AddLayerToMesh.h
/**
* \file
* \author Karsten Rink
* \date 2016-01-18
* \brief Definition of AddLayerToMesh class
*
* \copyright
* Copyright (c) 2012-2021, OpenGeoSys Community (http://www.opengeosys.org)
* Distributed under a Modified BSD License.
* See accompanying file LICENSE.txt or
* http://www.opengeosys.org/project/license
*
*/
#pragma once
#include <vector>
#include <string>
namespace MeshLib
{
class Mesh;
class Node;
class Element;
/// Adds a layer to the mesh. If on_top is true, the layer is added on top,
/// if it is false, the layer is added at the bottom.
MeshLib::Mesh* addLayerToMesh(MeshLib::Mesh const& mesh, double thickness,
std::string const& name, bool on_top,
bool copy_material_ids);
} // end namespace MeshLib