cmIDEOptions.h
/* Distributed under the OSI-approved BSD 3-Clause License. See accompanying
file Copyright.txt or https://cmake.org/licensing for details. */
#ifndef cmIDEOptions_h
#define cmIDEOptions_h
#include "cmConfigure.h" // IWYU pragma: keep
#include <map>
#include <string>
#include <vector>
struct cmIDEFlagTable;
/** \class cmIDEOptions
* \brief Superclass for IDE option processing
*/
class cmIDEOptions
{
public:
cmIDEOptions();
virtual ~cmIDEOptions();
// Store definitions and flags.
void AddDefine(const std::string& define);
void AddDefines(const char* defines);
void AddDefines(const std::vector<std::string>& defines);
std::vector<std::string> const& GetDefines() const;
void AddFlag(const char* flag, const char* value);
void AddFlag(const char* flag, std::vector<std::string> const& value);
void AppendFlag(std::string const& flag, std::string const& value);
void AppendFlag(std::string const& flag,
std::vector<std::string> const& value);
void AppendFlagString(std::string const& flag, std::string const& value);
void RemoveFlag(const char* flag);
bool HasFlag(std::string const& flag) const;
const char* GetFlag(const char* flag);
protected:
// create a map of xml tags to the values they should have in the output
// for example, "BufferSecurityCheck" = "TRUE"
// first fill this table with the values for the configuration
// Debug, Release, etc,
// Then parse the command line flags specified in CMAKE_CXX_FLAGS
// and CMAKE_C_FLAGS
// and overwrite or add new values to this map
class FlagValue : public std::vector<std::string>
{
typedef std::vector<std::string> derived;
public:
FlagValue& operator=(std::string const& r)
{
this->resize(1);
this->operator[](0) = r;
return *this;
}
FlagValue& operator=(std::vector<std::string> const& r)
{
this->derived::operator=(r);
return *this;
}
FlagValue& append_with_space(std::string const& r)
{
this->resize(1);
std::string& l = this->operator[](0);
if (!l.empty()) {
l += " ";
}
l += r;
return *this;
}
};
std::map<std::string, FlagValue> FlagMap;
// Preprocessor definitions.
std::vector<std::string> Defines;
bool DoingDefine;
bool AllowDefine;
bool AllowSlash;
cmIDEFlagTable const* DoingFollowing;
enum
{
FlagTableCount = 16
};
cmIDEFlagTable const* FlagTable[FlagTableCount];
void HandleFlag(const char* flag);
bool CheckFlagTable(cmIDEFlagTable const* table, const char* flag,
bool& flag_handled);
void FlagMapUpdate(cmIDEFlagTable const* entry, const char* new_value);
virtual void StoreUnknownFlag(const char* flag) = 0;
};
#endif