenaHeader* arenas = zone->allocator.arenas.arenaListsToSweep[kind];
if (arenas)
ArenaLists::backgroundFinalize(&fop, arenas, onBackgroundThread);
}
}
}
sweepingZones = nullptr;
}
void
GCRuntime::assertBackgroundSweepingFinished()
{
#ifdef DEBUG
JS_ASSERT(!sweepingZones);
for (ZonesIter zone(rt, WithAtoms); !zone.done(); zone.next()) {
for (unsigned i = 0; i < FINALIZE_LIMIT; ++i) {
JS_ASSERT(!zone->allocator.arenas.arenaListsToSweep[i]);
JS_ASSERT(zone->allocator.arenas.doneBackgroundFinalize(AllocKind(i)));
}
}
#endif
}
unsigned
js::GetCPUCount()
{
static unsigned ncpus = 0;
if (ncpus == 0) {
# ifdef XP_WIN
SYSTEM_INFO sysinfo;
GetSystemInfo(&sysinfo);
ncpus = unsigned(sysinfo.dwNumberOfProcessors);
# else
long n = sysconf(_SC_NPROCESSORS_ONLN);
ncpus = (n > 0) ? unsigned(n) : 1;
# endif
}
return ncpus;
}
bool
GCHelperState::init()
{
if (!(done = PR_NewCondVar(rt->gc.lock)))
return false;
if (CanUseExtraThreads()) {
backgroundAllocation = (GetCPUCount() >= 2);
HelperThreadState().ensureInitialized();
} else {
backgroundAllocation = false;
}
return true;
}
void
GCHelperState::finish()
{
if (!rt->gc.lock) {
JS_ASSERT(state_ == IDLE);
return;
}
// Wait for any lingering background sweeping to finish.
waitBackgroundSweepEnd();
if (done)
PR_DestroyCondVar(done);
}
GCHelperState::State
GCHelperState::state()
{
JS_ASSERT(rt->gc.currentThreadOwnsGCLock());
return state_;
}
void
GCHelperState::setState(State state)
{
JS_ASSERT(rt->gc.currentThreadOwnsGCLock());
state_ = state;
}
void
GCHelperState::startBackgroundThread(State newState)
{
JS_ASSERT(!thread && state() == IDLE && newState != IDLE);
setState(newState);
if (!HelperThreadState().gcHelperWorklist().append(this))
CrashAtUnhandlableOOM("Could not add to pending GC helpers list");
HelperThreadState().notifyAll(GlobalHelperThreadState::PRODUCER);
}
void
GCHelperState::waitForBackgroundThread()
{
JS_ASSERT(CurrentThreadCanAccessRuntime(rt));
rt->gc.lockOwner = nullptr;
PR_WaitCondVar(done, PR_INTERVAL_NO_TIMEOUT);
#ifdef DEBUG
rt->gc.lockOwner = PR_GetCurrentThread();
#endif
}
void
GCHelperState::work()
{
JS_ASSERT(CanUseExtraThreads());
AutoLockGC lock(rt);
JS_ASSERT(!thread);
thread = PR_GetCurrentThread();
TraceLogger* logger = TraceLoggerForCurrentThread();
switch (state()) {
case IDLE:
MOZ_CRASH("GC helper triggered on idle state");
break;
case SWEEPING: {
AutoTraceLog logSweeping(logger, TraceLogger::GCSweeping);
doSweep();
JS_ASSERT(state() == SWEEPING);
break;
}
case ALLOCATING: {
AutoTraceLog logAllocation(logger, TraceLogger::GCAllocation);
do {
Chunk* chunk;
{
AutoUnlockGC unlock(rt);
chunk = Chunk::allocate(rt);
}
/* OOM stops the background allocation. */
if (!chunk)
break;
JS_ASSERT(chunk->info.numArenasFreeCommitted == 0);
rt->gc.chunkPool.put(chunk);
} while (state() == ALLOCATING && rt->gc.wantBackgroundAllocation());
JS_ASSERT(state() == ALLOCATING || state() == CANCEL_ALLOCATION);
break;
}
case CANCEL_ALLOCATION:
break;
}
setState(IDLE);
thread = nullptr;
PR_NotifyAllCondVar(done);
}
void
GCHelperState::startBackgroundSweep(bool shouldShrink)
{
JS_ASSERT(CanUseExtraThreads());
AutoLockHelperThreadState helperLock;
AutoLockGC lock(rt);
JS_ASSERT(state() == IDLE);
JS_ASSERT(!sweepFlag);
sweepFlag = true;
shrinkFlag = shouldShrink;
startBackgroundThread(SWEEPING);
}
/* Must be called with the GC lock taken. */
void
GCHelperState::startBackgroundShrink()
{
JS_ASSERT(CanUseExtraThreads());
switch (state()) {
case IDLE:
JS_ASSERT(!sweepFlag);
shrinkFlag = true;
startBackgroundThread(SWEEPING);
break;
case SWEEPING:
shrinkFlag = true;
break;
case ALLOCATING:
case CANCEL_ALLOCATION:
/*
* If we have started background allocation there is nothing to
* shrink.
*/
break;
}
}
void
GCHelperState::waitBackgroundSweepEnd()
{
AutoLockGC lock(rt);
while (state() == SWEEPING)
waitForBackgroundThread();
if (rt->gc.incrementalState == NO_INCREMENTAL)
rt->gc.assertBackgroundSweepingFinished();
}
void
GCHelperState::waitBackgroundSweepOrAllocEnd()
{
AutoLockGC lock(rt);
if (state() == ALLOCATING)
setState(CANCEL_ALLOCATION);
while (state() == SWEEPING || state() == CANCEL_ALLOCATION)
waitForBackgroundThread();
if (rt->gc.incrementalState == NO_INCREMENTAL)
rt->gc.assertBackgroundSweepingFinished();
}
/* Must be called with the GC lock taken. */
inline void
GCHelperState::startBackgroundAllocationIfIdle()
{
if (state_ == IDLE)
startBackgroundThread(ALLOCATING);
}
/* Must be called with the GC lock taken. */
void
GCHelperState::doSweep()
{
AutoSetThreadIsSweeping threadIsSweeping;
if (sweepFlag) {
sweepFlag = false;
AutoUnlockGC unlock(rt);
rt->gc.sweepBackgroundThings(true);
rt->freeLifoAlloc.freeAll();
}
bool shrinking = shrinkFlag;
rt->gc.expireChunksAndArenas(shrinking);
/*
* The main thread may have called ShrinkGCBuffers while
* ExpireChunksAndArenas(rt, false) was running, so we recheck the flag
* afterwards.
*/
if (!shrinking && shrinkFlag) {
shrinkFlag = false;
rt->gc.expireChunksAndArenas(true);
}
}
bool
GCHelperState::onBackgroundThread()
{
return PR_GetCurrentThread() == thread;
}
bool
GCRuntime::shouldReleaseObservedTypes()
{
bool releaseTypes = false;
#ifdef JS_GC_ZEAL
if (zealMode != 0)
releaseTypes = true;
#endif
/* We may miss the exact target GC due to resets. */
if (majorGCNumber >= jitReleaseNumber)
releaseTypes = true;
if (releaseTypes)
jitReleaseNumber = majorGCNumber + JIT_SCRIPT_RELEASE_TYPES_PERIOD;
return releaseTypes;
}
/*
* It's simpler if we preserve the invariant that every zone has at least one
* compartment. If we know we're deleting the entire zone, then
* SweepCompartments is allowed to delete all compartments. In this case,
* |keepAtleastOne| is false. If some objects remain in the zone so that it
* cannot be deleted, then we set |keepAtleastOne| to true, which prohibits
* SweepCompartments from deleting every compartment. Instead, it preserves an
* arbitrary compartment in the zone.
*/
void
Zone::sweepCompartments(FreeOp* fop, bool keepAtleastOne, bool destroyingRuntime)
{
JSRuntime* rt = runtimeFromMainThread();
JSDestroyCompartmentCallback callback = rt->destroyCompartmentCallback;
JSCompartment** read = compartments.begin();
JSCompartment** end = compartments.end();
JSCompartment** write = read;
bool foundOne = false;
while (read < end) {
JSCompartment* comp = *read++;
JS_ASSERT(!rt->isAtomsCompartment(comp));
/*
* Don't delete the last compartment if all the ones before it were
* deleted and keepAtleastOne is true.
*/
bool dontDelete = read == end && !foundOne && keepAtleastOne;
if ((!comp->marked && !dontDelete) || destroyingRuntime) {
if (callback)
callback(fop, comp);
if (comp->principals)
JS_DropPrincipals(rt, comp->principals);
js_delete(comp);
} else {
*write++ = comp;
foundOne = true;
}
}
compartments.resize(write - compartments.begin());
JS_ASSERT_IF(keepAtleastOne, !compartments.empty());
}
void
GCRuntime::sweepZones(FreeOp* fop, bool destroyingRuntime)
{
MOZ_ASSERT_IF(destroyingRuntime, rt->gc.numActiveZoneIters == 0);
if (rt->gc.numActiveZoneIters)
return;
JSZoneCallback callback = rt->destroyZoneCallback;
/* Skip the atomsCompartment zone. */
Zone** read = zones.begin() + 1;
Zone** end = zones.end();
Zone** write = read;
JS_ASSERT(zones.length() >= 1);
JS_ASSERT(rt->isAtomsZone(zones[0]));
while (read < end) {
Zone* zone = *read++;
if (zone->wasGCStarted()) {
if ((zone->allocator.arenas.arenaListsAreEmpty() && !zone->hasMarkedCompartments()) ||
destroyingRuntime)
{
zone->allocator.arenas.checkEmptyFreeLists();
if (callback)
callback(zone);
zone->sweepCompartments(fop, false, destroyingRuntime);
JS_ASSERT(zone->compartments.empty());
fop->delete_(zone);
continue;
}
zone->sweepCompartments(fop, true, destroyingRuntime);
}
*write++ = zone;
}
zones.resize(write - zones.begin());
}
static void
PurgeRuntime(JSRuntime* rt)
{
for (GCCompartmentsIter comp(rt); !comp.done(); comp.next())
comp->purge();
rt->freeLifoAlloc.transferUnusedFrom(&rt->tempLifoAlloc);
rt->interpreterStack().purge(rt);
rt->gsnCache.purge();
rt->scopeCoordinateNameCache.purge();
rt->newObjectCache.purge();
rt->nativeIterCache.purge();
rt->uncompressedSourceCache.purge();
rt->evalCache.clear();
rt->regExpTestCache.purge();
if (!rt->hasActiveCompilations())
rt->parseMapPool().purgeAll();
}
bool
GCRuntime::shouldPreserveJITCode(JSCompartment* comp, int64_t currentTime,
JS::gcreason::Reason reason)
{
if (cleanUpEverything)
return false;
if (alwaysPreserveCode)
return true;
if (comp->lastAnimationTime + PRMJ_USEC_PER_SEC >= currentTime)
return true;
if (reason == JS::gcreason::DEBUG_GC)
return true;
if (comp->jitCompartment() && comp->jitCompartment()->hasRecentParallelActivity())
return true;
return false;
}
#ifdef DEBUG
class CompartmentCheckTracer : public JSTracer
{
public:
CompartmentCheckTracer(JSRuntime* rt, JSTraceCallback callback)
: JSTracer(rt, callback)
{}
Cell* src;
JSGCTraceKind srcKind;
Zone* zone;
JSCompartment* compartment;
};
static bool
InCrossCompartmentMap(JSObject* src, Cell* dst, JSGCTraceKind dstKind)
{
JSCompartment* srccomp = src->compartment();
if (dstKind == JSTRACE_OBJECT) {
Value key = ObjectValue(*static_cast<JSObject*>(dst));
if (WrapperMap::Ptr p = srccomp->lookupWrapper(key)) {
if (*p->value().unsafeGet() == ObjectValue(*src))
return true;
}
}
/*
* If the cross-compartment edge is caused by the debugger, then we don't
* know the right hashtable key, so we have to iterate.
*/
for (JSCompartment::WrapperEnum e(srccomp); !e.empty(); e.popFront()) {
if (e.front().key().wrapped == dst && ToMarkable(e.front().value()) == src)
return true;
}
return false;
}
static void
CheckCompartment(CompartmentCheckTracer* trc, JSCompartment* thingCompartment,
Cell* thing, JSGCTraceKind kind)
{
JS_ASSERT(thingCompartment == trc->compartment ||
trc->runtime()->isAtomsCompartment(thingCompartment) ||
(trc->srcKind == JSTRACE_OBJECT &&
InCrossCompartmentMap((JSObject*)trc->src, thing, kind)));
}
static JSCompartment*
CompartmentOfCell(Cell* thing, JSGCTraceKind kind)
{
if (kind == JSTRACE_OBJECT)
return static_cast<JSObject*>(thing)->compartment();
else if (kind == JSTRACE_SHAPE)
return static_cast<Shape*>(thing)->compartment();
else if (kind == JSTRACE_BASE_SHAPE)
return static_cast<BaseShape*>(thing)->compartment();
else if (kind == JSTRACE_SCRIPT)
return static_cast<JSScript*>(thing)->compartment();
else
return nullptr;
}
static void
CheckCompartmentCallback(JSTracer* trcArg, void** thingp, JSGCTraceKind kind)
{
CompartmentCheckTracer* trc = static_cast<CompartmentCheckTracer*>(trcArg);
Cell* thing = (Cell*)*thingp;
JSCompartment* comp = CompartmentOfCell(thing, kind);
if (comp && trc->compartment) {
CheckCompartment(trc, comp, thing, kind);
} else {
JS_ASSERT(thing->tenuredZone() == trc->zone ||
trc->runtime()->isAtomsZone(thing->tenuredZone()));
}
}
void
GCRuntime::checkForCompartmentMismatches()
{
if (disableStrictProxyCheckingCount)
return;
CompartmentCheckTracer trc(rt, CheckCompartmentCallback);
for (ZonesIter zone(rt, SkipAtoms); !zone.done(); zone.next()) {
trc.zone = zone;
for (size_t thingKind = 0; thingKind < FINALIZE_LAST; thingKind++) {
for (ZoneCellIterUnderGC i(zone, AllocKind(thingKind)); !i.done(); i.next()) {
trc.src = i.getCell();
trc.srcKind = MapAllocToTraceKind(AllocKind(thingKind));
trc.compartment = CompartmentOfCell(trc.src, trc.srcKind);
JS_TraceChildren(&trc, trc.src, trc.srcKind);
}
}
}
}
#endif
bool
GCRuntime::beginMarkPhase(JS::gcreason::Reason reason)
{
int64_t currentTime = PRMJ_Now();
#ifdef DEBUG
if (fullCompartmentChecks)
checkForCompartmentMismatches();
#endif
isFull = true;
bool any = false;
for (ZonesIter zone(rt, WithAtoms); !zone.done(); zone.next()) {
/* Assert that zone state is as we expect */
JS_ASSERT(!zone->isCollecting());
JS_ASSERT(!zone->compartments.empty());
for (unsigned i = 0; i < FINALIZE_LIMIT; ++i)
JS_ASSERT(!zone->allocator.arenas.arenaListsToSweep[i]);
/* Set up which zones will be collected. */
if (zone->isGCScheduled()) {
if (!rt->isAtomsZone(zone)) {
any = true;
zone->setGCState(Zone::Mark);
}
} else {
isFull = false;
}
zone->setPreservingCode(false);
}
for (CompartmentsIter c(rt, WithAtoms); !c.done(); c.next()) {
JS_ASSERT(c->gcLiveArrayBuffers.empty());
c->marked = false;
c->scheduledForDestruction = false;
c->maybeAlive = false;
if (shouldPreserveJITCode(c, currentTime, reason))
c->zone()->setPreservingCode(true);
}
if (!rt->gc.cleanUpEverything) {
if (JSCompartment* comp = jit::TopmostIonActivationCompartment(rt))
comp->zone()->setPreservingCode(true);
}
/*
* Atoms are not in the cross-compartment map. So if there are any
* zones that are not being collected, we are not allowed to collect
* atoms. Otherwise, the non-collected zones could contain pointers
* to atoms that we would miss.
*
* keepAtoms() will only change on the main thread, which we are currently
* on. If the value of keepAtoms() changes between GC slices, then we'll
* cancel the incremental GC. See IsIncrementalGCSafe.
*/
if (isFull && !rt->keepAtoms()) {
Zone* atomsZone = rt->atomsCompartment()->zone();
if (atomsZone->isGCScheduled()) {
JS_ASSERT(!atomsZone->isCollecting());
atomsZone->setGCState(Zone::Mark);
any = true;
}
}
/* Check that at least one zone is scheduled for collection. */
if (!any)
return false;
/*
* At the end of each incremental slice, we call prepareForIncrementalGC,
* which marks objects in all arenas that we're currently allocating
* into. This can cause leaks if unreachable objects are in these
* arenas. This purge call ensures that we only mark arenas that have had
* allocations after the incremental GC started.
*/
if (isIncremental) {
for (GCZonesIter zone(rt); !zone.done(); zone.next())
zone->allocator.arenas.purge();
}
marker.start();
JS_ASSERT(!marker.callback);
JS_ASSERT(IS_GC_MARKING_TRACER(&marker));
/* For non-incremental GC the following sweep discards the jit code. */
if (isIncremental) {
for (GCZonesIter zone(rt); !zone.done(); zone.next()) {
gcstats::AutoPhase ap(stats, gcstats::PHASE_MARK_DISCARD_CODE);
zone->discardJitCode(rt->defaultFreeOp());
}
}
GCMarker* gcmarker = ▮
startNumber = number;
/*
* We must purge the runtime at the beginning of an incremental GC. The
* danger if we purge later is that the snapshot invariant of incremental
* GC will be broken, as follows. If some object is reachable only through
* some cache (say the dtoaCache) then it will not be part of the snapshot.
* If we purge after root marking, then the mutator could obtain a pointer
* to the object and start using it. This object might never be marked, so
* a GC hazard would exist.
*/
{
gcstats::AutoPhase ap(stats, gcstats::PHASE_PURGE);
PurgeRuntime(rt);
}
/*
* Mark phase.
*/
gcstats::AutoPhase ap1(stats, gcstats::PHASE_MARK);
gcstats::AutoPhase ap2(stats, gcstats::PHASE_MARK_ROOTS);
for (GCZonesIter zone(rt); !zone.done(); zone.next()) {
/* Unmark everything in the zones being collected. */
zone->allocator.arenas.unmarkAll();
}
for (GCCompartmentsIter c(rt); !c.done(); c.next()) {
/* Unmark all weak maps in the compartments being collected. */
WeakMapBase::unmarkCompartment(c);
}
if (isFull)
UnmarkScriptData(rt);
markRuntime(gcmarker, MarkRuntime);
if (isIncremental)
bufferGrayRoots();
/*
* This code ensures that if a compartment is "dead", then it will be
* collected in this GC. A compartment is considered dead if its maybeAlive
* flag is false. The maybeAlive flag is set if:
* (1) the compartment has incoming cross-compartment edges, or
* (2) an object in the compartment was marked during root marking, either
* as a black root or a gray root.
* If the maybeAlive is false, then we set the scheduledForDestruction flag.
* At the end of the GC, we look for compartments where
* scheduledForDestruction is true. These are compartments that were somehow
* "revived" during the incremental GC. If any are found, we do a special,
* non-incremental GC of those compartments to try to collect them.
*
* Compartments can be revived for a variety of reasons. On reason is bug
* 811587, where a reflector that was dead can be revived by DOM code that
* still refers to the underlying DOM node.
*
* Read barriers and allocations can also cause revival. This might happen
* during a function like JS_TransplantObject, which iterates over all
* compartments, live or dead, and operates on their objects. See bug 803376
* for details on this problem. To avoid the problem, we try to avoid
* allocation and read barriers during JS_TransplantObject and the like.
*/
/* Set the maybeAlive flag based on cross-compartment edges. */
for (CompartmentsIter c(rt, SkipAtoms); !c.done(); c.next()) {
for (JSCompartment::WrapperEnum e(c); !e.empty(); e.popFront()) {
const CrossCompartmentKey& key = e.front().key();
JSCompartment* dest;
switch (key.kind) {
case CrossCompartmentKey::ObjectWrapper:
case CrossCompartmentKey::DebuggerObject:
case CrossCompartmentKey::DebuggerSource:
case CrossCompartmentKey::DebuggerEnvironment:
dest = static_cast<JSObject*>(key.wrapped)->compartment();
break;
case CrossCompartmentKey::DebuggerScript:
dest = static_cast<JSScript*>(key.wrapped)->compartment();
break;
default:
dest = nullptr;
break;
}
if (dest)
dest->maybeAlive = true;
}
}
/*
* For black roots, code in gc/Marking.cpp will already have set maybeAlive
* during MarkRuntime.
*/
for (GCCompartmentsIter c(rt); !c.done(); c.next()) {
if (!c->maybeAlive && !rt->isAtomsCompartment(c))
c->scheduledForDestruction = true;
}
foundBlackGrayEdges = false;
return true;
}
template <class CompartmentIterT>
void
GCRuntime::markWeakReferences(gcstats::Phase phase)
{
JS_ASSERT(marker.isDrained());
gcstats::AutoPhase ap1(stats, phase);
for (;;) {
bool markedAny = false;
for (CompartmentIterT c(rt); !c.done(); c.next()) {
markedAny |= WatchpointMap::markCompartmentIteratively(c, &marker);
markedAny |= WeakMapBase::markCompartmentIteratively(c, &marker);
}
markedAny |= Debugger::markAllIteratively(&marker);
if (!markedAny)
break;
SliceBudget budget;
marker.drainMarkStack(budget);
}
JS_ASSERT(marker.isDrained());
}
void
GCRuntime::markWeakReferencesInCurrentGroup(gcstats::Phase phase)
{
markWeakReferences<GCCompartmentGroupIter>(phase);
}
template <class ZoneIterT, class CompartmentIterT>
void
GCRuntime::markGrayReferences(gcstats::Phase phase)
{
gcstats::AutoPhase ap(stats, phase);
if (marker.hasBufferedGrayRoots()) {
for (ZoneIterT zone(rt); !zone.done(); zone.next())
marker.markBufferedGrayRoots(zone);
} else {
JS_ASSERT(!isIncremental);
if (JSTraceDataOp op = grayRootTracer.op)
(*op)(&marker, grayRootTracer.data);
}
SliceBudget budget;
marker.drainMarkStack(budget);
}
void
GCRuntime::markGrayReferencesInCurrentGroup(gcstats::Phase phase)
{
markGrayReferences<GCZoneGroupIter, GCCompartmentGroupIter>(phase);
}
void
GCRuntime::markAllWeakReferences(gcstats::Phase phase)
{
markWeakReferences<GCCompartmentsIter>(phase);
}
void
GCRuntime::markAllGrayReferences(gcstats::Phase phase)
{
markGrayReferences<GCZonesIter, GCCompartmentsIter>(phase);
}
#ifdef DEBUG
class js::gc::MarkingValidator
{
public:
explicit MarkingValidator(GCRuntime* gc);
~MarkingValidator();
void nonIncrementalMark();
void validate();
private:
GCRuntime* gc;
bool initialized;
typedef HashMap<Chunk*, ChunkBitmap*, GCChunkHasher, SystemAllocPolicy> BitmapMap;
BitmapMap map;
};
#endif // DEBUG
#ifdef JS_GC_MARKING_VALIDATION
js::gc::MarkingValidator::MarkingValidator(GCRuntime* gc)
: gc(gc),
initialized(false)
{}
js::gc::MarkingValidator::~MarkingValidator()
{
if (!map.initialized())
return;
for (BitmapMap::Range r(map.all()); !r.empty(); r.popFront())
js_delete(r.front().value());
}
void
js::gc::MarkingValidator::nonIncrementalMark()
{
/*
* Perform a non-incremental mark for all collecting zones and record
* the results for later comparison.
*
* Currently this does not validate gray marking.
*/
if (!map.init())
return;
JSRuntime* runtime = gc->rt;
GCMarker* gcmarker = &gc->marker;
/* Save existing mark bits. */
for (GCChunkSet::Range r(gc->chunkSet.all()); !r.empty(); r.popFront()) {
ChunkBitmap* bitmap = &r.front()->bitmap;
ChunkBitmap* entry = js_new<ChunkBitmap>();
if (!entry)
return;
memcpy((void*)entry->bitmap, (void*)bitmap->bitmap, sizeof(bitmap->bitmap));
if (!map.putNew(r.front(), entry))
return;
}
/*
* Temporarily clear the weakmaps' mark flags and the lists of live array
* buffers for the compartments we are collecting.
*/
WeakMapSet markedWeakMaps;
if (!markedWeakMaps.init())
return;
ArrayBufferVector arrayBuffers;
for (GCCompartmentsIter c(runtime); !c.done(); c.next()) {
if (!WeakMapBase::saveCompartmentMarkedWeakMaps(c, markedWeakMaps) ||
!ArrayBufferObject::saveArrayBufferList(c, arrayBuffers))
{
return;
}
}
/*
* After this point, the function should run to completion, so we shouldn't
* do anything fallible.
*/
initialized = true;
for (GCCompartmentsIter c(runtime); !c.done(); c.next()) {
WeakMapBase::unmarkCompartment(c);
ArrayBufferObject::resetArrayBufferList(c);
}
/* Re-do all the marking, but non-incrementally. */
js::gc::State state = gc->incrementalState;
gc->incrementalState = MARK_ROOTS;
JS_ASSERT(gcmarker->isDrained());
gcmarker->reset();
for (GCChunkSet::Range r(gc->chunkSet.all()); !r.empty(); r.popFront())
r.front()->bitmap.clear();
{
gcstats::AutoPhase ap1(gc->stats, gcstats::PHASE_MARK);
gcstats::AutoPhase ap2(gc->stats, gcstats::PHASE_MARK_ROOTS);
gc->markRuntime(gcmarker, GCRuntime::MarkRuntime, GCRuntime::UseSavedRoots);
}
{
gcstats::AutoPhase ap1(gc->stats, gcstats::PHASE_MARK);
SliceBudget budget;
gc->incrementalState = MARK;
gc->marker.drainMarkStack(budget);
}
gc->incrementalState = SWEEP;
{
gcstats::AutoPhase ap1(gc->stats, gcstats::PHASE_SWEEP);
gcstats::AutoPhase ap2(gc->stats, gcstats::PHASE_SWEEP_MARK);
gc->markAllWeakReferences(gcstats::PHASE_SWEEP_MARK_WEAK);
/* Update zone state for gray marking. */
for (GCZonesIter zone(runtime); !zone.done(); zone.next()) {
JS_ASSERT(zone->isGCMarkingBlack());
zone->setGCState(Zone::MarkGray);
}
gc->marker.setMarkColorGray();
gc->markAllGrayReferences(gcstats::PHASE_SWEEP_MARK_GRAY);
gc->markAllWeakReferences(gcstats::PHASE_SWEEP_MARK_GRAY_WEAK);
/* Restore zone state. */
for (GCZonesIter zone(runtime); !zone.done(); zone.next()) {
JS_ASSERT(zone->isGCMarkingGray());
zone->setGCState(Zone::Mark);
}
JS_ASSERT(gc->marker.isDrained());
gc->marker.setMarkColorBlack();
}
/* Take a copy of the non-incremental mark state and restore the original. */
for (GCChunkSet::Range r(gc->chunkSet.all()); !r.empty(); r.popFront()) {
Chunk* chunk = r.front();
ChunkBitmap* bitmap = &chunk->bitmap;
ChunkBitmap* entry = map.lookup(chunk)->value();
Swap(*entry, *bitmap);
}
for (GCCompartmentsIter c(runtime); !c.done(); c.next()) {
WeakMapBase::unmarkCompartment(c);
ArrayBufferObject::resetArrayBufferList(c);
}
WeakMapBase::restoreCompartmentMarkedWeakMaps(markedWeakMaps);
ArrayBufferObject::restoreArrayBufferLists(arrayBuffers);
gc->incrementalState = state;
}
void
js::gc::MarkingValidator::validate()
{
/*
* Validates the incremental marking for a single compartment by comparing
* the mark bits to those previously recorded for a non-incremental mark.
*/
if (!initialized)
return;
for (GCChunkSet::Range r(gc->chunkSet.all()); !r.empty(); r.popFront()) {
Chunk* chunk = r.front();
BitmapMap::Ptr ptr = map.lookup(chunk);
if (!ptr)
continue; /* Allocated after we did the non-incremental mark. */
ChunkBitmap* bitmap = ptr->value();
ChunkBitmap* incBitmap = &chunk->bitmap;
for (size_t i = 0; i < ArenasPerChunk; i++) {
if (chunk->decommittedArenas.get(i))
continue;
Arena* arena = &chunk->arenas[i];
if (!arena->aheader.allocated())
continue;
if (!arena->aheader.zone->isGCSweeping())
continue;
if (arena->aheader.allocatedDuringIncremental)
continue;
AllocKind kind = arena->aheader.getAllocKind();
uintptr_t thing = arena->thingsStart(kind);
uintptr_t end = arena->thingsEnd();
while (thing < end) {
Cell* cell = (Cell*)thing;
/*
* If a non-incremental GC wouldn't have collected a cell, then
* an incremental GC won't collect it.
*/
JS_ASSERT_IF(bitmap->isMarked(cell, BLACK), incBitmap->isMarked(cell, BLACK));
/*
* If the cycle collector isn't allowed to collect an object
* after a non-incremental GC has run, then it isn't allowed to
* collected it after an incremental GC.
*/
JS_ASSERT_IF(!bitmap->isMarked(cell, GRAY), !incBitmap->isMarked(cell, GRAY));
thing += Arena::thingSize(kind);
}
}
}
}
#endif // JS_GC_MARKING_VALIDATION
void
GCRuntime::computeNonIncrementalMarkingForValidation()
{
#ifdef JS_GC_MARKING_VALIDATION
JS_ASSERT(!markingValidator);
if (isIncremental && validate)
markingValidator = js_new<MarkingValidator>(this);
if (markingValidator)
markingValidator->nonIncrementalMark();
#endif
}
void
GCRuntime::validateIncrementalMarking()
{
#ifdef JS_GC_MARKING_VALIDATION
if (markingValidator)
markingValidator->validate();
#endif
}
void
GCRuntime::finishMarkingValidation()
{
#ifdef JS_GC_MARKING_VALIDATION
js_delete(markingValidator);
markingValidator = nullptr;
#endif
}
static void
AssertNeedsBarrierFlagsConsistent(JSRuntime* rt)
{
#ifdef JS_GC_MARKING_VALIDATION
bool anyNeedsBarrier = false;
for (ZonesIter zone(rt, WithAtoms); !zone.done(); zone.next())
anyNeedsBarrier |= zone->needsIncrementalBarrier();
JS_ASSERT(rt->needsIncrementalBarrier() == anyNeedsBarrier);
#endif
}
static void
DropStringWrappers(JSRuntime* rt)
{
/*
* String "wrappers" are dropped on GC because their presence would require
* us to sweep the wrappers in all compartments every time we sweep a
* compartment group.
*/
for (CompartmentsIter c(rt, SkipAtoms); !c.done(); c.next()) {
for (JSCompartment::WrapperEnum e(c); !e.empty(); e.popFront()) {
if (e.front().key().kind == CrossCompartmentKey::StringWrapper)
e.removeFront();
}
}
}
/*
* Group zones that must be swept at the same time.
*
* If compartment A has an edge to an unmarked object in compartment B, then we
* must not sweep A in a later slice than we sweep B. That's because a write
* barrier in A that could lead to the unmarked object in B becoming
* marked. However, if we had already swept that object, we would be in trouble.
*
* If we consider these dependencies as a graph, then all the compartments in
* any strongly-connected component of this graph must be swept in the same
* slice.
*
* Tarjan's algorithm is used to calculate the components.
*/
void
JSCompartment::findOutgoingEdges(ComponentFinder<JS::Zone>& finder)
{
for (js::WrapperMap::Enum e(crossCompartmentWrappers); !e.empty(); e.popFront()) {
CrossCompartmentKey::Kind kind = e.front().key().kind;
JS_ASSERT(kind != CrossCompartmentKey::StringWrapper);
Cell* other = e.front().key().wrapped;
if (kind == CrossCompartmentKey::ObjectWrapper) {
/*
* Add edge to wrapped object compartment if wrapped object is not
* marked black to indicate that wrapper compartment not be swept
* after wrapped compartment.
*/
if (!other->isMarked(BLACK) || other->isMarked(GRAY)) {
JS::Zone* w = other->tenuredZone();
if (w->isGCMarking())
finder.addEdgeTo(w);
}
} else {
JS_ASSERT(kind == CrossCompartmentKey::DebuggerScript ||
kind == CrossCompartmentKey::DebuggerSource ||
kind == CrossCompartmentKey::DebuggerObject ||
kind == CrossCompartmentKey::DebuggerEnvironment);
/*
* Add edge for debugger object wrappers, to ensure (in conjuction
* with call to Debugger::findCompartmentEdges below) that debugger
* and debuggee objects are always swept in the same group.
*/
JS::Zone* w = other->tenuredZone();
if (w->isGCMarking())
finder.addEdgeTo(w);
}
}
Debugger::findCompartmentEdges(zone(), finder);
}
void
Zone::findOutgoingEdges(ComponentFinder<JS::Zone>& finder)
{
/*
* Any compartment may have a pointer to an atom in the atoms
* compartment, and these aren't in the cross compartment map.
*/
JSRuntime* rt = runtimeFromMainThread();
if (rt->atomsCompartment()->zone()->isGCMarking())
finder.addEdgeTo(rt->atomsCompartment()->zone());
for (CompartmentsInZoneIter comp(this); !comp.done(); comp.next())
comp->findOutgoingEdges(finder);
for (ZoneSet::Range r = gcZoneGroupEdges.all(); !r.empty(); r.popFront()) {
if (r.front()->isGCMarking())
finder.addEdgeTo(r.front());
}
gcZoneGroupEdges.clear();
}
bool
GCRuntime::findZoneEdgesForWeakMaps()
{
/*
* Weakmaps which have keys with delegates in a different zone introduce the
* need for zone edges from the delegate's zone to the weakmap zone.
*
* Since the edges point into and not away from the zone the weakmap is in
* we must find these edges in advance and store them in a set on the Zone.
* If we run out of memory, we fall back to sweeping everything in one
* group.
*/
for (GCCompartmentsIter comp(rt); !comp.done(); comp.next()) {
if (!WeakMapBase::findZoneEdgesForCompartment(comp))
return false;
}
return true;
}
void
GCRuntime::findZoneGroups()
{
ComponentFinder<Zone> finder(rt->mainThread.nativeStackLimit[StackForSystemCode]);
if (!isIncremental || !findZoneEdgesForWeakMaps())
finder.useOneComponent();
for (GCZonesIter zone(rt); !zone.done(); zone.next()) {
JS_ASSERT(zone->isGCMarking());
finder.addNode(zone);
}
zoneGroups = finder.getResultsList();
currentZoneGroup = zoneGroups;
zoneGroupIndex = 0;
for (Zone* head = currentZoneGroup; head; head = head->nextGroup()) {
for (Zone* zone = head; zone; zone = zone->nextNodeInGroup())
JS_ASSERT(zone->isGCMarking());
}
JS_ASSERT_IF(!isIncremental, !currentZoneGroup->nextGroup());
}
static void
ResetGrayList(JSCompartment* comp);
void
GCRuntime::getNextZoneGroup()
{
currentZoneGroup = currentZoneGroup->nextGroup();
++zoneGroupIndex;
if (!currentZoneGroup) {
abortSweepAfterCurrentGroup = false;
return;
}
for (Zone* zone = currentZoneGroup; zone; zone = zone->nextNodeInGroup())
JS_ASSERT(zone->isGCMarking());
if (!isIncremental)
ComponentFinder<Zone>::mergeGroups(currentZoneGroup);
if (abortSweepAfterCurrentGroup) {
JS_ASSERT(!isIncremental);
for (GCZoneGroupIter zone(rt); !zone.done(); zone.next()) {
JS_ASSERT(!zone->gcNextGraphComponent);
JS_ASSERT(zone->isGCMarking());
zone->setNeedsIncrementalBarrier(false, Zone::UpdateJit);
zone->setGCState(Zone::NoGC);
zone->gcGrayRoots.clearAndFree();
}
rt->setNeedsIncrementalBarrier(false);
AssertNeedsBarrierFlagsConsistent(rt);
for (GCCompartmentGroupIter comp(rt); !comp.done(); comp.next()) {
ArrayBufferObject::resetArrayBufferList(comp);
ResetGrayList(comp);
}
abortSweepAfterCurrentGroup = false;
currentZoneGroup = nullptr;
}
}
/*
* Gray marking:
*
* At the end of collection, anything reachable from a gray root that has not
* otherwise been marked black must be marked gray.
*
* This means that when marking things gray we must not allow marking to leave
* the current compartment group, as that could result in things being marked
* grey when they might subsequently be marked black. To achieve this, when we
* find a cross compartment pointer we don't mark the referent but add it to a
* singly-linked list of incoming gray pointers that is stored with each
* compartment.
*
* The list head is stored in JSCompartment::gcIncomingGrayPointers and contains
* cross compartment wrapper objects. The next pointer is stored in the second
* extra slot of the cross compartment wrapper.
*
* The list is created during gray marking when one of the
* MarkCrossCompartmentXXX functions is called for a pointer that leaves the
* current compartent group. This calls DelayCrossCompartmentGrayMarking to
* push the referring object onto the list.
*
* The list is traversed and then unlinked in
* MarkIncomingCrossCompartmentPointers.
*/
static bool
IsGrayListObject(JSObject* obj)
{
JS_ASSERT(obj);
return obj->is<CrossCompartmentWrapperObject>() && !IsDeadProxyObject(obj);
}
/* static */ unsigned
ProxyObject::grayLinkSlot(JSObject* obj)
{
JS_ASSERT(IsGrayListObject(obj));
return ProxyObject::EXTRA_SLOT + 1;
}
#ifdef DEBUG
static void
AssertNotOnGrayList(JSObject* obj)
{
JS_ASSERT_IF(IsGrayListObject(obj),
obj->getReservedSlot(ProxyObject::grayLinkSlot(obj)).isUndefined());
}
#endif
static JSObject*
CrossCompartmentPointerReferent(JSObject* obj)
{
JS_ASSERT(IsGrayListObject(obj));
return &obj->as<ProxyObject>().private_().toObject();
}
static JSObject*
NextIncomingCrossCompartmentPointer(JSObject* prev, bool unlink)
{
unsigned slot = ProxyObject::grayLinkSlot(prev);
JSObject* next = prev->getReservedSlot(slot).toObjectOrNull();
JS_ASSERT_IF(next, IsGrayListObject(next));
if (unlink)
prev->setSlot(slot, UndefinedValue());
return next;
}
void
js::DelayCrossCompartmentGrayMarking(JSObject* src)
{
JS_ASSERT(IsGrayListObject(src));
/* Called from MarkCrossCompartmentXXX functions. */
unsigned slot = ProxyObject::grayLinkSlot(src);
JSObject* dest = CrossCompartmentPointerReferent(src);
JSCompartment* comp = dest->compartment();
if (src->getReservedSlot(slot).isUndefined()) {
src->setCrossCompartmentSlot(slot, ObjectOrNullValue(comp->gcIncomingGrayPointers));
comp->gcIncomingGrayPointers = src;
} else {
JS_ASSERT(src->getReservedSlot(slot).isObjectOrNull());
}
#ifdef DEBUG
/*
* Assert that the object is in our list, also walking the list to check its
* integrity.
*/
JSObject* obj = comp->gcIncomingGrayPointers;
bool found = false;
while (obj) {
if (obj == src)
found = true;
obj = NextIncomingCrossCompartmentPointer(obj, false);
}
JS_ASSERT(found);
#endif
}
static void
MarkIncomingCrossCompartmentPointers(JSRuntime* rt, const uint32_t color)
{
JS_ASSERT(color == BLACK || color == GRAY);
static const gcstats::Phase statsPhases[] = {
gcstats::PHASE_SWEEP_MARK_INCOMING_BLACK,
gcstats::PHASE_SWEEP_MARK_INCOMING_GRAY
};
gcstats::AutoPhase ap1(rt->gc.stats, statsPhases[color]);
bool unlinkList = color == GRAY;
for (GCCompartmentGroupIter c(rt); !c.done(); c.next()) {
JS_ASSERT_IF(color == GRAY, c->zone()->isGCMarkingGray());
JS_ASSERT_IF(color == BLACK, c->zone()->isGCMarkingBlack());
JS_ASSERT_IF(c->gcIncomingGrayPointers, IsGrayListObject(c->gcIncomingGrayPointers));
for (JSObject* src = c->gcIncomingGrayPointers;
src;
src = NextIncomingCrossCompartmentPointer(src, unlinkList))
{
JSObject* dst = CrossCompartmentPointerReferent(src);
JS_ASSERT(dst->compartment() == c);
if (color == GRAY) {
if (IsObjectMarked(&src) && src->isMarked(GRAY))
MarkGCThingUnbarriered(&rt->gc.marker, (void**)&dst,
"cross-compartment gray pointer");
} else {
if (IsObjectMarked(&src) && !src->isMarked(GRAY))
MarkGCThingUnbarriered(&rt->gc.marker, (void**)&dst,
"cross-compartment black pointer");
}
}
if (unlinkList)
c->gcIncomingGrayPointers = nullptr;
}
SliceBudget budget;
rt->gc.marker.drainMarkStack(budget);
}
static bool
RemoveFromGrayList(JSObject* wrapper)
{
if (!IsGrayListObject(wrapper))
return false;
unsigned slot = ProxyObject::grayLinkSlot(wrapper);
if (wrapper->getReservedSlot(slot).isUndefined())
return false; /* Not on our list. */
JSObject* tail = wrapper->getReservedSlot(slot).toObjectOrNull();
wrapper->setReservedSlot(slot, UndefinedValue());
JSCompartment* comp = CrossCompartmentPointerReferent(wrapper)->compartment();
JSObject* obj = comp->gcIncomingGrayPointers;
if (obj == wrapper) {
comp->gcIncomingGrayPointers = tail;
return true;
}
while (obj) {
unsigned slot = ProxyObject::grayLinkSlot(obj);
JSObject* next = obj->getReservedSlot(slot).toObjectOrNull();
if (next == wrapper) {
obj->setCrossCompartmentSlot(slot, ObjectOrNullValue(tail));
return true;
}
obj = next;
}
MOZ_CRASH("object not found in gray link list");
}
static void
ResetGrayList(JSCompartment* comp)
{
JSObject* src = comp->gcIncomingGrayPointers;
while (src)
src = NextIncomingCrossCompartmentPointer(src, true);
comp->gcIncomingGrayPointers = nullptr;
}
void
js::NotifyGCNukeWrapper(JSObject* obj)
{
/*
* References to target of wrapper are being removed, we no longer have to
* remember to mark it.
*/
RemoveFromGrayList(obj);
}
enum {
JS_GC_SWAP_OBJECT_A_REMOVED = 1 << 0,
JS_GC_SWAP_OBJECT_B_REMOVED = 1 << 1
};
unsigned
js::NotifyGCPreSwap(JSObject* a, JSObject* b)
{
/*
* Two objects in the same compartment are about to have had their contents
* swapped. If either of them are in our gray pointer list, then we remove
* them from the lists, returning a bitset indicating what happened.
*/
return (RemoveFromGrayList(a) ? JS_GC_SWAP_OBJECT_A_REMOVED : 0) |
(RemoveFromGrayList(b) ? JS_GC_SWAP_OBJECT_B_REMOVED : 0);
}
void
js::NotifyGCPostSwap(JSObject* a, JSObject* b, unsigned removedFlags)
{
/*
* Two objects in the same compartment have had their contents swapped. If
* either of them were in our gray pointer list, we re-add them again.
*/
if (removedFlags & JS_GC_SWAP_OBJECT_A_REMOVED)
DelayCrossCompartmentGrayMarking(b);
if (removedFlags & JS_GC_SWAP_OBJECT_B_REMOVED)
DelayCrossCompartmentGrayMarking(a);
}
void
GCRuntime::endMarkingZoneGroup()
{
gcstats::AutoPhase ap(stats, gcstats::PHASE_SWEEP_MARK);
/*
* Mark any incoming black pointers from previously swept compartments
* whose referents are not marked. This can occur when gray cells become
* black by the action of UnmarkGray.
*/
MarkIncomingCrossCompartmentPointers(rt, BLACK);
markWeakReferencesInCurrentGroup(gcstats::PHASE_SWEEP_MARK_WEAK);
/*
* Change state of current group to MarkGray to restrict marking to this
* group. Note that there may be pointers to the atoms compartment, and
* these will be marked through, as they are not marked with
* MarkCrossCompartmentXXX.
*/
for (GCZoneGroupIter zone(rt); !zone.done(); zone.next()) {
JS_ASSERT(zone->isGCMarkingBlack());
zone->setGCState(Zone::MarkGray);
}
marker.setMarkColorGray();
/* Mark incoming gray pointers from previously swept compartments. */
MarkIncomingCrossCompartmentPointers(rt, GRAY);
/* Mark gray roots and mark transitively inside the current compartment group. */
markGrayReferencesInCurrentGroup(gcstats::PHASE_SWEEP_MARK_GRAY);
markWeakReferencesInCurrentGroup(gcstats::PHASE_SWEEP_MARK_GRAY_WEAK);
/* Restore marking state. */
for (GCZoneGroupIter zone(rt); !zone.done(); zone.next()) {
JS_ASSERT(zone->isGCMarkingGray());
zone->setGCState(Zone::Mark);
}
MOZ_ASSERT(marker.isDrained());
marker.setMarkColorBlack();
}
void
GCRuntime::beginSweepingZoneGroup()
{
/*
* Begin sweeping the group of zones in gcCurrentZoneGroup,
* performing actions that must be done before yielding to caller.
*/
bool sweepingAtoms = false;
for (GCZoneGroupIter zone(rt); !zone.done(); zone.next()) {
/* Set the GC state to sweeping. */
JS_ASSERT(zone->isGCMarking());
zone->setGCState(Zone::Sweep);
/* Purge the ArenaLists before sweeping. */
zone->allocator.arenas.purge();
if (rt->isAtomsZone(zone))
sweepingAtoms = true;
if (rt->sweepZoneCallback)
rt->sweepZoneCallback(zone);
zone->gcLastZoneGroupIndex = zoneGroupIndex;
}
validateIncrementalMarking();
FreeOp fop(rt);
{
gcstats::AutoPhase ap(stats, gcstats::PHASE_FINALIZE_START);
for (Callback<JSFinalizeCallback>* p = rt->gc.finalizeCallbacks.begin();
p < rt->gc.finalizeCallbacks.end(); p++)
{
p->op(&fop, JSFINALIZE_GROUP_START, !isFull /* unused */, p->data);
}
}
if (sweepingAtoms) {
{
gcstats::AutoPhase ap(stats, gcstats::PHASE_SWEEP_ATOMS);
rt->sweepAtoms();
}
{
gcstats::AutoPhase ap(stats, gcstats::PHASE_SWEEP_SYMBOL_REGISTRY);
rt->symbolRegistry().sweep();
}
}
/* Prune out dead views from ArrayBuffer's view lists. */
for (GCCompartmentGroupIter c(rt); !c.done(); c.next())
ArrayBufferObject::sweep(c);
/* Collect watch points associated with unreachable objects. */
WatchpointMap::sweepAll(rt);
/* Detach unreachable debuggers and global objects from each other. */
Debugger::sweepAll(&fop);
{
gcstats::AutoPhase ap(stats, gcstats::PHASE_SWEEP_COMPARTMENTS);
for (GCZoneGroupIter zone(rt); !zone.done(); zone.next()) {
gcstats::AutoPhase ap(stats, gcstats::PHASE_SWEEP_DISCARD_CODE);
zone->discardJitCode(&fop);
}
for (GCCompartmentGroupIter c(rt); !c.done(); c.next()) {
gcstats::AutoSCC scc(stats, zoneGroupIndex);
gcstats::AutoPhase ap(stats, gcstats::PHASE_SWEEP_TABLES);
c->sweep(&fop, releaseObservedTypes && !c->zone()->isPreservingCode());
}
for (GCZoneGroupIter zone(rt); !zone.done(); zone.next()) {
gcstats::AutoSCC scc(stats, zoneGroupIndex);
// If there is an OOM while sweeping types, the type information
// will be deoptimized so that it is still correct (i.e.
// overapproximates the possible types in the zone), but the
// constraints might not have been triggered on the deoptimization
// or even copied over completely. In this case, destroy all JIT
// code and new script information in the zone, the only things
// whose correctness depends on the type constraints.
bool oom = false;
zone->sweep(&fop, releaseObservedTypes && !zone->isPreservingCode(), &oom);
if (oom) {
zone->setPreservingCode(false);
zone->discardJitCode(&fop);
zone->types.clearAllNewScriptsOnOOM();
}
}
}
/*
* Queue all GC things in all zones for sweeping, either in the
* foreground or on the background thread.
*
* Note that order is important here for the background case.
*
* Objects are finalized immediately but this may change in the future.
*/
for (GCZoneGroupIter zone(rt); !zone.done(); zone.next()) {
gcstats::AutoSCC scc(stats, zoneGroupIndex);
zone->allocator.arenas.queueObjectsForSweep(&fop);
}
for (GCZoneGroupIter zone(rt); !zone.done(); zone.next()) {
gcstats::AutoSCC scc(stats, zoneGroupIndex);
zone->allocator.arenas.queueStringsAndSymbolsForSweep(&fop);
}
for (GCZoneGroupIter zone(rt); !zone.done(); zone.next()) {
gcstats::AutoSCC scc(stats, zoneGroupIndex);
zone->allocator.arenas.queueScriptsForSweep(&fop);
}
for (GCZoneGroupIter zone(rt); !zone.done(); zone.next()) {
gcstats::AutoSCC scc(stats, zoneGroupIndex);
zone->allocator.arenas.queueJitCodeForSweep(&fop);
}
for (GCZoneGroupIter zone(rt); !zone.done(); zone.next()) {
gcstats::AutoSCC scc(stats, zoneGroupIndex);
zone->allocator.arenas.queueShapesForSweep(&fop);
zone->allocator.arenas.gcShapeArenasToSweep =
zone->allocator.arenas.arenaListsToSweep[FINALIZE_SHAPE];
}
finalizePhase = 0;
sweepZone = currentZoneGroup;
sweepKindIndex = 0;
{
gcstats::AutoPhase ap(stats, gcstats::PHASE_FINALIZE_END);
for (Callback<JSFinalizeCallback>* p = rt->gc.finalizeCallbacks.begin();
p < rt->gc.finalizeCallbacks.end(); p++)
{
p->op(&fop, JSFINALIZE_GROUP_END, !isFull /* unused */, p->data);
}
}
}
void
GCRuntime::endSweepingZoneGroup()
{
/* Update the GC state for zones we have swept and unlink the list. */
for (GCZoneGroupIter zone(rt); !zone.done(); zone.next()) {
JS_ASSERT(zone->isGCSweeping());
zone->setGCState(Zone::Finished);
}
/* Reset the list of arenas marked as being allocated during sweep phase. */
while (ArenaHeader* arena = arenasAllocatedDuringSweep) {
arenasAllocatedDuringSweep = arena->getNextAllocDuringSweep();
arena->unsetAllocDuringSweep();
}
}
void
GCRuntime::beginSweepPhase(bool destroyingRuntime)
{
/*
* Sweep phase.
*
* Finalize as we sweep, outside of lock but with rt->isHeapBusy()
* true so that any attempt to allocate a GC-thing from a finalizer will
* fail, rather than nest badly and leave the unmarked newborn to be swept.
*/
AutoSetThreadIsSweeping threadIsSweeping;
JS_ASSERT(!abortSweepAfterCurrentGroup);
computeNonIncrementalMarkingForValidation();
gcstats::AutoPhase ap(stats, gcstats::PHASE_SWEEP);
sweepOnBackgroundThread =
!destroyingRuntime && !TraceEnabled() && CanUseExtraThreads() && !shouldCompact();
releaseObservedTypes = shouldReleaseObservedTypes();
#ifdef DEBUG
for (CompartmentsIter c(rt, SkipAtoms); !c.done(); c.next()) {
JS_ASSERT(!c->gcIncomingGrayPointers);
for (JSCompartment::WrapperEnum e(c); !e.empty(); e.popFront()) {
if (e.front().key().kind != CrossCompartmentKey::StringWrapper)
AssertNotOnGrayList(&e.front().value().get().toObject());
}
}
#endif
DropStringWrappers(rt);
findZoneGroups();
endMarkingZoneGroup();
beginSweepingZoneGroup();
}
bool
ArenaLists::foregroundFinalize(FreeOp* fop, AllocKind thingKind, SliceBudget& sliceBudget,
SortedArenaList& sweepList)
{
if (!arenaListsToSweep[thingKind] && incrementalSweptArenas.isEmpty())
return true;
if (!FinalizeArenas(fop, &arenaListsToSweep[thingKind], sweepList, thingKind, sliceBudget)) {
incrementalSweptArenaKind = thingKind;
incrementalSweptArenas = sweepList.toArenaList();
return false;
}
// Clear any previous incremental sweep state we may have saved.
incrementalSweptArenas.clear();
// Join |arenaLists[thingKind]| and |sweepList| into a single list.
ArenaList finalized = sweepList.toArenaList();
arenaLists[thingKind] = finalized.insertListWithCursorAtEnd(arenaLists[thingKind]);
return true;
}
bool
GCRuntime::drainMarkStack(SliceBudget& sliceBudget, gcstats::Phase phase)
{
/* Run a marking slice and return whether the stack is now empty. */
gcstats::AutoPhase ap(stats, phase);
return marker.drainMarkStack(sliceBudget);
}
bool
GCRuntime::sweepPhase(SliceBudget& sliceBudget)
{
AutoSetThreadIsSweeping threadIsSweeping;
gcstats::AutoPhase ap(stats, gcstats::PHASE_SWEEP);
FreeOp fop(rt);
bool finished = drainMarkStack(sliceBudget, gcstats::PHASE_SWEEP_MARK);
if (!finished)
return false;
for (;;) {
/* Finalize foreground finalized things. */
for (; finalizePhase < FinalizePhaseCount ; ++finalizePhase) {
gcstats::AutoPhase ap(stats, FinalizePhaseStatsPhase[finalizePhase]);
for (; sweepZone; sweepZone = sweepZone->nextNodeInGroup()) {
Zone* zone = sweepZone;
while (sweepKindIndex < FinalizePhaseLength[finalizePhase]) {
AllocKind kind = FinalizePhases[finalizePhase][sweepKindIndex];
/* Set the number of things per arena for this AllocKind. */
size_t thingsPerArena = Arena::thingsPerArena(Arena::thingSize(kind));
incrementalSweepList.setThingsPerArena(thingsPerArena);
if (!zone->allocator.arenas.foregroundFinalize(&fop, kind, sliceBudget,
incrementalSweepList))
return false; /* Yield to the mutator. */
/* Reset the slots of the sweep list that we used. */
incrementalSweepList.reset(thingsPerArena);
++sweepKindIndex;
}
sweepKindIndex = 0;
}
sweepZone = currentZoneGroup;
}
/* Remove dead shapes from the shape tree, but don't finalize them yet. */
{
gcstats::AutoPhase ap(stats, gcstats::PHASE_SWEEP_SHAPE);
for (; sweepZone; sweepZone = sweepZone->nextNodeInGroup()) {
Zone* zone = sweepZone;
while (ArenaHeader* arena = zone->allocator.arenas.gcShapeArenasToSweep) {
for (ArenaCellIterUnderGC i(arena); !i.done(); i.next()) {
Shape* shape = i.get<Shape>();
if (!shape->isMarked())
shape->sweep();
}
zone->allocator.arenas.gcShapeArenasToSweep = arena->next;
sliceBudget.step(Arena::thingsPerArena(Arena::thingSize(FINALIZE_SHAPE)));
if (sliceBudget.isOverBudget())
return false; /* Yield to the mutator. */
}
}
}
endSweepingZoneGroup();
getNextZoneGroup();
if (!currentZoneGroup)
return true; /* We're finished. */
endMarkingZoneGroup();
beginSweepingZoneGroup();
}
}
void
GCRuntime::endSweepPhase(bool destroyingRuntime)
{
AutoSetThreadIsSweeping threadIsSweeping;
gcstats::AutoPhase ap(stats, gcstats::PHASE_SWEEP);
FreeOp fop(rt);
JS_ASSERT_IF(destroyingRuntime, !sweepOnBackgroundThread);
/*
* Recalculate whether GC was full or not as this may have changed due to
* newly created zones. Can only change from full to not full.
*/
if (isFull) {
for (ZonesIter zone(rt, WithAtoms); !zone.done(); zone.next()) {
if (!zone->isCollecting()) {
isFull = false;
break;
}
}
}
/*
* If we found any black->gray edges during marking, we completely clear the
* mark bits of all uncollected zones, or if a reset has occured, zones that
* will no longer be collected. This is safe, although it may
* prevent the cycle collector from collecting some dead objects.
*/
if (foundBlackGrayEdges) {
for (ZonesIter zone(rt, WithAtoms); !zone.done(); zone.next()) {
if (!zone->isCollecting())
zone->allocator.arenas.unmarkAll();
}
}
{
gcstats::AutoPhase ap(stats, gcstats::PHASE_DESTROY);
/*
* Sweep script filenames after sweeping functions in the generic loop
* above. In this way when a scripted function's finalizer destroys the
* script and calls rt->destroyScriptHook, the hook can still access the
* script's filename. See bug 323267.
*/
if (isFull)
SweepScriptData(rt);
/* Clear out any small pools that we're hanging on to. */
if (jit::ExecutableAllocator* execAlloc = rt->maybeExecAlloc())
execAlloc->purge();
if (rt->jitRuntime() && rt->jitRuntime()->hasIonAlloc()) {
JSRuntime::AutoLockForInterrupt lock(rt);
rt->jitRuntime()->ionAlloc(rt)->purge();
}
/*
* This removes compartments from rt->compartment, so we do it last to make
* sure we don't miss sweeping any compartments.
*/
if (!destroyingRuntime)
sweepZones(&fop, destroyingRuntime);
if (!sweepOnBackgroundThread) {
/*
* Destroy arenas after we finished the sweeping so finalizers can
* safely use IsAboutToBeFinalized(). This is done on the
* GCHelperState if possible. We acquire the lock only because
* Expire needs to unlock it for other callers.
*/
AutoLockGC lock(rt);
expireChunksAndArenas(invocationKind == GC_SHRINK);
}
}
{
gcstats::AutoPhase ap(stats, gcstats::PHASE_FINALIZE_END);
for (Callback<JSFinalizeCallback>* p = rt->gc.finalizeCallbacks.begin();
p < rt->gc.finalizeCallbacks.end(); p++)
{
p->op(&fop, JSFINALIZE_COLLECTION_END, !isFull, p->data);
}
/* If we finished a full GC, then the gray bits are correct. */
if (isFull)
grayBitsValid = true;
}
/* Set up list of zones for sweeping of background things. */
JS_ASSERT(!sweepingZones);
for (GCZonesIter zone(rt); !zone.done(); zone.next()) {
zone->gcNextGraphNode = sweepingZones;
sweepingZones = zone;
}
/* If not sweeping on background thread then we must do it here. */
if (!sweepOnBackgroundThread) {
gcstats::AutoPhase ap(stats, gcstats::PHASE_DESTROY);
sweepBackgroundThings(false);
rt->freeLifoAlloc.freeAll();
/* Ensure the compartments get swept if it's the last GC. */
if (destroyingRuntime)
sweepZones(&fop, destroyingRuntime);
}
finishMarkingValidation();
#ifdef DEBUG
for (ZonesIter zone(rt, WithAtoms); !zone.done(); zone.next()) {
for (unsigned i = 0 ; i < FINALIZE_LIMIT ; ++i) {
JS_ASSERT_IF(!IsBackgroundFinalized(AllocKind(i)) ||
!sweepOnBackgroundThread,
!zone->allocator.arenas.arenaListsToSweep[i]);
}
}
for (CompartmentsIter c(rt, SkipAtoms); !c.done(); c.next()) {
JS_ASSERT(!c->gcIncomingGrayPointers);
JS_ASSERT(c->gcLiveArrayBuffers.empty());
for (JSCompartment::WrapperEnum e(c); !e.empty(); e.popFront()) {
if (e.front().key().kind != CrossCompartmentKey::StringWrapper)
AssertNotOnGrayList(&e.front().value().unbarrieredGet().toObject());
}
}
#endif
}
#ifdef JSGC_COMPACTING
void
GCRuntime::compactPhase()
{
JS_ASSERT(rt->gc.nursery.isEmpty());
JS_ASSERT(!sweepOnBackgroundThread);
gcstats::AutoPhase ap(stats, gcstats::PHASE_COMPACT);
ArenaHeader* relocatedList = relocateArenas();
updatePointersToRelocatedCells();
releaseRelocatedArenas(relocatedList);
#ifdef DEBUG
CheckHashTablesAfterMovingGC(rt);
for (GCZonesIter zone(rt); !zone.done(); zone.next()) {
if (!rt->isAtomsZone(zone) && !zone->isPreservingCode())
zone->allocator.arenas.checkEmptyFreeLists();
}
#endif
}
#endif // JSGC_COMPACTING
void
GCRuntime::finishCollection()
{
JS_ASSERT(marker.isDrained());
marker.stop();
uint64_t currentTime = PRMJ_Now();
schedulingState.updateHighFrequencyMode(lastGCTime, currentTime, tunables);
for (ZonesIter zone(rt, WithAtoms); !zone.done(); zone.next()) {
zone->threshold.updateAfterGC(zone->usage.gcBytes(), invocationKind, tunables,
schedulingState);
if (zone->isCollecting()) {
JS_ASSERT(zone->isGCFinished() || zone->isGCCompacting());
zone->setGCState(Zone::NoGC);
zone->active = false;
}
JS_ASSERT(!zone->isCollecting());
JS_ASSERT(!zone->wasGCStarted());
}
lastGCTime = currentTime;
}
/* Start a new heap session. */
AutoTraceSession::AutoTraceSession(JSRuntime* rt, js::HeapState heapState)
: lock(rt),
runtime(rt),
prevState(rt->gc.heapState)
{
JS_ASSERT(rt->gc.isAllocAllowed());
JS_ASSERT(rt->gc.heapState == Idle);
JS_ASSERT(heapState != Idle);
#ifdef JSGC_GENERATIONAL
JS_ASSERT_IF(heapState == MajorCollecting, rt->gc.nursery.isEmpty());
#endif
// Threads with an exclusive context can hit refillFreeList while holding
// the exclusive access lock. To avoid deadlocking when we try to acquire
// this lock during GC and the other thread is waiting, make sure we hold
// the exclusive access lock during GC sessions.
JS_ASSERT(rt->currentThreadHasExclusiveAccess());
if (rt->exclusiveThreadsPresent()) {
// Lock the helper thread state when changing the heap state in the
// presence of exclusive threads, to avoid racing with refillFreeList.
AutoLockHelperThreadState lock;
rt->gc.heapState = heapState;
} else {
rt->gc.heapState = heapState;
}
}
AutoTraceSession::~AutoTraceSession()
{
JS_ASSERT(runtime->isHeapBusy());
if (runtime->exclusiveThreadsPresent()) {
AutoLockHelperThreadState lock;
runtime->gc.heapState = prevState;
// Notify any helper threads waiting for the trace session to end.
HelperThreadState().notifyAll(GlobalHelperThreadState::PRODUCER);
} else {
runtime->gc.heapState = prevState;
}
}
AutoCopyFreeListToArenas::AutoCopyFreeListToArenas(JSRuntime* rt, ZoneSelector selector)
: runtime(rt),
selector(selector)
{
for (ZonesIter zone(rt, selector); !zone.done(); zone.next())
zone->allocator.arenas.copyFreeListsToArenas();
}
AutoCopyFreeListToArenas::~AutoCopyFreeListToArenas()
{
for (ZonesIter zone(runtime, selector); !zone.done(); zone.next())
zone->allocator.arenas.clearFreeListsInArenas();
}
class AutoCopyFreeListToArenasForGC
{
JSRuntime* runtime;
public:
explicit AutoCopyFreeListToArenasForGC(JSRuntime* rt) : runtime(rt) {
JS_ASSERT(rt->currentThreadHasExclusiveAccess());
for (ZonesIter zone(rt, WithAtoms); !zone.done(); zone.next())
zone->allocator.arenas.copyFreeListsToArenas();
}
~AutoCopyFreeListToArenasForGC() {
for (ZonesIter zone(runtime, WithAtoms); !zone.done(); zone.next())
zone->allocator.arenas.clearFreeListsInArenas();
}
};
void
GCRuntime::resetIncrementalGC(const char* reason)
{
switch (incrementalState) {
case NO_INCREMENTAL:
return;
case MARK: {
/* Cancel any ongoing marking. */
AutoCopyFreeListToArenasForGC copy(rt);
marker.reset();
marker.stop();
for (GCCompartmentsIter c(rt); !c.done(); c.next()) {
ArrayBufferObject::resetArrayBufferList(c);
ResetGrayList(c);
}
for (GCZonesIter zone(rt); !zone.done(); zone.next()) {
JS_ASSERT(zone->isGCMarking());
zone->setNeedsIncrementalBarrier(false, Zone::UpdateJit);
zone->setGCState(Zone::NoGC);
}
rt->setNeedsIncrementalBarrier(false);
AssertNeedsBarrierFlagsConsistent(rt);
incrementalState = NO_INCREMENTAL;
JS_ASSERT(!marker.shouldCheckCompartments());
break;
}
case SWEEP:
marker.reset();
for (CompartmentsIter c(rt, SkipAtoms); !c.done(); c.next())
c->scheduledForDestruction = false;
/* Finish sweeping the current zone group, then abort. */
abortSweepAfterCurrentGroup = true;
incrementalCollectSlice(SliceBudget::Unlimited, JS::gcreason::RESET);
{
gcstats::AutoPhase ap(stats, gcstats::PHASE_WAIT_BACKGROUND_THREAD);
rt->gc.waitBackgroundSweepOrAllocEnd();
}
break;
default:
MOZ_CRASH("Invalid incremental GC state");
}
stats.reset(reason);
#ifdef DEBUG
for (CompartmentsIter c(rt, SkipAtoms); !c.done(); c.next())
JS_ASSERT(c->gcLiveArrayBuffers.empty());
for (ZonesIter zone(rt, WithAtoms); !zone.done(); zone.next()) {
JS_ASSERT(!zone->needsIncrementalBarrier());
for (unsigned i = 0; i < FINALIZE_LIMIT; ++i)
JS_ASSERT(!zone->allocator.arenas.arenaListsToSweep[i]);
}
#endif
}
namespace {
class AutoGCSlice {
public:
explicit AutoGCSlice(JSRuntime* rt);
~AutoGCSlice();
private:
JSRuntime* runtime;
};
} /* anonymous namespace */
AutoGCSlice::AutoGCSlice(JSRuntime* rt)
: runtime(rt)
{
/*
* During incremental GC, the compartment's active flag determines whether
* there are stack frames active for any of its scripts. Normally this flag
* is set at the beginning of the mark phase. During incremental GC, we also
* set it at the start of every phase.
*/
for (ActivationIterator iter(rt); !iter.done(); ++iter)
iter->compartment()->zone()->active = true;
for (GCZonesIter zone(rt); !zone.done(); zone.next()) {
/*
* Clear needsIncrementalBarrier early so we don't do any write
* barriers during GC. We don't need to update the Ion barriers (which
* is expensive) because Ion code doesn't run during GC. If need be,
* we'll update the Ion barriers in ~AutoGCSlice.
*/
if (zone->isGCMarking()) {
JS_ASSERT(zone->needsIncrementalBarrier());
zone->setNeedsIncrementalBarrier(false, Zone::DontUpdateJit);
} else {
JS_ASSERT(!zone->needsIncrementalBarrier());
}
}
rt->setNeedsIncrementalBarrier(false);
AssertNeedsBarrierFlagsConsistent(rt);
}
AutoGCSlice::~AutoGCSlice()
{
/* We can't use GCZonesIter if this is the end of the last slice. */
bool haveBarriers = false;
for (ZonesIter zone(runtime, WithAtoms); !zone.done(); zone.next()) {
if (zone->isGCMarking()) {
zone->setNeedsIncrementalBarrier(true, Zone::UpdateJit);
zone->allocator.arenas.prepareForIncrementalGC(runtime);
haveBarriers = true;
} else {
zone->setNeedsIncrementalBarrier(false, Zone::UpdateJit);
}
}
runtime->setNeedsIncrementalBarrier(haveBarriers);
AssertNeedsBarrierFlagsConsistent(runtime);
}
void
GCRuntime::pushZealSelectedObjects()
{
#ifdef JS_GC_ZEAL
/* Push selected objects onto the mark stack and clear the list. */
for (JSObject** obj = selectedForMarking.begin(); obj != selectedForMarking.end(); obj++)
MarkObjectUnbarriered(&marker, obj, "selected obj");
#endif
}
void
GCRuntime::incrementalCollectSlice(int64_t budget,
JS::gcreason::Reason reason)
{
JS_ASSERT(rt->currentThreadHasExclusiveAccess());
AutoCopyFreeListToArenasForGC copy(rt);
AutoGCSlice slice(rt);
bool destroyingRuntime = (reason == JS::gcreason::DESTROY_RUNTIME);
gc::State initialState = incrementalState;
int zeal = 0;
#ifdef JS_GC_ZEAL
if (reason == JS::gcreason::DEBUG_GC && budget != SliceBudget::Unlimited) {
/*
* Do the incremental collection type specified by zeal mode if the
* collection was triggered by runDebugGC() and incremental GC has not
* been cancelled by resetIncrementalGC().
*/
zeal = zealMode;
}
#endif
JS_ASSERT_IF(incrementalState != NO_INCREMENTAL, isIncremental);
isIncremental = budget != SliceBudget::Unlimited;
if (zeal == ZealIncrementalRootsThenFinish || zeal == ZealIncrementalMarkAllThenFinish) {
/*
* Yields between slices occurs at predetermined points in these modes;
* the budget is not used.
*/
budget = SliceBudget::Unlimited;
}
SliceBudget sliceBudget(budget);
if (incrementalState == NO_INCREMENTAL) {
incrementalState = MARK_ROOTS;
lastMarkSlice = false;
}
if (incrementalState == MARK)
AutoGCRooter::traceAllWrappers(&marker);
switch (incrementalState) {
case MARK_ROOTS:
if (!beginMarkPhase(reason)) {
incrementalState = NO_INCREMENTAL;
return;
}
if (!destroyingRuntime)
pushZealSelectedObjects();
incrementalState = MARK;
if (isIncremental && zeal == ZealIncrementalRootsThenFinish)
break;
/* fall through */
case MARK: {
/* If we needed delayed marking for gray roots, then collect until done. */
if (!marker.hasBufferedGrayRoots()) {
sliceBudget.reset();
isIncremental = false;
}
bool finished = drainMarkStack(sliceBudget, gcstats::PHASE_MARK);
if (!finished)
break;
JS_ASSERT(marker.isDrained());
if (!lastMarkSlice && isIncremental &&
((initialState == MARK && zeal != ZealIncrementalRootsThenFinish) ||
zeal == ZealIncrementalMarkAllThenFinish))
{
/*
* Yield with the aim of starting the sweep in the next
* slice. We will need to mark anything new on the stack
* when we resume, so we stay in MARK state.
*/
lastMarkSlice = true;
break;
}
incrementalState = SWEEP;
/*
* This runs to completion, but we don't continue if the budget is
* now exhasted.
*/
beginSweepPhase(destroyingRuntime);
if (sliceBudget.isOverBudget())
break;
/*
* Always yield here when running in incremental multi-slice zeal
* mode, so RunDebugGC can reset the slice buget.
*/
if (isIncremental && zeal == ZealIncrementalMultipleSlices)
break;
/* fall through */
}
case SWEEP: {
bool finished = sweepPhase(sliceBudget);
if (!finished)
break;
endSweepPhase(destroyingRuntime);
if (sweepOnBackgroundThread)
helperState.startBackgroundSweep(invocationKind == GC_SHRINK);
#ifdef JSGC_COMPACTING
if (shouldCompact()) {
incrementalState = COMPACT;
compactPhase();
}
#endif
finishCollection();
incrementalState = NO_INCREMENTAL;
break;
}
default:
JS_ASSERT(false);
}
}
IncrementalSafety
gc::IsIncrementalGCSafe(JSRuntime* rt)
{
JS_ASSERT(!rt->mainThread.suppressGC);
if (rt->keepAtoms())
return IncrementalSafety::Unsafe("keepAtoms set");
if (!rt->gc.isIncrementalGCAllowed())
return IncrementalSafety::Unsafe("incremental permanently disabled");
return IncrementalSafety::Safe();
}
void
GCRuntime::budgetIncrementalGC(int64_t* budget)
{
IncrementalSafety safe = IsIncrementalGCSafe(rt);
if (!safe) {
resetIncrementalGC(safe.reason());
*budget = SliceBudget::Unlimited;
stats.nonincremental(safe.reason());
return;
}
if (mode != JSGC_MODE_INCREMENTAL) {
resetIncrementalGC("GC mode change");
*budget = SliceBudget::Unlimited;
stats.nonincremental("GC mode");
return;
}
if (isTooMuchMalloc()) {
*budget = SliceBudget::Unlimited;
stats.nonincremental("malloc bytes trigger");
}
bool reset = false;
for (ZonesIter zone(rt, WithAtoms); !zone.done(); zone.next()) {
if (zone->usage.gcBytes() >= zone->threshold.gcTriggerBytes()) {
*budget = SliceBudget::Unlimited;
stats.nonincremental("allocation trigger");
}
if (incrementalState != NO_INCREMENTAL &&
zone->isGCScheduled() != zone->wasGCStarted())
{
reset = true;
}
if (zone->isTooMuchMalloc()) {
*budget = SliceBudget::Unlimited;
stats.nonincremental("malloc bytes trigger");
}
}
if (reset)
resetIncrementalGC("zone change");
}
namespace {
#ifdef JSGC_GENERATIONAL
class AutoDisableStoreBuffer
{
StoreBuffer& sb;
bool prior;
public:
explicit AutoDisableStoreBuffer(GCRuntime* gc) : sb(gc->storeBuffer) {
prior = sb.isEnabled();
sb.disable();
}
~AutoDisableStoreBuffer() {
if (prior)
sb.enable();
}
};
#else
struct AutoDisableStoreBuffer
{
AutoDisableStoreBuffer(GCRuntime* gc) {}
};
#endif
} /* anonymous namespace */
/*
* Run one GC "cycle" (either a slice of incremental GC or an entire
* non-incremental GC. We disable inlining to ensure that the bottom of the
* stack with possible GC roots recorded in MarkRuntime excludes any pointers we
* use during the marking implementation.
*
* Returns true if we "reset" an existing incremental GC, which would force us
* to run another cycle.
*/
MOZ_NEVER_INLINE bool
GCRuntime::gcCycle(bool incremental, int64_t budget, JSGCInvocationKind gckind,
JS::gcreason::Reason reason)
{
minorGC(reason);
/*
* Marking can trigger many incidental post barriers, some of them for
* objects which are not going to be live after the GC.
*/
AutoDisableStoreBuffer adsb(this);
AutoTraceSession session(rt, MajorCollecting);
isNeeded = false;
interFrameGC = true;
number++;
if (incrementalState == NO_INCREMENTAL)
majorGCNumber++;
// It's ok if threads other than the main thread have suppressGC set, as
// they are operating on zones which will not be collected from here.
JS_ASSERT(!rt->mainThread.suppressGC);
// Assert if this is a GC unsafe region.
JS::AutoAssertOnGC::VerifyIsSafeToGC(rt);
/*
* As we about to purge caches and clear the mark bits we must wait for
* any background finalization to finish. We must also wait for the
* background allocation to finish so we can avoid taking the GC lock
* when manipulating the chunks during the GC.
*/
{
gcstats::AutoPhase ap(stats, gcstats::PHASE_WAIT_BACKGROUND_THREAD);
waitBackgroundSweepOrAllocEnd();
}
State prevState = incrementalState;
if (!incremental) {
/* If non-incremental GC was requested, reset incremental GC. */
resetIncrementalGC("requested");
stats.nonincremental("requested");
budget = SliceBudget::Unlimited;
} else {
budgetIncrementalGC(&budget);
}
/* The GC was reset, so we need a do-over. */
if (prevState != NO_INCREMENTAL && incrementalState == NO_INCREMENTAL)
return true;
TraceMajorGCStart();
/* Set the invocation kind in the first slice. */
if (incrementalState == NO_INCREMENTAL)
invocationKind = gckind;
incrementalCollectSlice(budget, reason);
#ifndef JS_MORE_DETERMINISTIC
nextFullGCTime = PRMJ_Now() + GC_IDLE_FULL_SPAN;
#endif
chunkAllocationSinceLastGC = false;
#ifdef JS_GC_ZEAL
/* Keeping these around after a GC is dangerous. */
clearSelectedForMarking();
#endif
/* Clear gcMallocBytes for all compartments */
for (ZonesIter zone(rt, WithAtoms); !zone.done(); zone.next()) {
zone->resetGCMallocBytes();
zone->unscheduleGC();
}
resetMallocBytes();
TraceMajorGCEnd();
return false;
}
#ifdef JS_GC_ZEAL
static bool
IsDeterministicGCReason(JS::gcreason::Reason reason)
{
if (reason > JS::gcreason::DEBUG_GC &&
reason != JS::gcreason::CC_FORCED && reason != JS::gcreason::SHUTDOWN_CC)
{
return false;
}
if (reason == JS::gcreason::MAYBEGC)
return false;
return true;
}
#endif
static bool
ShouldCleanUpEverything(JS::gcreason::Reason reason, JSGCInvocationKind gckind)
{
// During shutdown, we must clean everything up, for the sake of leak
// detection. When a runtime has no contexts, or we're doing a GC before a
// shutdown CC, those are strong indications that we're shutting down.
return reason == JS::gcreason::DESTROY_RUNTIME ||
reason == JS::gcreason::SHUTDOWN_CC ||
gckind == GC_SHRINK;
}
gcstats::ZoneGCStats
GCRuntime::scanZonesBeforeGC()
{
gcstats::ZoneGCStats zoneStats;
for (ZonesIter zone(rt, WithAtoms); !zone.done(); zone.next()) {
if (mode == JSGC_MODE_GLOBAL)
zone->scheduleGC();
/* This is a heuristic to avoid resets. */
if (incrementalState != NO_INCREMENTAL && zone->needsIncrementalBarrier())
zone->scheduleGC();
zoneStats.zoneCount++;
if (zone->isGCScheduled())
zoneStats.collectedCount++;
}
for (CompartmentsIter c(rt, WithAtoms); !c.done(); c.next())
zoneStats.compartmentCount++;
return zoneStats;
}
void
GCRuntime::collect(bool incremental, int64_t budget, JSGCInvocationKind gckind,
JS::gcreason::Reason reason)
{
/* GC shouldn't be running in parallel execution mode */
MOZ_ASSERT(!InParallelSection());
JS_AbortIfWrongThread(rt);
/* If we attempt to invoke the GC while we are running in the GC, assert. */
MOZ_ASSERT(!rt->isHeapBusy());
/* The engine never locks across anything that could GC. */
MOZ_ASSERT(!rt->currentThreadHasExclusiveAccess());
if (rt->mainThread.suppressGC)
return;
TraceLogger* logger = TraceLoggerForMainThread(rt);
AutoTraceLog logGC(logger, TraceLogger::GC);
#ifdef JS_GC_ZEAL
if (deterministicOnly && !IsDeterministicGCReason(reason))
return;
#endif
JS_ASSERT_IF(!incremental || budget != SliceBudget::Unlimited, JSGC_INCREMENTAL);
AutoStopVerifyingBarriers av(rt, reason == JS::gcreason::SHUTDOWN_CC ||
reason == JS::gcreason::DESTROY_RUNTIME);
recordNativeStackTop();
gcstats::AutoGCSlice agc(stats, scanZonesBeforeGC(), reason);
cleanUpEverything = ShouldCleanUpEverything(reason, gckind);
bool repeat = false;
do {
/*
* Let the API user decide to defer a GC if it wants to (unless this
* is the last context). Invoke the callback regardless.
*/
if (incrementalState == NO_INCREMENTAL) {
gcstats::AutoPhase ap(stats, gcstats::PHASE_GC_BEGIN);
if (gcCallback.op)
gcCallback.op(rt, JSGC_BEGIN, gcCallback.data);
}
poked = false;
bool wasReset = gcCycle(incremental, budget, gckind, reason);
if (incrementalState == NO_INCREMENTAL) {
gcstats::AutoPhase ap(stats, gcstats::PHASE_GC_END);
if (gcCallback.op)
gcCallback.op(rt, JSGC_END, gcCallback.data);
}
/* Need to re-schedule all zones for GC. */
if (poked && cleanUpEverything)
JS::PrepareForFullGC(rt);
/*
* This code makes an extra effort to collect compartments that we
* thought were dead at the start of the GC. See the large comment in
* beginMarkPhase.
*/
bool repeatForDeadZone = false;
if (incremental && incrementalState == NO_INCREMENTAL) {
for (CompartmentsIter c(rt, SkipAtoms); !c.done(); c.next()) {
if (c->scheduledForDestruction) {
incremental = false;
repeatForDeadZone = true;
reason = JS::gcreason::COMPARTMENT_REVIVED;
c->zone()->scheduleGC();
}
}
}
/*
* If we reset an existing GC, we need to start a new one. Also, we
* repeat GCs that happen during shutdown (the gcShouldCleanUpEverything
* case) until we can be sure that no additional garbage is created
* (which typically happens if roots are dropped during finalizers).
*/
repeat = (poked && cleanUpEverything) || wasReset || repeatForDeadZone;
} while (repeat);
if (incrementalState == NO_INCREMENTAL)
EnqueuePendingParseTasksAfterGC(rt);
}
void
GCRuntime::gc(JSGCInvocationKind gckind, JS::gcreason::Reason reason)
{
collect(false, SliceBudget::Unlimited, gckind, reason);
}
void
GCRuntime::gcSlice(JSGCInvocationKind gckind, JS::gcreason::Reason reason, int64_t millis)
{
int64_t budget;
if (millis)
budget = SliceBudget::TimeBudget(millis);
else if (schedulingState.inHighFrequencyGCMode() && tunables.isDynamicMarkSliceEnabled())
budget = sliceBudget * IGC_MARK_SLICE_MULTIPLIER;
else
budget = sliceBudget;
collect(true, budget, gckind, reason);
}
void
GCRuntime::gcFinalSlice(JSGCInvocationKind gckind, JS::gcreason::Reason reason)
{
collect(true, SliceBudget::Unlimited, gckind, reason);
}
void
GCRuntime::notifyDidPaint()
{
#ifdef JS_GC_ZEAL
if (zealMode == ZealFrameVerifierPreValue) {
verifyPreBarriers();
return;
}
if (zealMode == ZealFrameVerifierPostValue) {
verifyPostBarriers();
return;
}
if (zealMode == ZealFrameGCValue) {
JS::PrepareForFullGC(rt);
gcSlice(GC_NORMAL, JS::gcreason::REFRESH_FRAME);
return;
}
#endif
if (JS::IsIncrementalGCInProgress(rt) && !interFrameGC) {
JS::PrepareForIncrementalGC(rt);
gcSlice(GC_NORMAL, JS::gcreason::REFRESH_FRAME);
}
interFrameGC = false;
}
static bool
ZonesSelected(JSRuntime* rt)
{
for (ZonesIter zone(rt, WithAtoms); !zone.done(); zone.next()) {
if (zone->isGCScheduled())
return true;
}
return false;
}
void
GCRuntime::gcDebugSlice(bool limit, int64_t objCount)
{
int64_t budget = limit ? SliceBudget::WorkBudget(objCount) : SliceBudget::Unlimited;
if (!ZonesSelected(rt)) {
if (JS::IsIncrementalGCInProgress(rt))
JS::PrepareForIncrementalGC(rt);
else
JS::PrepareForFullGC(rt);
}
collect(true, budget, GC_NORMAL, JS::gcreason::DEBUG_GC);
}
/* Schedule a full GC unless a zone will already be collected. */
void
js::PrepareForDebugGC(JSRuntime* rt)
{
if (!ZonesSelected(rt))
JS::PrepareForFullGC(rt);
}
JS_FRIEND_API(void)
JS::ShrinkGCBuffers(JSRuntime* rt)
{
rt->gc.shrinkBuffers();
}
void
GCRuntime::shrinkBuffers()
{
AutoLockHelperThreadState helperLock;
AutoLockGC lock(rt);
JS_ASSERT(!rt->isHeapBusy());
if (CanUseExtraThreads())
helperState.startBackgroundShrink();
else
expireChunksAndArenas(true);
}
void
GCRuntime::minorGC(JS::gcreason::Reason reason)
{
#ifdef JSGC_GENERATIONAL
TraceLogger* logger = TraceLoggerForMainThread(rt);
AutoTraceLog logMinorGC(logger, TraceLogger::MinorGC);
nursery.collect(rt, reason, nullptr);
JS_ASSERT_IF(!rt->mainThread.suppressGC, nursery.isEmpty());
#endif
}
void
GCRuntime::minorGC(JSContext* cx, JS::gcreason::Reason reason)
{
// Alternate to the runtime-taking form above which allows marking type
// objects as needing pretenuring.
#ifdef JSGC_GENERATIONAL
TraceLogger* logger = TraceLoggerForMainThread(rt);
AutoTraceLog logMinorGC(logger, TraceLogger::MinorGC);
Nursery::TypeObjectList pretenureTypes;
nursery.collect(rt, reason, &pretenureTypes);
for (size_t i = 0; i < pretenureTypes.length(); i++) {
if (pretenureTypes[i]->canPreTenure())
pretenureTypes[i]->setShouldPreTenure(cx);
}
JS_ASSERT_IF(!rt->mainThread.suppressGC, nursery.isEmpty());
#endif
}
void
GCRuntime::disableGenerationalGC()
{
#ifdef JSGC_GENERATIONAL
if (isGenerationalGCEnabled()) {
minorGC(JS::gcreason::API);
nursery.disable();
storeBuffer.disable();
}
#endif
++rt->gc.generationalDisabled;
}
void
GCRuntime::enableGenerationalGC()
{
JS_ASSERT(generationalDisabled > 0);
--generationalDisabled;
#ifdef JSGC_GENERATIONAL
if (generationalDisabled == 0) {
nursery.enable();
storeBuffer.enable();
}
#endif
}
void
GCRuntime::gcIfNeeded(JSContext* cx)
{
#ifdef JSGC_GENERATIONAL
/*
* In case of store buffer overflow perform minor GC first so that the
* correct reason is seen in the logs.
*/
if (storeBuffer.isAboutToOverflow())
minorGC(cx, JS::gcreason::FULL_STORE_BUFFER);
#endif
if (isNeeded)
gcSlice(GC_NORMAL, rt->gc.triggerReason, 0);
}
AutoFinishGC::AutoFinishGC(JSRuntime* rt)
{
if (JS::IsIncrementalGCInProgress(rt)) {
JS::PrepareForIncrementalGC(rt);
JS::FinishIncrementalGC(rt, JS::gcreason::API);
}
rt->gc.waitBackgroundSweepEnd();
}
AutoPrepareForTracing::AutoPrepareForTracing(JSRuntime* rt, ZoneSelector selector)
: finish(rt),
session(rt),
copy(rt, selector)
{
rt->gc.recordNativeStackTop();
}
JSCompartment*
js::NewCompartment(JSContext* cx, Zone* zone, JSPrincipals* principals,
const JS::CompartmentOptions& options)
{
JSRuntime* rt = cx->runtime();
JS_AbortIfWrongThread(rt);
ScopedJSDeletePtr<Zone> zoneHolder;
if (!zone) {
zone = cx->new_<Zone>(rt);
if (!zone)
return nullptr;
zoneHolder.reset(zone);
const JSPrincipals* trusted = rt->trustedPrincipals();
bool isSystem = principals && principals == trusted;
if (!zone->init(isSystem))
return nullptr;
}
ScopedJSDeletePtr<JSCompartment> compartment(cx->new_<JSCompartment>(zone, options));
if (!compartment || !compartment->init(cx))
return nullptr;
// Set up the principals.
JS_SetCompartmentPrincipals(compartment, principals);
AutoLockGC lock(rt);
if (!zone->compartments.append(compartment.get())) {
js_ReportOutOfMemory(cx);
return nullptr;
}
if (zoneHolder && !rt->gc.zones.append(zone)) {
js_ReportOutOfMemory(cx);
return nullptr;
}
zoneHolder.forget();
return compartment.forget();
}
void
gc::MergeCompartments(JSCompartment* source, JSCompartment* target)
{
// The source compartment must be specifically flagged as mergable. This
// also implies that the compartment is not visible to the debugger.
JS_ASSERT(source->options_.mergeable());
JS_ASSERT(source->addonId == target->addonId);
JSRuntime* rt = source->runtimeFromMainThread();
AutoPrepareForTracing prepare(rt, SkipAtoms);
// Cleanup tables and other state in the source compartment that will be
// meaningless after merging into the target compartment.
source->clearTables();
// Fixup compartment pointers in source to refer to target.
for (ZoneCellIter iter(source->zone(), FINALIZE_SCRIPT); !iter.done(); iter.next()) {
JSScript* script = iter.get<JSScript>();
JS_ASSERT(script->compartment() == source);
script->compartment_ = target;
}
for (ZoneCellIter iter(source->zone(), FINALIZE_BASE_SHAPE); !iter.done(); iter.next()) {
BaseShape* base = iter.get<BaseShape>();
JS_ASSERT(base->compartment() == source);
base->compartment_ = target;
}
// Fixup zone pointers in source's zone to refer to target's zone.
for (size_t thingKind = 0; thingKind != FINALIZE_LIMIT; thingKind++) {
for (ArenaIter aiter(source->zone(), AllocKind(thingKind)); !aiter.done(); aiter.next()) {
ArenaHeader* aheader = aiter.get();
aheader->zone = target->zone();
}
}
// The source should be the only compartment in its zone.
for (CompartmentsInZoneIter c(source->zone()); !c.done(); c.next())
JS_ASSERT(c.get() == source);
// Merge the allocator in source's zone into target's zone.
target->zone()->allocator.arenas.adoptArenas(rt, &source->zone()->allocator.arenas);
target->zone()->usage.adopt(source->zone()->usage);
// Merge other info in source's zone into target's zone.
target->zone()->types.typeLifoAlloc.transferFrom(&source->zone()->types.typeLifoAlloc);
}
void
GCRuntime::runDebugGC()
{
#ifdef JS_GC_ZEAL
int type = zealMode;
if (rt->mainThread.suppressGC)
return;
if (type == js::gc::ZealGenerationalGCValue)
return minorGC(JS::gcreason::DEBUG_GC);
PrepareForDebugGC(rt);
if (type == ZealIncrementalRootsThenFinish ||
type == ZealIncrementalMarkAllThenFinish ||
type == ZealIncrementalMultipleSlices)
{
js::gc::State initialState = incrementalState;
int64_t budget;
if (type == ZealIncrementalMultipleSlices) {
/*
* Start with a small slice limit and double it every slice. This
* ensure that we get multiple slices, and collection runs to
* completion.
*/
if (initialState == NO_INCREMENTAL)
incrementalLimit = zealFrequency / 2;
else
incrementalLimit *= 2;
budget = SliceBudget::WorkBudget(incrementalLimit);
} else {
// This triggers incremental GC but is actually ignored by IncrementalMarkSlice.
budget = SliceBudget::WorkBudget(1);
}
collect(true, budget, GC_NORMAL, JS::gcreason::DEBUG_GC);
/*
* For multi-slice zeal, reset the slice size when we get to the sweep
* phase.
*/
if (type == ZealIncrementalMultipleSlices &&
initialState == MARK && incrementalState == SWEEP)
{
incrementalLimit = zealFrequency / 2;
}
} else if (type == ZealCompactValue) {
collect(false, SliceBudget::Unlimited, GC_SHRINK, JS::gcreason::DEBUG_GC);
} else {
collect(false, SliceBudget::Unlimited, GC_NORMAL, JS::gcreason::DEBUG_GC);
}
#endif
}
void
GCRuntime::setValidate(bool enabled)
{
JS_ASSERT(!isHeapMajorCollecting());
validate = enabled;
}
void
GCRuntime::setFullCompartmentChecks(bool enabled)
{
JS_ASSERT(!isHeapMajorCollecting());
fullCompartmentChecks = enabled;
}
#ifdef JS_GC_ZEAL
bool
GCRuntime::selectForMarking(JSObject* object)
{
JS_ASSERT(!isHeapMajorCollecting());
return selectedForMarking.append(object);
}
void
GCRuntime::clearSelectedForMarking()
{
selectedForMarking.clearAndFree();
}
void
GCRuntime::setDeterministic(bool enabled)
{
JS_ASSERT(!isHeapMajorCollecting());
deterministicOnly = enabled;
}
#endif
#ifdef DEBUG
/* Should only be called manually under gdb */
void PreventGCDuringInteractiveDebug()
{
TlsPerThreadData.get()->suppressGC++;
}
#endif
void
js::ReleaseAllJITCode(FreeOp* fop)
{
#ifdef JSGC_GENERATIONAL
/*
* Scripts can entrain nursery things, inserting references to the script
* into the store buffer. Clear the store buffer before discarding scripts.
*/
fop->runtime()->gc.evictNursery();
#endif
for (ZonesIter zone(fop->runtime(), SkipAtoms); !zone.done(); zone.next()) {
if (!zone->jitZone())
continue;
#ifdef DEBUG
/* Assert no baseline scripts are marked as active. */
for (ZoneCellIter i(zone, FINALIZE_SCRIPT); !i.done(); i.next()) {
JSScript* script = i.get<JSScript>();
JS_ASSERT_IF(script->hasBaselineScript(), !script->baselineScript()->active());
}
#endif
/* Mark baseline scripts on the stack as active. */
jit::MarkActiveBaselineScripts(zone);
jit::InvalidateAll(fop, zone);
for (ZoneCellIter i(zone, FINALIZE_SCRIPT); !i.done(); i.next()) {
JSScript* script = i.get<JSScript>();
jit::FinishInvalidation<SequentialExecution>(fop, script);
jit::FinishInvalidation<ParallelExecution>(fop, script);
/*
* Discard baseline script if it's not marked as active. Note that
* this also resets the active flag.
*/
jit::FinishDiscardBaselineScript(fop, script);
}
zone->jitZone()->optimizedStubSpace()->free();
}
}
void
js::PurgeJITCaches(Zone* zone)
{
for (ZoneCellIterUnderGC i(zone, FINALIZE_SCRIPT); !i.done(); i.next()) {
JSScript* script = i.get<JSScript>();
/* Discard Ion caches. */
jit::PurgeCaches(script);
}
}
void
ArenaLists::normalizeBackgroundFinalizeState(AllocKind thingKind)
{
ArenaLists::BackgroundFinalizeState* bfs = &backgroundFinalizeState[thingKind];
switch (*bfs) {
case BFS_DONE:
break;
case BFS_JUST_FINISHED:
// No allocations between end of last sweep and now.
// Transfering over arenas is a kind of allocation.
*bfs = BFS_DONE;
break;
default:
JS_ASSERT(!"Background finalization in progress, but it should not be.");
break;
}
}
void
ArenaLists::adoptArenas(JSRuntime* rt, ArenaLists* fromArenaLists)
{
// The other parallel threads have all completed now, and GC
// should be inactive, but still take the lock as a kind of read
// fence.
AutoLockGC lock(rt);
fromArenaLists->purge();
for (size_t thingKind = 0; thingKind != FINALIZE_LIMIT; thingKind++) {
// When we enter a parallel section, we join the background
// thread, and we do not run GC while in the parallel section,
// so no finalizer should be active!
normalizeBackgroundFinalizeState(AllocKind(thingKind));
fromArenaLists->normalizeBackgroundFinalizeState(AllocKind(thingKind));
ArenaList* fromList = &fromArenaLists->arenaLists[thingKind];
ArenaList* toList = &arenaLists[thingKind];
fromList->check();
toList->check();
ArenaHeader* next;
for (ArenaHeader* fromHeader = fromList->head(); fromHeader; fromHeader = next) {
// Copy fromHeader->next before releasing/reinserting.
next = fromHeader->next;
// During parallel execution, we sometimes keep empty arenas
// on the lists rather than sending them back to the chunk.
// Therefore, if fromHeader is empty, send it back to the
// chunk now. Otherwise, attach to |toList|.
if (fromHeader->isEmpty())
fromHeader->chunk()->releaseArena(fromHeader);
else
toList->insertAtCursor(fromHeader);
}
fromList->clear();
toList->check();
}
}
bool
ArenaLists::containsArena(JSRuntime* rt, ArenaHeader* needle)
{
AutoLockGC lock(rt);
size_t allocKind = needle->getAllocKind();
for (ArenaHeader* aheader = arenaLists[allocKind].head(); aheader; aheader = aheader->next) {
if (aheader == needle)
return true;
}
return false;
}
AutoSuppressGC::AutoSuppressGC(ExclusiveContext* cx)
: suppressGC_(cx->perThreadData->suppressGC)
{
suppressGC_++;
}
AutoSuppressGC::AutoSuppressGC(JSCompartment* comp)
: suppressGC_(comp->runtimeFromMainThread()->mainThread.suppressGC)
{
suppressGC_++;
}
AutoSuppressGC::AutoSuppressGC(JSRuntime* rt)
: suppressGC_(rt->mainThread.suppressGC)
{
suppressGC_++;
}
bool
js::UninlinedIsInsideNursery(const gc::Cell* cell)
{
return IsInsideNursery(cell);
}
#ifdef DEBUG
AutoDisableProxyCheck::AutoDisableProxyCheck(JSRuntime* rt
MOZ_GUARD_OBJECT_NOTIFIER_PARAM_IN_IMPL)
: gc(rt->gc)
{
MOZ_GUARD_OBJECT_NOTIFIER_INIT;
gc.disableStrictProxyChecking();
}
AutoDisableProxyCheck::~AutoDisableProxyCheck()
{
gc.enableStrictProxyChecking();
}
JS_FRIEND_API(void)
JS::AssertGCThingMustBeTenured(JSObject* obj)
{
JS_ASSERT((!IsNurseryAllocable(obj->tenuredGetAllocKind()) || obj->getClass()->finalize) &&
obj->isTenured());
}
JS_FRIEND_API(void)
js::gc::AssertGCThingHasType(js::gc::Cell* cell, JSGCTraceKind kind)
{
JS_ASSERT(cell);
if (IsInsideNursery(cell))
JS_ASSERT(kind == JSTRACE_OBJECT);
else
JS_ASSERT(MapAllocToTraceKind(cell->tenuredGetAllocKind()) == kind);
}
JS_FRIEND_API(size_t)
JS::GetGCNumber()
{
JSRuntime* rt = js::TlsPerThreadData.get()->runtimeFromMainThread();
if (!rt)
return 0;
return rt->gc.gcNumber();
}
#endif
#ifdef DEBUG
JS::AutoAssertOnGC::AutoAssertOnGC()
: gc(nullptr), gcNumber(0)
{
js::PerThreadData* data = js::TlsPerThreadData.get();
if (data) {
/*
* GC's from off-thread will always assert, so off-thread is implicitly
* AutoAssertOnGC. We still need to allow AutoAssertOnGC to be used in
* code that works from both threads, however. We also use this to
* annotate the off thread run loops.
*/
JSRuntime* runtime = data->runtimeIfOnOwnerThread();
if (runtime) {
gc = &runtime->gc;
gcNumber = gc->gcNumber();
gc->enterUnsafeRegion();
}
}
}
JS::AutoAssertOnGC::AutoAssertOnGC(JSRuntime* rt)
: gc(&rt->gc), gcNumber(rt->gc.gcNumber())
{
gc->enterUnsafeRegion();
}
JS::AutoAssertOnGC::~AutoAssertOnGC()
{
if (gc) {
gc->leaveUnsafeRegion();
/*
* The following backstop assertion should never fire: if we bumped the
* gcNumber, we should have asserted because inUnsafeRegion was true.
*/
MOZ_ASSERT(gcNumber == gc->gcNumber(), "GC ran inside an AutoAssertOnGC scope.");
}
}
/* static */ void
JS::AutoAssertOnGC::VerifyIsSafeToGC(JSRuntime* rt)
{
if (rt->gc.isInsideUnsafeRegion())
MOZ_CRASH("[AutoAssertOnGC] possible GC in GC-unsafe region");
}
#endif
#ifdef JSGC_HASH_TABLE_CHECKS
void
js::gc::CheckHashTablesAfterMovingGC(JSRuntime* rt)
{
/*
* Check that internal hash tables no longer have any pointers to things
* that have been moved.
*/
for (CompartmentsIter c(rt, SkipAtoms); !c.done(); c.next()) {
c->checkTypeObjectTablesAfterMovingGC();
c->checkInitialShapesTableAfterMovingGC();
c->checkWrapperMapAfterMovingGC();
if (c->debugScopes)
c->debugScopes->checkHashTablesAfterMovingGC(rt);
}
}
#endif