gl-layer-pick-version.slang.glsl
//TEST_IGNORE_FILE:
#version 430
struct VS_OUT
{
uint layerID;
};
vec4 main_(VS_OUT vsOut)
{
return vec4(float(vsOut.layerID));
}
layout(location = 0)
out vec4 SLANG_out_main_result;
void main()
{
VS_OUT vsOut;
vsOut.layerID = gl_Layer;
vec4 main_result;
main_result = main_(vsOut);
SLANG_out_main_result = main_result;
}