acquire_release_generator.cpp
#include "Halide.h"
namespace {
class AcquireRelease : public Halide::Generator<AcquireRelease> {
public:
Input<Buffer<float>> input{"input", 2};
Output<Buffer<float>> output{"output", 2};
void generate() {
Var x("x"), y("y");
output(x, y) = input(x, y) * 2.0f + 1.0f;
// Use the GPU for this f if a GPU is available.
Target target = get_target();
if (target.has_gpu_feature()) {
Var bx("bx"), by("by"), tx("tx"), ty("ty");
output.gpu_tile(x, y, bx, by, tx, ty, 16, 16).compute_root();
}
}
};
} // namespace
HALIDE_REGISTER_GENERATOR(AcquireRelease, acquire_release)