/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GFX_OPENGL_H_ #define GFX_OPENGL_H_ #include "common/rect.h" #include "common/system.h" #include "math/vector3d.h" #include "engines/myst3/gfx.h" namespace Myst3 { class OpenGLRenderer : public Renderer { public: OpenGLRenderer(OSystem *_system); virtual ~OpenGLRenderer(); void init() override; void clear() override; void selectTargetWindow(Window *window, bool is3D, bool scaled) override; Texture *createTexture3D(const Graphics::Surface *surface) override; void drawRect2D(const Common::Rect &rect, uint8 a, uint8 r, uint8 g, uint8 b) override; virtual void drawTexturedRect2D(const Common::Rect &screenRect, const Common::Rect &textureRect, Texture *texture, float transparency = -1.0, bool additiveBlending = false) override; virtual void drawTexturedRect3D(const Math::Vector3d &topLeft, const Math::Vector3d &bottomLeft, const Math::Vector3d &topRight, const Math::Vector3d &bottomRight, Texture *texture) override; void drawCube(Texture **textures) override; void draw2DText(const Common::String &text, const Common::Point &position) override; Graphics::Surface *getScreenshot() override; Texture *copyScreenshotToTexture() override; private: void drawFace(uint face, Texture *texture); }; } // End of namespace Myst3 #endif // GFX_H_