dynamic-dispatch-4.slang
//TEST(compute):COMPARE_COMPUTE:-dx11 -shaderobj
//TEST(compute):COMPARE_COMPUTE:-vk -shaderobj
//TEST(compute):COMPARE_COMPUTE:-cpu -xslang -disable-specialization -shaderobj
//TEST(compute):COMPARE_COMPUTE:-cuda -xslang -disable-specialization -shaderobj
// Test dynamic dispatch code gen for generic-typed local variables.
[anyValueSize(8)]
interface IInterface
{
[mutating]
int Compute(int inVal);
};
int GenericCompute<T:IInterface>(int inVal)
{
T obj;
obj.Compute(3);
return obj.Compute(inVal); // 3 + inVal
}
struct Impl : IInterface
{
int base;
[mutating]
int Compute(int inVal)
{
int result = base + inVal;
base = inVal;
return result;
}
};
int test(int inVal)
{
return GenericCompute<Impl>(1);
}
//TEST_INPUT:ubuffer(data=[0 1 2 3], stride=4):out,name=outputBuffer
RWStructuredBuffer<int> outputBuffer;
[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
uint tid = dispatchThreadID.x;
int inVal = outputBuffer[tid];
int outVal = test(inVal);
outputBuffer[tid] = outVal;
}