#ifndef __mini_d3d12_h__ #define __mini_d3d12_h__ #ifdef __clang__ // #define __stdcall __attribute__ ((stdcall)) #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wignored-attributes" #pragma clang diagnostic ignored "-Wunknown-pragmas" #pragma clang diagnostic ignored "-Wunused-value" #define __export #ifndef _WIN32 #define _WIN32 1 #endif//_WIN32 #ifdef BITS_64 // <- Halide back-end compilation flag (-DBITS_${j}) #ifndef _WIN64 #define _WIN64 1 #endif//_WIN64 #else #define _STDCALL_SUPPORTED #endif #endif #ifndef __midl #define __midl #endif//__midl /* sal.h */ // Clear-out SAL macros (Source-code Annotation Language) #ifndef _In_ #define _In_ #endif//_In_ #ifndef _In_z_ #define _In_z_ #endif//_In_z_ #ifndef _In_opt_ #define _In_opt_ #endif//_In_opt_ #ifndef _Out_ #define _Out_ #endif//_Out_ #ifndef _Out_opt_ #define _Out_opt_ #endif//_Out_opt_ #ifndef _Inout_ #define _Inout_ #endif//_Inout_ #ifndef _Inout_opt_ #define _Inout_opt_ #endif//_Inout_opt_ #ifndef _COM_Outptr_ #define _COM_Outptr_ #endif//_COM_Outptr_ #ifndef _COM_Outptr_opt_ #define _COM_Outptr_opt_ #endif//_COM_Outptr_opt_ #ifndef _Check_return_ #define _Check_return_ #endif//_Check_return_ #ifndef _Null_terminated_ #define _Null_terminated_ #endif//_Null_terminated_ #ifndef _Return_type_success_ #define _Return_type_success_(expr) #endif//_Return_type_success_ #ifndef _Post_equal_to_ #define _Post_equal_to_(e) #endif//_Post_equal_to_ #ifndef _Post_satisfies_ #define _Post_satisfies_(expr) #endif//_Post_satisfies_ #ifndef _In_range_ #define _In_range_(lb,ub) #endif//_In_range_ #ifndef _In_reads_ #define _In_reads_(size) #endif//_In_reads_ #ifndef _In_reads_opt_ #define _In_reads_opt_(size) #endif//_In_reads_opt_ #ifndef _In_reads_bytes_ #define _In_reads_bytes_(size) #endif//_In_reads_bytes_ #ifndef _In_reads_bytes_opt_ #define _In_reads_bytes_opt_(size) #endif//_In_reads_bytes_opt_ #ifndef _Out_writes_ #define _Out_writes_(size) #endif//_Out_writes_ #ifndef _Out_writes_opt_ #define _Out_writes_opt_(size) #endif//_Out_writes_opt_ #ifndef _Out_writes_bytes_ #define _Out_writes_bytes_(size) #endif//_Out_writes_bytes_ #ifndef _Out_writes_bytes_opt_ #define _Out_writes_bytes_opt_(size) #endif//_Out_writes_bytes_opt_ #ifndef _Inout_updates_bytes_ #define _Inout_updates_bytes_(size) #endif//_Inout_updates_bytes_ #ifndef _Field_size_full_ #define _Field_size_full_(size) #endif//_Field_size_full_ #ifndef _Field_size_bytes_full_ #define _Field_size_bytes_full_(size) #endif//_Field_size_bytes_full_ #ifndef _Outptr_opt_result_bytebuffer_ #define _Outptr_opt_result_bytebuffer_(size) #endif//_Outptr_opt_result_bytebuffer_ #ifndef _Must_inspect_result_ #define _Must_inspect_result_ #endif//_Must_inspect_result_ #ifndef __specstrings #define __specstrings #endif//__specstrings #ifndef _Always_ #define _Always_(annos) #endif//_Always_ /* rpcsal.h */ #ifndef __RPC_string #define __RPC_string #endif//__RPC_string #ifndef __RPC__deref_out #define __RPC__deref_out #endif//__RPC__deref_out /* minwindef.h */ /* * On ARM and x64 processors, __stdcall is accepted and ignored by the compiler; * on ARM and x64 architectures, by convention, arguments are passed in registers * when possible, and subsequent arguments are passed on the stack. */ #define WINAPI __stdcall #define VOID void typedef char CHAR; typedef short SHORT; typedef unsigned char BYTE; typedef unsigned short WORD; #ifdef __clang__ // must enforce LLP64 for Windows x64 ... typedef int32_t LONG; // long is 64bits on clang-x64 typedef int32_t INT; // and so is int as well... typedef uint32_t ULONG; typedef uint32_t UINT; typedef uint32_t DWORD; #else typedef long LONG; typedef int INT; typedef unsigned long ULONG; typedef unsigned int UINT; typedef unsigned long DWORD; #endif typedef float FLOAT; #define CONST const #define far #define near typedef CONST void far *LPCVOID; typedef void far *LPVOID; typedef INT BOOL; #ifdef __clang__ typedef unsigned short WCHAR; // clang's wchar_t is 32bits by default... #else #ifndef _MAC typedef wchar_t WCHAR; // Windows wchar_t : 16-bit UNICODE character #else // some Macintosh compilers don't define wchar_t in a convenient location, or define it as a char typedef unsigned short WCHAR; // wc, 16-bit UNICODE character #endif #endif typedef _Null_terminated_ CHAR *NPSTR, *LPSTR, *PSTR; typedef _Null_terminated_ CONST CHAR *LPCSTR, *PCSTR; typedef _Null_terminated_ CONST WCHAR *LPCWSTR, *PCWSTR; #define FAR far #define NEAR near #ifndef FALSE #define FALSE 0 #endif #ifndef TRUE #define TRUE 1 #endif /* basestd.h */ typedef CHAR INT8, *PINT8; typedef SHORT INT16, *PINT16; typedef INT INT32, *PINT32; typedef BYTE UINT8, *PUINT8; typedef WORD UINT16, *PUINT16; typedef UINT UINT32, *PUINT32; #ifdef __clang__ typedef int64_t INT64, *PINT64; typedef uint64_t UINT64, *PUINT64; #else typedef __int64 INT64, *PINT64; typedef unsigned __int64 UINT64, *PUINT64; #endif #if !defined(_W64) #if !defined(__midl) && (defined(_X86_) || defined(_M_IX86) || defined(_ARM_) || defined(_M_ARM)) && _MSC_VER >= 1300 #define _W64 __w64 #else #define _W64 #endif #endif #if defined(_WIN64) typedef INT64 INT_PTR, *PINT_PTR; typedef UINT64 UINT_PTR, *PUINT_PTR; typedef INT64 LONG_PTR, *PLONG_PTR; typedef UINT64 ULONG_PTR, *PULONG_PTR; #define __int3264 INT64 #else typedef _W64 INT32 INT_PTR, *PINT_PTR; typedef _W64 UINT32 UINT_PTR, *PUINT_PTR; typedef _W64 INT32 LONG_PTR, *PLONG_PTR; typedef _W64 UINT32 ULONG_PTR, *PULONG_PTR; #define __int3264 INT32 #endif typedef ULONG_PTR SIZE_T, *PSIZE_T; typedef LONG_PTR SSIZE_T, *PSSIZE_T; #ifndef NO_STRICT #ifndef STRICT #define STRICT 1 #endif #endif /* NO_STRICT */ /* minwinbase.h */ typedef struct _SECURITY_ATTRIBUTES { DWORD nLength; LPVOID lpSecurityDescriptor; BOOL bInheritHandle; } SECURITY_ATTRIBUTES, *PSECURITY_ATTRIBUTES, *LPSECURITY_ATTRIBUTES; /* winnt.h */ #ifdef __clang__ typedef int64_t LONGLONG; #else typedef __int64 LONGLONG; #endif typedef _Return_type_success_(return >= 0) LONG HRESULT; #if defined(_WIN32) || defined(_MPPC_) // Win32 doesn't support __export #ifdef _68K_ #define STDMETHODCALLTYPE __cdecl #else #define STDMETHODCALLTYPE __stdcall #endif #define STDMETHODVCALLTYPE __cdecl #define STDAPICALLTYPE __stdcall #define STDAPIVCALLTYPE __cdecl #else #define STDMETHODCALLTYPE __export __stdcall #define STDMETHODVCALLTYPE __export __cdecl #define STDAPICALLTYPE __export __stdcall #define STDAPIVCALLTYPE __export __cdecl #endif #define DUMMYSTRUCTNAME typedef union _LARGE_INTEGER { struct { DWORD LowPart; LONG HighPart; } DUMMYSTRUCTNAME; struct { DWORD LowPart; LONG HighPart; } u; LONGLONG QuadPart; } LARGE_INTEGER; #ifdef __cplusplus #define EXTERN_C extern "C" #define EXTERN_C_START extern "C" { #define EXTERN_C_END } #else #define EXTERN_C extern #define EXTERN_C_START #define EXTERN_C_END #endif #if (defined(_M_IX86) || defined(_M_IA64) || defined(_M_AMD64) || defined(_M_ARM) || defined(_M_ARM64)) && !defined(MIDL_PASS) #define DECLSPEC_IMPORT __declspec(dllimport) #else #define DECLSPEC_IMPORT #endif #ifdef __cplusplus // Define operator overloads to enable bit operations on enum values that are // used to define flags. Use DEFINE_ENUM_FLAG_OPERATORS(YOUR_TYPE) to enable these // operators on YOUR_TYPE. // Moved here from objbase.w. // Templates are defined here in order to avoid a dependency on C++ header file, // or on compiler-specific contructs. extern "C++" { template struct _ENUM_FLAG_INTEGER_FOR_SIZE; template <> struct _ENUM_FLAG_INTEGER_FOR_SIZE<1> { typedef INT8 type; }; template <> struct _ENUM_FLAG_INTEGER_FOR_SIZE<2> { typedef INT16 type; }; template <> struct _ENUM_FLAG_INTEGER_FOR_SIZE<4> { typedef INT32 type; }; // used as an approximation of std::underlying_type template struct _ENUM_FLAG_SIZED_INTEGER { typedef typename _ENUM_FLAG_INTEGER_FOR_SIZE::type type; }; } #define DEFINE_ENUM_FLAG_OPERATORS(ENUMTYPE) \ extern "C++" { \ inline ENUMTYPE operator | (ENUMTYPE a, ENUMTYPE b) { return ENUMTYPE(((_ENUM_FLAG_SIZED_INTEGER::type)a) | ((_ENUM_FLAG_SIZED_INTEGER::type)b)); } \ inline ENUMTYPE &operator |= (ENUMTYPE &a, ENUMTYPE b) { return (ENUMTYPE &)(((_ENUM_FLAG_SIZED_INTEGER::type &)a) |= ((_ENUM_FLAG_SIZED_INTEGER::type)b)); } \ inline ENUMTYPE operator & (ENUMTYPE a, ENUMTYPE b) { return ENUMTYPE(((_ENUM_FLAG_SIZED_INTEGER::type)a) & ((_ENUM_FLAG_SIZED_INTEGER::type)b)); } \ inline ENUMTYPE &operator &= (ENUMTYPE &a, ENUMTYPE b) { return (ENUMTYPE &)(((_ENUM_FLAG_SIZED_INTEGER::type &)a) &= ((_ENUM_FLAG_SIZED_INTEGER::type)b)); } \ inline ENUMTYPE operator ~ (ENUMTYPE a) { return ENUMTYPE(~((_ENUM_FLAG_SIZED_INTEGER::type)a)); } \ inline ENUMTYPE operator ^ (ENUMTYPE a, ENUMTYPE b) { return ENUMTYPE(((_ENUM_FLAG_SIZED_INTEGER::type)a) ^ ((_ENUM_FLAG_SIZED_INTEGER::type)b)); } \ inline ENUMTYPE &operator ^= (ENUMTYPE &a, ENUMTYPE b) { return (ENUMTYPE &)(((_ENUM_FLAG_SIZED_INTEGER::type &)a) ^= ((_ENUM_FLAG_SIZED_INTEGER::type)b)); } \ } #else #define DEFINE_ENUM_FLAG_OPERATORS(ENUMTYPE) // NOP, C allows these operators. #endif #ifndef DECLSPEC_NOTHROW #if (_MSC_VER >= 1200) && !defined(MIDL_PASS) #define DECLSPEC_NOTHROW __declspec(nothrow) #else #define DECLSPEC_NOTHROW #endif #endif #ifdef STRICT typedef void *HANDLE; #if 0 && (_MSC_VER > 1000) #define DECLARE_HANDLE(name) struct name##__; typedef struct name##__ *name #else #define DECLARE_HANDLE(name) struct name##__{int unused;}; typedef struct name##__ *name #endif #else typedef PVOID HANDLE; #define DECLARE_HANDLE(name) typedef HANDLE name #endif typedef HANDLE *PHANDLE; /* windef.h */ typedef struct tagRECT { LONG left; LONG top; LONG right; LONG bottom; } RECT, *PRECT, NEAR *NPRECT, FAR *LPRECT; DECLARE_HANDLE (HWND); /* minwindef.h (2) */ DECLARE_HANDLE(HINSTANCE); typedef HINSTANCE HMODULE; /* HMODULEs can be used in place of HINSTANCEs */ /* winerror.h */ #define _HRESULT_TYPEDEF_(_sc) ((HRESULT)_sc) #define S_OK _HRESULT_TYPEDEF_(0x0L) #define E_UNEXPECTED _HRESULT_TYPEDEF_(0x8000FFFFL) #define DXGI_ERROR_NOT_FOUND _HRESULT_TYPEDEF_(0x887a0002) #define SUCCEEDED(hr) (((HRESULT)(hr)) >= 0) #define FAILED(hr) (((HRESULT)(hr)) < 0) /* guiddef.h */ typedef struct _GUID { DWORD Data1; WORD Data2; WORD Data3; BYTE Data4 [8]; } GUID; typedef GUID IID; typedef IID *LPIID; #ifdef __midl_proxy #define __MIDL_CONST #else #define __MIDL_CONST const #endif #ifdef __cplusplus #define REFIID const IID & #else #define REFIID const IID * __MIDL_CONST #endif #ifdef __cplusplus #define REFGUID const GUID & #else #define REFGUID const GUID * __MIDL_CONST #endif #ifndef DECLSPEC_SELECTANY #if (_MSC_VER >= 1100) #define DECLSPEC_SELECTANY __declspec(selectany) #else #define DECLSPEC_SELECTANY #endif #endif #ifdef INITGUID #define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ EXTERN_C const GUID DECLSPEC_SELECTANY name \ = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } } #else #define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ EXTERN_C const GUID FAR name #endif // INITGUID /* rpc.h */ #if defined(__specstrings) typedef _Return_type_success_(return == 0) LONG RPC_STATUS; #else typedef LONG RPC_STATUS; #endif #if !defined(__RPC_MAC__) && ( (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) ) # define __RPC_API __stdcall # define __RPC_USER __stdcall # define __RPC_STUB __stdcall # define RPC_ENTRY __stdcall #else // Not Win32/Win64 # define __RPC_API # define __RPC_USER # define __RPC_STUB # define RPC_ENTRY #endif #define __RPC_FAR typedef void * I_RPC_HANDLE; /* rpcdce.h */ #ifndef UUID_DEFINED #define UUID_DEFINED typedef GUID UUID; #ifndef uuid_t #define uuid_t UUID #endif #endif typedef I_RPC_HANDLE RPC_BINDING_HANDLE; typedef RPC_BINDING_HANDLE handle_t; #define rpc_binding_handle_t RPC_BINDING_HANDLE #define RPC_MGR_EPV void /* rpcdcep.h */ //#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM) typedef struct _RPC_VERSION { unsigned short MajorVersion; unsigned short MinorVersion; } RPC_VERSION; typedef struct _RPC_SYNTAX_IDENTIFIER { GUID SyntaxGUID; RPC_VERSION SyntaxVersion; } RPC_SYNTAX_IDENTIFIER, __RPC_FAR * PRPC_SYNTAX_IDENTIFIER; typedef struct _RPC_MESSAGE { RPC_BINDING_HANDLE Handle; unsigned long DataRepresentation; void __RPC_FAR * Buffer; unsigned int BufferLength; unsigned int ProcNum; PRPC_SYNTAX_IDENTIFIER TransferSyntax; void __RPC_FAR * RpcInterfaceInformation; void __RPC_FAR * ReservedForRuntime; RPC_MGR_EPV __RPC_FAR * ManagerEpv; void __RPC_FAR * ImportContext; unsigned long RpcFlags; } RPC_MESSAGE, __RPC_FAR * PRPC_MESSAGE; //#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM) */ /* rpcndr.h */ #ifndef DECLSPEC_NOVTABLE #if (_MSC_VER >= 1100) && defined(__cplusplus) #define DECLSPEC_NOVTABLE __declspec(novtable) #else #define DECLSPEC_NOVTABLE #endif #endif #ifndef DECLSPEC_UUID #if (_MSC_VER >= 1100) && defined(__cplusplus) #define DECLSPEC_UUID(x) __declspec(uuid(x)) #else #define DECLSPEC_UUID(x) #endif #endif #define MIDL_INTERFACE(x) struct DECLSPEC_UUID(x) DECLSPEC_NOVTABLE /* combaseapi.h */ #define BEGIN_INTERFACE #define END_INTERFACE #ifdef _68K_ #ifndef REQUIRESAPPLEPASCAL #define WINOLEAPI EXTERN_C DECLSPEC_IMPORT HRESULT PASCAL #define WINOLEAPI_(type) EXTERN_C DECLSPEC_IMPORT type PASCAL #else #define WINOLEAPI EXTERN_C DECLSPEC_IMPORT PASCAL HRESULT #define WINOLEAPI_(type) EXTERN_C DECLSPEC_IMPORT PASCAL type #endif #else #define WINOLEAPI EXTERN_C DECLSPEC_IMPORT HRESULT STDAPICALLTYPE #define WINOLEAPI_(type) EXTERN_C DECLSPEC_IMPORT type STDAPICALLTYPE #endif #ifdef COM_STDMETHOD_CAN_THROW #define COM_DECLSPEC_NOTHROW #else #define COM_DECLSPEC_NOTHROW DECLSPEC_NOTHROW #endif #if defined(__cplusplus) && !defined(CINTERFACE) #ifdef COM_STDMETHOD_CAN_THROW #define COM_DECLSPEC_NOTHROW #else #define COM_DECLSPEC_NOTHROW DECLSPEC_NOTHROW #endif #define __STRUCT__ struct #define interface __STRUCT__ #define STDMETHOD(method) virtual COM_DECLSPEC_NOTHROW HRESULT STDMETHODCALLTYPE method #define STDMETHOD_(type,method) virtual COM_DECLSPEC_NOTHROW type STDMETHODCALLTYPE method #define STDMETHODV(method) virtual COM_DECLSPEC_NOTHROW HRESULT STDMETHODVCALLTYPE method #define STDMETHODV_(type,method) virtual COM_DECLSPEC_NOTHROW type STDMETHODVCALLTYPE method #define PURE = 0 #define THIS_ #define THIS void #define DECLARE_INTERFACE(iface) interface DECLSPEC_NOVTABLE iface #define DECLARE_INTERFACE_(iface, baseiface) interface DECLSPEC_NOVTABLE iface : public baseiface #define DECLARE_INTERFACE_IID(iface, iid) interface DECLSPEC_UUID(iid) DECLSPEC_NOVTABLE iface #define DECLARE_INTERFACE_IID_(iface, baseiface, iid) interface DECLSPEC_UUID(iid) DECLSPEC_NOVTABLE iface : public baseiface #define IFACEMETHOD(method) __override STDMETHOD(method) #define IFACEMETHOD_(type,method) __override STDMETHOD_(type,method) #define IFACEMETHODV(method) __override STDMETHODV(method) #define IFACEMETHODV_(type,method) __override STDMETHODV_(type,method) #if !defined(BEGIN_INTERFACE) #if defined(_MPPC_) && ((defined(_MSC_VER) || defined(__SC__) || defined(__MWERKS__)) && !defined(NO_NULL_VTABLE_ENTRY)) #define BEGIN_INTERFACE virtual void a() {} #define END_INTERFACE #else #define BEGIN_INTERFACE #define END_INTERFACE #endif #endif // IID_PPV_ARGS(ppType) // ppType is the variable of type IType that will be filled // // RESULTS in: IID_IType, ppvType // will create a compiler error if wrong level of indirection is used. // /* Unknwn.h */ #ifndef __IUnknown_FWD_DEFINED__ #define __IUnknown_FWD_DEFINED__ typedef interface IUnknown IUnknown; #endif /* __IUnknown_FWD_DEFINED__ */ extern "C++" { template _Post_equal_to_(pp) _Post_satisfies_(return == pp) void** IID_PPV_ARGS_Helper(T** pp) { #pragma prefast(suppress: 6269, "Tool issue with unused static_cast") static_cast(*pp); // make sure everyone derives from IUnknown return reinterpret_cast(pp); } } #define IID_PPV_ARGS(ppType) __uuidof(**(ppType)), IID_PPV_ARGS_Helper(ppType) #else #define interface struct #define STDMETHOD(method) HRESULT (STDMETHODCALLTYPE * method) #define STDMETHOD_(type,method) type (STDMETHODCALLTYPE * method) #define STDMETHODV(method) HRESULT (STDMETHODVCALLTYPE * method) #define STDMETHODV_(type,method) type (STDMETHODVCALLTYPE * method) #define IFACEMETHOD(method) __override STDMETHOD(method) #define IFACEMETHOD_(type,method) __override STDMETHOD_(type,method) #define IFACEMETHODV(method) __override STDMETHODV(method) #define IFACEMETHODV_(type,method) __override STDMETHODV_(type,method) #if !defined(BEGIN_INTERFACE) #if defined(_MPPC_) #define BEGIN_INTERFACE void *b; #define END_INTERFACE #else #define BEGIN_INTERFACE #define END_INTERFACE #endif #endif #define PURE #define THIS_ INTERFACE FAR* This, #define THIS INTERFACE FAR* This #ifdef CONST_VTABLE #undef CONST_VTBL #define CONST_VTBL const #define DECLARE_INTERFACE(iface) typedef interface iface { \ const struct iface##Vtbl FAR* lpVtbl; \ } iface; \ typedef const struct iface##Vtbl iface##Vtbl; \ const struct iface##Vtbl #else #undef CONST_VTBL #define CONST_VTBL #define DECLARE_INTERFACE(iface) typedef interface iface { \ struct iface##Vtbl FAR* lpVtbl; \ } iface; \ typedef struct iface##Vtbl iface##Vtbl; \ struct iface##Vtbl #endif #define DECLARE_INTERFACE_(iface, baseiface) DECLARE_INTERFACE(iface) #define DECLARE_INTERFACE_IID(iface, iid) DECLARE_INTERFACE(iface) #define DECLARE_INTERFACE_IID_(iface, baseiface, iid) DECLARE_INTERFACE_(iface, baseiface) #endif typedef interface IRpcStubBuffer IRpcStubBuffer; typedef interface IRpcChannelBuffer IRpcChannelBuffer; /* Unknwn.h */ #ifndef __IUnknown_FWD_DEFINED__ #define __IUnknown_FWD_DEFINED__ typedef interface IUnknown IUnknown; #endif /* __IUnknown_FWD_DEFINED__ */ #ifndef __IUnknown_INTERFACE_DEFINED__ #define __IUnknown_INTERFACE_DEFINED__ /* interface IUnknown */ /* [unique][uuid][object][local] */ typedef /* [unique] */ IUnknown *LPUNKNOWN; ////////////////////////////////////////////////////////////////// // IID_IUnknown and all other system IIDs are provided in UUID.LIB // Link that library in with your proxies, clients and servers ////////////////////////////////////////////////////////////////// #if (_MSC_VER >= 1100) && defined(__cplusplus) && !defined(CINTERFACE) EXTERN_C const IID IID_IUnknown; extern "C++" { MIDL_INTERFACE("00000000-0000-0000-C000-000000000046") IUnknown { public: BEGIN_INTERFACE virtual HRESULT STDMETHODCALLTYPE QueryInterface( /* [in] */ REFIID riid, /* [iid_is][out] */ _COM_Outptr_ void __RPC_FAR *__RPC_FAR *ppvObject) = 0; virtual ULONG STDMETHODCALLTYPE AddRef( void) = 0; virtual ULONG STDMETHODCALLTYPE Release( void) = 0; template HRESULT #ifdef _M_CEE_PURE __clrcall #else STDMETHODCALLTYPE #endif QueryInterface(_COM_Outptr_ Q** pp) { return QueryInterface(__uuidof(Q), (void **)pp); } END_INTERFACE }; } // extern C++ HRESULT STDMETHODCALLTYPE IUnknown_QueryInterface_Proxy( IUnknown __RPC_FAR * This, /* [in] */ REFIID riid, /* [iid_is][out] */ __RPC__deref_out void __RPC_FAR *__RPC_FAR *ppvObject); void __RPC_STUB IUnknown_QueryInterface_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); ULONG STDMETHODCALLTYPE IUnknown_AddRef_Proxy( IUnknown __RPC_FAR * This); void __RPC_STUB IUnknown_AddRef_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); ULONG STDMETHODCALLTYPE IUnknown_Release_Proxy( IUnknown __RPC_FAR * This); void __RPC_STUB IUnknown_Release_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); #else EXTERN_C const IID IID_IUnknown; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("00000000-0000-0000-C000-000000000046") IUnknown { public: BEGIN_INTERFACE virtual HRESULT STDMETHODCALLTYPE QueryInterface( /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject) = 0; virtual ULONG STDMETHODCALLTYPE AddRef( void) = 0; virtual ULONG STDMETHODCALLTYPE Release( void) = 0; END_INTERFACE }; #else /* C style interface */ typedef struct IUnknownVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( IUnknown * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( IUnknown * This); ULONG ( STDMETHODCALLTYPE *Release )( IUnknown * This); END_INTERFACE } IUnknownVtbl; interface IUnknown { CONST_VTBL struct IUnknownVtbl *lpVtbl; }; #ifdef COBJMACROS #define IUnknown_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define IUnknown_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define IUnknown_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #endif /* COBJMACROS */ #endif /* C style interface */ #if 0 HRESULT STDMETHODCALLTYPE IUnknown_QueryInterface_Proxy( IUnknown * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); void __RPC_STUB IUnknown_QueryInterface_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); ULONG STDMETHODCALLTYPE IUnknown_AddRef_Proxy( IUnknown * This); void __RPC_STUB IUnknown_AddRef_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); ULONG STDMETHODCALLTYPE IUnknown_Release_Proxy( IUnknown * This); void __RPC_STUB IUnknown_Release_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); #endif #endif /* LEGACY MSVC CHECK */ #endif /* __IUnknown_INTERFACE_DEFINED__ */ /* WTypesbase.h */ #if defined(_WIN32) && !defined(OLE2ANSI) typedef WCHAR OLECHAR; typedef /* [string] */ __RPC_string OLECHAR *LPOLESTR; typedef /* [string] */ __RPC_string const OLECHAR *LPCOLESTR; #define OLESTR(str) L##str #else typedef char OLECHAR; typedef LPSTR LPOLESTR; typedef LPCSTR LPCOLESTR; #define OLESTR(str) str #endif /* d3dcommon.h */ #ifdef __cplusplus extern "C"{ #endif typedef enum D3D_FEATURE_LEVEL { D3D_FEATURE_LEVEL_9_1 = 0x9100, D3D_FEATURE_LEVEL_9_2 = 0x9200, D3D_FEATURE_LEVEL_9_3 = 0x9300, D3D_FEATURE_LEVEL_10_0 = 0xa000, D3D_FEATURE_LEVEL_10_1 = 0xa100, D3D_FEATURE_LEVEL_11_0 = 0xb000, D3D_FEATURE_LEVEL_11_1 = 0xb100, D3D_FEATURE_LEVEL_12_0 = 0xc000, D3D_FEATURE_LEVEL_12_1 = 0xc100 } D3D_FEATURE_LEVEL; typedef enum D3D_PRIMITIVE_TOPOLOGY { D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST, D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST, D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST, D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST } D3D_PRIMITIVE_TOPOLOGY; #ifdef __cplusplus } #endif /* dxgiformat.h */ typedef enum DXGI_FORMAT { DXGI_FORMAT_UNKNOWN = 0, DXGI_FORMAT_R32G32B32A32_TYPELESS = 1, DXGI_FORMAT_R32G32B32A32_FLOAT = 2, DXGI_FORMAT_R32G32B32A32_UINT = 3, DXGI_FORMAT_R32G32B32A32_SINT = 4, DXGI_FORMAT_R32G32B32_TYPELESS = 5, DXGI_FORMAT_R32G32B32_FLOAT = 6, DXGI_FORMAT_R32G32B32_UINT = 7, DXGI_FORMAT_R32G32B32_SINT = 8, DXGI_FORMAT_R16G16B16A16_TYPELESS = 9, DXGI_FORMAT_R16G16B16A16_FLOAT = 10, DXGI_FORMAT_R16G16B16A16_UNORM = 11, DXGI_FORMAT_R16G16B16A16_UINT = 12, DXGI_FORMAT_R16G16B16A16_SNORM = 13, DXGI_FORMAT_R16G16B16A16_SINT = 14, DXGI_FORMAT_R32G32_TYPELESS = 15, DXGI_FORMAT_R32G32_FLOAT = 16, DXGI_FORMAT_R32G32_UINT = 17, DXGI_FORMAT_R32G32_SINT = 18, DXGI_FORMAT_R32G8X24_TYPELESS = 19, DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 20, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21, DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 22, DXGI_FORMAT_R10G10B10A2_TYPELESS = 23, DXGI_FORMAT_R10G10B10A2_UNORM = 24, DXGI_FORMAT_R10G10B10A2_UINT = 25, DXGI_FORMAT_R11G11B10_FLOAT = 26, DXGI_FORMAT_R8G8B8A8_TYPELESS = 27, DXGI_FORMAT_R8G8B8A8_UNORM = 28, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29, DXGI_FORMAT_R8G8B8A8_UINT = 30, DXGI_FORMAT_R8G8B8A8_SNORM = 31, DXGI_FORMAT_R8G8B8A8_SINT = 32, DXGI_FORMAT_R16G16_TYPELESS = 33, DXGI_FORMAT_R16G16_FLOAT = 34, DXGI_FORMAT_R16G16_UNORM = 35, DXGI_FORMAT_R16G16_UINT = 36, DXGI_FORMAT_R16G16_SNORM = 37, DXGI_FORMAT_R16G16_SINT = 38, DXGI_FORMAT_R32_TYPELESS = 39, DXGI_FORMAT_D32_FLOAT = 40, DXGI_FORMAT_R32_FLOAT = 41, DXGI_FORMAT_R32_UINT = 42, DXGI_FORMAT_R32_SINT = 43, DXGI_FORMAT_R24G8_TYPELESS = 44, DXGI_FORMAT_D24_UNORM_S8_UINT = 45, DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 46, DXGI_FORMAT_X24_TYPELESS_G8_UINT = 47, DXGI_FORMAT_R8G8_TYPELESS = 48, DXGI_FORMAT_R8G8_UNORM = 49, DXGI_FORMAT_R8G8_UINT = 50, DXGI_FORMAT_R8G8_SNORM = 51, DXGI_FORMAT_R8G8_SINT = 52, DXGI_FORMAT_R16_TYPELESS = 53, DXGI_FORMAT_R16_FLOAT = 54, DXGI_FORMAT_D16_UNORM = 55, DXGI_FORMAT_R16_UNORM = 56, DXGI_FORMAT_R16_UINT = 57, DXGI_FORMAT_R16_SNORM = 58, DXGI_FORMAT_R16_SINT = 59, DXGI_FORMAT_R8_TYPELESS = 60, DXGI_FORMAT_R8_UNORM = 61, DXGI_FORMAT_R8_UINT = 62, DXGI_FORMAT_R8_SNORM = 63, DXGI_FORMAT_R8_SINT = 64, DXGI_FORMAT_A8_UNORM = 65, DXGI_FORMAT_R1_UNORM = 66, DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 67, DXGI_FORMAT_R8G8_B8G8_UNORM = 68, DXGI_FORMAT_G8R8_G8B8_UNORM = 69, DXGI_FORMAT_BC1_TYPELESS = 70, DXGI_FORMAT_BC1_UNORM = 71, DXGI_FORMAT_BC1_UNORM_SRGB = 72, DXGI_FORMAT_BC2_TYPELESS = 73, DXGI_FORMAT_BC2_UNORM = 74, DXGI_FORMAT_BC2_UNORM_SRGB = 75, DXGI_FORMAT_BC3_TYPELESS = 76, DXGI_FORMAT_BC3_UNORM = 77, DXGI_FORMAT_BC3_UNORM_SRGB = 78, DXGI_FORMAT_BC4_TYPELESS = 79, DXGI_FORMAT_BC4_UNORM = 80, DXGI_FORMAT_BC4_SNORM = 81, DXGI_FORMAT_BC5_TYPELESS = 82, DXGI_FORMAT_BC5_UNORM = 83, DXGI_FORMAT_BC5_SNORM = 84, DXGI_FORMAT_B5G6R5_UNORM = 85, DXGI_FORMAT_B5G5R5A1_UNORM = 86, DXGI_FORMAT_B8G8R8A8_UNORM = 87, DXGI_FORMAT_B8G8R8X8_UNORM = 88, DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM = 89, DXGI_FORMAT_B8G8R8A8_TYPELESS = 90, DXGI_FORMAT_B8G8R8A8_UNORM_SRGB = 91, DXGI_FORMAT_B8G8R8X8_TYPELESS = 92, DXGI_FORMAT_B8G8R8X8_UNORM_SRGB = 93, DXGI_FORMAT_BC6H_TYPELESS = 94, DXGI_FORMAT_BC6H_UF16 = 95, DXGI_FORMAT_BC6H_SF16 = 96, DXGI_FORMAT_BC7_TYPELESS = 97, DXGI_FORMAT_BC7_UNORM = 98, DXGI_FORMAT_BC7_UNORM_SRGB = 99, DXGI_FORMAT_AYUV = 100, DXGI_FORMAT_Y410 = 101, DXGI_FORMAT_Y416 = 102, DXGI_FORMAT_NV12 = 103, DXGI_FORMAT_P010 = 104, DXGI_FORMAT_P016 = 105, DXGI_FORMAT_420_OPAQUE = 106, DXGI_FORMAT_YUY2 = 107, DXGI_FORMAT_Y210 = 108, DXGI_FORMAT_Y216 = 109, DXGI_FORMAT_NV11 = 110, DXGI_FORMAT_AI44 = 111, DXGI_FORMAT_IA44 = 112, DXGI_FORMAT_P8 = 113, DXGI_FORMAT_A8P8 = 114, DXGI_FORMAT_B4G4R4A4_UNORM = 115, DXGI_FORMAT_FORCE_UINT = 0xffffffff } DXGI_FORMAT; /* dxgitype.h */ typedef struct DXGI_SAMPLE_DESC { UINT Count; UINT Quality; } DXGI_SAMPLE_DESC; /* d3dcommon.h */ typedef enum _D3D_INCLUDE_TYPE { D3D_INCLUDE_LOCAL = 0, D3D_INCLUDE_SYSTEM = ( D3D_INCLUDE_LOCAL + 1 ) , D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL, D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM, D3D_INCLUDE_FORCE_DWORD = 0x7fffffff } D3D_INCLUDE_TYPE; typedef interface ID3DInclude ID3DInclude; #undef INTERFACE #define INTERFACE ID3DInclude DECLARE_INTERFACE(ID3DInclude) { STDMETHOD(Open)(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE; STDMETHOD(Close)(THIS_ LPCVOID pData) PURE; }; typedef struct _D3D_SHADER_MACRO { LPCSTR Name; LPCSTR Definition; } D3D_SHADER_MACRO; typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("8BA5FB08-5195-40e2-AC58-0D989C3A0102") ID3D10Blob : public IUnknown { public: virtual LPVOID STDMETHODCALLTYPE GetBufferPointer( void) = 0; virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( void) = 0; }; #else /* C style interface */ #ifndef __ID3D10Blob_FWD_DEFINED__ #define __ID3D10Blob_FWD_DEFINED__ typedef interface ID3D10Blob ID3D10Blob; #endif /* __ID3D10Blob_FWD_DEFINED__ */ typedef struct ID3D10BlobVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10Blob * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10Blob * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D10Blob * This); LPVOID ( STDMETHODCALLTYPE *GetBufferPointer )( ID3D10Blob * This); SIZE_T ( STDMETHODCALLTYPE *GetBufferSize )( ID3D10Blob * This); END_INTERFACE } ID3D10BlobVtbl; interface ID3D10Blob { CONST_VTBL struct ID3D10BlobVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D10Blob_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D10Blob_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D10Blob_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D10Blob_GetBufferPointer(This) \ ( (This)->lpVtbl -> GetBufferPointer(This) ) #define ID3D10Blob_GetBufferSize(This) \ ( (This)->lpVtbl -> GetBufferSize(This) ) #endif /* COBJMACROS */ #endif /* C style interface */ typedef interface ID3D10Blob* LPD3D10BLOB; typedef ID3D10Blob ID3DBlob; typedef ID3DBlob* LPD3DBLOB; #define IID_ID3DBlob IID_ID3D10Blob /* d3d12.h */ /* Forward Declarations */ #ifndef __ID3D12Object_FWD_DEFINED__ #define __ID3D12Object_FWD_DEFINED__ typedef interface ID3D12Object ID3D12Object; #endif /* __ID3D12Object_FWD_DEFINED__ */ #ifndef __ID3D12DeviceChild_FWD_DEFINED__ #define __ID3D12DeviceChild_FWD_DEFINED__ typedef interface ID3D12DeviceChild ID3D12DeviceChild; #endif /* __ID3D12DeviceChild_FWD_DEFINED__ */ #ifndef __ID3D12RootSignature_FWD_DEFINED__ #define __ID3D12RootSignature_FWD_DEFINED__ typedef interface ID3D12RootSignature ID3D12RootSignature; #endif /* __ID3D12RootSignature_FWD_DEFINED__ */ #ifndef __ID3D12RootSignatureDeserializer_FWD_DEFINED__ #define __ID3D12RootSignatureDeserializer_FWD_DEFINED__ typedef interface ID3D12RootSignatureDeserializer ID3D12RootSignatureDeserializer; #endif /* __ID3D12RootSignatureDeserializer_FWD_DEFINED__ */ #ifndef __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ #define __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ typedef interface ID3D12VersionedRootSignatureDeserializer ID3D12VersionedRootSignatureDeserializer; #endif /* __ID3D12VersionedRootSignatureDeserializer_FWD_DEFINED__ */ #ifndef __ID3D12Pageable_FWD_DEFINED__ #define __ID3D12Pageable_FWD_DEFINED__ typedef interface ID3D12Pageable ID3D12Pageable; #endif /* __ID3D12Pageable_FWD_DEFINED__ */ #ifndef __ID3D12Heap_FWD_DEFINED__ #define __ID3D12Heap_FWD_DEFINED__ typedef interface ID3D12Heap ID3D12Heap; #endif /* __ID3D12Heap_FWD_DEFINED__ */ #ifndef __ID3D12Resource_FWD_DEFINED__ #define __ID3D12Resource_FWD_DEFINED__ typedef interface ID3D12Resource ID3D12Resource; #endif /* __ID3D12Resource_FWD_DEFINED__ */ #ifndef __ID3D12CommandAllocator_FWD_DEFINED__ #define __ID3D12CommandAllocator_FWD_DEFINED__ typedef interface ID3D12CommandAllocator ID3D12CommandAllocator; #endif /* __ID3D12CommandAllocator_FWD_DEFINED__ */ #ifndef __ID3D12Fence_FWD_DEFINED__ #define __ID3D12Fence_FWD_DEFINED__ typedef interface ID3D12Fence ID3D12Fence; #endif /* __ID3D12Fence_FWD_DEFINED__ */ #ifndef __ID3D12PipelineState_FWD_DEFINED__ #define __ID3D12PipelineState_FWD_DEFINED__ typedef interface ID3D12PipelineState ID3D12PipelineState; #endif /* __ID3D12PipelineState_FWD_DEFINED__ */ #ifndef __ID3D12DescriptorHeap_FWD_DEFINED__ #define __ID3D12DescriptorHeap_FWD_DEFINED__ typedef interface ID3D12DescriptorHeap ID3D12DescriptorHeap; #endif /* __ID3D12DescriptorHeap_FWD_DEFINED__ */ #ifndef __ID3D12QueryHeap_FWD_DEFINED__ #define __ID3D12QueryHeap_FWD_DEFINED__ typedef interface ID3D12QueryHeap ID3D12QueryHeap; #endif /* __ID3D12QueryHeap_FWD_DEFINED__ */ #ifndef __ID3D12CommandSignature_FWD_DEFINED__ #define __ID3D12CommandSignature_FWD_DEFINED__ typedef interface ID3D12CommandSignature ID3D12CommandSignature; #endif /* __ID3D12CommandSignature_FWD_DEFINED__ */ #ifndef __ID3D12CommandList_FWD_DEFINED__ #define __ID3D12CommandList_FWD_DEFINED__ typedef interface ID3D12CommandList ID3D12CommandList; #endif /* __ID3D12CommandList_FWD_DEFINED__ */ #ifndef __ID3D12GraphicsCommandList_FWD_DEFINED__ #define __ID3D12GraphicsCommandList_FWD_DEFINED__ typedef interface ID3D12GraphicsCommandList ID3D12GraphicsCommandList; #endif /* __ID3D12GraphicsCommandList_FWD_DEFINED__ */ #ifndef __ID3D12GraphicsCommandList1_FWD_DEFINED__ #define __ID3D12GraphicsCommandList1_FWD_DEFINED__ typedef interface ID3D12GraphicsCommandList1 ID3D12GraphicsCommandList1; #endif /* __ID3D12GraphicsCommandList1_FWD_DEFINED__ */ #ifndef __ID3D12CommandQueue_FWD_DEFINED__ #define __ID3D12CommandQueue_FWD_DEFINED__ typedef interface ID3D12CommandQueue ID3D12CommandQueue; #endif /* __ID3D12CommandQueue_FWD_DEFINED__ */ #ifndef __ID3D12Device_FWD_DEFINED__ #define __ID3D12Device_FWD_DEFINED__ typedef interface ID3D12Device ID3D12Device; #endif /* __ID3D12Device_FWD_DEFINED__ */ #ifndef __ID3D12PipelineLibrary_FWD_DEFINED__ #define __ID3D12PipelineLibrary_FWD_DEFINED__ typedef interface ID3D12PipelineLibrary ID3D12PipelineLibrary; #endif /* __ID3D12PipelineLibrary_FWD_DEFINED__ */ #ifndef __ID3D12PipelineLibrary1_FWD_DEFINED__ #define __ID3D12PipelineLibrary1_FWD_DEFINED__ typedef interface ID3D12PipelineLibrary1 ID3D12PipelineLibrary1; #endif /* __ID3D12PipelineLibrary1_FWD_DEFINED__ */ #ifndef __ID3D12Device1_FWD_DEFINED__ #define __ID3D12Device1_FWD_DEFINED__ typedef interface ID3D12Device1 ID3D12Device1; #endif /* __ID3D12Device1_FWD_DEFINED__ */ #ifndef __ID3D12Device2_FWD_DEFINED__ #define __ID3D12Device2_FWD_DEFINED__ typedef interface ID3D12Device2 ID3D12Device2; #endif /* __ID3D12Device2_FWD_DEFINED__ */ #ifndef __ID3D12Tools_FWD_DEFINED__ #define __ID3D12Tools_FWD_DEFINED__ typedef interface ID3D12Tools ID3D12Tools; #endif /* __ID3D12Tools_FWD_DEFINED__ */ #ifdef __cplusplus extern "C"{ #endif #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("c4fec28f-7966-4e95-9f94-f431cb56c3b8") ID3D12Object : public IUnknown { public: virtual HRESULT STDMETHODCALLTYPE GetPrivateData( _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData) = 0; virtual HRESULT STDMETHODCALLTYPE SetPrivateData( _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData) = 0; virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( _In_ REFGUID guid, _In_opt_ const IUnknown *pData) = 0; virtual HRESULT STDMETHODCALLTYPE SetName( _In_z_ LPCWSTR Name) = 0; }; #else /* C style interface */ typedef struct ID3D12ObjectVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Object * This, REFIID riid, _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Object * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Object * This); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Object * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Object * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Object * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Object * This, _In_z_ LPCWSTR Name); END_INTERFACE } ID3D12ObjectVtbl; interface ID3D12Object { CONST_VTBL struct ID3D12ObjectVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Object_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Object_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Object_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Object_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Object_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Object_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Object_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #endif /* COBJMACROS */ #endif /* C style interface */ #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("905db94b-a00c-4140-9df5-2b64ca9ea357") ID3D12DeviceChild : public ID3D12Object { public: virtual HRESULT STDMETHODCALLTYPE GetDevice( REFIID riid, _COM_Outptr_opt_ void **ppvDevice) = 0; }; #else /* C style interface */ typedef struct ID3D12DeviceChildVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12DeviceChild * This, REFIID riid, _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12DeviceChild * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D12DeviceChild * This); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12DeviceChild * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12DeviceChild * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12DeviceChild * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12DeviceChild * This, _In_z_ LPCWSTR Name); HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12DeviceChild * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); END_INTERFACE } ID3D12DeviceChildVtbl; interface ID3D12DeviceChild { CONST_VTBL struct ID3D12DeviceChildVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12DeviceChild_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12DeviceChild_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12DeviceChild_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12DeviceChild_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12DeviceChild_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12DeviceChild_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12DeviceChild_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12DeviceChild_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #endif /* COBJMACROS */ #endif /* C style interface */ #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("c54a6b66-72df-4ee8-8be5-a946a1429214") ID3D12RootSignature : public ID3D12DeviceChild { public: }; #else /* C style interface */ typedef struct ID3D12RootSignatureVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12RootSignature * This, REFIID riid, _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12RootSignature * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D12RootSignature * This); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12RootSignature * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12RootSignature * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12RootSignature * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12RootSignature * This, _In_z_ LPCWSTR Name); HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12RootSignature * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); END_INTERFACE } ID3D12RootSignatureVtbl; interface ID3D12RootSignature { CONST_VTBL struct ID3D12RootSignatureVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12RootSignature_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12RootSignature_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12RootSignature_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12RootSignature_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12RootSignature_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12RootSignature_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12RootSignature_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12RootSignature_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #endif /* COBJMACROS */ #endif /* C style interface */ #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("63ee58fb-1268-4835-86da-f008ce62f0d6") ID3D12Pageable : public ID3D12DeviceChild { public: }; #else /* C style interface */ #ifndef __ID3D12Pageable_FWD_DEFINED__ #define __ID3D12Pageable_FWD_DEFINED__ typedef interface ID3D12Pageable ID3D12Pageable; #endif /* __ID3D12Pageable_FWD_DEFINED__ */ typedef struct ID3D12PageableVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Pageable * This, REFIID riid, _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Pageable * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Pageable * This); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Pageable * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Pageable * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Pageable * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Pageable * This, _In_z_ LPCWSTR Name); HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12Pageable * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); END_INTERFACE } ID3D12PageableVtbl; interface ID3D12Pageable { CONST_VTBL struct ID3D12PageableVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Pageable_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Pageable_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Pageable_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Pageable_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Pageable_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Pageable_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Pageable_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Pageable_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #endif /* COBJMACROS */ #endif /* C style interface */ typedef struct D3D12_RANGE { SIZE_T Begin; SIZE_T End; } D3D12_RANGE; typedef struct D3D12_BOX { UINT left; UINT top; UINT front; UINT right; UINT bottom; UINT back; } D3D12_BOX; typedef enum D3D12_COMMAND_LIST_TYPE { D3D12_COMMAND_LIST_TYPE_DIRECT = 0, D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, D3D12_COMMAND_LIST_TYPE_COPY = 3 } D3D12_COMMAND_LIST_TYPE; typedef enum D3D12_COMMAND_QUEUE_FLAGS { D3D12_COMMAND_QUEUE_FLAG_NONE = 0, D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1 } D3D12_COMMAND_QUEUE_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_COMMAND_QUEUE_FLAGS ); typedef enum D3D12_COMMAND_QUEUE_PRIORITY { D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000 } D3D12_COMMAND_QUEUE_PRIORITY; typedef struct D3D12_COMMAND_QUEUE_DESC { D3D12_COMMAND_LIST_TYPE Type; INT Priority; D3D12_COMMAND_QUEUE_FLAGS Flags; UINT NodeMask; } D3D12_COMMAND_QUEUE_DESC; typedef struct D3D12_SHADER_BYTECODE { _Field_size_bytes_full_(BytecodeLength) const void *pShaderBytecode; SIZE_T BytecodeLength; } D3D12_SHADER_BYTECODE; typedef struct D3D12_SO_DECLARATION_ENTRY { UINT Stream; LPCSTR SemanticName; UINT SemanticIndex; BYTE StartComponent; BYTE ComponentCount; BYTE OutputSlot; } D3D12_SO_DECLARATION_ENTRY; typedef struct D3D12_STREAM_OUTPUT_DESC { _Field_size_full_(NumEntries) const D3D12_SO_DECLARATION_ENTRY *pSODeclaration; UINT NumEntries; _Field_size_full_(NumStrides) const UINT *pBufferStrides; UINT NumStrides; UINT RasterizedStream; } D3D12_STREAM_OUTPUT_DESC; typedef enum D3D12_BLEND { D3D12_BLEND_ZERO = 1, D3D12_BLEND_ONE = 2, D3D12_BLEND_SRC_COLOR = 3, D3D12_BLEND_INV_SRC_COLOR = 4, D3D12_BLEND_SRC_ALPHA = 5, D3D12_BLEND_INV_SRC_ALPHA = 6, D3D12_BLEND_DEST_ALPHA = 7, D3D12_BLEND_INV_DEST_ALPHA = 8, D3D12_BLEND_DEST_COLOR = 9, D3D12_BLEND_INV_DEST_COLOR = 10, D3D12_BLEND_SRC_ALPHA_SAT = 11, D3D12_BLEND_BLEND_FACTOR = 14, D3D12_BLEND_INV_BLEND_FACTOR = 15, D3D12_BLEND_SRC1_COLOR = 16, D3D12_BLEND_INV_SRC1_COLOR = 17, D3D12_BLEND_SRC1_ALPHA = 18, D3D12_BLEND_INV_SRC1_ALPHA = 19 } D3D12_BLEND; typedef enum D3D12_BLEND_OP { D3D12_BLEND_OP_ADD = 1, D3D12_BLEND_OP_SUBTRACT = 2, D3D12_BLEND_OP_REV_SUBTRACT = 3, D3D12_BLEND_OP_MIN = 4, D3D12_BLEND_OP_MAX = 5 } D3D12_BLEND_OP; typedef enum D3D12_LOGIC_OP { D3D12_LOGIC_OP_CLEAR = 0, D3D12_LOGIC_OP_SET = ( D3D12_LOGIC_OP_CLEAR + 1 ) , D3D12_LOGIC_OP_COPY = ( D3D12_LOGIC_OP_SET + 1 ) , D3D12_LOGIC_OP_COPY_INVERTED = ( D3D12_LOGIC_OP_COPY + 1 ) , D3D12_LOGIC_OP_NOOP = ( D3D12_LOGIC_OP_COPY_INVERTED + 1 ) , D3D12_LOGIC_OP_INVERT = ( D3D12_LOGIC_OP_NOOP + 1 ) , D3D12_LOGIC_OP_AND = ( D3D12_LOGIC_OP_INVERT + 1 ) , D3D12_LOGIC_OP_NAND = ( D3D12_LOGIC_OP_AND + 1 ) , D3D12_LOGIC_OP_OR = ( D3D12_LOGIC_OP_NAND + 1 ) , D3D12_LOGIC_OP_NOR = ( D3D12_LOGIC_OP_OR + 1 ) , D3D12_LOGIC_OP_XOR = ( D3D12_LOGIC_OP_NOR + 1 ) , D3D12_LOGIC_OP_EQUIV = ( D3D12_LOGIC_OP_XOR + 1 ) , D3D12_LOGIC_OP_AND_REVERSE = ( D3D12_LOGIC_OP_EQUIV + 1 ) , D3D12_LOGIC_OP_AND_INVERTED = ( D3D12_LOGIC_OP_AND_REVERSE + 1 ) , D3D12_LOGIC_OP_OR_REVERSE = ( D3D12_LOGIC_OP_AND_INVERTED + 1 ) , D3D12_LOGIC_OP_OR_INVERTED = ( D3D12_LOGIC_OP_OR_REVERSE + 1 ) } D3D12_LOGIC_OP; typedef struct D3D12_RENDER_TARGET_BLEND_DESC { BOOL BlendEnable; BOOL LogicOpEnable; D3D12_BLEND SrcBlend; D3D12_BLEND DestBlend; D3D12_BLEND_OP BlendOp; D3D12_BLEND SrcBlendAlpha; D3D12_BLEND DestBlendAlpha; D3D12_BLEND_OP BlendOpAlpha; D3D12_LOGIC_OP LogicOp; UINT8 RenderTargetWriteMask; } D3D12_RENDER_TARGET_BLEND_DESC; typedef struct D3D12_BLEND_DESC { BOOL AlphaToCoverageEnable; BOOL IndependentBlendEnable; D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[ 8 ]; } D3D12_BLEND_DESC; typedef enum D3D12_FILL_MODE { D3D12_FILL_MODE_WIREFRAME = 2, D3D12_FILL_MODE_SOLID = 3 } D3D12_FILL_MODE; typedef enum D3D12_CULL_MODE { D3D12_CULL_MODE_NONE = 1, D3D12_CULL_MODE_FRONT = 2, D3D12_CULL_MODE_BACK = 3 } D3D12_CULL_MODE; typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE { D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1 } D3D12_CONSERVATIVE_RASTERIZATION_MODE; typedef struct D3D12_RASTERIZER_DESC { D3D12_FILL_MODE FillMode; D3D12_CULL_MODE CullMode; BOOL FrontCounterClockwise; INT DepthBias; FLOAT DepthBiasClamp; FLOAT SlopeScaledDepthBias; BOOL DepthClipEnable; BOOL MultisampleEnable; BOOL AntialiasedLineEnable; UINT ForcedSampleCount; D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; } D3D12_RASTERIZER_DESC; typedef enum D3D12_DEPTH_WRITE_MASK { D3D12_DEPTH_WRITE_MASK_ZERO = 0, D3D12_DEPTH_WRITE_MASK_ALL = 1 } D3D12_DEPTH_WRITE_MASK; typedef enum D3D12_COMPARISON_FUNC { D3D12_COMPARISON_FUNC_NEVER = 1, D3D12_COMPARISON_FUNC_LESS = 2, D3D12_COMPARISON_FUNC_EQUAL = 3, D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, D3D12_COMPARISON_FUNC_GREATER = 5, D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, D3D12_COMPARISON_FUNC_ALWAYS = 8 } D3D12_COMPARISON_FUNC; typedef enum D3D12_STENCIL_OP { D3D12_STENCIL_OP_KEEP = 1, D3D12_STENCIL_OP_ZERO = 2, D3D12_STENCIL_OP_REPLACE = 3, D3D12_STENCIL_OP_INCR_SAT = 4, D3D12_STENCIL_OP_DECR_SAT = 5, D3D12_STENCIL_OP_INVERT = 6, D3D12_STENCIL_OP_INCR = 7, D3D12_STENCIL_OP_DECR = 8 } D3D12_STENCIL_OP; typedef struct D3D12_DEPTH_STENCILOP_DESC { D3D12_STENCIL_OP StencilFailOp; D3D12_STENCIL_OP StencilDepthFailOp; D3D12_STENCIL_OP StencilPassOp; D3D12_COMPARISON_FUNC StencilFunc; } D3D12_DEPTH_STENCILOP_DESC; typedef struct D3D12_DEPTH_STENCIL_DESC { BOOL DepthEnable; D3D12_DEPTH_WRITE_MASK DepthWriteMask; D3D12_COMPARISON_FUNC DepthFunc; BOOL StencilEnable; UINT8 StencilReadMask; UINT8 StencilWriteMask; D3D12_DEPTH_STENCILOP_DESC FrontFace; D3D12_DEPTH_STENCILOP_DESC BackFace; } D3D12_DEPTH_STENCIL_DESC; typedef enum D3D12_INPUT_CLASSIFICATION { D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1 } D3D12_INPUT_CLASSIFICATION; typedef struct D3D12_INPUT_ELEMENT_DESC { LPCSTR SemanticName; UINT SemanticIndex; DXGI_FORMAT Format; UINT InputSlot; UINT AlignedByteOffset; D3D12_INPUT_CLASSIFICATION InputSlotClass; UINT InstanceDataStepRate; } D3D12_INPUT_ELEMENT_DESC; typedef struct D3D12_INPUT_LAYOUT_DESC { _Field_size_full_(NumElements) const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs; UINT NumElements; } D3D12_INPUT_LAYOUT_DESC; typedef enum D3D12_PIPELINE_STATE_FLAGS { D3D12_PIPELINE_STATE_FLAG_NONE = 0, D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1 } D3D12_PIPELINE_STATE_FLAGS; typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE { D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2 } D3D12_INDEX_BUFFER_STRIP_CUT_VALUE; typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE { D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4 } D3D12_PRIMITIVE_TOPOLOGY_TYPE; typedef struct D3D12_CACHED_PIPELINE_STATE { _Field_size_bytes_full_(CachedBlobSizeInBytes) const void *pCachedBlob; SIZE_T CachedBlobSizeInBytes; } D3D12_CACHED_PIPELINE_STATE; DEFINE_ENUM_FLAG_OPERATORS( D3D12_PIPELINE_STATE_FLAGS ); typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC { ID3D12RootSignature *pRootSignature; D3D12_SHADER_BYTECODE VS; D3D12_SHADER_BYTECODE PS; D3D12_SHADER_BYTECODE DS; D3D12_SHADER_BYTECODE HS; D3D12_SHADER_BYTECODE GS; D3D12_STREAM_OUTPUT_DESC StreamOutput; D3D12_BLEND_DESC BlendState; UINT SampleMask; D3D12_RASTERIZER_DESC RasterizerState; D3D12_DEPTH_STENCIL_DESC DepthStencilState; D3D12_INPUT_LAYOUT_DESC InputLayout; D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; UINT NumRenderTargets; DXGI_FORMAT RTVFormats[ 8 ]; DXGI_FORMAT DSVFormat; DXGI_SAMPLE_DESC SampleDesc; UINT NodeMask; D3D12_CACHED_PIPELINE_STATE CachedPSO; D3D12_PIPELINE_STATE_FLAGS Flags; } D3D12_GRAPHICS_PIPELINE_STATE_DESC; typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC { ID3D12RootSignature *pRootSignature; D3D12_SHADER_BYTECODE CS; UINT NodeMask; D3D12_CACHED_PIPELINE_STATE CachedPSO; D3D12_PIPELINE_STATE_FLAGS Flags; } D3D12_COMPUTE_PIPELINE_STATE_DESC; typedef struct D3D12_RESOURCE_ALLOCATION_INFO { UINT64 SizeInBytes; UINT64 Alignment; } D3D12_RESOURCE_ALLOCATION_INFO; typedef enum D3D12_RESOURCE_DIMENSION { D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, D3D12_RESOURCE_DIMENSION_BUFFER = 1, D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4 } D3D12_RESOURCE_DIMENSION; typedef enum D3D12_TEXTURE_LAYOUT { D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3 } D3D12_TEXTURE_LAYOUT; typedef enum D3D12_RESOURCE_FLAGS { D3D12_RESOURCE_FLAG_NONE = 0, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20 } D3D12_RESOURCE_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_FLAGS ); typedef struct D3D12_RESOURCE_DESC { D3D12_RESOURCE_DIMENSION Dimension; UINT64 Alignment; UINT64 Width; UINT Height; UINT16 DepthOrArraySize; UINT16 MipLevels; DXGI_FORMAT Format; DXGI_SAMPLE_DESC SampleDesc; D3D12_TEXTURE_LAYOUT Layout; D3D12_RESOURCE_FLAGS Flags; } D3D12_RESOURCE_DESC; typedef enum D3D12_CPU_PAGE_PROPERTY { D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3 } D3D12_CPU_PAGE_PROPERTY; typedef enum D3D12_MEMORY_POOL { D3D12_MEMORY_POOL_UNKNOWN = 0, D3D12_MEMORY_POOL_L0 = 1, D3D12_MEMORY_POOL_L1 = 2 } D3D12_MEMORY_POOL; typedef enum D3D12_HEAP_TYPE { D3D12_HEAP_TYPE_DEFAULT = 1, D3D12_HEAP_TYPE_UPLOAD = 2, D3D12_HEAP_TYPE_READBACK = 3, D3D12_HEAP_TYPE_CUSTOM = 4 } D3D12_HEAP_TYPE; typedef struct D3D12_HEAP_PROPERTIES { D3D12_HEAP_TYPE Type; D3D12_CPU_PAGE_PROPERTY CPUPageProperty; D3D12_MEMORY_POOL MemoryPoolPreference; UINT CreationNodeMask; UINT VisibleNodeMask; } D3D12_HEAP_PROPERTIES; typedef enum D3D12_HEAP_FLAGS { D3D12_HEAP_FLAG_NONE = 0, D3D12_HEAP_FLAG_SHARED = 0x1, D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4, D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8, D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, D3D12_HEAP_FLAG_HARDWARE_PROTECTED = 0x100, D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH = 0x200, D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0, D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0, D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84 } D3D12_HEAP_FLAGS; typedef enum D3D12_TILE_MAPPING_FLAGS { D3D12_TILE_MAPPING_FLAG_NONE = 0, D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1 } D3D12_TILE_MAPPING_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_MAPPING_FLAGS ); typedef enum D3D12_TILE_COPY_FLAGS { D3D12_TILE_COPY_FLAG_NONE = 0, D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4 } D3D12_TILE_COPY_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_TILE_COPY_FLAGS ); typedef enum D3D12_RESOURCE_STATES { D3D12_RESOURCE_STATE_COMMON = 0, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1, D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2, D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4, D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8, D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10, D3D12_RESOURCE_STATE_DEPTH_READ = 0x20, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80, D3D12_RESOURCE_STATE_STREAM_OUT = 0x100, D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200, D3D12_RESOURCE_STATE_COPY_DEST = 0x400, D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800, D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000, D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000, D3D12_RESOURCE_STATE_GENERIC_READ = ( ( ( ( ( 0x1 | 0x2 ) | 0x40 ) | 0x80 ) | 0x200 ) | 0x800 ) , D3D12_RESOURCE_STATE_PRESENT = 0, D3D12_RESOURCE_STATE_PREDICATION = 0x200 } D3D12_RESOURCE_STATES; typedef struct D3D12_DEPTH_STENCIL_VALUE { FLOAT Depth; UINT8 Stencil; } D3D12_DEPTH_STENCIL_VALUE; typedef struct D3D12_CLEAR_VALUE { DXGI_FORMAT Format; union { FLOAT Color[ 4 ]; D3D12_DEPTH_STENCIL_VALUE DepthStencil; } ; } D3D12_CLEAR_VALUE; typedef enum D3D12_FEATURE { D3D12_FEATURE_D3D12_OPTIONS = 0, D3D12_FEATURE_ARCHITECTURE = 1, D3D12_FEATURE_FEATURE_LEVELS = 2, D3D12_FEATURE_FORMAT_SUPPORT = 3, D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, D3D12_FEATURE_FORMAT_INFO = 5, D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, D3D12_FEATURE_SHADER_MODEL = 7, D3D12_FEATURE_D3D12_OPTIONS1 = 8, D3D12_FEATURE_ROOT_SIGNATURE = 12, D3D12_FEATURE_ARCHITECTURE1 = 16, D3D12_FEATURE_D3D12_OPTIONS2 = 18, D3D12_FEATURE_SHADER_CACHE = 19, D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20 } D3D12_FEATURE; typedef enum D3D12_CLEAR_FLAGS { D3D12_CLEAR_FLAG_DEPTH = 0x1, D3D12_CLEAR_FLAG_STENCIL = 0x2 } D3D12_CLEAR_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_CLEAR_FLAGS ); typedef enum D3D12_FENCE_FLAGS { D3D12_FENCE_FLAG_NONE = 0, D3D12_FENCE_FLAG_SHARED = 0x1, D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2 } D3D12_FENCE_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_FENCE_FLAGS ); typedef enum D3D12_DESCRIPTOR_HEAP_TYPE { D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = ( D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV + 1 ) , D3D12_DESCRIPTOR_HEAP_TYPE_RTV = ( D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER + 1 ) , D3D12_DESCRIPTOR_HEAP_TYPE_DSV = ( D3D12_DESCRIPTOR_HEAP_TYPE_RTV + 1 ) , D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = ( D3D12_DESCRIPTOR_HEAP_TYPE_DSV + 1 ) } D3D12_DESCRIPTOR_HEAP_TYPE; typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS { D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0, D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1 } D3D12_DESCRIPTOR_HEAP_FLAGS; typedef enum D3D12_SHADER_COMPONENT_MAPPING { D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5 } D3D12_SHADER_COMPONENT_MAPPING; #define D3D12_SHADER_COMPONENT_MAPPING_MASK 0x7 #define D3D12_SHADER_COMPONENT_MAPPING_SHIFT 3 #define D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES (1<<(D3D12_SHADER_COMPONENT_MAPPING_SHIFT*4)) #define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(Src0,Src1,Src2,Src3) ((((Src0)&D3D12_SHADER_COMPONENT_MAPPING_MASK)| \ (((Src1)&D3D12_SHADER_COMPONENT_MAPPING_MASK)<> (D3D12_SHADER_COMPONENT_MAPPING_SHIFT*ComponentToExtract) & D3D12_SHADER_COMPONENT_MAPPING_MASK)) #define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0,1,2,3) typedef enum D3D12_BUFFER_SRV_FLAGS { D3D12_BUFFER_SRV_FLAG_NONE = 0, D3D12_BUFFER_SRV_FLAG_RAW = 0x1 } D3D12_BUFFER_SRV_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_SRV_FLAGS ); typedef struct D3D12_BUFFER_SRV { UINT64 FirstElement; UINT NumElements; UINT StructureByteStride; D3D12_BUFFER_SRV_FLAGS Flags; } D3D12_BUFFER_SRV; typedef struct D3D12_TEX1D_SRV { UINT MostDetailedMip; UINT MipLevels; FLOAT ResourceMinLODClamp; } D3D12_TEX1D_SRV; typedef struct D3D12_TEX1D_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT FirstArraySlice; UINT ArraySize; FLOAT ResourceMinLODClamp; } D3D12_TEX1D_ARRAY_SRV; typedef struct D3D12_TEX2D_SRV { UINT MostDetailedMip; UINT MipLevels; UINT PlaneSlice; FLOAT ResourceMinLODClamp; } D3D12_TEX2D_SRV; typedef struct D3D12_TEX2D_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT FirstArraySlice; UINT ArraySize; UINT PlaneSlice; FLOAT ResourceMinLODClamp; } D3D12_TEX2D_ARRAY_SRV; typedef struct D3D12_TEX3D_SRV { UINT MostDetailedMip; UINT MipLevels; FLOAT ResourceMinLODClamp; } D3D12_TEX3D_SRV; typedef struct D3D12_TEXCUBE_SRV { UINT MostDetailedMip; UINT MipLevels; FLOAT ResourceMinLODClamp; } D3D12_TEXCUBE_SRV; typedef struct D3D12_TEXCUBE_ARRAY_SRV { UINT MostDetailedMip; UINT MipLevels; UINT First2DArrayFace; UINT NumCubes; FLOAT ResourceMinLODClamp; } D3D12_TEXCUBE_ARRAY_SRV; typedef struct D3D12_TEX2DMS_SRV { UINT UnusedField_NothingToDefine; } D3D12_TEX2DMS_SRV; typedef struct D3D12_TEX2DMS_ARRAY_SRV { UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX2DMS_ARRAY_SRV; typedef enum D3D12_SRV_DIMENSION { D3D12_SRV_DIMENSION_UNKNOWN = 0, D3D12_SRV_DIMENSION_BUFFER = 1, D3D12_SRV_DIMENSION_TEXTURE1D = 2, D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, D3D12_SRV_DIMENSION_TEXTURE2D = 4, D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D12_SRV_DIMENSION_TEXTURE3D = 8, D3D12_SRV_DIMENSION_TEXTURECUBE = 9, D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10 } D3D12_SRV_DIMENSION; typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC { DXGI_FORMAT Format; D3D12_SRV_DIMENSION ViewDimension; UINT Shader4ComponentMapping; union { D3D12_BUFFER_SRV Buffer; D3D12_TEX1D_SRV Texture1D; D3D12_TEX1D_ARRAY_SRV Texture1DArray; D3D12_TEX2D_SRV Texture2D; D3D12_TEX2D_ARRAY_SRV Texture2DArray; D3D12_TEX2DMS_SRV Texture2DMS; D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray; D3D12_TEX3D_SRV Texture3D; D3D12_TEXCUBE_SRV TextureCube; D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray; } ; } D3D12_SHADER_RESOURCE_VIEW_DESC; typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS; typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC { D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; UINT SizeInBytes; } D3D12_CONSTANT_BUFFER_VIEW_DESC; typedef struct D3D12_CPU_DESCRIPTOR_HANDLE { SIZE_T ptr; } D3D12_CPU_DESCRIPTOR_HANDLE; typedef struct D3D12_GPU_DESCRIPTOR_HANDLE { UINT64 ptr; } D3D12_GPU_DESCRIPTOR_HANDLE; typedef enum D3D12_BUFFER_UAV_FLAGS { D3D12_BUFFER_UAV_FLAG_NONE = 0, D3D12_BUFFER_UAV_FLAG_RAW = 0x1 } D3D12_BUFFER_UAV_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_BUFFER_UAV_FLAGS ); typedef struct D3D12_BUFFER_UAV { UINT64 FirstElement; UINT NumElements; UINT StructureByteStride; UINT64 CounterOffsetInBytes; D3D12_BUFFER_UAV_FLAGS Flags; } D3D12_BUFFER_UAV; typedef struct D3D12_TEX1D_UAV { UINT MipSlice; } D3D12_TEX1D_UAV; typedef struct D3D12_TEX1D_ARRAY_UAV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX1D_ARRAY_UAV; typedef struct D3D12_TEX2D_UAV { UINT MipSlice; UINT PlaneSlice; } D3D12_TEX2D_UAV; typedef struct D3D12_TEX2D_ARRAY_UAV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; UINT PlaneSlice; } D3D12_TEX2D_ARRAY_UAV; typedef struct D3D12_TEX3D_UAV { UINT MipSlice; UINT FirstWSlice; UINT WSize; } D3D12_TEX3D_UAV; typedef enum D3D12_UAV_DIMENSION { D3D12_UAV_DIMENSION_UNKNOWN = 0, D3D12_UAV_DIMENSION_BUFFER = 1, D3D12_UAV_DIMENSION_TEXTURE1D = 2, D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, D3D12_UAV_DIMENSION_TEXTURE2D = 4, D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, D3D12_UAV_DIMENSION_TEXTURE3D = 8 } D3D12_UAV_DIMENSION; typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC { DXGI_FORMAT Format; D3D12_UAV_DIMENSION ViewDimension; union { D3D12_BUFFER_UAV Buffer; D3D12_TEX1D_UAV Texture1D; D3D12_TEX1D_ARRAY_UAV Texture1DArray; D3D12_TEX2D_UAV Texture2D; D3D12_TEX2D_ARRAY_UAV Texture2DArray; D3D12_TEX3D_UAV Texture3D; } ; } D3D12_UNORDERED_ACCESS_VIEW_DESC; typedef struct D3D12_BUFFER_RTV { UINT64 FirstElement; UINT NumElements; } D3D12_BUFFER_RTV; typedef struct D3D12_TEX1D_RTV { UINT MipSlice; } D3D12_TEX1D_RTV; typedef struct D3D12_TEX1D_ARRAY_RTV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX1D_ARRAY_RTV; typedef struct D3D12_TEX2D_RTV { UINT MipSlice; UINT PlaneSlice; } D3D12_TEX2D_RTV; typedef struct D3D12_TEX2DMS_RTV { UINT UnusedField_NothingToDefine; } D3D12_TEX2DMS_RTV; typedef struct D3D12_TEX2D_ARRAY_RTV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; UINT PlaneSlice; } D3D12_TEX2D_ARRAY_RTV; typedef struct D3D12_TEX2DMS_ARRAY_RTV { UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX2DMS_ARRAY_RTV; typedef struct D3D12_TEX3D_RTV { UINT MipSlice; UINT FirstWSlice; UINT WSize; } D3D12_TEX3D_RTV; typedef enum D3D12_RTV_DIMENSION { D3D12_RTV_DIMENSION_UNKNOWN = 0, D3D12_RTV_DIMENSION_BUFFER = 1, D3D12_RTV_DIMENSION_TEXTURE1D = 2, D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, D3D12_RTV_DIMENSION_TEXTURE2D = 4, D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D12_RTV_DIMENSION_TEXTURE3D = 8 } D3D12_RTV_DIMENSION; typedef struct D3D12_RENDER_TARGET_VIEW_DESC { DXGI_FORMAT Format; D3D12_RTV_DIMENSION ViewDimension; union { D3D12_BUFFER_RTV Buffer; D3D12_TEX1D_RTV Texture1D; D3D12_TEX1D_ARRAY_RTV Texture1DArray; D3D12_TEX2D_RTV Texture2D; D3D12_TEX2D_ARRAY_RTV Texture2DArray; D3D12_TEX2DMS_RTV Texture2DMS; D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray; D3D12_TEX3D_RTV Texture3D; } ; } D3D12_RENDER_TARGET_VIEW_DESC; typedef struct D3D12_TEX1D_DSV { UINT MipSlice; } D3D12_TEX1D_DSV; typedef struct D3D12_TEX1D_ARRAY_DSV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX1D_ARRAY_DSV; typedef struct D3D12_TEX2D_DSV { UINT MipSlice; } D3D12_TEX2D_DSV; typedef struct D3D12_TEX2D_ARRAY_DSV { UINT MipSlice; UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX2D_ARRAY_DSV; typedef struct D3D12_TEX2DMS_DSV { UINT UnusedField_NothingToDefine; } D3D12_TEX2DMS_DSV; typedef struct D3D12_TEX2DMS_ARRAY_DSV { UINT FirstArraySlice; UINT ArraySize; } D3D12_TEX2DMS_ARRAY_DSV; typedef enum D3D12_DSV_FLAGS { D3D12_DSV_FLAG_NONE = 0, D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2 } D3D12_DSV_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_DSV_FLAGS ); typedef enum D3D12_DSV_DIMENSION { D3D12_DSV_DIMENSION_UNKNOWN = 0, D3D12_DSV_DIMENSION_TEXTURE1D = 1, D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, D3D12_DSV_DIMENSION_TEXTURE2D = 3, D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6 } D3D12_DSV_DIMENSION; typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC { DXGI_FORMAT Format; D3D12_DSV_DIMENSION ViewDimension; D3D12_DSV_FLAGS Flags; union { D3D12_TEX1D_DSV Texture1D; D3D12_TEX1D_ARRAY_DSV Texture1DArray; D3D12_TEX2D_DSV Texture2D; D3D12_TEX2D_ARRAY_DSV Texture2DArray; D3D12_TEX2DMS_DSV Texture2DMS; D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray; } ; } D3D12_DEPTH_STENCIL_VIEW_DESC; typedef enum D3D12_FILTER { D3D12_FILTER_MIN_MAG_MIP_POINT = 0, D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15, D3D12_FILTER_ANISOTROPIC = 0x55, D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5, D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155, D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5 } D3D12_FILTER; typedef enum D3D12_TEXTURE_ADDRESS_MODE { D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5 } D3D12_TEXTURE_ADDRESS_MODE; typedef struct D3D12_SAMPLER_DESC { D3D12_FILTER Filter; D3D12_TEXTURE_ADDRESS_MODE AddressU; D3D12_TEXTURE_ADDRESS_MODE AddressV; D3D12_TEXTURE_ADDRESS_MODE AddressW; FLOAT MipLODBias; UINT MaxAnisotropy; D3D12_COMPARISON_FUNC ComparisonFunc; FLOAT BorderColor[ 4 ]; FLOAT MinLOD; FLOAT MaxLOD; } D3D12_SAMPLER_DESC; DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_HEAP_FLAGS ); typedef struct D3D12_DESCRIPTOR_HEAP_DESC { D3D12_DESCRIPTOR_HEAP_TYPE Type; UINT NumDescriptors; D3D12_DESCRIPTOR_HEAP_FLAGS Flags; UINT NodeMask; } D3D12_DESCRIPTOR_HEAP_DESC; DEFINE_ENUM_FLAG_OPERATORS( D3D12_HEAP_FLAGS ); typedef struct D3D12_HEAP_DESC { UINT64 SizeInBytes; D3D12_HEAP_PROPERTIES Properties; UINT64 Alignment; D3D12_HEAP_FLAGS Flags; } D3D12_HEAP_DESC; typedef struct D3D12_SUBRESOURCE_FOOTPRINT { DXGI_FORMAT Format; UINT Width; UINT Height; UINT Depth; UINT RowPitch; } D3D12_SUBRESOURCE_FOOTPRINT; typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT { UINT64 Offset; D3D12_SUBRESOURCE_FOOTPRINT Footprint; } D3D12_PLACED_SUBRESOURCE_FOOTPRINT; typedef enum D3D12_QUERY_HEAP_TYPE { D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3 } D3D12_QUERY_HEAP_TYPE; typedef struct D3D12_QUERY_HEAP_DESC { D3D12_QUERY_HEAP_TYPE Type; UINT Count; UINT NodeMask; } D3D12_QUERY_HEAP_DESC; typedef enum D3D12_INDIRECT_ARGUMENT_TYPE { D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0, D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = ( D3D12_INDIRECT_ARGUMENT_TYPE_DRAW + 1 ) , D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = ( D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED + 1 ) , D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH + 1 ) , D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW + 1 ) , D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = ( D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW + 1 ) , D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT + 1 ) , D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW + 1 ) , D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = ( D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW + 1 ) } D3D12_INDIRECT_ARGUMENT_TYPE; typedef struct D3D12_INDIRECT_ARGUMENT_DESC { D3D12_INDIRECT_ARGUMENT_TYPE Type; union { struct { UINT Slot; } VertexBuffer; struct { UINT RootParameterIndex; UINT DestOffsetIn32BitValues; UINT Num32BitValuesToSet; } Constant; struct { UINT RootParameterIndex; } ConstantBufferView; struct { UINT RootParameterIndex; } ShaderResourceView; struct { UINT RootParameterIndex; } UnorderedAccessView; } ; } D3D12_INDIRECT_ARGUMENT_DESC; typedef struct D3D12_COMMAND_SIGNATURE_DESC { UINT ByteStride; UINT NumArgumentDescs; _Field_size_full_(NumArgumentDescs) const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs; UINT NodeMask; } D3D12_COMMAND_SIGNATURE_DESC; typedef struct D3D12_PACKED_MIP_INFO { UINT8 NumStandardMips; UINT8 NumPackedMips; UINT NumTilesForPackedMips; UINT StartTileIndexInOverallResource; } D3D12_PACKED_MIP_INFO; typedef struct D3D12_TILE_SHAPE { UINT WidthInTexels; UINT HeightInTexels; UINT DepthInTexels; } D3D12_TILE_SHAPE; typedef struct D3D12_SUBRESOURCE_TILING { UINT WidthInTiles; UINT16 HeightInTiles; UINT16 DepthInTiles; UINT StartTileIndexInOverallResource; } D3D12_SUBRESOURCE_TILING; typedef struct D3D12_TILED_RESOURCE_COORDINATE { UINT X; UINT Y; UINT Z; UINT Subresource; } D3D12_TILED_RESOURCE_COORDINATE; typedef struct D3D12_TILE_REGION_SIZE { UINT NumTiles; BOOL UseBox; UINT Width; UINT16 Height; UINT16 Depth; } D3D12_TILE_REGION_SIZE; typedef enum D3D12_TILE_RANGE_FLAGS { D3D12_TILE_RANGE_FLAG_NONE = 0, D3D12_TILE_RANGE_FLAG_NULL = 1, D3D12_TILE_RANGE_FLAG_SKIP = 2, D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 4 } D3D12_TILE_RANGE_FLAGS; typedef enum D3D12_TEXTURE_COPY_TYPE { D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1 } D3D12_TEXTURE_COPY_TYPE; typedef struct D3D12_TEXTURE_COPY_LOCATION { ID3D12Resource *pResource; D3D12_TEXTURE_COPY_TYPE Type; union { D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint; UINT SubresourceIndex; } ; } D3D12_TEXTURE_COPY_LOCATION; typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY; #define D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE ( 16 ) typedef struct D3D12_INDEX_BUFFER_VIEW { D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; UINT SizeInBytes; DXGI_FORMAT Format; } D3D12_INDEX_BUFFER_VIEW; typedef struct D3D12_VIEWPORT { FLOAT TopLeftX; FLOAT TopLeftY; FLOAT Width; FLOAT Height; FLOAT MinDepth; FLOAT MaxDepth; } D3D12_VIEWPORT; typedef RECT D3D12_RECT; typedef struct D3D12_RESOURCE_TRANSITION_BARRIER { ID3D12Resource *pResource; UINT Subresource; D3D12_RESOURCE_STATES StateBefore; D3D12_RESOURCE_STATES StateAfter; } D3D12_RESOURCE_TRANSITION_BARRIER; typedef struct D3D12_RESOURCE_ALIASING_BARRIER { ID3D12Resource *pResourceBefore; ID3D12Resource *pResourceAfter; } D3D12_RESOURCE_ALIASING_BARRIER; typedef struct D3D12_RESOURCE_UAV_BARRIER { ID3D12Resource *pResource; } D3D12_RESOURCE_UAV_BARRIER; typedef enum D3D12_RESOURCE_BARRIER_FLAGS { D3D12_RESOURCE_BARRIER_FLAG_NONE = 0, D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2 } D3D12_RESOURCE_BARRIER_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_STATES ); typedef enum D3D12_RESOURCE_BARRIER_TYPE { D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0, D3D12_RESOURCE_BARRIER_TYPE_ALIASING = ( D3D12_RESOURCE_BARRIER_TYPE_TRANSITION + 1 ) , D3D12_RESOURCE_BARRIER_TYPE_UAV = ( D3D12_RESOURCE_BARRIER_TYPE_ALIASING + 1 ) } D3D12_RESOURCE_BARRIER_TYPE; DEFINE_ENUM_FLAG_OPERATORS( D3D12_RESOURCE_BARRIER_FLAGS ); typedef struct D3D12_RESOURCE_BARRIER { D3D12_RESOURCE_BARRIER_TYPE Type; D3D12_RESOURCE_BARRIER_FLAGS Flags; union { D3D12_RESOURCE_TRANSITION_BARRIER Transition; D3D12_RESOURCE_ALIASING_BARRIER Aliasing; D3D12_RESOURCE_UAV_BARRIER UAV; } ; } D3D12_RESOURCE_BARRIER; typedef struct D3D12_VERTEX_BUFFER_VIEW { D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; UINT SizeInBytes; UINT StrideInBytes; } D3D12_VERTEX_BUFFER_VIEW; typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW { D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; UINT64 SizeInBytes; D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation; } D3D12_STREAM_OUTPUT_BUFFER_VIEW; typedef struct D3D12_DISCARD_REGION { UINT NumRects; _In_reads_(NumRects) const D3D12_RECT *pRects; UINT FirstSubresource; UINT NumSubresources; } D3D12_DISCARD_REGION; typedef enum D3D12_QUERY_TYPE { D3D12_QUERY_TYPE_OCCLUSION = 0, D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, D3D12_QUERY_TYPE_TIMESTAMP = 2, D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7 } D3D12_QUERY_TYPE; typedef enum D3D12_PREDICATION_OP { D3D12_PREDICATION_OP_EQUAL_ZERO = 0, D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1 } D3D12_PREDICATION_OP; typedef enum D3D12_ROOT_SIGNATURE_FLAGS { D3D12_ROOT_SIGNATURE_FLAG_NONE = 0, D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1, D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2, D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4, D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8, D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40 } D3D12_ROOT_SIGNATURE_FLAGS; typedef enum D3D12_ROOT_PARAMETER_TYPE { D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = ( D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE + 1 ) , D3D12_ROOT_PARAMETER_TYPE_CBV = ( D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS + 1 ) , D3D12_ROOT_PARAMETER_TYPE_SRV = ( D3D12_ROOT_PARAMETER_TYPE_CBV + 1 ) , D3D12_ROOT_PARAMETER_TYPE_UAV = ( D3D12_ROOT_PARAMETER_TYPE_SRV + 1 ) } D3D12_ROOT_PARAMETER_TYPE; typedef enum D3D12_DESCRIPTOR_RANGE_TYPE { D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0, D3D12_DESCRIPTOR_RANGE_TYPE_UAV = ( D3D12_DESCRIPTOR_RANGE_TYPE_SRV + 1 ) , D3D12_DESCRIPTOR_RANGE_TYPE_CBV = ( D3D12_DESCRIPTOR_RANGE_TYPE_UAV + 1 ) , D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = ( D3D12_DESCRIPTOR_RANGE_TYPE_CBV + 1 ) } D3D12_DESCRIPTOR_RANGE_TYPE; typedef struct D3D12_DESCRIPTOR_RANGE { D3D12_DESCRIPTOR_RANGE_TYPE RangeType; UINT NumDescriptors; UINT BaseShaderRegister; UINT RegisterSpace; UINT OffsetInDescriptorsFromTableStart; } D3D12_DESCRIPTOR_RANGE; typedef struct D3D12_ROOT_DESCRIPTOR_TABLE { UINT NumDescriptorRanges; _Field_size_full_(NumDescriptorRanges) const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges; } D3D12_ROOT_DESCRIPTOR_TABLE; typedef struct D3D12_ROOT_CONSTANTS { UINT ShaderRegister; UINT RegisterSpace; UINT Num32BitValues; } D3D12_ROOT_CONSTANTS; typedef struct D3D12_ROOT_DESCRIPTOR { UINT ShaderRegister; UINT RegisterSpace; } D3D12_ROOT_DESCRIPTOR; typedef enum D3D12_SHADER_VISIBILITY { D3D12_SHADER_VISIBILITY_ALL = 0, D3D12_SHADER_VISIBILITY_VERTEX = 1, D3D12_SHADER_VISIBILITY_HULL = 2, D3D12_SHADER_VISIBILITY_DOMAIN = 3, D3D12_SHADER_VISIBILITY_GEOMETRY = 4, D3D12_SHADER_VISIBILITY_PIXEL = 5 } D3D12_SHADER_VISIBILITY; typedef struct D3D12_ROOT_PARAMETER { D3D12_ROOT_PARAMETER_TYPE ParameterType; union { D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable; D3D12_ROOT_CONSTANTS Constants; D3D12_ROOT_DESCRIPTOR Descriptor; } ; D3D12_SHADER_VISIBILITY ShaderVisibility; } D3D12_ROOT_PARAMETER; DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_SIGNATURE_FLAGS ); typedef enum D3D12_STATIC_BORDER_COLOR { D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = ( D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK + 1 ) , D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = ( D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK + 1 ) } D3D12_STATIC_BORDER_COLOR; typedef struct D3D12_STATIC_SAMPLER_DESC { D3D12_FILTER Filter; D3D12_TEXTURE_ADDRESS_MODE AddressU; D3D12_TEXTURE_ADDRESS_MODE AddressV; D3D12_TEXTURE_ADDRESS_MODE AddressW; FLOAT MipLODBias; UINT MaxAnisotropy; D3D12_COMPARISON_FUNC ComparisonFunc; D3D12_STATIC_BORDER_COLOR BorderColor; FLOAT MinLOD; FLOAT MaxLOD; UINT ShaderRegister; UINT RegisterSpace; D3D12_SHADER_VISIBILITY ShaderVisibility; } D3D12_STATIC_SAMPLER_DESC; typedef struct D3D12_ROOT_SIGNATURE_DESC { UINT NumParameters; _Field_size_full_(NumParameters) const D3D12_ROOT_PARAMETER *pParameters; UINT NumStaticSamplers; _Field_size_full_(NumStaticSamplers) const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; D3D12_ROOT_SIGNATURE_FLAGS Flags; } D3D12_ROOT_SIGNATURE_DESC; typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS { D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0, D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8 } D3D12_DESCRIPTOR_RANGE_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_DESCRIPTOR_RANGE_FLAGS ); typedef struct D3D12_DESCRIPTOR_RANGE1 { D3D12_DESCRIPTOR_RANGE_TYPE RangeType; UINT NumDescriptors; UINT BaseShaderRegister; UINT RegisterSpace; D3D12_DESCRIPTOR_RANGE_FLAGS Flags; UINT OffsetInDescriptorsFromTableStart; } D3D12_DESCRIPTOR_RANGE1; typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1 { UINT NumDescriptorRanges; _Field_size_full_(NumDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges; } D3D12_ROOT_DESCRIPTOR_TABLE1; typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS { D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0, D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8 } D3D12_ROOT_DESCRIPTOR_FLAGS; DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_DESCRIPTOR_FLAGS ); typedef struct D3D12_ROOT_DESCRIPTOR1 { UINT ShaderRegister; UINT RegisterSpace; D3D12_ROOT_DESCRIPTOR_FLAGS Flags; } D3D12_ROOT_DESCRIPTOR1; typedef struct D3D12_ROOT_PARAMETER1 { D3D12_ROOT_PARAMETER_TYPE ParameterType; union { D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable; D3D12_ROOT_CONSTANTS Constants; D3D12_ROOT_DESCRIPTOR1 Descriptor; } ; D3D12_SHADER_VISIBILITY ShaderVisibility; } D3D12_ROOT_PARAMETER1; typedef struct D3D12_ROOT_SIGNATURE_DESC1 { UINT NumParameters; _Field_size_full_(NumParameters) const D3D12_ROOT_PARAMETER1 *pParameters; UINT NumStaticSamplers; _Field_size_full_(NumStaticSamplers) const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; D3D12_ROOT_SIGNATURE_FLAGS Flags; } D3D12_ROOT_SIGNATURE_DESC1; typedef enum D3D_ROOT_SIGNATURE_VERSION { D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2 } D3D_ROOT_SIGNATURE_VERSION; typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC { D3D_ROOT_SIGNATURE_VERSION Version; union { D3D12_ROOT_SIGNATURE_DESC Desc_1_0; D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1; } ; } D3D12_VERSIONED_ROOT_SIGNATURE_DESC; #define D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND ( 0xffffffff ) #ifndef __ID3D12Resource_INTERFACE_DEFINED__ #define __ID3D12Resource_INTERFACE_DEFINED__ /* interface ID3D12Resource */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Resource; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("696442be-a72e-4059-bc79-5b5c98040fad") ID3D12Resource : public ID3D12Pageable { public: virtual HRESULT STDMETHODCALLTYPE Map( UINT Subresource, _In_opt_ const D3D12_RANGE *pReadRange, _Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData) = 0; virtual void STDMETHODCALLTYPE Unmap( UINT Subresource, _In_opt_ const D3D12_RANGE *pWrittenRange) = 0; virtual D3D12_RESOURCE_DESC STDMETHODCALLTYPE GetDesc( void) = 0; virtual D3D12_GPU_VIRTUAL_ADDRESS STDMETHODCALLTYPE GetGPUVirtualAddress( void) = 0; virtual HRESULT STDMETHODCALLTYPE WriteToSubresource( UINT DstSubresource, _In_opt_ const D3D12_BOX *pDstBox, _In_ const void *pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch) = 0; virtual HRESULT STDMETHODCALLTYPE ReadFromSubresource( _Out_ void *pDstData, UINT DstRowPitch, UINT DstDepthPitch, UINT SrcSubresource, _In_opt_ const D3D12_BOX *pSrcBox) = 0; virtual HRESULT STDMETHODCALLTYPE GetHeapProperties( _Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties, _Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags) = 0; }; #else /* C style interface */ typedef struct ID3D12ResourceVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Resource * This, REFIID riid, _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Resource * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Resource * This); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Resource * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Resource * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Resource * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Resource * This, _In_z_ LPCWSTR Name); HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12Resource * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); HRESULT ( STDMETHODCALLTYPE *Map )( ID3D12Resource * This, UINT Subresource, _In_opt_ const D3D12_RANGE *pReadRange, _Outptr_opt_result_bytebuffer_(_Inexpressible_("Dependent on resource")) void **ppData); void ( STDMETHODCALLTYPE *Unmap )( ID3D12Resource * This, UINT Subresource, _In_opt_ const D3D12_RANGE *pWrittenRange); D3D12_RESOURCE_DESC ( STDMETHODCALLTYPE *GetDesc )( ID3D12Resource * This); D3D12_GPU_VIRTUAL_ADDRESS ( STDMETHODCALLTYPE *GetGPUVirtualAddress )( ID3D12Resource * This); HRESULT ( STDMETHODCALLTYPE *WriteToSubresource )( ID3D12Resource * This, UINT DstSubresource, _In_opt_ const D3D12_BOX *pDstBox, _In_ const void *pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch); HRESULT ( STDMETHODCALLTYPE *ReadFromSubresource )( ID3D12Resource * This, _Out_ void *pDstData, UINT DstRowPitch, UINT DstDepthPitch, UINT SrcSubresource, _In_opt_ const D3D12_BOX *pSrcBox); HRESULT ( STDMETHODCALLTYPE *GetHeapProperties )( ID3D12Resource * This, _Out_opt_ D3D12_HEAP_PROPERTIES *pHeapProperties, _Out_opt_ D3D12_HEAP_FLAGS *pHeapFlags); END_INTERFACE } ID3D12ResourceVtbl; interface ID3D12Resource { CONST_VTBL struct ID3D12ResourceVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Resource_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Resource_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Resource_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Resource_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Resource_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Resource_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Resource_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Resource_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12Resource_Map(This,Subresource,pReadRange,ppData) \ ( (This)->lpVtbl -> Map(This,Subresource,pReadRange,ppData) ) #define ID3D12Resource_Unmap(This,Subresource,pWrittenRange) \ ( (This)->lpVtbl -> Unmap(This,Subresource,pWrittenRange) ) #define ID3D12Resource_GetDesc(This) \ ( (This)->lpVtbl -> GetDesc(This) ) #define ID3D12Resource_GetGPUVirtualAddress(This) \ ( (This)->lpVtbl -> GetGPUVirtualAddress(This) ) #define ID3D12Resource_WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ ( (This)->lpVtbl -> WriteToSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) #define ID3D12Resource_ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) \ ( (This)->lpVtbl -> ReadFromSubresource(This,pDstData,DstRowPitch,DstDepthPitch,SrcSubresource,pSrcBox) ) #define ID3D12Resource_GetHeapProperties(This,pHeapProperties,pHeapFlags) \ ( (This)->lpVtbl -> GetHeapProperties(This,pHeapProperties,pHeapFlags) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Resource_INTERFACE_DEFINED__ */ #ifndef __ID3D12CommandAllocator_INTERFACE_DEFINED__ #define __ID3D12CommandAllocator_INTERFACE_DEFINED__ /* interface ID3D12CommandAllocator */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12CommandAllocator; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("6102dee4-af59-4b09-b999-b44d73f09b24") ID3D12CommandAllocator : public ID3D12Pageable { public: virtual HRESULT STDMETHODCALLTYPE Reset( void) = 0; }; #else /* C style interface */ typedef struct ID3D12CommandAllocatorVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12CommandAllocator * This, REFIID riid, _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12CommandAllocator * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D12CommandAllocator * This); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12CommandAllocator * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12CommandAllocator * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12CommandAllocator * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12CommandAllocator * This, _In_z_ LPCWSTR Name); HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12CommandAllocator * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); HRESULT ( STDMETHODCALLTYPE *Reset )( ID3D12CommandAllocator * This); END_INTERFACE } ID3D12CommandAllocatorVtbl; interface ID3D12CommandAllocator { CONST_VTBL struct ID3D12CommandAllocatorVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12CommandAllocator_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12CommandAllocator_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12CommandAllocator_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12CommandAllocator_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12CommandAllocator_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12CommandAllocator_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12CommandAllocator_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12CommandAllocator_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12CommandAllocator_Reset(This) \ ( (This)->lpVtbl -> Reset(This) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12CommandAllocator_INTERFACE_DEFINED__ */ #ifndef __ID3D12CommandList_INTERFACE_DEFINED__ #define __ID3D12CommandList_INTERFACE_DEFINED__ /* interface ID3D12CommandList */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12CommandList; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("7116d91c-e7e4-47ce-b8c6-ec8168f437e5") ID3D12CommandList : public ID3D12DeviceChild { public: virtual D3D12_COMMAND_LIST_TYPE STDMETHODCALLTYPE GetType( void) = 0; }; #else /* C style interface */ typedef struct ID3D12CommandListVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12CommandList * This, REFIID riid, _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12CommandList * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D12CommandList * This); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12CommandList * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12CommandList * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12CommandList * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12CommandList * This, _In_z_ LPCWSTR Name); HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12CommandList * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( ID3D12CommandList * This); END_INTERFACE } ID3D12CommandListVtbl; interface ID3D12CommandList { CONST_VTBL struct ID3D12CommandListVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12CommandList_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12CommandList_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12CommandList_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12CommandList_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12CommandList_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12CommandList_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12CommandList_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12CommandList_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12CommandList_GetType(This) \ ( (This)->lpVtbl -> GetType(This) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12CommandList_INTERFACE_DEFINED__ */ #ifndef __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ #define __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ /* interface ID3D12GraphicsCommandList */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12GraphicsCommandList; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("5b160d0f-ac1b-4185-8ba8-b3ae42a5a455") ID3D12GraphicsCommandList : public ID3D12CommandList { public: virtual HRESULT STDMETHODCALLTYPE Close( void) = 0; virtual HRESULT STDMETHODCALLTYPE Reset( _In_ ID3D12CommandAllocator *pAllocator, _In_opt_ ID3D12PipelineState *pInitialState) = 0; virtual void STDMETHODCALLTYPE ClearState( _In_opt_ ID3D12PipelineState *pPipelineState) = 0; virtual void STDMETHODCALLTYPE DrawInstanced( _In_ UINT VertexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartVertexLocation, _In_ UINT StartInstanceLocation) = 0; virtual void STDMETHODCALLTYPE DrawIndexedInstanced( _In_ UINT IndexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartIndexLocation, _In_ INT BaseVertexLocation, _In_ UINT StartInstanceLocation) = 0; virtual void STDMETHODCALLTYPE Dispatch( _In_ UINT ThreadGroupCountX, _In_ UINT ThreadGroupCountY, _In_ UINT ThreadGroupCountZ) = 0; virtual void STDMETHODCALLTYPE CopyBufferRegion( _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT64 NumBytes) = 0; virtual void STDMETHODCALLTYPE CopyTextureRegion( _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, UINT DstX, UINT DstY, UINT DstZ, _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, _In_opt_ const D3D12_BOX *pSrcBox) = 0; virtual void STDMETHODCALLTYPE CopyResource( _In_ ID3D12Resource *pDstResource, _In_ ID3D12Resource *pSrcResource) = 0; virtual void STDMETHODCALLTYPE CopyTiles( _In_ ID3D12Resource *pTiledResource, _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, _In_ ID3D12Resource *pBuffer, UINT64 BufferStartOffsetInBytes, D3D12_TILE_COPY_FLAGS Flags) = 0; virtual void STDMETHODCALLTYPE ResolveSubresource( _In_ ID3D12Resource *pDstResource, _In_ UINT DstSubresource, _In_ ID3D12Resource *pSrcResource, _In_ UINT SrcSubresource, _In_ DXGI_FORMAT Format) = 0; virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology) = 0; virtual void STDMETHODCALLTYPE RSSetViewports( _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports) = 0; virtual void STDMETHODCALLTYPE RSSetScissorRects( _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, _In_reads_( NumRects) const D3D12_RECT *pRects) = 0; virtual void STDMETHODCALLTYPE OMSetBlendFactor( _In_opt_ const FLOAT BlendFactor[ 4 ]) = 0; virtual void STDMETHODCALLTYPE OMSetStencilRef( _In_ UINT StencilRef) = 0; virtual void STDMETHODCALLTYPE SetPipelineState( _In_ ID3D12PipelineState *pPipelineState) = 0; virtual void STDMETHODCALLTYPE ResourceBarrier( _In_ UINT NumBarriers, _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers) = 0; virtual void STDMETHODCALLTYPE ExecuteBundle( _In_ ID3D12GraphicsCommandList *pCommandList) = 0; virtual void STDMETHODCALLTYPE SetDescriptorHeaps( _In_ UINT NumDescriptorHeaps, _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps) = 0; virtual void STDMETHODCALLTYPE SetComputeRootSignature( _In_opt_ ID3D12RootSignature *pRootSignature) = 0; virtual void STDMETHODCALLTYPE SetGraphicsRootSignature( _In_opt_ ID3D12RootSignature *pRootSignature) = 0; virtual void STDMETHODCALLTYPE SetComputeRootDescriptorTable( _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor) = 0; virtual void STDMETHODCALLTYPE SetGraphicsRootDescriptorTable( _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor) = 0; virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstant( _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues) = 0; virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstant( _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues) = 0; virtual void STDMETHODCALLTYPE SetComputeRoot32BitConstants( _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues) = 0; virtual void STDMETHODCALLTYPE SetGraphicsRoot32BitConstants( _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues) = 0; virtual void STDMETHODCALLTYPE SetComputeRootConstantBufferView( _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; virtual void STDMETHODCALLTYPE SetGraphicsRootConstantBufferView( _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; virtual void STDMETHODCALLTYPE SetComputeRootShaderResourceView( _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; virtual void STDMETHODCALLTYPE SetGraphicsRootShaderResourceView( _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; virtual void STDMETHODCALLTYPE SetComputeRootUnorderedAccessView( _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; virtual void STDMETHODCALLTYPE SetGraphicsRootUnorderedAccessView( _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation) = 0; virtual void STDMETHODCALLTYPE IASetIndexBuffer( _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView) = 0; virtual void STDMETHODCALLTYPE IASetVertexBuffers( _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews) = 0; virtual void STDMETHODCALLTYPE SOSetTargets( _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews) = 0; virtual void STDMETHODCALLTYPE OMSetRenderTargets( _In_ UINT NumRenderTargetDescriptors, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, _In_ BOOL RTsSingleHandleToDescriptorRange, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor) = 0; virtual void STDMETHODCALLTYPE ClearDepthStencilView( _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, _In_ D3D12_CLEAR_FLAGS ClearFlags, _In_ FLOAT Depth, _In_ UINT8 Stencil, _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; virtual void STDMETHODCALLTYPE ClearRenderTargetView( _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, _In_ const FLOAT ColorRGBA[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint( _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const UINT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat( _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const FLOAT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects) = 0; virtual void STDMETHODCALLTYPE DiscardResource( _In_ ID3D12Resource *pResource, _In_opt_ const D3D12_DISCARD_REGION *pRegion) = 0; virtual void STDMETHODCALLTYPE BeginQuery( _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index) = 0; virtual void STDMETHODCALLTYPE EndQuery( _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index) = 0; virtual void STDMETHODCALLTYPE ResolveQueryData( _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT StartIndex, _In_ UINT NumQueries, _In_ ID3D12Resource *pDestinationBuffer, _In_ UINT64 AlignedDestinationBufferOffset) = 0; virtual void STDMETHODCALLTYPE SetPredication( _In_opt_ ID3D12Resource *pBuffer, _In_ UINT64 AlignedBufferOffset, _In_ D3D12_PREDICATION_OP Operation) = 0; virtual void STDMETHODCALLTYPE SetMarker( UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size) = 0; virtual void STDMETHODCALLTYPE BeginEvent( UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size) = 0; virtual void STDMETHODCALLTYPE EndEvent( void) = 0; virtual void STDMETHODCALLTYPE ExecuteIndirect( _In_ ID3D12CommandSignature *pCommandSignature, _In_ UINT MaxCommandCount, _In_ ID3D12Resource *pArgumentBuffer, _In_ UINT64 ArgumentBufferOffset, _In_opt_ ID3D12Resource *pCountBuffer, _In_ UINT64 CountBufferOffset) = 0; }; #else /* C style interface */ typedef struct ID3D12GraphicsCommandListVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12GraphicsCommandList * This, REFIID riid, _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12GraphicsCommandList * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D12GraphicsCommandList * This); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12GraphicsCommandList * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12GraphicsCommandList * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12GraphicsCommandList * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12GraphicsCommandList * This, _In_z_ LPCWSTR Name); HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12GraphicsCommandList * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); D3D12_COMMAND_LIST_TYPE ( STDMETHODCALLTYPE *GetType )( ID3D12GraphicsCommandList * This); HRESULT ( STDMETHODCALLTYPE *Close )( ID3D12GraphicsCommandList * This); HRESULT ( STDMETHODCALLTYPE *Reset )( ID3D12GraphicsCommandList * This, _In_ ID3D12CommandAllocator *pAllocator, _In_opt_ ID3D12PipelineState *pInitialState); void ( STDMETHODCALLTYPE *ClearState )( ID3D12GraphicsCommandList * This, _In_opt_ ID3D12PipelineState *pPipelineState); void ( STDMETHODCALLTYPE *DrawInstanced )( ID3D12GraphicsCommandList * This, _In_ UINT VertexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartVertexLocation, _In_ UINT StartInstanceLocation); void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( ID3D12GraphicsCommandList * This, _In_ UINT IndexCountPerInstance, _In_ UINT InstanceCount, _In_ UINT StartIndexLocation, _In_ INT BaseVertexLocation, _In_ UINT StartInstanceLocation); void ( STDMETHODCALLTYPE *Dispatch )( ID3D12GraphicsCommandList * This, _In_ UINT ThreadGroupCountX, _In_ UINT ThreadGroupCountY, _In_ UINT ThreadGroupCountZ); void ( STDMETHODCALLTYPE *CopyBufferRegion )( ID3D12GraphicsCommandList * This, _In_ ID3D12Resource *pDstBuffer, UINT64 DstOffset, _In_ ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT64 NumBytes); void ( STDMETHODCALLTYPE *CopyTextureRegion )( ID3D12GraphicsCommandList * This, _In_ const D3D12_TEXTURE_COPY_LOCATION *pDst, UINT DstX, UINT DstY, UINT DstZ, _In_ const D3D12_TEXTURE_COPY_LOCATION *pSrc, _In_opt_ const D3D12_BOX *pSrcBox); void ( STDMETHODCALLTYPE *CopyResource )( ID3D12GraphicsCommandList * This, _In_ ID3D12Resource *pDstResource, _In_ ID3D12Resource *pSrcResource); void ( STDMETHODCALLTYPE *CopyTiles )( ID3D12GraphicsCommandList * This, _In_ ID3D12Resource *pTiledResource, _In_ const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate, _In_ const D3D12_TILE_REGION_SIZE *pTileRegionSize, _In_ ID3D12Resource *pBuffer, UINT64 BufferStartOffsetInBytes, D3D12_TILE_COPY_FLAGS Flags); void ( STDMETHODCALLTYPE *ResolveSubresource )( ID3D12GraphicsCommandList * This, _In_ ID3D12Resource *pDstResource, _In_ UINT DstSubresource, _In_ ID3D12Resource *pSrcResource, _In_ UINT SrcSubresource, _In_ DXGI_FORMAT Format); void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( ID3D12GraphicsCommandList * This, _In_ D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology); void ( STDMETHODCALLTYPE *RSSetViewports )( ID3D12GraphicsCommandList * This, _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, _In_reads_( NumViewports) const D3D12_VIEWPORT *pViewports); void ( STDMETHODCALLTYPE *RSSetScissorRects )( ID3D12GraphicsCommandList * This, _In_range_(0, D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, _In_reads_( NumRects) const D3D12_RECT *pRects); void ( STDMETHODCALLTYPE *OMSetBlendFactor )( ID3D12GraphicsCommandList * This, _In_opt_ const FLOAT BlendFactor[ 4 ]); void ( STDMETHODCALLTYPE *OMSetStencilRef )( ID3D12GraphicsCommandList * This, _In_ UINT StencilRef); void ( STDMETHODCALLTYPE *SetPipelineState )( ID3D12GraphicsCommandList * This, _In_ ID3D12PipelineState *pPipelineState); void ( STDMETHODCALLTYPE *ResourceBarrier )( ID3D12GraphicsCommandList * This, _In_ UINT NumBarriers, _In_reads_(NumBarriers) const D3D12_RESOURCE_BARRIER *pBarriers); void ( STDMETHODCALLTYPE *ExecuteBundle )( ID3D12GraphicsCommandList * This, _In_ ID3D12GraphicsCommandList *pCommandList); void ( STDMETHODCALLTYPE *SetDescriptorHeaps )( ID3D12GraphicsCommandList * This, _In_ UINT NumDescriptorHeaps, _In_reads_(NumDescriptorHeaps) ID3D12DescriptorHeap *const *ppDescriptorHeaps); void ( STDMETHODCALLTYPE *SetComputeRootSignature )( ID3D12GraphicsCommandList * This, _In_opt_ ID3D12RootSignature *pRootSignature); void ( STDMETHODCALLTYPE *SetGraphicsRootSignature )( ID3D12GraphicsCommandList * This, _In_opt_ ID3D12RootSignature *pRootSignature); void ( STDMETHODCALLTYPE *SetComputeRootDescriptorTable )( ID3D12GraphicsCommandList * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); void ( STDMETHODCALLTYPE *SetGraphicsRootDescriptorTable )( ID3D12GraphicsCommandList * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor); void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstant )( ID3D12GraphicsCommandList * This, _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues); void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstant )( ID3D12GraphicsCommandList * This, _In_ UINT RootParameterIndex, _In_ UINT SrcData, _In_ UINT DestOffsetIn32BitValues); void ( STDMETHODCALLTYPE *SetComputeRoot32BitConstants )( ID3D12GraphicsCommandList * This, _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues); void ( STDMETHODCALLTYPE *SetGraphicsRoot32BitConstants )( ID3D12GraphicsCommandList * This, _In_ UINT RootParameterIndex, _In_ UINT Num32BitValuesToSet, _In_reads_(Num32BitValuesToSet*sizeof(UINT)) const void *pSrcData, _In_ UINT DestOffsetIn32BitValues); void ( STDMETHODCALLTYPE *SetComputeRootConstantBufferView )( ID3D12GraphicsCommandList * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); void ( STDMETHODCALLTYPE *SetGraphicsRootConstantBufferView )( ID3D12GraphicsCommandList * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); void ( STDMETHODCALLTYPE *SetComputeRootShaderResourceView )( ID3D12GraphicsCommandList * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); void ( STDMETHODCALLTYPE *SetGraphicsRootShaderResourceView )( ID3D12GraphicsCommandList * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); void ( STDMETHODCALLTYPE *SetComputeRootUnorderedAccessView )( ID3D12GraphicsCommandList * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); void ( STDMETHODCALLTYPE *SetGraphicsRootUnorderedAccessView )( ID3D12GraphicsCommandList * This, _In_ UINT RootParameterIndex, _In_ D3D12_GPU_VIRTUAL_ADDRESS BufferLocation); void ( STDMETHODCALLTYPE *IASetIndexBuffer )( ID3D12GraphicsCommandList * This, _In_opt_ const D3D12_INDEX_BUFFER_VIEW *pView); void ( STDMETHODCALLTYPE *IASetVertexBuffers )( ID3D12GraphicsCommandList * This, _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_VERTEX_BUFFER_VIEW *pViews); void ( STDMETHODCALLTYPE *SOSetTargets )( ID3D12GraphicsCommandList * This, _In_ UINT StartSlot, _In_ UINT NumViews, _In_reads_opt_(NumViews) const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews); void ( STDMETHODCALLTYPE *OMSetRenderTargets )( ID3D12GraphicsCommandList * This, _In_ UINT NumRenderTargetDescriptors, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors, _In_ BOOL RTsSingleHandleToDescriptorRange, _In_opt_ const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor); void ( STDMETHODCALLTYPE *ClearDepthStencilView )( ID3D12GraphicsCommandList * This, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, _In_ D3D12_CLEAR_FLAGS ClearFlags, _In_ FLOAT Depth, _In_ UINT8 Stencil, _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); void ( STDMETHODCALLTYPE *ClearRenderTargetView )( ID3D12GraphicsCommandList * This, _In_ D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, _In_ const FLOAT ColorRGBA[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( ID3D12GraphicsCommandList * This, _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const UINT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( ID3D12GraphicsCommandList * This, _In_ D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, _In_ D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, _In_ ID3D12Resource *pResource, _In_ const FLOAT Values[ 4 ], _In_ UINT NumRects, _In_reads_(NumRects) const D3D12_RECT *pRects); void ( STDMETHODCALLTYPE *DiscardResource )( ID3D12GraphicsCommandList * This, _In_ ID3D12Resource *pResource, _In_opt_ const D3D12_DISCARD_REGION *pRegion); void ( STDMETHODCALLTYPE *BeginQuery )( ID3D12GraphicsCommandList * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index); void ( STDMETHODCALLTYPE *EndQuery )( ID3D12GraphicsCommandList * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT Index); void ( STDMETHODCALLTYPE *ResolveQueryData )( ID3D12GraphicsCommandList * This, _In_ ID3D12QueryHeap *pQueryHeap, _In_ D3D12_QUERY_TYPE Type, _In_ UINT StartIndex, _In_ UINT NumQueries, _In_ ID3D12Resource *pDestinationBuffer, _In_ UINT64 AlignedDestinationBufferOffset); void ( STDMETHODCALLTYPE *SetPredication )( ID3D12GraphicsCommandList * This, _In_opt_ ID3D12Resource *pBuffer, _In_ UINT64 AlignedBufferOffset, _In_ D3D12_PREDICATION_OP Operation); void ( STDMETHODCALLTYPE *SetMarker )( ID3D12GraphicsCommandList * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); void ( STDMETHODCALLTYPE *BeginEvent )( ID3D12GraphicsCommandList * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); void ( STDMETHODCALLTYPE *EndEvent )( ID3D12GraphicsCommandList * This); void ( STDMETHODCALLTYPE *ExecuteIndirect )( ID3D12GraphicsCommandList * This, _In_ ID3D12CommandSignature *pCommandSignature, _In_ UINT MaxCommandCount, _In_ ID3D12Resource *pArgumentBuffer, _In_ UINT64 ArgumentBufferOffset, _In_opt_ ID3D12Resource *pCountBuffer, _In_ UINT64 CountBufferOffset); END_INTERFACE } ID3D12GraphicsCommandListVtbl; interface ID3D12GraphicsCommandList { CONST_VTBL struct ID3D12GraphicsCommandListVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12GraphicsCommandList_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12GraphicsCommandList_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12GraphicsCommandList_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12GraphicsCommandList_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12GraphicsCommandList_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12GraphicsCommandList_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12GraphicsCommandList_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12GraphicsCommandList_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12GraphicsCommandList_GetType(This) \ ( (This)->lpVtbl -> GetType(This) ) #define ID3D12GraphicsCommandList_Close(This) \ ( (This)->lpVtbl -> Close(This) ) #define ID3D12GraphicsCommandList_Reset(This,pAllocator,pInitialState) \ ( (This)->lpVtbl -> Reset(This,pAllocator,pInitialState) ) #define ID3D12GraphicsCommandList_ClearState(This,pPipelineState) \ ( (This)->lpVtbl -> ClearState(This,pPipelineState) ) #define ID3D12GraphicsCommandList_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) #define ID3D12GraphicsCommandList_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) #define ID3D12GraphicsCommandList_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) #define ID3D12GraphicsCommandList_CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) \ ( (This)->lpVtbl -> CopyBufferRegion(This,pDstBuffer,DstOffset,pSrcBuffer,SrcOffset,NumBytes) ) #define ID3D12GraphicsCommandList_CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) \ ( (This)->lpVtbl -> CopyTextureRegion(This,pDst,DstX,DstY,DstZ,pSrc,pSrcBox) ) #define ID3D12GraphicsCommandList_CopyResource(This,pDstResource,pSrcResource) \ ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) #define ID3D12GraphicsCommandList_CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) \ ( (This)->lpVtbl -> CopyTiles(This,pTiledResource,pTileRegionStartCoordinate,pTileRegionSize,pBuffer,BufferStartOffsetInBytes,Flags) ) #define ID3D12GraphicsCommandList_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) #define ID3D12GraphicsCommandList_IASetPrimitiveTopology(This,PrimitiveTopology) \ ( (This)->lpVtbl -> IASetPrimitiveTopology(This,PrimitiveTopology) ) #define ID3D12GraphicsCommandList_RSSetViewports(This,NumViewports,pViewports) \ ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) #define ID3D12GraphicsCommandList_RSSetScissorRects(This,NumRects,pRects) \ ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) #define ID3D12GraphicsCommandList_OMSetBlendFactor(This,BlendFactor) \ ( (This)->lpVtbl -> OMSetBlendFactor(This,BlendFactor) ) #define ID3D12GraphicsCommandList_OMSetStencilRef(This,StencilRef) \ ( (This)->lpVtbl -> OMSetStencilRef(This,StencilRef) ) #define ID3D12GraphicsCommandList_SetPipelineState(This,pPipelineState) \ ( (This)->lpVtbl -> SetPipelineState(This,pPipelineState) ) #define ID3D12GraphicsCommandList_ResourceBarrier(This,NumBarriers,pBarriers) \ ( (This)->lpVtbl -> ResourceBarrier(This,NumBarriers,pBarriers) ) #define ID3D12GraphicsCommandList_ExecuteBundle(This,pCommandList) \ ( (This)->lpVtbl -> ExecuteBundle(This,pCommandList) ) #define ID3D12GraphicsCommandList_SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) \ ( (This)->lpVtbl -> SetDescriptorHeaps(This,NumDescriptorHeaps,ppDescriptorHeaps) ) #define ID3D12GraphicsCommandList_SetComputeRootSignature(This,pRootSignature) \ ( (This)->lpVtbl -> SetComputeRootSignature(This,pRootSignature) ) #define ID3D12GraphicsCommandList_SetGraphicsRootSignature(This,pRootSignature) \ ( (This)->lpVtbl -> SetGraphicsRootSignature(This,pRootSignature) ) #define ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ ( (This)->lpVtbl -> SetComputeRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) #define ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) \ ( (This)->lpVtbl -> SetGraphicsRootDescriptorTable(This,RootParameterIndex,BaseDescriptor) ) #define ID3D12GraphicsCommandList_SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetComputeRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetGraphicsRoot32BitConstant(This,RootParameterIndex,SrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetComputeRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) \ ( (This)->lpVtbl -> SetGraphicsRoot32BitConstants(This,RootParameterIndex,Num32BitValuesToSet,pSrcData,DestOffsetIn32BitValues) ) #define ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootConstantBufferView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList_SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList_SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootShaderResourceView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetComputeRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList_SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) \ ( (This)->lpVtbl -> SetGraphicsRootUnorderedAccessView(This,RootParameterIndex,BufferLocation) ) #define ID3D12GraphicsCommandList_IASetIndexBuffer(This,pView) \ ( (This)->lpVtbl -> IASetIndexBuffer(This,pView) ) #define ID3D12GraphicsCommandList_IASetVertexBuffers(This,StartSlot,NumViews,pViews) \ ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumViews,pViews) ) #define ID3D12GraphicsCommandList_SOSetTargets(This,StartSlot,NumViews,pViews) \ ( (This)->lpVtbl -> SOSetTargets(This,StartSlot,NumViews,pViews) ) #define ID3D12GraphicsCommandList_OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) \ ( (This)->lpVtbl -> OMSetRenderTargets(This,NumRenderTargetDescriptors,pRenderTargetDescriptors,RTsSingleHandleToDescriptorRange,pDepthStencilDescriptor) ) #define ID3D12GraphicsCommandList_ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) \ ( (This)->lpVtbl -> ClearDepthStencilView(This,DepthStencilView,ClearFlags,Depth,Stencil,NumRects,pRects) ) #define ID3D12GraphicsCommandList_ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) \ ( (This)->lpVtbl -> ClearRenderTargetView(This,RenderTargetView,ColorRGBA,NumRects,pRects) ) #define ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) #define ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,ViewGPUHandleInCurrentHeap,ViewCPUHandle,pResource,Values,NumRects,pRects) ) #define ID3D12GraphicsCommandList_DiscardResource(This,pResource,pRegion) \ ( (This)->lpVtbl -> DiscardResource(This,pResource,pRegion) ) #define ID3D12GraphicsCommandList_BeginQuery(This,pQueryHeap,Type,Index) \ ( (This)->lpVtbl -> BeginQuery(This,pQueryHeap,Type,Index) ) #define ID3D12GraphicsCommandList_EndQuery(This,pQueryHeap,Type,Index) \ ( (This)->lpVtbl -> EndQuery(This,pQueryHeap,Type,Index) ) #define ID3D12GraphicsCommandList_ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) \ ( (This)->lpVtbl -> ResolveQueryData(This,pQueryHeap,Type,StartIndex,NumQueries,pDestinationBuffer,AlignedDestinationBufferOffset) ) #define ID3D12GraphicsCommandList_SetPredication(This,pBuffer,AlignedBufferOffset,Operation) \ ( (This)->lpVtbl -> SetPredication(This,pBuffer,AlignedBufferOffset,Operation) ) #define ID3D12GraphicsCommandList_SetMarker(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) #define ID3D12GraphicsCommandList_BeginEvent(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) #define ID3D12GraphicsCommandList_EndEvent(This) \ ( (This)->lpVtbl -> EndEvent(This) ) #define ID3D12GraphicsCommandList_ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) \ ( (This)->lpVtbl -> ExecuteIndirect(This,pCommandSignature,MaxCommandCount,pArgumentBuffer,ArgumentBufferOffset,pCountBuffer,CountBufferOffset) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12GraphicsCommandList_INTERFACE_DEFINED__ */ #ifndef __ID3D12CommandQueue_INTERFACE_DEFINED__ #define __ID3D12CommandQueue_INTERFACE_DEFINED__ /* interface ID3D12CommandQueue */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12CommandQueue; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("0ec870a6-5d7e-4c22-8cfc-5baae07616ed") ID3D12CommandQueue : public ID3D12Pageable { public: virtual void STDMETHODCALLTYPE UpdateTileMappings( _In_ ID3D12Resource *pResource, UINT NumResourceRegions, _In_reads_opt_(NumResourceRegions) const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates, _In_reads_opt_(NumResourceRegions) const D3D12_TILE_REGION_SIZE *pResourceRegionSizes, _In_opt_ ID3D12Heap *pHeap, UINT NumRanges, _In_reads_opt_(NumRanges) const D3D12_TILE_RANGE_FLAGS *pRangeFlags, _In_reads_opt_(NumRanges) const UINT *pHeapRangeStartOffsets, _In_reads_opt_(NumRanges) const UINT *pRangeTileCounts, D3D12_TILE_MAPPING_FLAGS Flags) = 0; virtual void STDMETHODCALLTYPE CopyTileMappings( _In_ ID3D12Resource *pDstResource, _In_ const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate, _In_ ID3D12Resource *pSrcResource, _In_ const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate, _In_ const D3D12_TILE_REGION_SIZE *pRegionSize, D3D12_TILE_MAPPING_FLAGS Flags) = 0; virtual void STDMETHODCALLTYPE ExecuteCommandLists( _In_ UINT NumCommandLists, _In_reads_(NumCommandLists) ID3D12CommandList *const *ppCommandLists) = 0; virtual void STDMETHODCALLTYPE SetMarker( UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size) = 0; virtual void STDMETHODCALLTYPE BeginEvent( UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size) = 0; virtual void STDMETHODCALLTYPE EndEvent( void) = 0; virtual HRESULT STDMETHODCALLTYPE Signal( ID3D12Fence *pFence, UINT64 Value) = 0; virtual HRESULT STDMETHODCALLTYPE Wait( ID3D12Fence *pFence, UINT64 Value) = 0; virtual HRESULT STDMETHODCALLTYPE GetTimestampFrequency( _Out_ UINT64 *pFrequency) = 0; virtual HRESULT STDMETHODCALLTYPE GetClockCalibration( _Out_ UINT64 *pGpuTimestamp, _Out_ UINT64 *pCpuTimestamp) = 0; virtual D3D12_COMMAND_QUEUE_DESC STDMETHODCALLTYPE GetDesc( void) = 0; }; #else /* C style interface */ typedef struct ID3D12CommandQueueVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12CommandQueue * This, REFIID riid, _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12CommandQueue * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D12CommandQueue * This); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12CommandQueue * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12CommandQueue * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12CommandQueue * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12CommandQueue * This, _In_z_ LPCWSTR Name); HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12CommandQueue * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); void ( STDMETHODCALLTYPE *UpdateTileMappings )( ID3D12CommandQueue * This, _In_ ID3D12Resource *pResource, UINT NumResourceRegions, _In_reads_opt_(NumResourceRegions) const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates, _In_reads_opt_(NumResourceRegions) const D3D12_TILE_REGION_SIZE *pResourceRegionSizes, _In_opt_ ID3D12Heap *pHeap, UINT NumRanges, _In_reads_opt_(NumRanges) const D3D12_TILE_RANGE_FLAGS *pRangeFlags, _In_reads_opt_(NumRanges) const UINT *pHeapRangeStartOffsets, _In_reads_opt_(NumRanges) const UINT *pRangeTileCounts, D3D12_TILE_MAPPING_FLAGS Flags); void ( STDMETHODCALLTYPE *CopyTileMappings )( ID3D12CommandQueue * This, _In_ ID3D12Resource *pDstResource, _In_ const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate, _In_ ID3D12Resource *pSrcResource, _In_ const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate, _In_ const D3D12_TILE_REGION_SIZE *pRegionSize, D3D12_TILE_MAPPING_FLAGS Flags); void ( STDMETHODCALLTYPE *ExecuteCommandLists )( ID3D12CommandQueue * This, _In_ UINT NumCommandLists, _In_reads_(NumCommandLists) ID3D12CommandList *const *ppCommandLists); void ( STDMETHODCALLTYPE *SetMarker )( ID3D12CommandQueue * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); void ( STDMETHODCALLTYPE *BeginEvent )( ID3D12CommandQueue * This, UINT Metadata, _In_reads_bytes_opt_(Size) const void *pData, UINT Size); void ( STDMETHODCALLTYPE *EndEvent )( ID3D12CommandQueue * This); HRESULT ( STDMETHODCALLTYPE *Signal )( ID3D12CommandQueue * This, ID3D12Fence *pFence, UINT64 Value); HRESULT ( STDMETHODCALLTYPE *Wait )( ID3D12CommandQueue * This, ID3D12Fence *pFence, UINT64 Value); HRESULT ( STDMETHODCALLTYPE *GetTimestampFrequency )( ID3D12CommandQueue * This, _Out_ UINT64 *pFrequency); HRESULT ( STDMETHODCALLTYPE *GetClockCalibration )( ID3D12CommandQueue * This, _Out_ UINT64 *pGpuTimestamp, _Out_ UINT64 *pCpuTimestamp); D3D12_COMMAND_QUEUE_DESC ( STDMETHODCALLTYPE *GetDesc )( ID3D12CommandQueue * This); END_INTERFACE } ID3D12CommandQueueVtbl; interface ID3D12CommandQueue { CONST_VTBL struct ID3D12CommandQueueVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12CommandQueue_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12CommandQueue_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12CommandQueue_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12CommandQueue_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12CommandQueue_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12CommandQueue_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12CommandQueue_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12CommandQueue_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12CommandQueue_UpdateTileMappings(This,pResource,NumResourceRegions,pResourceRegionStartCoordinates,pResourceRegionSizes,pHeap,NumRanges,pRangeFlags,pHeapRangeStartOffsets,pRangeTileCounts,Flags) \ ( (This)->lpVtbl -> UpdateTileMappings(This,pResource,NumResourceRegions,pResourceRegionStartCoordinates,pResourceRegionSizes,pHeap,NumRanges,pRangeFlags,pHeapRangeStartOffsets,pRangeTileCounts,Flags) ) #define ID3D12CommandQueue_CopyTileMappings(This,pDstResource,pDstRegionStartCoordinate,pSrcResource,pSrcRegionStartCoordinate,pRegionSize,Flags) \ ( (This)->lpVtbl -> CopyTileMappings(This,pDstResource,pDstRegionStartCoordinate,pSrcResource,pSrcRegionStartCoordinate,pRegionSize,Flags) ) #define ID3D12CommandQueue_ExecuteCommandLists(This,NumCommandLists,ppCommandLists) \ ( (This)->lpVtbl -> ExecuteCommandLists(This,NumCommandLists,ppCommandLists) ) #define ID3D12CommandQueue_SetMarker(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> SetMarker(This,Metadata,pData,Size) ) #define ID3D12CommandQueue_BeginEvent(This,Metadata,pData,Size) \ ( (This)->lpVtbl -> BeginEvent(This,Metadata,pData,Size) ) #define ID3D12CommandQueue_EndEvent(This) \ ( (This)->lpVtbl -> EndEvent(This) ) #define ID3D12CommandQueue_Signal(This,pFence,Value) \ ( (This)->lpVtbl -> Signal(This,pFence,Value) ) #define ID3D12CommandQueue_Wait(This,pFence,Value) \ ( (This)->lpVtbl -> Wait(This,pFence,Value) ) #define ID3D12CommandQueue_GetTimestampFrequency(This,pFrequency) \ ( (This)->lpVtbl -> GetTimestampFrequency(This,pFrequency) ) #define ID3D12CommandQueue_GetClockCalibration(This,pGpuTimestamp,pCpuTimestamp) \ ( (This)->lpVtbl -> GetClockCalibration(This,pGpuTimestamp,pCpuTimestamp) ) #define ID3D12CommandQueue_GetDesc(This) \ ( (This)->lpVtbl -> GetDesc(This) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12CommandQueue_INTERFACE_DEFINED__ */ #ifdef __midl #ifndef LUID_DEFINED #define LUID_DEFINED 1 typedef struct __LUID { DWORD LowPart; LONG HighPart; } LUID; typedef struct __LUID *PLUID; #endif #endif #define D3D12_REQ_SUBRESOURCES ( 30720 ) #ifndef __ID3D12Device_INTERFACE_DEFINED__ #define __ID3D12Device_INTERFACE_DEFINED__ /* interface ID3D12Device */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Device; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("189819f1-1db6-4b57-be54-1821339b85f7") ID3D12Device : public ID3D12Object { public: virtual UINT STDMETHODCALLTYPE GetNodeCount( void) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCommandQueue( _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppCommandQueue) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCommandAllocator( _In_ D3D12_COMMAND_LIST_TYPE type, REFIID riid, _COM_Outptr_ void **ppCommandAllocator) = 0; virtual HRESULT STDMETHODCALLTYPE CreateGraphicsPipelineState( _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState) = 0; virtual HRESULT STDMETHODCALLTYPE CreateComputePipelineState( _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCommandList( _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ ID3D12CommandAllocator *pCommandAllocator, _In_opt_ ID3D12PipelineState *pInitialState, REFIID riid, _COM_Outptr_ void **ppCommandList) = 0; virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( D3D12_FEATURE Feature, _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, UINT FeatureSupportDataSize) = 0; virtual HRESULT STDMETHODCALLTYPE CreateDescriptorHeap( _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, REFIID riid, _COM_Outptr_ void **ppvHeap) = 0; virtual UINT STDMETHODCALLTYPE GetDescriptorHandleIncrementSize( _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType) = 0; virtual HRESULT STDMETHODCALLTYPE CreateRootSignature( _In_ UINT nodeMask, _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, _In_ SIZE_T blobLengthInBytes, REFIID riid, _COM_Outptr_ void **ppvRootSignature) = 0; virtual void STDMETHODCALLTYPE CreateConstantBufferView( _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; virtual void STDMETHODCALLTYPE CreateShaderResourceView( _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; virtual void STDMETHODCALLTYPE CreateUnorderedAccessView( _In_opt_ ID3D12Resource *pResource, _In_opt_ ID3D12Resource *pCounterResource, _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; virtual void STDMETHODCALLTYPE CreateRenderTargetView( _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; virtual void STDMETHODCALLTYPE CreateDepthStencilView( _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; virtual void STDMETHODCALLTYPE CreateSampler( _In_ const D3D12_SAMPLER_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) = 0; virtual void STDMETHODCALLTYPE CopyDescriptors( _In_ UINT NumDestDescriptorRanges, _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, _In_ UINT NumSrcDescriptorRanges, _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) = 0; virtual void STDMETHODCALLTYPE CopyDescriptorsSimple( _In_ UINT NumDescriptors, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) = 0; virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo( _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs) = 0; virtual D3D12_HEAP_PROPERTIES STDMETHODCALLTYPE GetCustomHeapProperties( _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource( _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource) = 0; virtual HRESULT STDMETHODCALLTYPE CreateHeap( _In_ const D3D12_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap) = 0; virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource( _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource) = 0; virtual HRESULT STDMETHODCALLTYPE CreateReservedResource( _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource) = 0; virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle( _In_ ID3D12DeviceChild *pObject, _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, DWORD Access, _In_opt_ LPCWSTR Name, _Out_ HANDLE *pHandle) = 0; virtual HRESULT STDMETHODCALLTYPE OpenSharedHandle( _In_ HANDLE NTHandle, REFIID riid, _COM_Outptr_opt_ void **ppvObj) = 0; virtual HRESULT STDMETHODCALLTYPE OpenSharedHandleByName( _In_ LPCWSTR Name, DWORD Access, /* [annotation][out] */ _Out_ HANDLE *pNTHandle) = 0; virtual HRESULT STDMETHODCALLTYPE MakeResident( UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects) = 0; virtual HRESULT STDMETHODCALLTYPE Evict( UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects) = 0; virtual HRESULT STDMETHODCALLTYPE CreateFence( UINT64 InitialValue, D3D12_FENCE_FLAGS Flags, REFIID riid, _COM_Outptr_ void **ppFence) = 0; virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( void) = 0; virtual void STDMETHODCALLTYPE GetCopyableFootprints( _In_ const D3D12_RESOURCE_DESC *pResourceDesc, _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, UINT64 BaseOffset, _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, _Out_writes_opt_(NumSubresources) UINT *pNumRows, _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, _Out_opt_ UINT64 *pTotalBytes) = 0; virtual HRESULT STDMETHODCALLTYPE CreateQueryHeap( _In_ const D3D12_QUERY_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap) = 0; virtual HRESULT STDMETHODCALLTYPE SetStablePowerState( BOOL Enable) = 0; virtual HRESULT STDMETHODCALLTYPE CreateCommandSignature( _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, _In_opt_ ID3D12RootSignature *pRootSignature, REFIID riid, _COM_Outptr_opt_ void **ppvCommandSignature) = 0; virtual void STDMETHODCALLTYPE GetResourceTiling( _In_ ID3D12Resource *pTiledResource, _Out_opt_ UINT *pNumTilesForEntireResource, _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, _Inout_opt_ UINT *pNumSubresourceTilings, _In_ UINT FirstSubresourceTilingToGet, _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips) = 0; virtual LUID STDMETHODCALLTYPE GetAdapterLuid( void) = 0; }; #else /* C style interface */ typedef struct ID3D12DeviceVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Device * This, REFIID riid, _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Device * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Device * This); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Device * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Device * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Device * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Device * This, _In_z_ LPCWSTR Name); UINT ( STDMETHODCALLTYPE *GetNodeCount )( ID3D12Device * This); HRESULT ( STDMETHODCALLTYPE *CreateCommandQueue )( ID3D12Device * This, _In_ const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppCommandQueue); HRESULT ( STDMETHODCALLTYPE *CreateCommandAllocator )( ID3D12Device * This, _In_ D3D12_COMMAND_LIST_TYPE type, REFIID riid, _COM_Outptr_ void **ppCommandAllocator); HRESULT ( STDMETHODCALLTYPE *CreateGraphicsPipelineState )( ID3D12Device * This, _In_ const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); HRESULT ( STDMETHODCALLTYPE *CreateComputePipelineState )( ID3D12Device * This, _In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, REFIID riid, _COM_Outptr_ void **ppPipelineState); HRESULT ( STDMETHODCALLTYPE *CreateCommandList )( ID3D12Device * This, _In_ UINT nodeMask, _In_ D3D12_COMMAND_LIST_TYPE type, _In_ ID3D12CommandAllocator *pCommandAllocator, _In_opt_ ID3D12PipelineState *pInitialState, REFIID riid, _COM_Outptr_ void **ppCommandList); HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( ID3D12Device * This, D3D12_FEATURE Feature, _Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, UINT FeatureSupportDataSize); HRESULT ( STDMETHODCALLTYPE *CreateDescriptorHeap )( ID3D12Device * This, _In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, REFIID riid, _COM_Outptr_ void **ppvHeap); UINT ( STDMETHODCALLTYPE *GetDescriptorHandleIncrementSize )( ID3D12Device * This, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType); HRESULT ( STDMETHODCALLTYPE *CreateRootSignature )( ID3D12Device * This, _In_ UINT nodeMask, _In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature, _In_ SIZE_T blobLengthInBytes, REFIID riid, _COM_Outptr_ void **ppvRootSignature); void ( STDMETHODCALLTYPE *CreateConstantBufferView )( ID3D12Device * This, _In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); void ( STDMETHODCALLTYPE *CreateShaderResourceView )( ID3D12Device * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); void ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( ID3D12Device * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ ID3D12Resource *pCounterResource, _In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); void ( STDMETHODCALLTYPE *CreateRenderTargetView )( ID3D12Device * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); void ( STDMETHODCALLTYPE *CreateDepthStencilView )( ID3D12Device * This, _In_opt_ ID3D12Resource *pResource, _In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); void ( STDMETHODCALLTYPE *CreateSampler )( ID3D12Device * This, _In_ const D3D12_SAMPLER_DESC *pDesc, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor); void ( STDMETHODCALLTYPE *CopyDescriptors )( ID3D12Device * This, _In_ UINT NumDestDescriptorRanges, _In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts, _In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes, _In_ UINT NumSrcDescriptorRanges, _In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts, _In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); void ( STDMETHODCALLTYPE *CopyDescriptorsSimple )( ID3D12Device * This, _In_ UINT NumDescriptors, _In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart, _In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart, _In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType); D3D12_RESOURCE_ALLOCATION_INFO ( STDMETHODCALLTYPE *GetResourceAllocationInfo )( ID3D12Device * This, _In_ UINT visibleMask, _In_ UINT numResourceDescs, _In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs); D3D12_HEAP_PROPERTIES ( STDMETHODCALLTYPE *GetCustomHeapProperties )( ID3D12Device * This, _In_ UINT nodeMask, D3D12_HEAP_TYPE heapType); HRESULT ( STDMETHODCALLTYPE *CreateCommittedResource )( ID3D12Device * This, _In_ const D3D12_HEAP_PROPERTIES *pHeapProperties, D3D12_HEAP_FLAGS HeapFlags, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialResourceState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riidResource, _COM_Outptr_opt_ void **ppvResource); HRESULT ( STDMETHODCALLTYPE *CreateHeap )( ID3D12Device * This, _In_ const D3D12_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); HRESULT ( STDMETHODCALLTYPE *CreatePlacedResource )( ID3D12Device * This, _In_ ID3D12Heap *pHeap, UINT64 HeapOffset, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); HRESULT ( STDMETHODCALLTYPE *CreateReservedResource )( ID3D12Device * This, _In_ const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState, _In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, _COM_Outptr_opt_ void **ppvResource); HRESULT ( STDMETHODCALLTYPE *CreateSharedHandle )( ID3D12Device * This, _In_ ID3D12DeviceChild *pObject, _In_opt_ const SECURITY_ATTRIBUTES *pAttributes, DWORD Access, _In_opt_ LPCWSTR Name, _Out_ HANDLE *pHandle); HRESULT ( STDMETHODCALLTYPE *OpenSharedHandle )( ID3D12Device * This, _In_ HANDLE NTHandle, REFIID riid, _COM_Outptr_opt_ void **ppvObj); HRESULT ( STDMETHODCALLTYPE *OpenSharedHandleByName )( ID3D12Device * This, _In_ LPCWSTR Name, DWORD Access, /* [annotation][out] */ _Out_ HANDLE *pNTHandle); HRESULT ( STDMETHODCALLTYPE *MakeResident )( ID3D12Device * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); HRESULT ( STDMETHODCALLTYPE *Evict )( ID3D12Device * This, UINT NumObjects, _In_reads_(NumObjects) ID3D12Pageable *const *ppObjects); HRESULT ( STDMETHODCALLTYPE *CreateFence )( ID3D12Device * This, UINT64 InitialValue, D3D12_FENCE_FLAGS Flags, REFIID riid, _COM_Outptr_ void **ppFence); HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( ID3D12Device * This); void ( STDMETHODCALLTYPE *GetCopyableFootprints )( ID3D12Device * This, _In_ const D3D12_RESOURCE_DESC *pResourceDesc, _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource, _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources, UINT64 BaseOffset, _Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts, _Out_writes_opt_(NumSubresources) UINT *pNumRows, _Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes, _Out_opt_ UINT64 *pTotalBytes); HRESULT ( STDMETHODCALLTYPE *CreateQueryHeap )( ID3D12Device * This, _In_ const D3D12_QUERY_HEAP_DESC *pDesc, REFIID riid, _COM_Outptr_opt_ void **ppvHeap); HRESULT ( STDMETHODCALLTYPE *SetStablePowerState )( ID3D12Device * This, BOOL Enable); HRESULT ( STDMETHODCALLTYPE *CreateCommandSignature )( ID3D12Device * This, _In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc, _In_opt_ ID3D12RootSignature *pRootSignature, REFIID riid, _COM_Outptr_opt_ void **ppvCommandSignature); void ( STDMETHODCALLTYPE *GetResourceTiling )( ID3D12Device * This, _In_ ID3D12Resource *pTiledResource, _Out_opt_ UINT *pNumTilesForEntireResource, _Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc, _Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips, _Inout_opt_ UINT *pNumSubresourceTilings, _In_ UINT FirstSubresourceTilingToGet, _Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips); LUID ( STDMETHODCALLTYPE *GetAdapterLuid )( ID3D12Device * This); END_INTERFACE } ID3D12DeviceVtbl; interface ID3D12Device { CONST_VTBL struct ID3D12DeviceVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Device_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Device_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Device_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Device_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Device_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Device_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Device_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Device_GetNodeCount(This) \ ( (This)->lpVtbl -> GetNodeCount(This) ) #define ID3D12Device_CreateCommandQueue(This,pDesc,riid,ppCommandQueue) \ ( (This)->lpVtbl -> CreateCommandQueue(This,pDesc,riid,ppCommandQueue) ) #define ID3D12Device_CreateCommandAllocator(This,type,riid,ppCommandAllocator) \ ( (This)->lpVtbl -> CreateCommandAllocator(This,type,riid,ppCommandAllocator) ) #define ID3D12Device_CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateGraphicsPipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device_CreateComputePipelineState(This,pDesc,riid,ppPipelineState) \ ( (This)->lpVtbl -> CreateComputePipelineState(This,pDesc,riid,ppPipelineState) ) #define ID3D12Device_CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) \ ( (This)->lpVtbl -> CreateCommandList(This,nodeMask,type,pCommandAllocator,pInitialState,riid,ppCommandList) ) #define ID3D12Device_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) #define ID3D12Device_CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateDescriptorHeap(This,pDescriptorHeapDesc,riid,ppvHeap) ) #define ID3D12Device_GetDescriptorHandleIncrementSize(This,DescriptorHeapType) \ ( (This)->lpVtbl -> GetDescriptorHandleIncrementSize(This,DescriptorHeapType) ) #define ID3D12Device_CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) \ ( (This)->lpVtbl -> CreateRootSignature(This,nodeMask,pBlobWithRootSignature,blobLengthInBytes,riid,ppvRootSignature) ) #define ID3D12Device_CreateConstantBufferView(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateConstantBufferView(This,pDesc,DestDescriptor) ) #define ID3D12Device_CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device_CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pCounterResource,pDesc,DestDescriptor) ) #define ID3D12Device_CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device_CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,DestDescriptor) ) #define ID3D12Device_CreateSampler(This,pDesc,DestDescriptor) \ ( (This)->lpVtbl -> CreateSampler(This,pDesc,DestDescriptor) ) #define ID3D12Device_CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptors(This,NumDestDescriptorRanges,pDestDescriptorRangeStarts,pDestDescriptorRangeSizes,NumSrcDescriptorRanges,pSrcDescriptorRangeStarts,pSrcDescriptorRangeSizes,DescriptorHeapsType) ) #define ID3D12Device_CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) \ ( (This)->lpVtbl -> CopyDescriptorsSimple(This,NumDescriptors,DestDescriptorRangeStart,SrcDescriptorRangeStart,DescriptorHeapsType) ) #define ID3D12Device_GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) \ ( (This)->lpVtbl -> GetResourceAllocationInfo(This,visibleMask,numResourceDescs,pResourceDescs) ) #define ID3D12Device_GetCustomHeapProperties(This,nodeMask,heapType) \ ( (This)->lpVtbl -> GetCustomHeapProperties(This,nodeMask,heapType) ) #define ID3D12Device_CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) \ ( (This)->lpVtbl -> CreateCommittedResource(This,pHeapProperties,HeapFlags,pDesc,InitialResourceState,pOptimizedClearValue,riidResource,ppvResource) ) #define ID3D12Device_CreateHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device_CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreatePlacedResource(This,pHeap,HeapOffset,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device_CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) \ ( (This)->lpVtbl -> CreateReservedResource(This,pDesc,InitialState,pOptimizedClearValue,riid,ppvResource) ) #define ID3D12Device_CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) \ ( (This)->lpVtbl -> CreateSharedHandle(This,pObject,pAttributes,Access,Name,pHandle) ) #define ID3D12Device_OpenSharedHandle(This,NTHandle,riid,ppvObj) \ ( (This)->lpVtbl -> OpenSharedHandle(This,NTHandle,riid,ppvObj) ) #define ID3D12Device_OpenSharedHandleByName(This,Name,Access,pNTHandle) \ ( (This)->lpVtbl -> OpenSharedHandleByName(This,Name,Access,pNTHandle) ) #define ID3D12Device_MakeResident(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> MakeResident(This,NumObjects,ppObjects) ) #define ID3D12Device_Evict(This,NumObjects,ppObjects) \ ( (This)->lpVtbl -> Evict(This,NumObjects,ppObjects) ) #define ID3D12Device_CreateFence(This,InitialValue,Flags,riid,ppFence) \ ( (This)->lpVtbl -> CreateFence(This,InitialValue,Flags,riid,ppFence) ) #define ID3D12Device_GetDeviceRemovedReason(This) \ ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) #define ID3D12Device_GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) \ ( (This)->lpVtbl -> GetCopyableFootprints(This,pResourceDesc,FirstSubresource,NumSubresources,BaseOffset,pLayouts,pNumRows,pRowSizeInBytes,pTotalBytes) ) #define ID3D12Device_CreateQueryHeap(This,pDesc,riid,ppvHeap) \ ( (This)->lpVtbl -> CreateQueryHeap(This,pDesc,riid,ppvHeap) ) #define ID3D12Device_SetStablePowerState(This,Enable) \ ( (This)->lpVtbl -> SetStablePowerState(This,Enable) ) #define ID3D12Device_CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) \ ( (This)->lpVtbl -> CreateCommandSignature(This,pDesc,pRootSignature,riid,ppvCommandSignature) ) #define ID3D12Device_GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) \ ( (This)->lpVtbl -> GetResourceTiling(This,pTiledResource,pNumTilesForEntireResource,pPackedMipDesc,pStandardTileShapeForNonPackedMips,pNumSubresourceTilings,FirstSubresourceTilingToGet,pSubresourceTilingsForNonPackedMips) ) #define ID3D12Device_GetAdapterLuid(This) \ ( (This)->lpVtbl -> GetAdapterLuid(This) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Device_INTERFACE_DEFINED__ */ #ifndef __ID3D12Fence_INTERFACE_DEFINED__ #define __ID3D12Fence_INTERFACE_DEFINED__ /* interface ID3D12Fence */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Fence; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("0a753dcf-c4d8-4b91-adf6-be5a60d95a76") ID3D12Fence : public ID3D12Pageable { public: virtual UINT64 STDMETHODCALLTYPE GetCompletedValue( void) = 0; virtual HRESULT STDMETHODCALLTYPE SetEventOnCompletion( UINT64 Value, HANDLE hEvent) = 0; virtual HRESULT STDMETHODCALLTYPE Signal( UINT64 Value) = 0; }; #else /* C style interface */ typedef struct ID3D12FenceVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Fence * This, REFIID riid, _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Fence * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Fence * This); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12Fence * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12Fence * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12Fence * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12Fence * This, _In_z_ LPCWSTR Name); HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12Fence * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); UINT64 ( STDMETHODCALLTYPE *GetCompletedValue )( ID3D12Fence * This); HRESULT ( STDMETHODCALLTYPE *SetEventOnCompletion )( ID3D12Fence * This, UINT64 Value, HANDLE hEvent); HRESULT ( STDMETHODCALLTYPE *Signal )( ID3D12Fence * This, UINT64 Value); END_INTERFACE } ID3D12FenceVtbl; interface ID3D12Fence { CONST_VTBL struct ID3D12FenceVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Fence_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Fence_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Fence_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Fence_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12Fence_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12Fence_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12Fence_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12Fence_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12Fence_GetCompletedValue(This) \ ( (This)->lpVtbl -> GetCompletedValue(This) ) #define ID3D12Fence_SetEventOnCompletion(This,Value,hEvent) \ ( (This)->lpVtbl -> SetEventOnCompletion(This,Value,hEvent) ) #define ID3D12Fence_Signal(This,Value) \ ( (This)->lpVtbl -> Signal(This,Value) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Fence_INTERFACE_DEFINED__ */ #ifndef __ID3D12PipelineState_INTERFACE_DEFINED__ #define __ID3D12PipelineState_INTERFACE_DEFINED__ /* interface ID3D12PipelineState */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12PipelineState; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("765a30f3-f624-4c6f-a828-ace948622445") ID3D12PipelineState : public ID3D12Pageable { public: virtual HRESULT STDMETHODCALLTYPE GetCachedBlob( _COM_Outptr_ ID3DBlob **ppBlob) = 0; }; #else /* C style interface */ typedef struct ID3D12PipelineStateVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12PipelineState * This, REFIID riid, _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12PipelineState * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D12PipelineState * This); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12PipelineState * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12PipelineState * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12PipelineState * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12PipelineState * This, _In_z_ LPCWSTR Name); HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12PipelineState * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); HRESULT ( STDMETHODCALLTYPE *GetCachedBlob )( ID3D12PipelineState * This, _COM_Outptr_ ID3DBlob **ppBlob); END_INTERFACE } ID3D12PipelineStateVtbl; interface ID3D12PipelineState { CONST_VTBL struct ID3D12PipelineStateVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12PipelineState_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12PipelineState_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12PipelineState_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12PipelineState_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12PipelineState_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12PipelineState_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12PipelineState_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12PipelineState_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12PipelineState_GetCachedBlob(This,ppBlob) \ ( (This)->lpVtbl -> GetCachedBlob(This,ppBlob) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12PipelineState_INTERFACE_DEFINED__ */ #ifndef __ID3D12DescriptorHeap_INTERFACE_DEFINED__ #define __ID3D12DescriptorHeap_INTERFACE_DEFINED__ /* interface ID3D12DescriptorHeap */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12DescriptorHeap; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("8efb471d-616c-4f49-90f7-127bb763fa51") ID3D12DescriptorHeap : public ID3D12Pageable { public: virtual D3D12_DESCRIPTOR_HEAP_DESC STDMETHODCALLTYPE GetDesc( void) = 0; virtual D3D12_CPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetCPUDescriptorHandleForHeapStart( void) = 0; virtual D3D12_GPU_DESCRIPTOR_HANDLE STDMETHODCALLTYPE GetGPUDescriptorHandleForHeapStart( void) = 0; }; #else /* C style interface */ typedef struct ID3D12DescriptorHeapVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12DescriptorHeap * This, REFIID riid, _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12DescriptorHeap * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D12DescriptorHeap * This); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12DescriptorHeap * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12DescriptorHeap * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12DescriptorHeap * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12DescriptorHeap * This, _In_z_ LPCWSTR Name); HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12DescriptorHeap * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); D3D12_DESCRIPTOR_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )( ID3D12DescriptorHeap * This); D3D12_CPU_DESCRIPTOR_HANDLE ( STDMETHODCALLTYPE *GetCPUDescriptorHandleForHeapStart )( ID3D12DescriptorHeap * This); D3D12_GPU_DESCRIPTOR_HANDLE ( STDMETHODCALLTYPE *GetGPUDescriptorHandleForHeapStart )( ID3D12DescriptorHeap * This); END_INTERFACE } ID3D12DescriptorHeapVtbl; interface ID3D12DescriptorHeap { CONST_VTBL struct ID3D12DescriptorHeapVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12DescriptorHeap_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12DescriptorHeap_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12DescriptorHeap_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12DescriptorHeap_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12DescriptorHeap_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12DescriptorHeap_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12DescriptorHeap_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12DescriptorHeap_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #define ID3D12DescriptorHeap_GetDesc(This) \ ( (This)->lpVtbl -> GetDesc(This) ) #define ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(This) \ ( (This)->lpVtbl -> GetCPUDescriptorHandleForHeapStart(This) ) #define ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(This) \ ( (This)->lpVtbl -> GetGPUDescriptorHandleForHeapStart(This) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12DescriptorHeap_INTERFACE_DEFINED__ */ #ifndef __ID3D12QueryHeap_INTERFACE_DEFINED__ #define __ID3D12QueryHeap_INTERFACE_DEFINED__ /* interface ID3D12QueryHeap */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12QueryHeap; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("0d9658ae-ed45-469e-a61d-970ec583cab4") ID3D12QueryHeap : public ID3D12Pageable { public: }; #else /* C style interface */ typedef struct ID3D12QueryHeapVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12QueryHeap * This, REFIID riid, _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12QueryHeap * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D12QueryHeap * This); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D12QueryHeap * This, _In_ REFGUID guid, _Inout_ UINT *pDataSize, _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D12QueryHeap * This, _In_ REFGUID guid, _In_ UINT DataSize, _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D12QueryHeap * This, _In_ REFGUID guid, _In_opt_ const IUnknown *pData); HRESULT ( STDMETHODCALLTYPE *SetName )( ID3D12QueryHeap * This, _In_z_ LPCWSTR Name); HRESULT ( STDMETHODCALLTYPE *GetDevice )( ID3D12QueryHeap * This, REFIID riid, _COM_Outptr_opt_ void **ppvDevice); END_INTERFACE } ID3D12QueryHeapVtbl; interface ID3D12QueryHeap { CONST_VTBL struct ID3D12QueryHeapVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12QueryHeap_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12QueryHeap_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12QueryHeap_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12QueryHeap_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D12QueryHeap_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D12QueryHeap_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D12QueryHeap_SetName(This,Name) \ ( (This)->lpVtbl -> SetName(This,Name) ) #define ID3D12QueryHeap_GetDevice(This,riid,ppvDevice) \ ( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12QueryHeap_INTERFACE_DEFINED__ */ typedef HRESULT (WINAPI* PFN_D3D12_CREATE_DEVICE)( _In_opt_ IUnknown*, D3D_FEATURE_LEVEL, _In_ REFIID, _COM_Outptr_opt_ void** ); typedef HRESULT (WINAPI* PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)( _In_ const D3D12_ROOT_SIGNATURE_DESC* pRootSignature, _In_ D3D_ROOT_SIGNATURE_VERSION Version, _Out_ ID3DBlob** ppBlob, _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob); typedef HRESULT (WINAPI* PFN_D3D12_GET_DEBUG_INTERFACE)( _In_ REFIID, _COM_Outptr_opt_ void** ); DEFINE_GUID(IID_ID3D12Object,0xc4fec28f,0x7966,0x4e95,0x9f,0x94,0xf4,0x31,0xcb,0x56,0xc3,0xb8); DEFINE_GUID(IID_ID3D12DeviceChild,0x905db94b,0xa00c,0x4140,0x9d,0xf5,0x2b,0x64,0xca,0x9e,0xa3,0x57); DEFINE_GUID(IID_ID3D12RootSignature,0xc54a6b66,0x72df,0x4ee8,0x8b,0xe5,0xa9,0x46,0xa1,0x42,0x92,0x14); DEFINE_GUID(IID_ID3D12RootSignatureDeserializer,0x34AB647B,0x3CC8,0x46AC,0x84,0x1B,0xC0,0x96,0x56,0x45,0xC0,0x46); DEFINE_GUID(IID_ID3D12VersionedRootSignatureDeserializer,0x7F91CE67,0x090C,0x4BB7,0xB7,0x8E,0xED,0x8F,0xF2,0xE3,0x1D,0xA0); DEFINE_GUID(IID_ID3D12Pageable,0x63ee58fb,0x1268,0x4835,0x86,0xda,0xf0,0x08,0xce,0x62,0xf0,0xd6); DEFINE_GUID(IID_ID3D12Heap,0x6b3b2502,0x6e51,0x45b3,0x90,0xee,0x98,0x84,0x26,0x5e,0x8d,0xf3); DEFINE_GUID(IID_ID3D12Resource,0x696442be,0xa72e,0x4059,0xbc,0x79,0x5b,0x5c,0x98,0x04,0x0f,0xad); DEFINE_GUID(IID_ID3D12CommandAllocator,0x6102dee4,0xaf59,0x4b09,0xb9,0x99,0xb4,0x4d,0x73,0xf0,0x9b,0x24); DEFINE_GUID(IID_ID3D12Fence,0x0a753dcf,0xc4d8,0x4b91,0xad,0xf6,0xbe,0x5a,0x60,0xd9,0x5a,0x76); DEFINE_GUID(IID_ID3D12PipelineState,0x765a30f3,0xf624,0x4c6f,0xa8,0x28,0xac,0xe9,0x48,0x62,0x24,0x45); DEFINE_GUID(IID_ID3D12DescriptorHeap,0x8efb471d,0x616c,0x4f49,0x90,0xf7,0x12,0x7b,0xb7,0x63,0xfa,0x51); DEFINE_GUID(IID_ID3D12QueryHeap,0x0d9658ae,0xed45,0x469e,0xa6,0x1d,0x97,0x0e,0xc5,0x83,0xca,0xb4); DEFINE_GUID(IID_ID3D12CommandSignature,0xc36a797c,0xec80,0x4f0a,0x89,0x85,0xa7,0xb2,0x47,0x50,0x82,0xd1); DEFINE_GUID(IID_ID3D12CommandList,0x7116d91c,0xe7e4,0x47ce,0xb8,0xc6,0xec,0x81,0x68,0xf4,0x37,0xe5); DEFINE_GUID(IID_ID3D12GraphicsCommandList,0x5b160d0f,0xac1b,0x4185,0x8b,0xa8,0xb3,0xae,0x42,0xa5,0xa4,0x55); DEFINE_GUID(IID_ID3D12GraphicsCommandList1,0x553103fb,0x1fe7,0x4557,0xbb,0x38,0x94,0x6d,0x7d,0x0e,0x7c,0xa7); DEFINE_GUID(IID_ID3D12CommandQueue,0x0ec870a6,0x5d7e,0x4c22,0x8c,0xfc,0x5b,0xaa,0xe0,0x76,0x16,0xed); DEFINE_GUID(IID_ID3D12Device,0x189819f1,0x1db6,0x4b57,0xbe,0x54,0x18,0x21,0x33,0x9b,0x85,0xf7); DEFINE_GUID(IID_ID3D12PipelineLibrary,0xc64226a8,0x9201,0x46af,0xb4,0xcc,0x53,0xfb,0x9f,0xf7,0x41,0x4f); DEFINE_GUID(IID_ID3D12PipelineLibrary1,0x80eabf42,0x2568,0x4e5e,0xbd,0x82,0xc3,0x7f,0x86,0x96,0x1d,0xc3); DEFINE_GUID(IID_ID3D12Device1,0x77acce80,0x638e,0x4e65,0x88,0x95,0xc1,0xf2,0x33,0x86,0x86,0x3e); DEFINE_GUID(IID_ID3D12Device2,0x30baa41e,0xb15b,0x475c,0xa0,0xbb,0x1a,0xf5,0xc5,0xb6,0x43,0x28); DEFINE_GUID(IID_ID3D12Tools,0x7071e1f0,0xe84b,0x4b33,0x97,0x4f,0x12,0xfa,0x49,0xde,0x65,0xc5); #ifdef __cplusplus } #endif /* d3d12sdklayers.h */ #ifndef __ID3D12Debug_FWD_DEFINED__ #define __ID3D12Debug_FWD_DEFINED__ typedef interface ID3D12Debug ID3D12Debug; #endif /* __ID3D12Debug_FWD_DEFINED__ */ #ifdef __cplusplus extern "C"{ #endif #ifndef __ID3D12Debug_INTERFACE_DEFINED__ #define __ID3D12Debug_INTERFACE_DEFINED__ /* interface ID3D12Debug */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D12Debug; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("344488b7-6846-474b-b989-f027448245e0") ID3D12Debug : public IUnknown { public: virtual void STDMETHODCALLTYPE EnableDebugLayer( void) = 0; }; #else /* C style interface */ typedef struct ID3D12DebugVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D12Debug * This, REFIID riid, _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D12Debug * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D12Debug * This); void ( STDMETHODCALLTYPE *EnableDebugLayer )( ID3D12Debug * This); END_INTERFACE } ID3D12DebugVtbl; interface ID3D12Debug { CONST_VTBL struct ID3D12DebugVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D12Debug_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D12Debug_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D12Debug_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D12Debug_EnableDebugLayer(This) \ ( (This)->lpVtbl -> EnableDebugLayer(This) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D12Debug_INTERFACE_DEFINED__ */ DEFINE_GUID(IID_ID3D12Debug,0x344488b7,0x6846,0x474b,0xb9,0x89,0xf0,0x27,0x44,0x82,0x45,0xe0); #ifdef __cplusplus } #endif /* dxgi.h */ #ifndef __IDXGIObject_FWD_DEFINED__ #define __IDXGIObject_FWD_DEFINED__ typedef interface IDXGIObject IDXGIObject; #endif /* __IDXGIObject_FWD_DEFINED__ */ #ifndef __IDXGIAdapter_FWD_DEFINED__ #define __IDXGIAdapter_FWD_DEFINED__ typedef interface IDXGIAdapter IDXGIAdapter; #endif /* __IDXGIAdapter_FWD_DEFINED__ */ #ifndef __IDXGIOutput_FWD_DEFINED__ #define __IDXGIOutput_FWD_DEFINED__ typedef interface IDXGIOutput IDXGIOutput; #endif /* __IDXGIOutput_FWD_DEFINED__ */ #ifndef __IDXGISwapChain_FWD_DEFINED__ #define __IDXGISwapChain_FWD_DEFINED__ typedef interface IDXGISwapChain IDXGISwapChain; #endif /* __IDXGISwapChain_FWD_DEFINED__ */ #ifndef __IDXGIFactory_FWD_DEFINED__ #define __IDXGIFactory_FWD_DEFINED__ typedef interface IDXGIFactory IDXGIFactory; #endif /* __IDXGIFactory_FWD_DEFINED__ */ #ifndef __IDXGIFactory1_FWD_DEFINED__ #define __IDXGIFactory1_FWD_DEFINED__ typedef interface IDXGIFactory1 IDXGIFactory1; #endif /* __IDXGIFactory1_FWD_DEFINED__ */ #ifndef __IDXGIAdapter1_FWD_DEFINED__ #define __IDXGIAdapter1_FWD_DEFINED__ typedef interface IDXGIAdapter1 IDXGIAdapter1; #endif /* __IDXGIAdapter1_FWD_DEFINED__ */ typedef struct DXGI_ADAPTER_DESC { WCHAR Description[ 128 ]; UINT VendorId; UINT DeviceId; UINT SubSysId; UINT Revision; SIZE_T DedicatedVideoMemory; SIZE_T DedicatedSystemMemory; SIZE_T SharedSystemMemory; LUID AdapterLuid; } DXGI_ADAPTER_DESC; typedef enum DXGI_ADAPTER_FLAG { DXGI_ADAPTER_FLAG_NONE = 0, DXGI_ADAPTER_FLAG_REMOTE = 1, DXGI_ADAPTER_FLAG_SOFTWARE = 2, DXGI_ADAPTER_FLAG_FORCE_DWORD = 0xffffffff } DXGI_ADAPTER_FLAG; typedef struct DXGI_ADAPTER_DESC1 { WCHAR Description[ 128 ]; UINT VendorId; UINT DeviceId; UINT SubSysId; UINT Revision; SIZE_T DedicatedVideoMemory; SIZE_T DedicatedSystemMemory; SIZE_T SharedSystemMemory; LUID AdapterLuid; UINT Flags; } DXGI_ADAPTER_DESC1; typedef struct DXGI_SWAP_CHAIN_DESC DXGI_SWAP_CHAIN_DESC; #ifndef __IDXGIObject_INTERFACE_DEFINED__ #define __IDXGIObject_INTERFACE_DEFINED__ /* interface IDXGIObject */ /* [unique][local][uuid][object] */ EXTERN_C const IID IID_IDXGIObject; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("aec22fb8-76f3-4639-9be0-28eb43a67a2e") IDXGIObject : public IUnknown { public: virtual HRESULT STDMETHODCALLTYPE SetPrivateData( /* [annotation][in] */ _In_ REFGUID Name, /* [in] */ UINT DataSize, /* [annotation][in] */ _In_reads_bytes_(DataSize) const void *pData) = 0; virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( /* [annotation][in] */ _In_ REFGUID Name, /* [annotation][in] */ _In_opt_ const IUnknown *pUnknown) = 0; virtual HRESULT STDMETHODCALLTYPE GetPrivateData( /* [annotation][in] */ _In_ REFGUID Name, /* [annotation][out][in] */ _Inout_ UINT *pDataSize, /* [annotation][out] */ _Out_writes_bytes_(*pDataSize) void *pData) = 0; virtual HRESULT STDMETHODCALLTYPE GetParent( /* [annotation][in] */ _In_ REFIID riid, /* [annotation][retval][out] */ _COM_Outptr_ void **ppParent) = 0; }; #else /* C style interface */ typedef struct IDXGIObjectVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( IDXGIObject * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( IDXGIObject * This); ULONG ( STDMETHODCALLTYPE *Release )( IDXGIObject * This); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( IDXGIObject * This, /* [annotation][in] */ _In_ REFGUID Name, /* [in] */ UINT DataSize, /* [annotation][in] */ _In_reads_bytes_(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( IDXGIObject * This, /* [annotation][in] */ _In_ REFGUID Name, /* [annotation][in] */ _In_opt_ const IUnknown *pUnknown); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( IDXGIObject * This, /* [annotation][in] */ _In_ REFGUID Name, /* [annotation][out][in] */ _Inout_ UINT *pDataSize, /* [annotation][out] */ _Out_writes_bytes_(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *GetParent )( IDXGIObject * This, /* [annotation][in] */ _In_ REFIID riid, /* [annotation][retval][out] */ _COM_Outptr_ void **ppParent); END_INTERFACE } IDXGIObjectVtbl; interface IDXGIObject { CONST_VTBL struct IDXGIObjectVtbl *lpVtbl; }; #ifdef COBJMACROS #define IDXGIObject_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define IDXGIObject_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define IDXGIObject_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define IDXGIObject_SetPrivateData(This,Name,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) #define IDXGIObject_SetPrivateDataInterface(This,Name,pUnknown) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) #define IDXGIObject_GetPrivateData(This,Name,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) #define IDXGIObject_GetParent(This,riid,ppParent) \ ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __IDXGIObject_INTERFACE_DEFINED__ */ #ifndef __IDXGIFactory_INTERFACE_DEFINED__ #define __IDXGIFactory_INTERFACE_DEFINED__ /* interface IDXGIFactory */ /* [unique][local][uuid][object] */ EXTERN_C const IID IID_IDXGIFactory; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("7b7166ec-21c7-44ae-b21a-c9ae321ae369") IDXGIFactory : public IDXGIObject { public: virtual HRESULT STDMETHODCALLTYPE EnumAdapters( /* [in] */ UINT Adapter, /* [annotation][out] */ _COM_Outptr_ IDXGIAdapter **ppAdapter) = 0; virtual HRESULT STDMETHODCALLTYPE MakeWindowAssociation( HWND WindowHandle, UINT Flags) = 0; virtual HRESULT STDMETHODCALLTYPE GetWindowAssociation( /* [annotation][out] */ _Out_ HWND *pWindowHandle) = 0; virtual HRESULT STDMETHODCALLTYPE CreateSwapChain( /* [annotation][in] */ _In_ IUnknown *pDevice, /* [annotation][in] */ _In_ DXGI_SWAP_CHAIN_DESC *pDesc, /* [annotation][out] */ _COM_Outptr_ IDXGISwapChain **ppSwapChain) = 0; virtual HRESULT STDMETHODCALLTYPE CreateSoftwareAdapter( /* [in] */ HMODULE Module, /* [annotation][out] */ _COM_Outptr_ IDXGIAdapter **ppAdapter) = 0; }; #else /* C style interface */ typedef struct IDXGIFactoryVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( IDXGIFactory * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( IDXGIFactory * This); ULONG ( STDMETHODCALLTYPE *Release )( IDXGIFactory * This); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( IDXGIFactory * This, /* [annotation][in] */ _In_ REFGUID Name, /* [in] */ UINT DataSize, /* [annotation][in] */ _In_reads_bytes_(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( IDXGIFactory * This, /* [annotation][in] */ _In_ REFGUID Name, /* [annotation][in] */ _In_opt_ const IUnknown *pUnknown); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( IDXGIFactory * This, /* [annotation][in] */ _In_ REFGUID Name, /* [annotation][out][in] */ _Inout_ UINT *pDataSize, /* [annotation][out] */ _Out_writes_bytes_(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *GetParent )( IDXGIFactory * This, /* [annotation][in] */ _In_ REFIID riid, /* [annotation][retval][out] */ _COM_Outptr_ void **ppParent); HRESULT ( STDMETHODCALLTYPE *EnumAdapters )( IDXGIFactory * This, /* [in] */ UINT Adapter, /* [annotation][out] */ _COM_Outptr_ IDXGIAdapter **ppAdapter); HRESULT ( STDMETHODCALLTYPE *MakeWindowAssociation )( IDXGIFactory * This, HWND WindowHandle, UINT Flags); HRESULT ( STDMETHODCALLTYPE *GetWindowAssociation )( IDXGIFactory * This, /* [annotation][out] */ _Out_ HWND *pWindowHandle); HRESULT ( STDMETHODCALLTYPE *CreateSwapChain )( IDXGIFactory * This, /* [annotation][in] */ _In_ IUnknown *pDevice, /* [annotation][in] */ _In_ DXGI_SWAP_CHAIN_DESC *pDesc, /* [annotation][out] */ _COM_Outptr_ IDXGISwapChain **ppSwapChain); HRESULT ( STDMETHODCALLTYPE *CreateSoftwareAdapter )( IDXGIFactory * This, /* [in] */ HMODULE Module, /* [annotation][out] */ _COM_Outptr_ IDXGIAdapter **ppAdapter); END_INTERFACE } IDXGIFactoryVtbl; interface IDXGIFactory { CONST_VTBL struct IDXGIFactoryVtbl *lpVtbl; }; #ifdef COBJMACROS #define IDXGIFactory_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define IDXGIFactory_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define IDXGIFactory_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define IDXGIFactory_SetPrivateData(This,Name,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) #define IDXGIFactory_SetPrivateDataInterface(This,Name,pUnknown) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) #define IDXGIFactory_GetPrivateData(This,Name,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) #define IDXGIFactory_GetParent(This,riid,ppParent) \ ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) #define IDXGIFactory_EnumAdapters(This,Adapter,ppAdapter) \ ( (This)->lpVtbl -> EnumAdapters(This,Adapter,ppAdapter) ) #define IDXGIFactory_MakeWindowAssociation(This,WindowHandle,Flags) \ ( (This)->lpVtbl -> MakeWindowAssociation(This,WindowHandle,Flags) ) #define IDXGIFactory_GetWindowAssociation(This,pWindowHandle) \ ( (This)->lpVtbl -> GetWindowAssociation(This,pWindowHandle) ) #define IDXGIFactory_CreateSwapChain(This,pDevice,pDesc,ppSwapChain) \ ( (This)->lpVtbl -> CreateSwapChain(This,pDevice,pDesc,ppSwapChain) ) #define IDXGIFactory_CreateSoftwareAdapter(This,Module,ppAdapter) \ ( (This)->lpVtbl -> CreateSoftwareAdapter(This,Module,ppAdapter) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __IDXGIFactory_INTERFACE_DEFINED__ */ struct DXGI_ADAPTER_DESC; #ifndef __IDXGIAdapter_INTERFACE_DEFINED__ #define __IDXGIAdapter_INTERFACE_DEFINED__ /* interface IDXGIAdapter */ /* [unique][local][uuid][object] */ EXTERN_C const IID IID_IDXGIAdapter; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("2411e7e1-12ac-4ccf-bd14-9798e8534dc0") IDXGIAdapter : public IDXGIObject { public: virtual HRESULT STDMETHODCALLTYPE EnumOutputs( /* [in] */ UINT Output, /* [annotation][out][in] */ _COM_Outptr_ IDXGIOutput **ppOutput) = 0; virtual HRESULT STDMETHODCALLTYPE GetDesc( /* [annotation][out] */ _Out_ DXGI_ADAPTER_DESC *pDesc) = 0; virtual HRESULT STDMETHODCALLTYPE CheckInterfaceSupport( /* [annotation][in] */ _In_ REFGUID InterfaceName, /* [annotation][out] */ _Out_ LARGE_INTEGER *pUMDVersion) = 0; }; #else /* C style interface */ typedef struct IDXGIAdapterVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( IDXGIAdapter * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( IDXGIAdapter * This); ULONG ( STDMETHODCALLTYPE *Release )( IDXGIAdapter * This); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( IDXGIAdapter * This, /* [annotation][in] */ _In_ REFGUID Name, /* [in] */ UINT DataSize, /* [annotation][in] */ _In_reads_bytes_(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( IDXGIAdapter * This, /* [annotation][in] */ _In_ REFGUID Name, /* [annotation][in] */ _In_opt_ const IUnknown *pUnknown); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( IDXGIAdapter * This, /* [annotation][in] */ _In_ REFGUID Name, /* [annotation][out][in] */ _Inout_ UINT *pDataSize, /* [annotation][out] */ _Out_writes_bytes_(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *GetParent )( IDXGIAdapter * This, /* [annotation][in] */ _In_ REFIID riid, /* [annotation][retval][out] */ _COM_Outptr_ void **ppParent); HRESULT ( STDMETHODCALLTYPE *EnumOutputs )( IDXGIAdapter * This, /* [in] */ UINT Output, /* [annotation][out][in] */ _COM_Outptr_ IDXGIOutput **ppOutput); HRESULT ( STDMETHODCALLTYPE *GetDesc )( IDXGIAdapter * This, /* [annotation][out] */ _Out_ DXGI_ADAPTER_DESC *pDesc); HRESULT ( STDMETHODCALLTYPE *CheckInterfaceSupport )( IDXGIAdapter * This, /* [annotation][in] */ _In_ REFGUID InterfaceName, /* [annotation][out] */ _Out_ LARGE_INTEGER *pUMDVersion); END_INTERFACE } IDXGIAdapterVtbl; interface IDXGIAdapter { CONST_VTBL struct IDXGIAdapterVtbl *lpVtbl; }; #ifdef COBJMACROS #define IDXGIAdapter_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define IDXGIAdapter_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define IDXGIAdapter_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define IDXGIAdapter_SetPrivateData(This,Name,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) #define IDXGIAdapter_SetPrivateDataInterface(This,Name,pUnknown) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) #define IDXGIAdapter_GetPrivateData(This,Name,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) #define IDXGIAdapter_GetParent(This,riid,ppParent) \ ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) #define IDXGIAdapter_EnumOutputs(This,Output,ppOutput) \ ( (This)->lpVtbl -> EnumOutputs(This,Output,ppOutput) ) #define IDXGIAdapter_GetDesc(This,pDesc) \ ( (This)->lpVtbl -> GetDesc(This,pDesc) ) #define IDXGIAdapter_CheckInterfaceSupport(This,InterfaceName,pUMDVersion) \ ( (This)->lpVtbl -> CheckInterfaceSupport(This,InterfaceName,pUMDVersion) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __IDXGIAdapter_INTERFACE_DEFINED__ */ #ifndef __IDXGIFactory1_INTERFACE_DEFINED__ #define __IDXGIFactory1_INTERFACE_DEFINED__ /* interface IDXGIFactory1 */ /* [unique][local][uuid][object] */ EXTERN_C const IID IID_IDXGIFactory1; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("770aae78-f26f-4dba-a829-253c83d1b387") IDXGIFactory1 : public IDXGIFactory { public: virtual HRESULT STDMETHODCALLTYPE EnumAdapters1( /* [in] */ UINT Adapter, /* [annotation][out] */ _COM_Outptr_ IDXGIAdapter1 **ppAdapter) = 0; virtual BOOL STDMETHODCALLTYPE IsCurrent( void) = 0; }; #else /* C style interface */ typedef struct IDXGIFactory1Vtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( IDXGIFactory1 * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( IDXGIFactory1 * This); ULONG ( STDMETHODCALLTYPE *Release )( IDXGIFactory1 * This); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( IDXGIFactory1 * This, /* [annotation][in] */ _In_ REFGUID Name, /* [in] */ UINT DataSize, /* [annotation][in] */ _In_reads_bytes_(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( IDXGIFactory1 * This, /* [annotation][in] */ _In_ REFGUID Name, /* [annotation][in] */ _In_opt_ const IUnknown *pUnknown); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( IDXGIFactory1 * This, /* [annotation][in] */ _In_ REFGUID Name, /* [annotation][out][in] */ _Inout_ UINT *pDataSize, /* [annotation][out] */ _Out_writes_bytes_(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *GetParent )( IDXGIFactory1 * This, /* [annotation][in] */ _In_ REFIID riid, /* [annotation][retval][out] */ _COM_Outptr_ void **ppParent); HRESULT ( STDMETHODCALLTYPE *EnumAdapters )( IDXGIFactory1 * This, /* [in] */ UINT Adapter, /* [annotation][out] */ _COM_Outptr_ IDXGIAdapter **ppAdapter); HRESULT ( STDMETHODCALLTYPE *MakeWindowAssociation )( IDXGIFactory1 * This, HWND WindowHandle, UINT Flags); HRESULT ( STDMETHODCALLTYPE *GetWindowAssociation )( IDXGIFactory1 * This, /* [annotation][out] */ _Out_ HWND *pWindowHandle); HRESULT ( STDMETHODCALLTYPE *CreateSwapChain )( IDXGIFactory1 * This, /* [annotation][in] */ _In_ IUnknown *pDevice, /* [annotation][in] */ _In_ DXGI_SWAP_CHAIN_DESC *pDesc, /* [annotation][out] */ _COM_Outptr_ IDXGISwapChain **ppSwapChain); HRESULT ( STDMETHODCALLTYPE *CreateSoftwareAdapter )( IDXGIFactory1 * This, /* [in] */ HMODULE Module, /* [annotation][out] */ _COM_Outptr_ IDXGIAdapter **ppAdapter); HRESULT ( STDMETHODCALLTYPE *EnumAdapters1 )( IDXGIFactory1 * This, /* [in] */ UINT Adapter, /* [annotation][out] */ _COM_Outptr_ IDXGIAdapter1 **ppAdapter); BOOL ( STDMETHODCALLTYPE *IsCurrent )( IDXGIFactory1 * This); END_INTERFACE } IDXGIFactory1Vtbl; interface IDXGIFactory1 { CONST_VTBL struct IDXGIFactory1Vtbl *lpVtbl; }; #ifdef COBJMACROS #define IDXGIFactory1_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define IDXGIFactory1_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define IDXGIFactory1_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define IDXGIFactory1_SetPrivateData(This,Name,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) #define IDXGIFactory1_SetPrivateDataInterface(This,Name,pUnknown) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) #define IDXGIFactory1_GetPrivateData(This,Name,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) #define IDXGIFactory1_GetParent(This,riid,ppParent) \ ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) #define IDXGIFactory1_EnumAdapters(This,Adapter,ppAdapter) \ ( (This)->lpVtbl -> EnumAdapters(This,Adapter,ppAdapter) ) #define IDXGIFactory1_MakeWindowAssociation(This,WindowHandle,Flags) \ ( (This)->lpVtbl -> MakeWindowAssociation(This,WindowHandle,Flags) ) #define IDXGIFactory1_GetWindowAssociation(This,pWindowHandle) \ ( (This)->lpVtbl -> GetWindowAssociation(This,pWindowHandle) ) #define IDXGIFactory1_CreateSwapChain(This,pDevice,pDesc,ppSwapChain) \ ( (This)->lpVtbl -> CreateSwapChain(This,pDevice,pDesc,ppSwapChain) ) #define IDXGIFactory1_CreateSoftwareAdapter(This,Module,ppAdapter) \ ( (This)->lpVtbl -> CreateSoftwareAdapter(This,Module,ppAdapter) ) #define IDXGIFactory1_EnumAdapters1(This,Adapter,ppAdapter) \ ( (This)->lpVtbl -> EnumAdapters1(This,Adapter,ppAdapter) ) #define IDXGIFactory1_IsCurrent(This) \ ( (This)->lpVtbl -> IsCurrent(This) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __IDXGIFactory1_INTERFACE_DEFINED__ */ #ifndef __IDXGIAdapter1_INTERFACE_DEFINED__ #define __IDXGIAdapter1_INTERFACE_DEFINED__ /* interface IDXGIAdapter1 */ /* [unique][local][uuid][object] */ EXTERN_C const IID IID_IDXGIAdapter1; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("29038f61-3839-4626-91fd-086879011a05") IDXGIAdapter1 : public IDXGIAdapter { public: virtual HRESULT STDMETHODCALLTYPE GetDesc1( /* [annotation][out] */ _Out_ DXGI_ADAPTER_DESC1 *pDesc) = 0; }; #else /* C style interface */ typedef struct IDXGIAdapter1Vtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( IDXGIAdapter1 * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( IDXGIAdapter1 * This); ULONG ( STDMETHODCALLTYPE *Release )( IDXGIAdapter1 * This); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( IDXGIAdapter1 * This, /* [annotation][in] */ _In_ REFGUID Name, /* [in] */ UINT DataSize, /* [annotation][in] */ _In_reads_bytes_(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( IDXGIAdapter1 * This, /* [annotation][in] */ _In_ REFGUID Name, /* [annotation][in] */ _In_opt_ const IUnknown *pUnknown); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( IDXGIAdapter1 * This, /* [annotation][in] */ _In_ REFGUID Name, /* [annotation][out][in] */ _Inout_ UINT *pDataSize, /* [annotation][out] */ _Out_writes_bytes_(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *GetParent )( IDXGIAdapter1 * This, /* [annotation][in] */ _In_ REFIID riid, /* [annotation][retval][out] */ _COM_Outptr_ void **ppParent); HRESULT ( STDMETHODCALLTYPE *EnumOutputs )( IDXGIAdapter1 * This, /* [in] */ UINT Output, /* [annotation][out][in] */ _COM_Outptr_ IDXGIOutput **ppOutput); HRESULT ( STDMETHODCALLTYPE *GetDesc )( IDXGIAdapter1 * This, /* [annotation][out] */ _Out_ DXGI_ADAPTER_DESC *pDesc); HRESULT ( STDMETHODCALLTYPE *CheckInterfaceSupport )( IDXGIAdapter1 * This, /* [annotation][in] */ _In_ REFGUID InterfaceName, /* [annotation][out] */ _Out_ LARGE_INTEGER *pUMDVersion); HRESULT ( STDMETHODCALLTYPE *GetDesc1 )( IDXGIAdapter1 * This, /* [annotation][out] */ _Out_ DXGI_ADAPTER_DESC1 *pDesc); END_INTERFACE } IDXGIAdapter1Vtbl; interface IDXGIAdapter1 { CONST_VTBL struct IDXGIAdapter1Vtbl *lpVtbl; }; #ifdef COBJMACROS #define IDXGIAdapter1_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define IDXGIAdapter1_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define IDXGIAdapter1_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define IDXGIAdapter1_SetPrivateData(This,Name,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,Name,DataSize,pData) ) #define IDXGIAdapter1_SetPrivateDataInterface(This,Name,pUnknown) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,Name,pUnknown) ) #define IDXGIAdapter1_GetPrivateData(This,Name,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,Name,pDataSize,pData) ) #define IDXGIAdapter1_GetParent(This,riid,ppParent) \ ( (This)->lpVtbl -> GetParent(This,riid,ppParent) ) #define IDXGIAdapter1_EnumOutputs(This,Output,ppOutput) \ ( (This)->lpVtbl -> EnumOutputs(This,Output,ppOutput) ) #define IDXGIAdapter1_GetDesc(This,pDesc) \ ( (This)->lpVtbl -> GetDesc(This,pDesc) ) #define IDXGIAdapter1_CheckInterfaceSupport(This,InterfaceName,pUMDVersion) \ ( (This)->lpVtbl -> CheckInterfaceSupport(This,InterfaceName,pUMDVersion) ) #define IDXGIAdapter1_GetDesc1(This,pDesc) \ ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __IDXGIAdapter1_INTERFACE_DEFINED__ */ // NOTE(marcos): declaring CreateDXGIFactory "1" since it works on UWP as well //HRESULT WINAPI CreateDXGIFactory1(REFIID riid, _COM_Outptr_ void **ppFactory); typedef HRESULT(WINAPI* PFN_CREATEDXGIFACORY1)(REFIID riid, _COM_Outptr_ void **ppFactory); DEFINE_GUID(IID_IDXGIObject,0xaec22fb8,0x76f3,0x4639,0x9b,0xe0,0x28,0xeb,0x43,0xa6,0x7a,0x2e); DEFINE_GUID(IID_IDXGIDeviceSubObject,0x3d3e0379,0xf9de,0x4d58,0xbb,0x6c,0x18,0xd6,0x29,0x92,0xf1,0xa6); DEFINE_GUID(IID_IDXGIResource,0x035f3ab4,0x482e,0x4e50,0xb4,0x1f,0x8a,0x7f,0x8b,0xd8,0x96,0x0b); DEFINE_GUID(IID_IDXGIKeyedMutex,0x9d8e1289,0xd7b3,0x465f,0x81,0x26,0x25,0x0e,0x34,0x9a,0xf8,0x5d); DEFINE_GUID(IID_IDXGISurface,0xcafcb56c,0x6ac3,0x4889,0xbf,0x47,0x9e,0x23,0xbb,0xd2,0x60,0xec); DEFINE_GUID(IID_IDXGISurface1,0x4AE63092,0x6327,0x4c1b,0x80,0xAE,0xBF,0xE1,0x2E,0xA3,0x2B,0x86); DEFINE_GUID(IID_IDXGIAdapter,0x2411e7e1,0x12ac,0x4ccf,0xbd,0x14,0x97,0x98,0xe8,0x53,0x4d,0xc0); DEFINE_GUID(IID_IDXGIOutput,0xae02eedb,0xc735,0x4690,0x8d,0x52,0x5a,0x8d,0xc2,0x02,0x13,0xaa); DEFINE_GUID(IID_IDXGISwapChain,0x310d36a0,0xd2e7,0x4c0a,0xaa,0x04,0x6a,0x9d,0x23,0xb8,0x88,0x6a); DEFINE_GUID(IID_IDXGIFactory,0x7b7166ec,0x21c7,0x44ae,0xb2,0x1a,0xc9,0xae,0x32,0x1a,0xe3,0x69); DEFINE_GUID(IID_IDXGIDevice,0x54ec77fa,0x1377,0x44e6,0x8c,0x32,0x88,0xfd,0x5f,0x44,0xc8,0x4c); DEFINE_GUID(IID_IDXGIFactory1,0x770aae78,0xf26f,0x4dba,0xa8,0x29,0x25,0x3c,0x83,0xd1,0xb3,0x87); DEFINE_GUID(IID_IDXGIAdapter1,0x29038f61,0x3839,0x4626,0x91,0xfd,0x08,0x68,0x79,0x01,0x1a,0x05); DEFINE_GUID(IID_IDXGIDevice1,0x77db970f,0x6276,0x48ba,0xba,0x28,0x07,0x01,0x43,0xb4,0x39,0x2c); /* d3dcompiler.h */ typedef HRESULT(WINAPI* PFN_D3DCOMPILE)( _In_reads_bytes_(SrcDataSize) LPCVOID pSrcData, _In_ SIZE_T SrcDataSize, _In_opt_ LPCSTR pSourceName, _In_reads_opt_(_Inexpressible_(pDefines->Name != NULL)) CONST D3D_SHADER_MACRO* pDefines, _In_opt_ ID3DInclude* pInclude, _In_opt_ LPCSTR pEntrypoint, _In_ LPCSTR pTarget, _In_ UINT Flags1, _In_ UINT Flags2, _Out_ ID3DBlob** ppCode, _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs); #define D3DCOMPILE_DEBUG (1 << 0) #define D3DCOMPILE_SKIP_VALIDATION (1 << 1) #define D3DCOMPILE_SKIP_OPTIMIZATION (1 << 2) #define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR (1 << 3) #define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR (1 << 4) #define D3DCOMPILE_PARTIAL_PRECISION (1 << 5) #define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT (1 << 6) #define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT (1 << 7) #define D3DCOMPILE_NO_PRESHADER (1 << 8) #define D3DCOMPILE_AVOID_FLOW_CONTROL (1 << 9) #define D3DCOMPILE_PREFER_FLOW_CONTROL (1 << 10) #define D3DCOMPILE_ENABLE_STRICTNESS (1 << 11) #define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY (1 << 12) #define D3DCOMPILE_IEEE_STRICTNESS (1 << 13) #define D3DCOMPILE_OPTIMIZATION_LEVEL0 (1 << 14) #define D3DCOMPILE_OPTIMIZATION_LEVEL1 0 #define D3DCOMPILE_OPTIMIZATION_LEVEL2 ((1 << 14) | (1 << 15)) #define D3DCOMPILE_OPTIMIZATION_LEVEL3 (1 << 15) #define D3DCOMPILE_RESERVED16 (1 << 16) #define D3DCOMPILE_RESERVED17 (1 << 17) #define D3DCOMPILE_WARNINGS_ARE_ERRORS (1 << 18) #define D3DCOMPILE_RESOURCES_MAY_ALIAS (1 << 19) #define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES (1 << 20) #define D3DCOMPILE_ALL_RESOURCES_BOUND (1 << 21) #ifdef __clang__ #pragma clang diagnostic pop #endif #endif/*__mini_d3d12_h__*/