Skip to main content
  • Home
  • Development
  • Documentation
  • Donate
  • Operational login
  • Browse the archive

swh logo
SoftwareHeritage
Software
Heritage
Archive
Features
  • Search

  • Downloads

  • Save code now

  • Add forge now

  • Help

  • dfc4d0e
  • /
  • visRegionalSurface.cfg
Raw File Download
Permalinks

To reference or cite the objects present in the Software Heritage archive, permalinks based on SoftWare Hash IDentifiers (SWHIDs) must be used.
Select below a type of object currently browsed in order to display its associated SWHID and permalink.

  • content
  • directory
content badge Iframe embedding
swh:1:cnt:b247685d6021c98c0b0cb8aaef873340ca7c98b1
directory badge Iframe embedding
swh:1:dir:dfc4d0e52c7919b391edb34f84a3cf44572f4a87
Citations

This interface enables to generate software citations, provided that the root directory of browsed objects contains a citation.cff or codemeta.json file.
Select below a type of object currently browsed in order to generate citations for them.

  • content
  • directory
Generate software citation in BibTex format (requires biblatex-software package)
Generating citation ...
Generate software citation in BibTex format (requires biblatex-software package)
Generating citation ...
visRegionalSurface.cfg
//
// time: Fri Jun 17 11:18:06 2005
//
// version: 3.2.0 (format), 4.3.2 (DX)
//
//
// panel[0]: position = (0.0000,0.0000), size = 0.2930x0.4395, startup = 1, devstyle = 1
// title: value = Control Panel
//
// workspace: width = 500, height = 500
// layout: snap = 0, width = 50, height = 50, align = NN
//
// interactor FileSelector[1]: num_components = 1, value = "path to your data"
// instance: panel = 0, x = 5, y = 5, style = FileSelector, vertical = 1, size = 228x55
//
// interactor Integer[8]: num_components = 1, value = 1 
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 0, global continuous = 0
//
// node Colormap[5]:
// input[1]: defaulting = 0, value = { [0.0 0.65263158] [1.0 0.0] }
// input[2]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[3]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[4]: defaulting = 0, value = { [0.0 0.8988764] [1.0 0.8988764] }
// input[5]: defaulting = 0, value = "Colormap_5"
// input[7]: defaulting = 1, value = -0.13482128
// input[8]: defaulting = 1, value = 2.1637275
// input[9]: defaulting = 1, value = 20
// input[12]: defaulting = 0, value = { -0.13482128 2.1637275 }
// input[17]: defaulting = 0, value = -0.13482128
// input[18]: defaulting = 0, value = 2.1637275
// window: position = (0.0000,0.0000), size = 0.5078x0.4395
//
// interactor Scalar[5]: num_components = 1, value = 0.55 
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0
//
// interactor StringList[1]: num_components = 1, value = { "topography (km)", "heatflux" }
//
// interactor Selector[1]: num_components = 1, value = 0 
// selections: maximum = 2, current = 0 
// option[0]: name = "topography (km)", value = 0
// option[1]: name = "heatflux", value = 1
//
// node Colormap[7]:
// input[1]: defaulting = 0, value = { [0.0 0.65263158] [1.0 0.0] }
// input[2]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[3]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] }
// input[4]: defaulting = 0, value = { [0.0 0.86516854] [1.0 0.86516854] }
// input[5]: defaulting = 0, value = "Colormap_7"
// input[7]: defaulting = 1, value = -0.018265756
// input[8]: defaulting = 1, value = 0.24825189
// input[9]: defaulting = 1, value = 20
// input[12]: defaulting = 0, value = { -0.018265756 0.24825189 }
// input[17]: defaulting = 0, value = -0.018265756
// input[18]: defaulting = 0, value = 0.24825189
// window: position = (0.0000,0.0000), size = 0.5078x0.4395
//
// interactor Scalar[6]: num_components = 1, value = 0.1 
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0
//
// interactor Integer[12]: num_components = 1, value = 100 
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 0, global continuous = 0
//
// interactor StringList[3]: num_components = 1, value = { "colatitude", "longitude" }
//
// interactor Selector[3]: num_components = 1, value = 0 
// selections: maximum = 2, current = 0 
// option[0]: name = "colatitude", value = 0
// option[1]: name = "longitude", value = 1
//
// interactor Integer[16]: num_components = 1, value = 70 
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 0, global continuous = 0
//
// node Sequencer[1]:
// vcr[1]: min = 0, max = 100, beg = 0, end = 100, cur = 50, inc = 10, loop = off, step = off, pal = off
// window: position = (0.0000,0.0000), size = 0.2188x0.0781
// startup = 0
//
// node Image[3]:
// title: value = Gridded_3D_2ormorevar_notseries
// depth: value = 24
// window: position = (0.0477,0.1719), size = 0.7492x0.7568
// input[1]: defaulting = 0, value = "Image_3"
// input[4]: defaulting = 0, value = 1
// input[5]: defaulting = 0, value = [0.0161198 0.954873 -0.00962252]
// input[6]: defaulting = 0, value = [-0.0928512 6.28227 0.30695]
// input[7]: defaulting = 0, value = 1.41346
// input[8]: defaulting = 0, value = 945
// input[9]: defaulting = 0, value = 0.77619
// input[10]: defaulting = 0, value = [0.0676713 0.0605621 -0.995868]
// input[11]: defaulting = 1, value = 15.084
// input[12]: defaulting = 0, value = 0
// input[14]: defaulting = 0, value = 1
// input[15]: defaulting = 0, value = "none"
// input[16]: defaulting = 0, value = "none"
// input[17]: defaulting = 0, value = 1
// input[18]: defaulting = 0, value = 1
// input[19]: defaulting = 0, value = 1
// input[22]: defaulting = 0, value = "white"
// input[25]: defaulting = 0, value = ""
// input[26]: defaulting = 0, value = "eps color gamma=1 dpi=72 orient=landscape"
// input[27]: defaulting = 1, value = NULL
// input[29]: defaulting = 0, value = 1
// input[30]: defaulting = 0, value = {"x", "y", "z"}
// input[37]: defaulting = 0, value = {"clear", "black", "black", "black"}
// input[38]: defaulting = 0, value = {"background", "grid", "ticks", "labels"}
// input[41]: defaulting = 0, value = "none"
// input[42]: defaulting = 0, value = "Gridded_3D_2ormorevar_notseries"
// internal caching: 1
//
// node Image[4]:
// title: value = Gridded_3D_2ormorevar_notseries
// depth: value = 24
// window: position = (0.4555,0.4648), size = 0.5375x0.4863
// input[1]: defaulting = 0, value = "Image_4"
// input[4]: defaulting = 0, value = 1
// input[5]: defaulting = 0, value = [-3.38256e-06 -3.38256e-06 0.101445]
// input[6]: defaulting = 0, value = [0.109576 -3.0761 0.18125]
// input[7]: defaulting = 0, value = 1.65008
// input[8]: defaulting = 0, value = 674
// input[9]: defaulting = 0, value = 0.6773
// input[10]: defaulting = 0, value = [-0.111015 0.0218223 0.993579]
// input[11]: defaulting = 1, value = 30.0001
// input[12]: defaulting = 0, value = 0
// input[14]: defaulting = 0, value = 1
// input[15]: defaulting = 0, value = "none"
// input[16]: defaulting = 0, value = "none"
// input[17]: defaulting = 0, value = 1
// input[18]: defaulting = 0, value = 1
// input[19]: defaulting = 0, value = 1
// input[22]: defaulting = 0, value = "white"
// input[25]: defaulting = 0, value = ""
// input[26]: defaulting = 0, value = "eps color gamma=1 dpi=72 orient=landscape"
// input[27]: defaulting = 1, value = NULL
// input[29]: defaulting = 0, value = 1
// input[30]: defaulting = 0, value = {"x", "y", "z"}
// input[37]: defaulting = 0, value = {"clear", "black", "black", "black"}
// input[38]: defaulting = 0, value = {"background", "grid", "ticks", "labels"}
// input[41]: defaulting = 0, value = "rotate"
// input[42]: defaulting = 0, value = "Gridded_3D_2ormorevar_notseries"
// internal caching: 1
//
// node Image[7]:
// title: value = Gridded_3D_2ormorevar_notseries
// depth: value = 24
// window: position = (0.4625,0.0000), size = 0.5375x0.4863
// input[1]: defaulting = 0, value = "Image_7"
// input[4]: defaulting = 0, value = 1
// input[5]: defaulting = 0, value = [-0.0633798 0.0386962 0]
// input[6]: defaulting = 0, value = [-0.0633798 0.0386962 2.70189]
// input[7]: defaulting = 0, value = 1.44794
// input[8]: defaulting = 0, value = 674
// input[9]: defaulting = 0, value = 0.6773
// input[10]: defaulting = 0, value = [0 1 0]
// input[11]: defaulting = 1, value = 30.0
// input[12]: defaulting = 0, value = 0
// input[14]: defaulting = 0, value = 1
// input[15]: defaulting = 0, value = "none"
// input[16]: defaulting = 0, value = "none"
// input[17]: defaulting = 1, value = 1
// input[18]: defaulting = 1, value = 1
// input[19]: defaulting = 0, value = 0
// input[22]: defaulting = 1, value = "white"
// input[25]: defaulting = 0, value = NULL
// input[26]: defaulting = 0, value = "eps color gamma=1 dpi=68 orient=landscape"
// input[27]: defaulting = 1, value = NULL
// input[29]: defaulting = 0, value = 1
// input[30]: defaulting = 0, value = {"x", "y", "z"}
// input[37]: defaulting = 0, value = {"clear", "black", "black", "black"}
// input[38]: defaulting = 0, value = {"background", "grid", "ticks", "labels"}
// input[41]: defaulting = 0, value = "none"
// input[42]: defaulting = 0, value = "Gridded_3D_2ormorevar_notseries"
// internal caching: 1
//
// interactor ScalarList[1]: num_components = 1, value = { 0.75 }
// component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0

Software Heritage — Copyright (C) 2015–2025, The Software Heritage developers. License: GNU AGPLv3+.
The source code of Software Heritage itself is available on our development forge.
The source code files archived by Software Heritage are available under their own copyright and licenses.
Terms of use: Archive access, API— Contact— JavaScript license information— Web API

back to top