InjectOpenGLIntrinsics.h
#ifndef HALIDE_INJECT_OPENGL_INTRINSICS_H
#define HALIDE_INJECT_OPENGL_INTRINSICS_H
/** \file
* Defines the lowering pass that injects texture loads and texture
* stores for opengl.
*/
#include "IR.h"
namespace Halide {
namespace Internal {
/** Take a statement with for kernel for loops and turn loads and
* stores inside the loops into OpenGL texture load and store
* intrinsics. Should only be run when the OpenGL target is active. */
Stmt inject_opengl_intrinsics(Stmt s);
} // namespace Internal
} // namespace Halide
#endif