/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// scriplib.c
#include "cmdlib.h"
#include "scriplib.h"
/*
=============================================================================
PARSING STUFF
=============================================================================
*/
typedef struct
{
char filename[1024];
char *buffer,*script_p,*end_p;
int line;
} script_t;
#define MAX_INCLUDES 8
script_t scriptstack[MAX_INCLUDES];
script_t *script;
int scriptline;
char token[MAXTOKEN];
qboolean endofscript;
qboolean tokenready; // only qtrue if UnGetToken was just called
/*
==============
AddScriptToStack
==============
*/
void AddScriptToStack( const char *filename ) {
int size;
script++;
if (script == &scriptstack[MAX_INCLUDES])
Error ("script file exceeded MAX_INCLUDES");
strcpy (script->filename, ExpandPath (filename) );
size = LoadFile (script->filename, (void **)&script->buffer);
printf ("entering %s\n", script->filename);
script->line = 1;
script->script_p = script->buffer;
script->end_p = script->buffer + size;
}
/*
==============
LoadScriptFile
==============
*/
void LoadScriptFile( const char *filename ) {
script = scriptstack;
AddScriptToStack (filename);
endofscript = qfalse;
tokenready = qfalse;
}
/*
==============
ParseFromMemory
==============
*/
void ParseFromMemory (char *buffer, int size)
{
script = scriptstack;
script++;
if (script == &scriptstack[MAX_INCLUDES])
Error ("script file exceeded MAX_INCLUDES");
strcpy (script->filename, "memory buffer" );
script->buffer = buffer;
script->line = 1;
script->script_p = script->buffer;
script->end_p = script->buffer + size;
endofscript = qfalse;
tokenready = qfalse;
}
/*
==============
UnGetToken
Signals that the current token was not used, and should be reported
for the next GetToken. Note that
GetToken (qtrue);
UnGetToken ();
GetToken (qfalse);
could cross a line boundary.
==============
*/
void UnGetToken (void)
{
tokenready = qtrue;
}
qboolean EndOfScript (qboolean crossline)
{
if (!crossline)
Error ("Line %i is incomplete\n",scriptline);
if (!strcmp (script->filename, "memory buffer"))
{
endofscript = qtrue;
return qfalse;
}
free (script->buffer);
if (script == scriptstack+1)
{
endofscript = qtrue;
return qfalse;
}
script--;
scriptline = script->line;
printf ("returning to %s\n", script->filename);
return GetToken (crossline);
}
/*
==============
GetToken
==============
*/
qboolean GetToken (qboolean crossline)
{
char *token_p;
if (tokenready) // is a token allready waiting?
{
tokenready = qfalse;
return qtrue;
}
if (script->script_p >= script->end_p)
return EndOfScript (crossline);
//
// skip space
//
skipspace:
while (*script->script_p <= 32)
{
if (script->script_p >= script->end_p)
return EndOfScript (crossline);
if (*script->script_p++ == '\n')
{
if (!crossline)
Error ("Line %i is incomplete\n",scriptline);
scriptline = script->line++;
}
}
if (script->script_p >= script->end_p)
return EndOfScript (crossline);
// ; # // comments
if (*script->script_p == ';' || *script->script_p == '#'
|| ( script->script_p[0] == '/' && script->script_p[1] == '/') )
{
if (!crossline)
Error ("Line %i is incomplete\n",scriptline);
while (*script->script_p++ != '\n')
if (script->script_p >= script->end_p)
return EndOfScript (crossline);
scriptline = script->line++;
goto skipspace;
}
// /* */ comments
if (script->script_p[0] == '/' && script->script_p[1] == '*')
{
if (!crossline)
Error ("Line %i is incomplete\n",scriptline);
script->script_p+=2;
while (script->script_p[0] != '*' && script->script_p[1] != '/')
{
if ( *script->script_p == '\n' ) {
scriptline = script->line++;
}
script->script_p++;
if (script->script_p >= script->end_p)
return EndOfScript (crossline);
}
script->script_p += 2;
goto skipspace;
}
//
// copy token
//
token_p = token;
if (*script->script_p == '"')
{
// quoted token
script->script_p++;
while (*script->script_p != '"')
{
*token_p++ = *script->script_p++;
if (script->script_p == script->end_p)
break;
if (token_p == &token[MAXTOKEN])
Error ("Token too large on line %i\n",scriptline);
}
script->script_p++;
}
else // regular token
while ( *script->script_p > 32 && *script->script_p != ';')
{
*token_p++ = *script->script_p++;
if (script->script_p == script->end_p)
break;
if (token_p == &token[MAXTOKEN])
Error ("Token too large on line %i\n",scriptline);
}
*token_p = 0;
if (!strcmp (token, "$include"))
{
GetToken (qfalse);
AddScriptToStack (token);
return GetToken (crossline);
}
return qtrue;
}
/*
==============
TokenAvailable
Returns qtrue if there is another token on the line
==============
*/
qboolean TokenAvailable (void) {
int oldLine;
qboolean r;
oldLine = script->line;
r = GetToken( qtrue );
if ( !r ) {
return qfalse;
}
UnGetToken();
if ( oldLine == script->line ) {
return qtrue;
}
return qfalse;
}
//=====================================================================
void MatchToken( char *match ) {
GetToken( qtrue );
if ( strcmp( token, match ) ) {
Error( "MatchToken( \"%s\" ) failed at line %i", match, scriptline );
}
}
void Parse1DMatrix (int x, vec_t *m) {
int i;
MatchToken( "(" );
for (i = 0 ; i < x ; i++) {
GetToken( qfalse );
m[i] = atof(token);
}
MatchToken( ")" );
}
void Parse2DMatrix (int y, int x, vec_t *m) {
int i;
MatchToken( "(" );
for (i = 0 ; i < y ; i++) {
Parse1DMatrix (x, m + i * x);
}
MatchToken( ")" );
}
void Parse3DMatrix (int z, int y, int x, vec_t *m) {
int i;
MatchToken( "(" );
for (i = 0 ; i < z ; i++) {
Parse2DMatrix (y, x, m + i * x*y);
}
MatchToken( ")" );
}
void Write1DMatrix (FILE *f, int x, vec_t *m) {
int i;
fprintf (f, "( ");
for (i = 0 ; i < x ; i++) {
if (m[i] == (int)m[i] ) {
fprintf (f, "%i ", (int)m[i]);
} else {
fprintf (f, "%f ", m[i]);
}
}
fprintf (f, ")");
}
void Write2DMatrix (FILE *f, int y, int x, vec_t *m) {
int i;
fprintf (f, "( ");
for (i = 0 ; i < y ; i++) {
Write1DMatrix (f, x, m + i*x);
fprintf (f, " ");
}
fprintf (f, ")\n");
}
void Write3DMatrix (FILE *f, int z, int y, int x, vec_t *m) {
int i;
fprintf (f, "(\n");
for (i = 0 ; i < z ; i++) {
Write2DMatrix (f, y, x, m + i*(x*y) );
}
fprintf (f, ")\n");
}