#ifndef GLPROGRAM_H #define GLPROGRAM_H #include #include #define OPENGL_VERSION 3 class GLProgram { public: enum ShaderType { VERTEX_SHADER = 0, GEOMETRY_SHADER, FRAGMENT_SHADER, TESS_CONTROL_SHADER, TESS_EVALUATION_SHADER, COMPUTE_SHADER, NUM_SHADER_TYPE }; static const char *const ShaderTypeStrs[NUM_SHADER_TYPE]; private: unsigned int pProgram; unsigned int pShader[NUM_SHADER_TYPE]; std::string logString; bool rowmajor; // for setting matrix uniforms struct Uniform { unsigned int type; int location, size, stride; }; struct BlockUniform { unsigned int type; int offset, size, arrayStride; }; /// stores information for a block and its uniforms struct UniformBlock { /// size of the uniform block int size; /// buffer bound to the index point unsigned int buffer; /// binding index unsigned int bindingIndex; /// uniforms information std::map uniformOffsets; }; std::map < std::string, Uniform > pUniforms; std::map < std::string, UniformBlock > pBlocks; public: GLProgram(); ~GLProgram(); void reset(); bool compileShaderFromFile( const char * fileName, ShaderType type ); bool compileShaderFromString( const std::string & source, ShaderType type ); int compileAndLinkAllShadersFromString(const std::string &vtxShaderStr, const std::string &fragShaderStr, const std::string &geomShaderStr=""); int compileAndLinkAllShadersFromFile(const char * vertexShaderFile, const char * fragShaderFile, const char *geomShaderFile=NULL); std::string getShaderInfoLog(ShaderType type); std::string getProgramInfoLog(); std::string getAllInfoLog(); bool link(); bool validate(); void bind(); void unbind(); bool isbinded(); std::string log() const { return logString; } int getHandle() { return pProgram; } bool shaderCompiled(ShaderType); bool linked(); void cacheUniforms(); void cacheBlocks(); void setUniformPVOID(const char *, void *); // only work on OpenGL4 hardware #if OPENGL_VERSION >= 4 void setUniformPVOID_GL4(const char *, void *); #endif void setBlock(const char *, void *); void setBlockUniform(const char*, const char*, void *); void setBlockUniformArrayElement(const char *, const char *, int, void *); template typename std::enable_if::value&&std::is_scalar::value,void>::type setUniform(const char *name, R v1, Rs... v) { static_assert(sizeof(R) == 4 || sizeof(R) == 8, "OpenGL only takes data of unsigned, int, float, double"); R vals[] = { v1, v... }; setUniformPVOID(name, (void*)vals); } template typename std::enable_if::value,void>::type setUniform(const char *name, R* vals) { static_assert(sizeof(R) == 4 || sizeof(R) == 8, "OpenGL only takes data of unsigned, int, float, double"); setUniformPVOID(name, (void*)vals); } void bindAttribLocation(unsigned int location, const char * name); void bindFragDataLocation( unsigned int location, const char * name ); int getAttribLocation(const char * name); void printActiveUniforms(); void printActiveAttribs(); }; #endif // GLPROGRAM_H