Raw File
visFull.cfg
//
// time: Fri Jun 17 11:17:08 2005
//
// version: 3.2.0 (format), 4.3.2 (DX)
//
//
// panel[0]: position = (0.0000,0.0000), size = 0.2930x0.4395, startup = 1, devstyle = 1
// title: value = Control Panel
//
// workspace: width = 500, height = 500
// layout: snap = 0, width = 50, height = 50, align = NN
//
// panel[1]: position = (0.0000,0.0000), size = 0.2930x0.4395, startup = 1, devstyle = 1
// title: value = Control Panel
//
// workspace: width = 500, height = 500
// layout: snap = 0, width = 50, height = 50, align = NN
//
// panel[2]: position = (0.0000,0.0000), size = 0.2930x0.4395, startup = 1, devstyle = 1
// title: value = Control Panel
//
// workspace: width = 500, height = 500
// layout: snap = 0, width = 50, height = 50, align = NN
//
// interactor FileSelector[1]: num_components = 1, value = "path to your data"
// instance: panel = 1, x = 5, y = 5, style = FileSelector, vertical = 1, size = 242x55
//
// interactor Integer[8]: num_components = 1, value = 2 
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 0, global continuous = 0
// instance: panel = 2, x = 5, y = 5, style = Stepper, vertical = 1, size = 206x54
// local continuous: value = 0, mode = global
// local increment[0]: value = 1, mode = global
//
// interactor Scalar[6]: num_components = 1, value = 0.0 
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0
//
// interactor Scalar[7]: num_components = 1, value = 0.0 
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0
//
// node Colormap[5]:
// input[1]: defaulting = 0, value = { [0.0 0.666667] [1.0 0.0] }
// input[2]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[3]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[4]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[5]: defaulting = 0, value = "Colormap_5"
// input[7]: defaulting = 1, value = 0.0
// input[8]: defaulting = 1, value = 1.0
// input[9]: defaulting = 1, value = 20
// input[12]: defaulting = 0, value = { 0.0 1.0 }
// input[17]: defaulting = 0, value = 0.0
// input[18]: defaulting = 0, value = 1.0
// window: position = (0.0000,0.0000), size = 0.5078x0.4395
//
// interactor ScalarList[1]: num_components = 1, value = { 0.9 }
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0
//
// interactor Scalar[5]: num_components = 1, value = 0.55 
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0
//
// node Image[3]:
// title: value = Gridded_3D_2ormorevar_notseries
// depth: value = 24
// window: position = (0.0000,0.4141), size = 0.5703x0.4863
// input[1]: defaulting = 0, value = "Image_3"
// input[4]: defaulting = 0, value = 1
// input[5]: defaulting = 0, value = [5.96046e-08 -5.96046e-08 -1.19209e-07]
// input[6]: defaulting = 0, value = [10.2066 0.966056 1.00301]
// input[7]: defaulting = 0, value = 5.52043
// input[8]: defaulting = 0, value = 716
// input[9]: defaulting = 0, value = 0.63757
// input[10]: defaulting = 0, value = [-0.0950113 -0.0293021 0.995045]
// input[11]: defaulting = 1, value = 30.0003
// input[12]: defaulting = 0, value = 0
// input[14]: defaulting = 0, value = 1
// input[15]: defaulting = 0, value = "none"
// input[16]: defaulting = 0, value = "none"
// input[17]: defaulting = 1, value = 1
// input[18]: defaulting = 1, value = 1
// input[19]: defaulting = 0, value = 0
// input[22]: defaulting = 0, value = "white"
// input[25]: defaulting = 0, value = NULL
// input[26]: defaulting = 0, value = "eps color gamma=1 dpi=72 orient=landscape"
// input[27]: defaulting = 1, value = NULL
// input[29]: defaulting = 1, value = 0
// input[41]: defaulting = 0, value = "rotate"
// input[42]: defaulting = 0, value = "Gridded_3D_2ormorevar_notseries"
// internal caching: 1
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