display.h
/**
* @file display.h
* @brief Realtime OpenGL visualization.
* @author Hanno Rein <hanno@hanno-rein.de>
*
* @section LICENSE
* Copyright (c) 2016 Hanno Rein, Shangfei Liu
*
* This file is part of rebound.
*
* rebound is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* rebound is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with rebound. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef _DISPLAY_H
#define _DISPLAY_H
struct reb_simulation;
void reb_display_init(struct reb_simulation* const r);
void reb_display_init_data(struct reb_simulation* const r);
#ifdef OPENGL
#ifdef __EMSCRIPTEN__
// Only needed for emscripten client
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
void reb_display_keyboard(GLFWwindow* window, int key, int scancode, int action, int mods);
#endif // __EMSCRIPTEN__
#endif // OPENGL
#endif