/** * \file * \copyright * Copyright (c) 2012-2021, OpenGeoSys Community (http://www.opengeosys.org) * Distributed under a Modified BSD License. * See accompanying file LICENSE.txt or * http://www.opengeosys.org/project/license * */ #pragma once #include "MeshLib/MeshEnums.h" #include "Element.h" #include "EdgeReturn.h" #include "PrismRule6.h" namespace MeshLib { /** * This class represents a 3d prism element with 15 nodes. The following sketch shows the node and edge numbering. * @anchor PrismNodeAndEdgeNumbering * @code * 5 * / \ * / : \ * 11/ : \10 * / :14 \ * / : \ * 3------9----4 * | : | * | 2 | * | . . | * 12| . . |13 * | 8. .7 | * | . . | * |. .| * 0-----------1 * 6 * * @endcode */ class PrismRule15 : public PrismRule6 { public: /// Constant: The number of all nodes for this element static const unsigned n_all_nodes = 15u; /// Constant: The FEM type of the element static const CellType cell_type = CellType::PRISM15; /// Constant: Local node index table for faces static const unsigned face_nodes[5][8]; /// Constant: Local node index table for edge static const unsigned edge_nodes[9][3]; /// Constant: Table for the number of nodes for each face static const unsigned n_face_nodes[5]; /// Returns the i-th edge of the element. using EdgeReturn = MeshLib::QuadraticEdgeReturn; /// Returns the i-th face of the element. static const Element* getFace(const Element* e, unsigned i); }; /* class */ } // namespace MeshLib