Package: GPGame Type: Package Title: Solving Complex Game Problems using Gaussian Processes Version: 1.2.0 Date: 2022-01-21 Authors@R: c(person("Victor", "Picheny", email = "victor.picheny@inra.fr", role = c("aut", "cre"), comment = c(ORCID = "0000-0002-4948-5542")), person("Mickael", "Binois", role = "aut") ) Maintainer: Victor Picheny Description: Sequential strategies for finding a game equilibrium are proposed in a black-box setting (expensive pay-off evaluations, no derivatives). The algorithm handles noiseless or noisy evaluations. Two acquisition functions are available. Graphical outputs can be generated automatically. V. Picheny, M. Binois, A. Habbal (2018) . M. Binois, V. Picheny, P. Taillandier, A. Habbal (2020) . License: GPL-3 Imports: Rcpp (>= 0.12.5), DiceKriging, GPareto, KrigInv, DiceDesign, MASS, mnormt, mvtnorm, methods, matrixStats Suggests: DiceOptim, testthat LinkingTo: Rcpp URL: https://github.com/vpicheny/GPGame BugReports: https://github.com/vpicheny/GPGame/issues RoxygenNote: 7.1.2 NeedsCompilation: yes Packaged: 2022-01-21 17:38:24 UTC; victor Author: Victor Picheny [aut, cre] (), Mickael Binois [aut] Repository: CRAN Date/Publication: 2022-01-23 16:22:45 UTC