/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying file Copyright.txt or https://cmake.org/licensing for details. */ #include "cmFindPathCommand.h" #include "cmsys/Glob.hxx" #include "cmMakefile.h" #include "cmStateTypes.h" #include "cmStringAlgorithms.h" #include "cmSystemTools.h" class cmExecutionStatus; cmFindPathCommand::cmFindPathCommand(cmExecutionStatus& status) : cmFindBase(status) { this->EnvironmentPath = "INCLUDE"; this->IncludeFileInPath = false; } // cmFindPathCommand bool cmFindPathCommand::InitialPass(std::vector const& argsIn) { this->DebugMode = ComputeIfDebugModeWanted(); this->VariableDocumentation = "Path to a file."; this->CMakePathName = "INCLUDE"; if (!this->ParseArguments(argsIn)) { return false; } if (this->AlreadyInCache) { // If the user specifies the entry on the command line without a // type we should add the type and docstring but keep the original // value. if (this->AlreadyInCacheWithoutMetaInfo) { this->Makefile->AddCacheDefinition( this->VariableName, "", this->VariableDocumentation.c_str(), (this->IncludeFileInPath ? cmStateEnums::FILEPATH : cmStateEnums::PATH)); } return true; } std::string result = this->FindHeader(); if (!result.empty()) { this->Makefile->AddCacheDefinition( this->VariableName, result.c_str(), this->VariableDocumentation.c_str(), (this->IncludeFileInPath) ? cmStateEnums::FILEPATH : cmStateEnums::PATH); return true; } this->Makefile->AddCacheDefinition( this->VariableName, (this->VariableName + "-NOTFOUND").c_str(), this->VariableDocumentation.c_str(), (this->IncludeFileInPath) ? cmStateEnums::FILEPATH : cmStateEnums::PATH); return true; } std::string cmFindPathCommand::FindHeader() { std::string debug_name = this->IncludeFileInPath ? "find_file" : "find_path"; cmFindBaseDebugState debug(debug_name, this); std::string header; if (this->SearchFrameworkFirst || this->SearchFrameworkOnly) { header = this->FindFrameworkHeader(debug); } if (header.empty() && !this->SearchFrameworkOnly) { header = this->FindNormalHeader(debug); } if (header.empty() && this->SearchFrameworkLast) { header = this->FindFrameworkHeader(debug); } return header; } std::string cmFindPathCommand::FindHeaderInFramework(std::string const& file, std::string const& dir) { std::string fileName = file; std::string frameWorkName; std::string::size_type pos = fileName.find('/'); // if there is a / in the name try to find the header as a framework // For example bar/foo.h would look for: // bar.framework/Headers/foo.h if (pos != std::string::npos) { // remove the name from the slash; fileName = fileName.substr(pos + 1); frameWorkName = file; frameWorkName = frameWorkName.substr(0, frameWorkName.size() - fileName.size() - 1); // if the framework has a path in it then just use the filename if (frameWorkName.find('/') != std::string::npos) { fileName = file; frameWorkName.clear(); } if (!frameWorkName.empty()) { std::string fpath = cmStrCat(dir, frameWorkName, ".framework"); std::string intPath = cmStrCat(fpath, "/Headers/", fileName); if (cmSystemTools::FileExists(intPath)) { if (this->IncludeFileInPath) { return intPath; } return fpath; } } } // if it is not found yet or not a framework header, then do a glob search // for all frameworks in the directory: dir/*.framework/Headers/ std::string glob = cmStrCat(dir, "*.framework/Headers/", file); cmsys::Glob globIt; globIt.FindFiles(glob); std::vector files = globIt.GetFiles(); if (!files.empty()) { std::string fheader = cmSystemTools::CollapseFullPath(files[0]); if (this->IncludeFileInPath) { return fheader; } fheader.resize(fheader.size() - file.size()); return fheader; } return ""; } std::string cmFindPathCommand::FindNormalHeader(cmFindBaseDebugState& debug) { std::string tryPath; for (std::string const& n : this->Names) { for (std::string const& sp : this->SearchPaths) { tryPath = cmStrCat(sp, n); if (cmSystemTools::FileExists(tryPath)) { debug.FoundAt(tryPath); if (this->IncludeFileInPath) { return tryPath; } return sp; } debug.FailedAt(tryPath); } } return ""; } std::string cmFindPathCommand::FindFrameworkHeader(cmFindBaseDebugState& debug) { for (std::string const& n : this->Names) { for (std::string const& sp : this->SearchPaths) { std::string fwPath = this->FindHeaderInFramework(n, sp); fwPath.empty() ? debug.FailedAt(fwPath) : debug.FoundAt(fwPath); if (!fwPath.empty()) { return fwPath; } } } return ""; } bool cmFindPath(std::vector const& args, cmExecutionStatus& status) { return cmFindPathCommand(status).InitialPass(args); }