game_state.h
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_GAME_STATE_H
#define TITANIC_GAME_STATE_H
#include "titanic/core/list.h"
#include "titanic/core/link_item.h"
#include "titanic/support/simple_file.h"
#include "titanic/game_location.h"
#include "titanic/support/movie.h"
namespace Titanic {
class CGameManager;
enum GameStateMode {
GSMODE_NONE = 0, GSMODE_INTERACTIVE = 1, GSMODE_CUTSCENE = 2,
GSMODE_3 = 3, GSMODE_4 = 4, GSMODE_INSERT_CD = 5, GSMODE_PENDING_LOAD = 6
};
enum Season {
SEASON_SUMMER = 0,
SEASON_AUTUMN = 1,
SEASON_WINTER = 2,
SEASON_SPRING = 3
};
class CGameStateMovieList : public Common::List<CMovie *> {
public:
CViewItem *_destView;
CMovieClip *_movieClip;
public:
CGameStateMovieList() : Common::List<CMovie *>(), _destView(nullptr), _movieClip(nullptr) {}
/**
* Returns true if there are no movies in the list
*/
bool empty();
};
class CGameState {
public:
CGameManager *_gameManager;
CGameLocation _gameLocation;
CGameStateMovieList _movieList;
PassengerClass _passengerClass;
PassengerClass _priorClass;
GameStateMode _mode;
Season _seasonNum;
bool _petActive;
bool _soundMakerAllowed;
bool _quitGame;
bool _parrotMet;
uint _nodeChangeCtr;
uint32 _nodeEnterTicks;
Point _mousePos;
int _parrotResponseIndex;
public:
CGameState(CGameManager *gameManager);
/**
* Save the data for the class to file
*/
void save(SimpleFile *file) const;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file);
/**
* Sets a new mode
*/
void setMode(GameStateMode newMode);
/**
* Sets the current mouse position
*/
void setMousePos(const Point &pt) { _mousePos = pt; }
/**
* Gets the current mouse position
*/
Point getMousePos() const { return _mousePos; }
/**
* Called by the PET when a new node is entered
*/
void enterNode();
/**
* Enters a new view
*/
void enterView();
/**
* Triggers a link item in a view
*/
void triggerLink(CLinkItem *link);
/**
* Changes the current view
*/
void changeView(CViewItem *newView, CMovieClip *clip);
/**
* Check for whether it's time to change the active view
*/
void checkForViewChange();
/**
* Adds a movie to the movie list
*/
void addMovie(CMovie *movie);
/**
* Change to the next season
*/
void changeSeason() {
_seasonNum = (Season)(((int)_seasonNum + 1) & 3);
}
/**
* Sets whether the parrot has been met
*/
void setParrotMet(bool flag) { _parrotMet = flag; }
/**
* Gets whether the parrot has been met
*/
bool getParrotMet() const { return _parrotMet; }
/**
* Gets the counter for the number of times different nodes have
* been entered
*/
int getNodeChangedCtr() const { return _nodeChangeCtr; }
/**
* Gets the node enter ticks amount
*/
uint32 getNodeEnterTicks() const { return _nodeEnterTicks; }
/**
* Increments the index to use for parrot idle responses
*/
void incParrotResponse() { ++_parrotResponseIndex; }
};
} // End of namespace Titanic
#endif /* TITANIC_GAME_STATE_H */