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Tip revision: 3d6c54b1a683ad71216605ec7efbd06e18ca5a40 authored by ffxbld on 15 February 2013, 20:44:42 UTC
Added FENNEC_19_0_RELEASE FENNEC_19_0_BUILD1 tag(s) for changeset 14bf1f7cde21. DONTBUILD CLOSED TREE a=release
Tip revision: 3d6c54b
nsSVGPatternFrame.cpp
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

// Main header first:
#include "nsSVGPatternFrame.h"

// Keep others in (case-insensitive) order:
#include "gfxContext.h"
#include "gfxMatrix.h"
#include "gfxPattern.h"
#include "gfxPlatform.h"
#include "nsContentUtils.h"
#include "nsGkAtoms.h"
#include "nsISVGChildFrame.h"
#include "nsRenderingContext.h"
#include "nsStyleContext.h"
#include "nsSVGEffects.h"
#include "nsSVGGeometryFrame.h"
#include "nsSVGPatternElement.h"
#include "nsSVGUtils.h"
#include "SVGAnimatedTransformList.h"
#include "SVGContentUtils.h"

using namespace mozilla;

//----------------------------------------------------------------------
// Helper classes

class nsSVGPatternFrame::AutoPatternReferencer
{
public:
  AutoPatternReferencer(nsSVGPatternFrame *aFrame)
    : mFrame(aFrame)
  {
    // Reference loops should normally be detected in advance and handled, so
    // we're not expecting to encounter them here
    NS_ABORT_IF_FALSE(!mFrame->mLoopFlag, "Undetected reference loop!");
    mFrame->mLoopFlag = true;
  }
  ~AutoPatternReferencer() {
    mFrame->mLoopFlag = false;
  }
private:
  nsSVGPatternFrame *mFrame;
};

//----------------------------------------------------------------------
// Implementation

nsSVGPatternFrame::nsSVGPatternFrame(nsStyleContext* aContext) :
  nsSVGPatternFrameBase(aContext),
  mLoopFlag(false),
  mNoHRefURI(false)
{
}

NS_IMPL_FRAMEARENA_HELPERS(nsSVGPatternFrame)

//----------------------------------------------------------------------
// nsIFrame methods:

/* virtual */ void
nsSVGPatternFrame::DidSetStyleContext(nsStyleContext* aOldStyleContext)
{
  nsSVGEffects::InvalidateDirectRenderingObservers(this);
  nsSVGPatternFrameBase::DidSetStyleContext(aOldStyleContext);
}

NS_IMETHODIMP
nsSVGPatternFrame::AttributeChanged(int32_t         aNameSpaceID,
                                    nsIAtom*        aAttribute,
                                    int32_t         aModType)
{
  if (aNameSpaceID == kNameSpaceID_None &&
      (aAttribute == nsGkAtoms::patternUnits ||
       aAttribute == nsGkAtoms::patternContentUnits ||
       aAttribute == nsGkAtoms::patternTransform ||
       aAttribute == nsGkAtoms::x ||
       aAttribute == nsGkAtoms::y ||
       aAttribute == nsGkAtoms::width ||
       aAttribute == nsGkAtoms::height ||
       aAttribute == nsGkAtoms::preserveAspectRatio ||
       aAttribute == nsGkAtoms::viewBox)) {
    nsSVGEffects::InvalidateDirectRenderingObservers(this);
  }

  if (aNameSpaceID == kNameSpaceID_XLink &&
      aAttribute == nsGkAtoms::href) {
    // Blow away our reference, if any
    Properties().Delete(nsSVGEffects::HrefProperty());
    mNoHRefURI = false;
    // And update whoever references us
    nsSVGEffects::InvalidateDirectRenderingObservers(this);
  }

  return nsSVGPatternFrameBase::AttributeChanged(aNameSpaceID,
                                                 aAttribute, aModType);
}

#ifdef DEBUG
NS_IMETHODIMP
nsSVGPatternFrame::Init(nsIContent* aContent,
                        nsIFrame* aParent,
                        nsIFrame* aPrevInFlow)
{
  nsCOMPtr<nsIDOMSVGPatternElement> patternElement = do_QueryInterface(aContent);
  NS_ASSERTION(patternElement, "Content is not an SVG pattern");

  return nsSVGPatternFrameBase::Init(aContent, aParent, aPrevInFlow);
}
#endif /* DEBUG */

nsIAtom*
nsSVGPatternFrame::GetType() const
{
  return nsGkAtoms::svgPatternFrame;
}

//----------------------------------------------------------------------
// nsSVGContainerFrame methods:

// If our GetCanvasTM is getting called, we
// need to return *our current* transformation
// matrix, which depends on our units parameters
// and X, Y, Width, and Height
gfxMatrix
nsSVGPatternFrame::GetCanvasTM(uint32_t aFor)
{
  if (mCTM) {
    return *mCTM;
  }

  // Do we know our rendering parent?
  if (mSource) {
    // Yes, use it!
    return mSource->GetCanvasTM(aFor);
  }

  // We get here when geometry in the <pattern> container is updated
  return gfxMatrix();
}

// -------------------------------------------------------------------------
// Helper functions
// -------------------------------------------------------------------------

// The SVG specification says that the 'patternContentUnits' attribute "has no effect if
// attribute ‘viewBox’ is specified". We still need to include a bbox scale
// if the viewBox is specified and _patternUnits_ is set to or defaults to
// objectBoundingBox though, since in that case the viewBox is relative to the bbox
static bool
IncludeBBoxScale(const nsSVGViewBox& aViewBox,
                 uint32_t aPatternContentUnits, uint32_t aPatternUnits)
{
  return (!aViewBox.IsExplicitlySet() &&
          aPatternContentUnits == nsIDOMSVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) ||
         (aViewBox.IsExplicitlySet() &&
          aPatternUnits == nsIDOMSVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX);
}

// Given the matrix for the pattern element's own transform, this returns a
// combined matrix including the transforms applicable to its target.
static gfxMatrix
GetPatternMatrix(uint16_t aPatternUnits,
                 const gfxMatrix &patternTransform,
                 const gfxRect &bbox,
                 const gfxRect &callerBBox,
                 const gfxMatrix &callerCTM)
{
  // We really want the pattern matrix to handle translations
  gfxFloat minx = bbox.X();
  gfxFloat miny = bbox.Y();

  if (aPatternUnits == nsIDOMSVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
    minx += callerBBox.X();
    miny += callerBBox.Y();
  }

  float scale = 1.0f / nsSVGUtils::MaxExpansion(callerCTM);
  gfxMatrix patternMatrix = patternTransform;
  patternMatrix.Scale(scale, scale);
  patternMatrix.Translate(gfxPoint(minx, miny));

  return patternMatrix;
}

static nsresult
GetTargetGeometry(gfxRect *aBBox,
                  const nsSVGViewBox &aViewBox,
                  uint16_t aPatternContentUnits,
                  uint16_t aPatternUnits,
                  nsIFrame *aTarget,
                  const gfxMatrix &aContextMatrix,
                  const gfxRect *aOverrideBounds)
{
  *aBBox = aOverrideBounds ? *aOverrideBounds : nsSVGUtils::GetBBox(aTarget);

  // Sanity check
  if (IncludeBBoxScale(aViewBox, aPatternContentUnits, aPatternUnits) &&
      (aBBox->Width() <= 0 || aBBox->Height() <= 0)) {
    return NS_ERROR_FAILURE;
  }

  // OK, now fix up the bounding box to reflect user coordinates
  // We handle device unit scaling in pattern matrix
  float scale = nsSVGUtils::MaxExpansion(aContextMatrix);
  if (scale <= 0) {
    return NS_ERROR_FAILURE;
  }
  aBBox->Scale(scale);
  return NS_OK;
}

nsresult
nsSVGPatternFrame::PaintPattern(gfxASurface** surface,
                                gfxMatrix* patternMatrix,
                                const gfxMatrix &aContextMatrix,
                                nsIFrame *aSource,
                                nsStyleSVGPaint nsStyleSVG::*aFillOrStroke,
                                float aGraphicOpacity,
                                const gfxRect *aOverrideBounds)
{
  /*
   * General approach:
   *    Set the content geometry stuff
   *    Calculate our bbox (using x,y,width,height & patternUnits &
   *                        patternTransform)
   *    Create the surface
   *    Calculate the content transformation matrix
   *    Get our children (we may need to get them from another Pattern)
   *    Call SVGPaint on all of our children
   *    Return
   */
  *surface = nullptr;

  // Get the first child of the pattern data we will render
  nsIFrame* firstKid = GetPatternFirstChild();
  if (!firstKid)
    return NS_ERROR_FAILURE; // Either no kids or a bad reference

  const nsSVGViewBox& viewBox = GetViewBox();

  uint16_t patternContentUnits =
    GetEnumValue(nsSVGPatternElement::PATTERNCONTENTUNITS);
  uint16_t patternUnits =
    GetEnumValue(nsSVGPatternElement::PATTERNUNITS);

  /*
   * Get the content geometry information.  This is a little tricky --
   * our parent is probably a <defs>, but we are rendering in the context
   * of some geometry source.  Our content geometry information needs to
   * come from our rendering parent as opposed to our content parent.  We
   * get that information from aSource, which is passed to us from the
   * backend renderer.
   *
   * There are three "geometries" that we need:
   *   1) The bounding box for the pattern.  We use this to get the
   *      width and height for the surface, and as the return to
   *      GetBBox.
   *   2) The transformation matrix for the pattern.  This is not *quite*
   *      the same as the canvas transformation matrix that we will
   *      provide to our rendering children since we "fudge" it a little
   *      to get the renderer to handle the translations correctly for us.
   *   3) The CTM that we return to our children who make up the pattern.
   */

  // Get all of the information we need from our "caller" -- i.e.
  // the geometry that is being rendered with a pattern
  gfxRect callerBBox;
  if (NS_FAILED(GetTargetGeometry(&callerBBox,
                                  viewBox,
                                  patternContentUnits, patternUnits,
                                  aSource,
                                  aContextMatrix,
                                  aOverrideBounds)))
    return NS_ERROR_FAILURE;

  // Construct the CTM that we will provide to our children when we
  // render them into the tile.
  gfxMatrix ctm = ConstructCTM(viewBox, patternContentUnits, patternUnits,
                               callerBBox, aContextMatrix, aSource);
  if (ctm.IsSingular()) {
    return NS_ERROR_FAILURE;
  }

  // Get the pattern we are going to render
  nsSVGPatternFrame *patternFrame =
    static_cast<nsSVGPatternFrame*>(firstKid->GetParent());
  if (patternFrame->mCTM) {
    *patternFrame->mCTM = ctm;
  } else {
    patternFrame->mCTM = new gfxMatrix(ctm);
  }

  // Get the bounding box of the pattern.  This will be used to determine
  // the size of the surface, and will also be used to define the bounding
  // box for the pattern tile.
  gfxRect bbox = GetPatternRect(patternUnits, callerBBox, aContextMatrix, aSource);

  // Get the pattern transform
  gfxMatrix patternTransform = GetPatternTransform();

  // revert the vector effect transform so that the pattern appears unchanged
  if (aFillOrStroke == &nsStyleSVG::mStroke) {
    patternTransform.Multiply(nsSVGUtils::GetStrokeTransform(aSource).Invert());
  }

  // Get the transformation matrix that we will hand to the renderer's pattern
  // routine.
  *patternMatrix = GetPatternMatrix(patternUnits, patternTransform,
                                    bbox, callerBBox, aContextMatrix);
  if (patternMatrix->IsSingular()) {
    return NS_ERROR_FAILURE;
  }

  // Now that we have all of the necessary geometries, we can
  // create our surface.
  gfxRect transformedBBox = patternTransform.TransformBounds(bbox);

  bool resultOverflows;
  gfxIntSize surfaceSize =
    nsSVGUtils::ConvertToSurfaceSize(
      transformedBBox.Size(), &resultOverflows);

  // 0 disables rendering, < 0 is an error
  if (surfaceSize.width <= 0 || surfaceSize.height <= 0)
    return NS_ERROR_FAILURE;

  gfxFloat patternWidth = bbox.Width();
  gfxFloat patternHeight = bbox.Height();

  if (resultOverflows ||
      patternWidth != surfaceSize.width ||
      patternHeight != surfaceSize.height) {
    // scale drawing to pattern surface size
    gfxMatrix tempTM =
      gfxMatrix(surfaceSize.width / patternWidth, 0.0f,
                0.0f, surfaceSize.height / patternHeight,
                0.0f, 0.0f);
    patternFrame->mCTM->PreMultiply(tempTM);

    // and rescale pattern to compensate
    patternMatrix->Scale(patternWidth / surfaceSize.width,
                         patternHeight / surfaceSize.height);
  }

  nsRefPtr<gfxASurface> tmpSurface =
    gfxPlatform::GetPlatform()->CreateOffscreenSurface(surfaceSize,
                                                       gfxASurface::CONTENT_COLOR_ALPHA);
  if (!tmpSurface || tmpSurface->CairoStatus())
    return NS_ERROR_FAILURE;

  nsRenderingContext context;
  context.Init(aSource->PresContext()->DeviceContext(), tmpSurface);
  gfxContext* gfx = context.ThebesContext();

  // Fill with transparent black
  gfx->SetOperator(gfxContext::OPERATOR_CLEAR);
  gfx->Paint();
  gfx->SetOperator(gfxContext::OPERATOR_OVER);

  if (aGraphicOpacity != 1.0f) {
    gfx->Save();
    gfx->PushGroup(gfxASurface::CONTENT_COLOR_ALPHA);
  }

  // OK, now render -- note that we use "firstKid", which
  // we got at the beginning because it takes care of the
  // referenced pattern situation for us

  if (aSource->IsFrameOfType(nsIFrame::eSVGGeometry)) {
    // Set the geometrical parent of the pattern we are rendering
    patternFrame->mSource = static_cast<nsSVGGeometryFrame*>(aSource);
  }

  // Delay checking NS_FRAME_DRAWING_AS_PAINTSERVER bit until here so we can
  // give back a clear surface if there's a loop
  if (!(patternFrame->GetStateBits() & NS_FRAME_DRAWING_AS_PAINTSERVER)) {
    patternFrame->AddStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER);
    for (nsIFrame* kid = firstKid; kid;
         kid = kid->GetNextSibling()) {
      // The CTM of each frame referencing us can be different
      nsISVGChildFrame* SVGFrame = do_QueryFrame(kid);
      if (SVGFrame) {
        SVGFrame->NotifySVGChanged(nsISVGChildFrame::TRANSFORM_CHANGED);
      }
      nsSVGUtils::PaintFrameWithEffects(&context, nullptr, kid);
    }
    patternFrame->RemoveStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER);
  }

  patternFrame->mSource = nullptr;

  if (aGraphicOpacity != 1.0f) {
    gfx->PopGroupToSource();
    gfx->Paint(aGraphicOpacity);
    gfx->Restore();
  }

  // caller now owns the surface
  tmpSurface.forget(surface);
  return NS_OK;
}

/* Will probably need something like this... */
// How do we handle the insertion of a new frame?
// We really don't want to rerender this every time,
// do we?
nsIFrame*
nsSVGPatternFrame::GetPatternFirstChild()
{
  // Do we have any children ourselves?
  nsIFrame* kid = mFrames.FirstChild();
  if (kid)
    return kid;

  // No, see if we chain to someone who does
  AutoPatternReferencer patternRef(this);

  nsSVGPatternFrame* next = GetReferencedPatternIfNotInUse();
  if (!next)
    return nullptr;

  return next->GetPatternFirstChild();
}

uint16_t
nsSVGPatternFrame::GetEnumValue(uint32_t aIndex, nsIContent *aDefault)
{
  nsSVGEnum& thisEnum =
    static_cast<nsSVGPatternElement *>(mContent)->mEnumAttributes[aIndex];

  if (thisEnum.IsExplicitlySet())
    return thisEnum.GetAnimValue();

  AutoPatternReferencer patternRef(this);

  nsSVGPatternFrame *next = GetReferencedPatternIfNotInUse();
  return next ? next->GetEnumValue(aIndex, aDefault) :
    static_cast<nsSVGPatternElement *>(aDefault)->
      mEnumAttributes[aIndex].GetAnimValue();
}

SVGAnimatedTransformList*
nsSVGPatternFrame::GetPatternTransformList(nsIContent* aDefault)
{
  SVGAnimatedTransformList *thisTransformList =
    static_cast<nsSVGPatternElement *>(mContent)->GetAnimatedTransformList();

  if (thisTransformList && thisTransformList->IsExplicitlySet())
    return thisTransformList;

  AutoPatternReferencer patternRef(this);

  nsSVGPatternFrame *next = GetReferencedPatternIfNotInUse();
  return next ? next->GetPatternTransformList(aDefault) :
    static_cast<nsSVGPatternElement *>(aDefault)->mPatternTransform.get();
}

gfxMatrix
nsSVGPatternFrame::GetPatternTransform()
{
  SVGAnimatedTransformList* animTransformList =
    GetPatternTransformList(mContent);
  if (!animTransformList)
    return gfxMatrix();

  return animTransformList->GetAnimValue().GetConsolidationMatrix();
}

const nsSVGViewBox &
nsSVGPatternFrame::GetViewBox(nsIContent* aDefault)
{
  const nsSVGViewBox &thisViewBox =
    static_cast<nsSVGPatternElement *>(mContent)->mViewBox;

  if (thisViewBox.IsExplicitlySet())
    return thisViewBox;

  AutoPatternReferencer patternRef(this);

  nsSVGPatternFrame *next = GetReferencedPatternIfNotInUse();
  return next ? next->GetViewBox(aDefault) :
    static_cast<nsSVGPatternElement *>(aDefault)->mViewBox;
}

const SVGAnimatedPreserveAspectRatio &
nsSVGPatternFrame::GetPreserveAspectRatio(nsIContent *aDefault)
{
  const SVGAnimatedPreserveAspectRatio &thisPar =
    static_cast<nsSVGPatternElement *>(mContent)->mPreserveAspectRatio;

  if (thisPar.IsExplicitlySet())
    return thisPar;

  AutoPatternReferencer patternRef(this);

  nsSVGPatternFrame *next = GetReferencedPatternIfNotInUse();
  return next ? next->GetPreserveAspectRatio(aDefault) :
    static_cast<nsSVGPatternElement *>(aDefault)->mPreserveAspectRatio;
}

const nsSVGLength2 *
nsSVGPatternFrame::GetLengthValue(uint32_t aIndex, nsIContent *aDefault)
{
  const nsSVGLength2 *thisLength =
    &static_cast<nsSVGPatternElement *>(mContent)->mLengthAttributes[aIndex];

  if (thisLength->IsExplicitlySet())
    return thisLength;

  AutoPatternReferencer patternRef(this);

  nsSVGPatternFrame *next = GetReferencedPatternIfNotInUse();
  return next ? next->GetLengthValue(aIndex, aDefault) :
    &static_cast<nsSVGPatternElement *>(aDefault)->mLengthAttributes[aIndex];
}

// Private (helper) methods
nsSVGPatternFrame *
nsSVGPatternFrame::GetReferencedPattern()
{
  if (mNoHRefURI)
    return nullptr;

  nsSVGPaintingProperty *property = static_cast<nsSVGPaintingProperty*>
    (Properties().Get(nsSVGEffects::HrefProperty()));

  if (!property) {
    // Fetch our pattern element's xlink:href attribute
    nsSVGPatternElement *pattern = static_cast<nsSVGPatternElement *>(mContent);
    nsAutoString href;
    pattern->mStringAttributes[nsSVGPatternElement::HREF].GetAnimValue(href, pattern);
    if (href.IsEmpty()) {
      mNoHRefURI = true;
      return nullptr; // no URL
    }

    // Convert href to an nsIURI
    nsCOMPtr<nsIURI> targetURI;
    nsCOMPtr<nsIURI> base = mContent->GetBaseURI();
    nsContentUtils::NewURIWithDocumentCharset(getter_AddRefs(targetURI), href,
                                              mContent->GetCurrentDoc(), base);

    property =
      nsSVGEffects::GetPaintingProperty(targetURI, this, nsSVGEffects::HrefProperty());
    if (!property)
      return nullptr;
  }

  nsIFrame *result = property->GetReferencedFrame();
  if (!result)
    return nullptr;

  nsIAtom* frameType = result->GetType();
  if (frameType != nsGkAtoms::svgPatternFrame)
    return nullptr;

  return static_cast<nsSVGPatternFrame*>(result);
}

nsSVGPatternFrame *
nsSVGPatternFrame::GetReferencedPatternIfNotInUse()
{
  nsSVGPatternFrame *referenced = GetReferencedPattern();
  if (!referenced)
    return nullptr;

  if (referenced->mLoopFlag) {
    // XXXjwatt: we should really send an error to the JavaScript Console here:
    NS_WARNING("pattern reference loop detected while inheriting attribute!");
    return nullptr;
  }

  return referenced;
}

gfxRect
nsSVGPatternFrame::GetPatternRect(uint16_t aPatternUnits,
                                  const gfxRect &aTargetBBox,
                                  const gfxMatrix &aTargetCTM,
                                  nsIFrame *aTarget)
{
  // We need to initialize our box
  float x,y,width,height;

  // Get the pattern x,y,width, and height
  const nsSVGLength2 *tmpX, *tmpY, *tmpHeight, *tmpWidth;
  tmpX = GetLengthValue(nsSVGPatternElement::X);
  tmpY = GetLengthValue(nsSVGPatternElement::Y);
  tmpHeight = GetLengthValue(nsSVGPatternElement::HEIGHT);
  tmpWidth = GetLengthValue(nsSVGPatternElement::WIDTH);

  if (aPatternUnits == nsIDOMSVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) {
    x = nsSVGUtils::ObjectSpace(aTargetBBox, tmpX);
    y = nsSVGUtils::ObjectSpace(aTargetBBox, tmpY);
    width = nsSVGUtils::ObjectSpace(aTargetBBox, tmpWidth);
    height = nsSVGUtils::ObjectSpace(aTargetBBox, tmpHeight);
  } else {
    float scale = nsSVGUtils::MaxExpansion(aTargetCTM);
    x = nsSVGUtils::UserSpace(aTarget, tmpX) * scale;
    y = nsSVGUtils::UserSpace(aTarget, tmpY) * scale;
    width = nsSVGUtils::UserSpace(aTarget, tmpWidth) * scale;
    height = nsSVGUtils::UserSpace(aTarget, tmpHeight) * scale;
  }

  return gfxRect(x, y, width, height);
}

gfxMatrix
nsSVGPatternFrame::ConstructCTM(const nsSVGViewBox& aViewBox,
                                uint16_t aPatternContentUnits,
                                uint16_t aPatternUnits,
                                const gfxRect &callerBBox,
                                const gfxMatrix &callerCTM,
                                nsIFrame *aTarget)
{
  gfxMatrix tCTM;
  nsSVGSVGElement *ctx = nullptr;
  nsIContent* targetContent = aTarget->GetContent();

  // The objectBoundingBox conversion must be handled in the CTM:
  if (IncludeBBoxScale(aViewBox, aPatternContentUnits, aPatternUnits)) {
    tCTM.Scale(callerBBox.Width(), callerBBox.Height());
  } else {
    if (targetContent->IsSVG()) {
      ctx = static_cast<nsSVGElement*>(targetContent)->GetCtx();
    }
    float scale = nsSVGUtils::MaxExpansion(callerCTM);
    tCTM.Scale(scale, scale);
  }

  if (!aViewBox.IsExplicitlySet()) {
    return tCTM;
  }
  const nsSVGViewBoxRect viewBoxRect = aViewBox.GetAnimValue();

  if (viewBoxRect.height <= 0.0f || viewBoxRect.width <= 0.0f) {
    return gfxMatrix(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); // singular
  }

  float viewportWidth, viewportHeight;
  if (targetContent->IsSVG()) {
    // If we're dealing with an SVG target only retrieve the context once.
    // Calling the nsIFrame* variant of GetAnimValue would look it up on
    // every call.
    viewportWidth =
      GetLengthValue(nsSVGPatternElement::WIDTH)->GetAnimValue(ctx);
    viewportHeight =
      GetLengthValue(nsSVGPatternElement::HEIGHT)->GetAnimValue(ctx);
  } else {
    // No SVG target, call the nsIFrame* variant of GetAnimValue.
    viewportWidth =
      GetLengthValue(nsSVGPatternElement::WIDTH)->GetAnimValue(aTarget);
    viewportHeight =
      GetLengthValue(nsSVGPatternElement::HEIGHT)->GetAnimValue(aTarget);
  }

  if (viewportWidth <= 0.0f || viewportHeight <= 0.0f) {
    return gfxMatrix(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); // singular
  }

  gfxMatrix tm = SVGContentUtils::GetViewBoxTransform(
    static_cast<nsSVGPatternElement*>(mContent),
    viewportWidth, viewportHeight,
    viewBoxRect.x, viewBoxRect.y,
    viewBoxRect.width, viewBoxRect.height,
    GetPreserveAspectRatio());

  return tm * tCTM;
}

//----------------------------------------------------------------------
// nsSVGPaintServerFrame methods:

already_AddRefed<gfxPattern>
nsSVGPatternFrame::GetPaintServerPattern(nsIFrame *aSource,
                                         const gfxMatrix& aContextMatrix,
                                         nsStyleSVGPaint nsStyleSVG::*aFillOrStroke,
                                         float aGraphicOpacity,
                                         const gfxRect *aOverrideBounds)
{
  if (aGraphicOpacity == 0.0f) {
    nsRefPtr<gfxPattern> pattern = new gfxPattern(gfxRGBA(0, 0, 0, 0));
    return pattern.forget();
  }

  // Paint it!
  nsRefPtr<gfxASurface> surface;
  gfxMatrix pMatrix;
  nsresult rv = PaintPattern(getter_AddRefs(surface), &pMatrix, aContextMatrix,
                             aSource, aFillOrStroke, aGraphicOpacity, aOverrideBounds);

  if (NS_FAILED(rv)) {
    return nullptr;
  }

  pMatrix.Invert();

  nsRefPtr<gfxPattern> pattern = new gfxPattern(surface);

  if (!pattern || pattern->CairoStatus())
    return nullptr;

  pattern->SetMatrix(pMatrix);
  pattern->SetExtend(gfxPattern::EXTEND_REPEAT);
  return pattern.forget();
}

// -------------------------------------------------------------------------
// Public functions
// -------------------------------------------------------------------------

nsIFrame* NS_NewSVGPatternFrame(nsIPresShell*   aPresShell,
                                nsStyleContext* aContext)
{
  return new (aPresShell) nsSVGPatternFrame(aContext);
}

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