MultistepLB_notopo.h
/*****************************************************************************
* $Source$
* $Author$
* $Date$
* $Revision$
*****************************************************************************/
/**
* \addtogroup CkLdb
*/
/*@{*/
#ifndef _MULTISTEPLB_NOTOPO_H_
#define _MULTISTEPLB_NOTOPO_H_
#define MCLBMS // multistepping enabled
#define MCLB_ORBSMOOTH // orbsmooth for large steps
#define MCLB_RR // round robin otherwise
#include "Orb3dLBCommon.h"
#include "MultistepLB_notopo.decl.h"
void CreateMultistepLB_notopo();
BaseLB * AllocateMultistepLB_notopo();
/// @brief Multistep load balancer where no processor topology
/// information is used.
///
/// This balancer recognizes different "phases" (called rungs in other
/// parts of the code), and uses loads based on measurements of the
/// previous calculation at the same phase. For large phases, (i.e.,
/// when many particles are active, the TreePieces are divided among
/// by 3 dimensional ORB based on the centroids of the TreePieces.
/// For small phases, a greedy algorithm is used.
///
class MultistepLB_notopo : public CentralLB, public Orb3dCommon {
private:
void init();
bool QueryBalanceNow(int step);
void makeActiveProcessorList(BaseLB::LDStats *stats, int numActiveObjs);
public:
MultistepLB_notopo(const CkLBOptions &);
MultistepLB_notopo(CkMigrateMessage *m):CentralLB(m) {
init();
}
void work(BaseLB::LDStats* stats);
public:/* <- Sun CC demands Partition be public for ComputeLoad to access it. */
class Partition {
public:
int refno;
double load; // total load in this set
int origin[3]; // box coordinates
int corner[3];
int count; // number of objects in this partition
int node, mapped;
CkVec<int> bkpes; // background processors
public:
Partition(): refno(0), load(0.0), node(-1), mapped(0) {};
};
private:
struct ComputeLoad {
int id;
int v[3];
double load;
int refno;
double tv;
Partition * partition;
};
struct VecArray {
int v;
int id;
};
enum {XDIR=0, YDIR, ZDIR};
public:
//**************************************
// ORB3DLB functions
//**************************************
//
void work2(BaseLB::LDStats* stats, int count);
void greedy(BaseLB::LDStats* stats, int count);
void pup(PUP::er &p);
};
#endif /* _MultistepLB_notopo */
/*@}*/