Raw File
R60,R62.agc
### FILE="Main.annotation"
## Copyright:   Public domain.
## Filename:    R60,R62.agc
## Purpose:     A section of Luminary revision 173.
##              It is part of the reconstructed source code for the second
##              (unflown) release of the flight software for the Lunar
##              Module's (LM) Apollo Guidance Computer (AGC) for Apollo 14.
##              The code has been recreated from a reconstructed copy of
##              Luminary 178, as well as Luminary memo 167 (revision 1).
##              It has been adapted such that the resulting bugger words
##              exactly match those specified for Luminary 173 in NASA
##              drawing 2021152N, which gives relatively high confidence
##              that the reconstruction is correct.
## Reference:   pp. 480-493
## Assembler:   yaYUL
## Contact:     Ron Burkey <info@sandroid.org>.
## Website:     www.ibiblio.org/apollo/index.html
## Mod history: 2019-09-18 MAS  Created from Luminary 178.

## Page 480
# MOD NO: 0                        DATE: 1 MAY 1968

# MOD BY: DIGITAL DEVEL GROUP      LOG SECTION R60,R62

# FUNCTIONAL DESCRIPTION:

# CALLED AS A GENERAL SUBROUTINE TO MANEUVER THE LM TO A SPECIFIED
# ATTITUDE.

# 1. IF THE 3-AXIS FLAG IS NOT SET THE FINAL CDU ANGLES ARE
# CALCULATED (VECPOINT).

# 2. THE FDAI BALL ANGLES (NOUN 18) ARE CALCULATED (BALLANGS).

# 3. REQUEST FLASHING DISPLAY V50 N18 PLEASE PERFORM AUTO MANEUVER.

# 4. IF PRIORITY DISPLAY FLAG IS SET DO A PHASECHANGE. THEN AWAIT
# ASTRONAUT RESPONSE.

# 5. DISPLAY RESPONSE RETURNS:
#
#     A. ENTER - RESET 3-AXIS FLAG AND RETURN TO CLIENT.
#
#     B. TERMINATE - IF IN P00 GO TO STEP 5A. OTHERWISE CHECK IF R61 IS
#        THE CALLING PROGRAM. IF IN R61 AN EXIT IS MADE TO GOTOV56. IF
#        NOT IN R61 AN EXIT IS DONE VIA GOTOP00H.
#
#     C. PROCEED - CONTINUE WITH PROGRAM AT STEP 6.

# 6. IF THE 3-AXISFLAG IS NOT SET, THE FINAL CDU ANGLES ARE CALCULATED
#    (VECPOINT).

# 7. THE FDAI BALL ANGLES (NOUN 18) ARE CALCULATED (BALLANGS).

# 8. IF THE G+N SWITCH IS NOT SET GO BACK TO STEP 3.

# 9. IF THE AUTO SWITCH IS NOT SET GO BACK TO STEP 3.

# 10. NONFLASHING DISPLAY V06N18 (FDAI ANGLES).

# 11. DO A PHASECHANGE.

# 12. DO A MANEUVER CALCULATION AND ICDU DRIVE ROUTINE TO ACHIEVE FINAL

#     GIMBAL ANGLES (GOMANUR).
# 13. AT END OF MANEUVER GO TO STEP 3.

#          IF SATISFACTORY MANEUVER STEP 5A EXITS R60.
#          FOR FURTHER ADJUSTMENT OF THE VEHICLE ATTITUDE ABOUT THE
#          DESIRED VECTOR, THE ROUTINE MAY BE PERFORMED AGAIN STARTING AT
## Page 481
#          STEP 5C.

# CALLING SEQUENCE:  TC BANKCALL
#                    CADR R60LEM

# ERASABLE INITIALIZATION REQUIRED : SCAXIS, POINTVSM (FOR VECPOINT)
#                                    3AXISFLG.

# SUBROUTINES CALLED: VECPOINT, BALLANGS, GOPERF2R, LINUS, GODSPER,
#                    GOMANUR, DOWNFLAG, PHASCHNG, UPFLAG

# NORMAL EXIT MODES: CAE TEMPR60   (CALLERS RETURN ADDRESS)
#                    TC  BANKJUMP

# ALARMS: NONE

# OUTPUT: NONE

# DEBRIS: CPHI, CTHETA, CPSI, 3AXISFLG, TBASE2


                BANK            34
                SETLOC          MANUVER
                BANK

                EBANK=          TEMPR60

                COUNT*          $$/R06
R60LEM          TC              MAKECADR
                TS              TEMPR60

REDOMANN        CAF             3AXISBIT
                MASK            FLAGWRD5                # IS 3-AXIS FLAG SET
                CCS             A
                TCF             TOBALL                  # YES
                TC              INTPRET
                CALL
                                VECPOINT                # TO COMPUTE FINAL ANGLES
                STORE           CPHI                    # STORE FINAL ANGLES - CPHI,CTHETA,CPSI
                EXIT

TOBALL          TC              UPFLAG                  # INSURE THAT TOTAL ATTITUDE ERRORS ARE
                ADRES           NEEDLFLG                # DISPLAYED ON FDAI ERROR NEEDLES
                TC              DOWNFLAG
                ADRES           NEED2FLG
                TC              BANKCALL
                CADR            BALLANGS                # TO CONVERT ANGLES TO FDAI
TOBALLA         CAF             V06N18
                TC              BANKCALL
## Page 482
                CADR            GOPERF2R                # DISPLAY PLEASE PERFORM AUTO MANEUVER
                TC              R61TEST
                TC              REDOMANC                # PROCEED
                TC              ENDMANU1                # ENTER I.E. FINISHED WITH R60
                TC              CHKLINUS                # TO CHECK FOR PRIORITY DISPLAYS
                TC              ENDOFJOB

REDOMANC        CAF             3AXISBIT
                MASK            FLAGWRD5                # IS 3-AXIS FLAG SET
                CCS             A
                TCF             TOBALLC                 # YES
                TC              INTPRET
                CALL
                                VECPOINT                # TO COMPUTE FINAL ANGLES
                STORE           CPHI                    # STORE ANGLES
                EXIT

TOBALLC         TC              BANKCALL
                CADR            BALLANGS                # TO CONVERT ANGLES TO FDAI
                TC              G+N,AUTO                # CHECK AUTO MODE
                CCS             A
                TCF             TOBALLA                 # NOT AUTO, GO REREQUEST AUTO MANEUVER.

AUTOMANV        CAF             V06N18                  # STATIC DISPLAY DURING AUTO MANEUVER
                TC              BANKCALL                #                                      -
                CADR            GODSPR                  #                                      -
                TC              CHKLINUS                # TO CHECK FOR PRIORITY DISPLAYS

STARTMNV        TC              BANKCALL                # PERFORM MANEUVER VIA KALCMANU
                CADR            GOMANUR

ENDMANUV        TCF             TOBALLA                 # FINISHED MANEUVER.
ENDMANU1        TC              DOWNFLAG                # RESET 3-AXIS FLAG
                ADRES           3AXISFLG
                CAE             TEMPR60                 #                                      -
                TC              BANKJUMP                #                                      -

CHKLINUS        CS              FLAGWRD4
                MASK            PDSPFBIT                # IS PRIORITY DISPLAY FLAG SET?
                CCS             A                       #                                      -
                TC              Q                       # NO - EXIT
                CA              Q
                TS              MPAC +2                 # SAVE RETURN
                CS              THREE                   # OBTAIN LOCATION FOR RESTART
                AD              BUF2                    # HOLDS Q OF LAST DISPLAY
                TS              TBASE2

                TC              PHASCHNG
                OCT             00132

## Page 483
                CAF             BIT7
                TC              LINUS                   # GO SET BITS FOR PRIORITY DISPLAY     -
                TC              MPAC +2

RELINUS         CAF             PRIO26                  # RESTORE ORIGINAL PRIORITY
                TC              PRIOCHNG

                CAF             TRACKBIT                # DON'T CONTINUE R60 UNLESS TRACKFLAG ON.
                MASK            FLAGWRD1
                CCS             A
                TCF             RER60

                CAF             RNDVZBIT                # IS IT P20?
                MASK            FLAGWRD0
                CCS             A
                TC              +4                      # YES
                TC              PHASCHNG                # NO, MUST BE P25, SET 2.11 SPOT
                OCT             40112

                TC              ENDOFJOB

                TC              PHASCHNG                # SET 2.7 SPOT FOR P20
                OCT             40072

                TC              ENDOFJOB

RER60           TC              UPFLAG                  # SET PRIO DISPLAY FLAG AFTER RESTART
                ADRES           PDSPFLAG

                TC              TBASE2

R61TEST         CA              MODREG                  # IF WE ARE IN P00 IT MUST BE V49 OR V89
                EXTEND
                BZF             ENDMANU1                # THUS WE GO TO ENDEXT VIA USER

                CA              FLAGWRD4                # ARE WE IN R61  (P20 OR P25)
                MASK            PDSPFBIT
                EXTEND
                BZF             GOTOPOOH                # NO
                TC              GOTOV56                 # YES

BIT14+7         OCT             20100                   #                                      -
OCT203          OCT             203
V06N18          VN              0618
#          SUBROUTINE TO CHECK FOR G+N CONTROL, AUTO STABILIZATION

#          RETURNS WITH C(A) = +  IF NOT SET FOR G+N, AUTO
#          RETURNS WITH C(A) = +0 IF SWITCHES ARE SET

G+N,AUTO        EXTEND
## Page 484
                READ            CHAN30
                MASK            BIT10
                CCS             A
                TC              Q                       # NOT IN G+N  C(A) = +
ISITAUTO        EXTEND                                  # CHECK FOR AUTO MODE
                READ            CHAN31
                MASK            BIT14
                TC              Q                       # (+) = NOT IN AUTO, (+0) = AOK

## Page 485
# PROGRAM DESCRIPTION BALLANGS
# MOD NO.         LOG SECTION  R60,R62

# WRITTEN BY RAMA M.AIYAWAR
# FUNCTIONAL DESCRIPTION

# COMPUTES LM FDAI BALL DISPLAY ANGLES
# CALLING SEQUENCE

#          TC     BALLANGS
# NORMAL EXIT MODE

#          TC     BALLEXIT        (SAVED Q)

# ALARM OR EXIT MODE  NIL
# SUBROUTINES CALLED
#          CD*TR*G
#          ARCTAN

# INPUT

# CPHI,CTHETA,CPSI  ARE  THE ANGLES CORRESPONDING TO AOG,AIG,AMG. THEY ARE
# SP,2S COMPLIMENT SCALED TO HALF REVOLUTION.
# OUTPUT

# FDAIX,FDAIY,FDAIZ ARE THE REQUIRED BALL ANGLES SCALED TO HALF REVOLUTION
# SP,2S COMPLIMENT.
# THESE ANGLES WILL BE DISPLAYED AS DEGREES AND HUNDREDTHS, IN THE ORDER ROLL, PITCH, YAW, USING NOUNS 18 & 19.

# ERASABLE INITIALIZATION REQUIRED

# CPHI,CTHETA,CPSI EACH A SP REGISTER
# DEBRIS

# A,L,Q,MPAC,SINCDU,COSCDU,PUSHLIST,BALLEXIT


# NOMENCLATURE:  CPHI, CTHETA, & CPSI REPRESENT THE OUTER, INNER, & MIDDLE GIMBAL ANGLES, RESPECTIVELY; OR
# EQUIVALENTLY, CDUX, CDUY, & CDUZ.

# NOTE:  ARCTAN CHECKS FOR OVERFLOW AND SHOULD BE ABLE TO HANDLE ANY SINGULARITIES.

                SETLOC          BAWLANGS
                BANK

                COUNT*          $$/BALL
BALLANGS        TC              MAKECADR
                TS              BALLEXIT
                CA              CPHI
## Page 486
                TS              CDUSPOT         +4
                CA              CTHETA
                TS              CDUSPOT
                CA              CPSI
                TS              CDUSPOT         +2

                TC              INTPRET
                SETPD           CALL
                                0D
                                CD*TR*G

                DLOAD           DMP
                                SINCDUX                 # SIN (OGA)
                                COSCDUZ                 # COS (MGA)

                SL1             DCOMP                   # SCALE
                ARCSIN          PDDL                    # YAW = ARCSIN(-SXCZ) INTO 0 PD
                                SINCDUZ
                STODL           SINTH                   # (SINTH = 18D IN PD)
                                COSCDUZ
                DMP             SL1                     # RESCALE
                                COSCDUX
                STCALL          COSTH                   # (COSTH = 16D IN PD)
                                ARCTAN
                PDDL            DMP                     # ROLL = ARCTAN(SZ/CZCX) INTO 2 PD
                                SINCDUZ
                                SINCDUX
                SL2             PUSH                    # SXSZ INTO 4 PD
                DMP             PDDL                    # SXSZCY INTO 4 PD
                                COSCDUY
                DMP             PDDL                    # SXSZSY INTO 6 PD
                                SINCDUY
                                COSCDUX
                DMP             SL1                     # CXCY
                                COSCDUY
                DSU             STADR                   # PULL UP FROM 6 PD
                STODL           COSTH                   # COSTH = CXCY - SXSZSY
                                SINCDUY
                DMP             SL1
                                COSCDUX                 # CXSY
                DAD             STADR                   # PULL UP FROM 4 PD
                STCALL          SINTH                   # SINTH = CXSY + SXSZCY
                                ARCTAN                  # RETURNS WITH D(MPAC) = PITCH
                PDDL            VDEF                    # PITCH INTO 2 PD, ROLL INTO MPAC FROM 2PD
                RTB                                     # VDEF MAKES V(MPAC) = ROLL, PITCH, YAW
                                V1STO2S
                STORE           FDAIX                   # MODE IS TP
                EXIT

ENDBALL         CA              BALLEXIT
## Page 487
                TC              BANKJUMP

## Page 488
# PROGRAM DESCRIPTION - VECPOINT


#          THIS INTERPRETIVE SUBROUTINE MAY BE USED TO POINT A SPACECRAFT AXIS IN A DESIRED DIRECTION.  THE AXIS
# TO BE POINTED MUST APPEAR AS A HALF UNIT DOUBLE PRECISION VECTOR IN SUCCESSIVE LOCATIONS OF ERASABLE MEMORY
# BEGINNING WITH THE LOCATION CALLED SCAXIS.  THE COMPONENTS OF THIS VECTOR ARE GIVEN IN SPACECRAFT COORDINATES.
# THE DIRECTION IN WHICH THIS AXIS IS TO BE POINTED MUST APPEAR AS A HALF UNIT DOUBLE PRECISION VECTOR IN
# SUCCESSIVE LOCATIONS OF ERASABLE MEMORY BEGINNING WITH THE ADDRESS CALLED POINTVSM.  THE COMPONENTS OF THIS
# VECTOR ARE GIVEN IN STABLE MEMBER COORDINATES.  WITH THIS INFORMATION VECPOINT COMPUTES A SET OF THREE GIMBAL
# ANGLES (2S COMPLEMENT) CORESPONDING TO THE CROSS-PRODUCT ROTATION BETWE EN SCAXIS AND POINTVSM AND STORES THEM
# IN T(MPAC) BEFORE RETURNING TO THE CALLER.
#          THIS ROTATION, HOWEVER, MAY BRING THE S/C INTO GIMBAL LOCK.  WHEN POINTING A VECTOR IN THE Y-Z PLANE,
# THE TRANSPONDER AXIS, OR THE AOT FOR THE LEM, THE PROGRAM WILL CORRECT THIS PROBLEM BY ROTATING THE CROSS-
# PRODUCT ATTITUDE ABOUT POINTVSM BY A FIXED AMOUNT SUFFICIENT TO ROTATE THE DESIRED S/C ATTITUDE OUT OF GIMBAL
# LOCK.  IF THE AXIS TO BE POINTED IS MORE THAN 40.6 DEGREES BUT LESS THAN 60.5 DEG FROM THE +X (OR-X) AXIS,
# THE ADDITIONAL ROTATION TO AVOID GIMAL LOCK IS 35 DEGREES.  IF THE AXIS IS MORE THAN 60.5 DEGEES FROM +X (OR -X)
# THE ADDITIONAL ROTATION IS 35 DEGREES.  THE GIMBAL ANGLES CORRESPONDING TO THIS ATTITUDE ARE THEN COMPUTED AND
# STORED AS 2S COMPLIMENT ANGLES IN T(MPAC) BEFORE RETURNING TO THE CALLER.
#          WHEN POINTING THE X-AXIS, OR THE THRUST VECTOR, OR ANY VECTOR WITHIN 40.6 DEG OF THE X-AXIS, VECPOINT
# CANNOT CORRECT FOR A CROSS-PRODUCT ROTATION INTO GIMBAL LOCK.  IN THIS CASE A PLATFORM REALIGNMENT WOULD BE
# REQUIRED TO POINT THE VECTOR IN THE DESIRED DIRECTION.  AT PRESENT NO INDICATION IS GIVEN FOR THIS SITUATION
# EXCEPT THAT THE FINAL MIDDLE GIMBAL ANGLE IN MPAC +2 IS GREATER THAN 59 DEGREES.

#          CALLING SEQUENCE -
#              1) LOAD SCAXIS, POINTVSM
#              2) CALL
#                      VECPOINT

#          RETURNS WITH

#              1) DESIRED OUTER  GIMBAL ANGLE IN MPAC
#              2) DESIRED INNER  GIMBAL ANGLE IN MPAC +1
#              3) DESIRED MIDDLE GIMBAL ANGLE IN MPAC +2


#          ERASABLES USED -

#              1) SCAXIS           6
#              2) POINTVSM         6
#              3) MIS             18
#              4) DEL             18
#              5) COF              6
#              6) VECQTEMP         1
#              7) ALL OF VAC AREA 43

#                       TOTAL     99

                SETLOC          VECPT
                BANK
## Page 489
                COUNT*          $$/VECPT

                EBANK=          BCDU

VECPNT1         STQ             BOV                     # THIS ENTRY USES DESIRED CDUS
                                VECQTEMP                # NOT PRESENT-ENTER WITH CDUD'S IN MPAC
                                VECPNT2
VECPNT2         AXC,2           GOTO
                                MIS
                                STORANG
VECPOINT        STQ             BOV                     # SAVE RETURN ADDRESS
                                VECQTEMP
                                VECLEAR                 # AND CLEAR OVFIND
VECLEAR         AXC,2           RTB
                                MIS                     # READ THE PRESENT CDU ANGLES AND
                                READCDUK                # STORE THEM IN PD25, 26, 27
STORANG         STCALL          25D
                                CDUTODCM                # S/C AXES TO STABLE MEMBER AXES (MIS)
                VLOAD           VXM
                                POINTVSM                # RESOLVE THE POINTING DIRECTION VF INTO
                                MIS                     # INITIAL S/C AXES ( VF = POINTVSM)
                UNIT
                STORE           28D
                                                        # PD 28 29 30 31 32 33
                VXV             UNIT                    # TAKE THE CROSS PRODUCT VF X VI
                                SCAXIS                  # WHERE VI = SCAXIS
                BOV             VCOMP
                                PICKAXIS
                STODL           COF                     # CHECK MAGNITUDE
                                36D                     # OF CROSS PRODUCT
                DSU             BMN                     # VECTOR, IF LESS
                                DPB-14                  # THAN B-14 ASSUME
                                PICKAXIS                # UNIT OPERATION
                VLOAD           DOT                     #          INVALID.
                                SCAXIS
                                28D
                SL1             ARCCOS
COMPMATX        CALL                                    # NOW COMPUTE THE TRANSFORMATION FROM
                                DELCOMP                 # FINAL S/C AXES TO INITIAL S/C AXES  MFI
                AXC,1           AXC,2
                                MIS                     # COMPUTE THE TRANSFORMATION FROM FINAL
                                KEL                     # S/C AXES TO STABLE MEMBER AXES
                CALL                                    # MFS = MIS MFI
                                MXM3                    # (IN PD LIST)

                DLOAD           ABS
                                6                       # MFS6 = SIN(CPSI)                    $2
                DSU             BMN
                                SINGIMLC                # = SIN(59 DEGS)                      $2
                                FINDGIMB                # /CPSI/ LESS THAN 59 DEGS
## Page 490
                                                        # I.E. DESIRED ATTITUDE NOT IN GIMBAL LOCK

                DLOAD           ABS                     # CHECK TO SEE IF WE ARE POINTING
                                SCAXIS                  # THE THRUST AXIS
                DSU             BPL
                                SINVEC1                 # SIN 49.4 DEGS                        $2
                                FINDGIMB                # IF SO, WE ARE TRYING TO POINT IT INTO
                VLOAD                                   # GIMBAL LOCK, ABORT COULD GO HERE
                STADR
                STOVL           MIS             +12D
                STADR                                   # STORE MFS (IN PD LIST) IN MIS
                STOVL           MIS             +6
                STADR
                STOVL           MIS
                                MIS             +6      # INNER GIMBAL AXIS IN FINAL S/C AXES
                BPL             VCOMP                   # LOCATE THE IG AXIS DIRECTION CLOSEST TO
                                IGSAMEX                 # FINAL X S/C AXIS

IGSAMEX         VXV             BMN                     # FIND THE SHORTEST WAY OF ROTATING THE
                                SCAXIS                  # S/C OUT OF GIMBAL LOCK BY A ROTATION
                                U=SCAXIS                # ABOUT +- SCAXIS, I.E. IF  (IG (SGN MFS3)
                                                        # X SCAXIS . XF) LESS THAN 0, U = SCAXIS
                                                        # OTHERWISE U = -SCAXIS

                VLOAD           VCOMP
                                SCAXIS
                STCALL          COF                     # ROTATE ABOUT -SCAXIS
                                CHEKAXIS
U=SCAXIS        VLOAD
                                SCAXIS
                STORE           COF                     # ROTATE ABOUT + SCAXIS
CHEKAXIS        DLOAD           ABS
                                SCAXIS                  # SEE IF WE ARE POINTING THE AOT
                DSU             BPL
                                SINVEC2                 # SIN 29.5 DEGS                        $2
                                PICKANG1                # IF SO, ROTATE 50 DEGS ABOUT +- SCAXIS
                DLOAD           GOTO                    # IF NOT, MUST BE POINTING THE TRANSPONDER
                                VECANG2                 # OR SOME VECTOR IN THE Y, OR Z PLANE
                                COMPMFSN                # IN THIS CASE ROTATE 35 DEGS TO GET OUT
                                                        # OF GIMBAL LOCK (VECANG2  $360)
PICKANG1        DLOAD
                                VECANG1                 # = 50 DEGS                          $ 360
COMPMFSN        CALL
                                DELCOMP                 # COMPUTE THE ROTATION ABOUT SCAXIS TO
                AXC,1           AXC,2                   # BRING MFS OUT OF GIMBAL LOCK
                                MIS
                                KEL
                CALL                                    # COMPUTE THE NEW TRANSFORMATION FROM
                                MXM3                    # DESIRED S/C AXES TO STABLE MEMBER AXES
                                                        # WHICH WILL ALIGN VI WITH VF AND AVOID
## Page 491
                                                        # GIMBAL LOCK
FINDGIMB        AXC,1           CALL
                                0                       # EXTRACT THE COMMANDED CDU ANGLES FROM
                                DCMTOCDU                # THIS MATRIX
                RTB             SETPD
                                V1STO2S                 # CONVERT TO 2:S COMPLEMENT
                                0
                GOTO
                                VECQTEMP                # RETURN TO CALLER

PICKAXIS        VLOAD           DOT                     # IF VF X VI = 0,  FIND VF . VI
                                28D
                                SCAXIS
                BMN             TLOAD
                                ROT180
                                25D
                GOTO                                    # IF VF = VI, CDU DESIRED = PRESENT CDU
                                VECQTEMP                # PRESENT CDU ANGLES

                BANK            35
                SETLOC          MANUVER1
                BANK
ROT180          VLOAD           VXV                     # IF VF, VI ANTIPARALLEL, 108 DEG ROTATION
                                MIS             +6      # IS REQUIRED. Y STABLE MEMBER AXIS IN
                                HIDPHALF                # INITIAL S/C AXES.
                UNIT            VXV                     # FIND Y(SM) X X(I)
                                SCAXIS                  # FIND UNIT(VI X UNIT(Y(SM) X X(I)))
                UNIT            BOV                     # I.E. PICK A VECTOR IN THE PLANE OF X(I),
                                PICKX                   # Y(SM) PERPENDICULAR TO VI
                STODL           COF
                                36D                     # CHECK MAGNITUDE
                DSU             BMN                     # OF THIS VECTOR.
                                DPB-14                  # IF LESS THAN B-14,
                                PICKX                   # PICK X-AXIS.
                VLOAD
                                COF
XROT            STODL           COF
                                HIDPHALF
                GOTO
                                COMPMATX
PICKX           VLOAD           GOTO                    # PICK THE XAXIS IN THIS CASE
                                HIDPHALF
                                XROT
SINGIMLC        2DEC            .4285836003             # =SIN(59)                $2

SINVEC1         2DEC            .3796356537             # =SIN(49.4)              $2

SINVEC2         2DEC            .2462117800             # =SIN(29.5)              $2

VECANG1         2DEC            .1388888889             # = 50 DEGREES                       $360

## Page 492
VECANG2         2DEC            .09722222222            # = 35 DEGREES                       $360

1BITDP          OCT             0                       # KEEP THIS BEFORE DPB(-14)     *********
DPB-14          OCT             00001
                OCT             00000

## Page 493
# ROUTINE FOR INITIATING AUTOMATIC MANEUVER VIA KEYBOARD (V49)


                BANK            34
                SETLOC          R62
                BANK
                EBANK=          BCDU

                COUNT*          $$/R62

R62DISP         EQUALS          R62FLASH

R62FLASH        CAF             V06N22                  # FLASH V06N22 AND
                TC              BANKCALL                # ICDU ANGLES
                CADR            GOFLASH
                TCF             ENDEXT                  # TERMINATE
                TCF             GOMOVE                  # PROCEED
                TCF             R62FLASH                # ENTER

                                                        # ASTRONAUT MAY LOAD NEW ICDUS AT THIS
                                                        # POINT
GOMOVE          TC              UPFLAG                  # SET FOR 3-AXIS MANEUVER
                ADRES           3AXISFLG

                TC              BANKCALL
                CADR            R60LEM
                TCF             ENDEXT                  # END R62

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