triangleset.C
// @(#)root/eve:$Id$
// Author: Matevz Tadel
#include "TCanvas.h"
#include "TStyle.h"
#include "TFile.h"
#include "TStopwatch.h"
#include "TError.h"
class TEveTriangleSet;
TEveTriangleSet *ts1=0, *ts2=0, *ts3=0;
void triangleset()
{
TEveManager::Create();
{
ts1 = TEveTriangleSet::ReadTrivialFile("broken_torus.tring");
ts1->SetName("RandomColors");
ts1->GenerateTriangleNormals();
ts1->GenerateRandomColors();
ts1->SetColor(0);
TGeoHMatrix m;
Double_t scale[3] = { 0.5, 0.5, 0.5 };
m.SetScale(scale);
ts1->SetTransMatrix(m);
gEve->AddElement(ts1);
}
{
ts2 = TEveTriangleSet::ReadTrivialFile("broken_torus.tring");
ts2->SetName("SmallBlue");
ts2->GenerateTriangleNormals();
ts2->SetColor(4);
TGeoHMatrix m;
m.RotateY(90);
Double_t scale[3] = { 0.8, 0.8, 1.2 };
m.SetScale(scale);
ts2->SetTransMatrix(m);
gEve->AddElement(ts2);
}
{
ts3 = TEveTriangleSet::ReadTrivialFile("broken_torus.tring");
ts3->SetName("Spectrum");
ts3->GenerateTriangleNormals();
gStyle->SetPalette(1, 0);
ts3->GenerateZNormalColors(50, -50, 50, kTRUE, kTRUE);
ts3->SetColor(0);
TGeoHMatrix m;
m.RotateZ(90);
Double_t scale[3] = { 1.3, 1.0, 1.6 };
m.SetScale(scale);
ts3->SetTransMatrix(m);
gEve->AddElement(ts3);
}
gEve->Redraw3D(kTRUE);
}