GLProgram.h
#ifndef GLPROGRAM_H
#define GLPROGRAM_H
#include <string>
#include <map>
#define OPENGL_VERSION 3
class GLProgram
{
public:
enum ShaderType { VERTEX_SHADER = 0, GEOMETRY_SHADER, FRAGMENT_SHADER, TESS_CONTROL_SHADER, TESS_EVALUATION_SHADER, COMPUTE_SHADER, NUM_SHADER_TYPE };
static const char *const ShaderTypeStrs[NUM_SHADER_TYPE];
private:
unsigned int pProgram;
unsigned int pShader[NUM_SHADER_TYPE];
std::string logString;
bool rowmajor; // for setting matrix uniforms
struct Uniform { unsigned int type; int location, size, stride; };
struct BlockUniform { unsigned int type; int offset, size, arrayStride; };
/// stores information for a block and its uniforms
struct UniformBlock {
/// size of the uniform block
int size;
/// buffer bound to the index point
unsigned int buffer;
/// binding index
unsigned int bindingIndex;
/// uniforms information
std::map<std::string, BlockUniform > uniformOffsets;
};
std::map < std::string, Uniform > pUniforms;
std::map < std::string, UniformBlock > pBlocks;
public:
GLProgram();
~GLProgram();
void reset();
bool compileShaderFromFile( const char * fileName, ShaderType type );
bool compileShaderFromString( const std::string & source, ShaderType type );
int compileAndLinkAllShadersFromString(const std::string &vtxShaderStr, const std::string &fragShaderStr, const std::string &geomShaderStr="");
int compileAndLinkAllShadersFromFile(const char * vertexShaderFile, const char * fragShaderFile, const char *geomShaderFile=NULL);
std::string getShaderInfoLog(ShaderType type);
std::string getProgramInfoLog();
std::string getAllInfoLog();
bool link();
bool validate();
void bind();
void unbind();
bool isbinded();
std::string log() const { return logString; }
int getHandle() { return pProgram; }
bool shaderCompiled(ShaderType);
bool linked();
void cacheUniforms();
void cacheBlocks();
void setUniformPVOID(const char *, void *);
// only work on OpenGL4 hardware
#if OPENGL_VERSION >= 4
void setUniformPVOID_GL4(const char *, void *);
#endif
void setBlock(const char *, void *);
void setBlockUniform(const char*, const char*, void *);
void setBlockUniformArrayElement(const char *, const char *, int, void *);
template<typename R, typename... Rs>
typename std::enable_if<!std::is_pointer<R>::value&&std::is_scalar<R>::value,void>::type setUniform(const char *name, R v1, Rs... v) {
static_assert(sizeof(R) == 4 || sizeof(R) == 8, "OpenGL only takes data of unsigned, int, float, double");
R vals[] = { v1, v... };
setUniformPVOID(name, (void*)vals);
}
template<typename R>
typename std::enable_if<std::is_scalar<R>::value,void>::type setUniform(const char *name, R* vals) {
static_assert(sizeof(R) == 4 || sizeof(R) == 8, "OpenGL only takes data of unsigned, int, float, double");
setUniformPVOID(name, (void*)vals);
}
void bindAttribLocation(unsigned int location, const char * name);
void bindFragDataLocation( unsigned int location, const char * name );
int getAttribLocation(const char * name);
void printActiveUniforms();
void printActiveAttribs();
};
#endif // GLPROGRAM_H