encoding.idl
dictionary TextDecoderOptions {
boolean fatal = false;
boolean ignoreBOM = false;
};
dictionary TextDecodeOptions {
boolean stream = false;
};
[Constructor(optional DOMString label = "utf-8", optional TextDecoderOptions options),
Exposed=(Window,Worker)]
interface TextDecoder {
readonly attribute DOMString encoding;
readonly attribute boolean fatal;
readonly attribute boolean ignoreBOM;
USVString decode(optional BufferSource input, optional TextDecodeOptions options);
};
[Constructor,
Exposed=(Window,Worker)]
interface TextEncoder {
readonly attribute DOMString encoding;
[NewObject] Uint8Array encode(optional USVString input = "");
};