https://github.com/xbpeng/DeepTerrainRL
Tip revision: ed82e2ebe5f14fa875cc3d0a2180c64980408e8f authored by Glen on 19 October 2016, 17:49:36 UTC
Update README.md
Update README.md
Tip revision: ed82e2e
Perturb.h
#pragma once
#include <memory>
#include "util/MathUtil.h"
class cSimObj;
struct tPerturb
{
public:
EIGEN_MAKE_ALIGNED_OPERATOR_NEW
enum ePerturb
{
ePerturbForce,
ePerturbTorque,
ePerturbMax,
ePerturbInvalid
};
static tPerturb BuildForce();
ePerturb mType;
cSimObj* mObj;
tVector mLocalPos;
tVector mPerturb;
double mDuration;
double mTime;
tPerturb();
tPerturb(ePerturb type, cSimObj* obj, const tVector& local_pos,
const tVector& perturb, double duration);
virtual ~tPerturb();
virtual bool HasExpired() const;
virtual void Clear();
virtual bool IsValid() const;
virtual void Update(double time_step);
protected:
virtual void ApplyForce();
virtual void ApplyTorque();
};