// // time: Fri Jun 17 11:18:06 2005 // // version: 3.2.0 (format), 4.3.2 (DX) // // // panel[0]: position = (0.0000,0.0000), size = 0.2930x0.4395, startup = 1, devstyle = 1 // title: value = Control Panel // // workspace: width = 500, height = 500 // layout: snap = 0, width = 50, height = 50, align = NN // // interactor FileSelector[1]: num_components = 1, value = "path to your data" // instance: panel = 0, x = 5, y = 5, style = FileSelector, vertical = 1, size = 228x55 // // interactor Integer[8]: num_components = 1, value = 1 // component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 0, global continuous = 0 // // node Colormap[5]: // input[1]: defaulting = 0, value = { [0.0 0.65263158] [1.0 0.0] } // input[2]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] } // input[3]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] } // input[4]: defaulting = 0, value = { [0.0 0.8988764] [1.0 0.8988764] } // input[5]: defaulting = 0, value = "Colormap_5" // input[7]: defaulting = 1, value = -0.13482128 // input[8]: defaulting = 1, value = 2.1637275 // input[9]: defaulting = 1, value = 20 // input[12]: defaulting = 0, value = { -0.13482128 2.1637275 } // input[17]: defaulting = 0, value = -0.13482128 // input[18]: defaulting = 0, value = 2.1637275 // window: position = (0.0000,0.0000), size = 0.5078x0.4395 // // interactor Scalar[5]: num_components = 1, value = 0.55 // component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0 // // interactor StringList[1]: num_components = 1, value = { "topography (km)", "heatflux" } // // interactor Selector[1]: num_components = 1, value = 0 // selections: maximum = 2, current = 0 // option[0]: name = "topography (km)", value = 0 // option[1]: name = "heatflux", value = 1 // // node Colormap[7]: // input[1]: defaulting = 0, value = { [0.0 0.65263158] [1.0 0.0] } // input[2]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] } // input[3]: defaulting = 0, value = { [0.0 1.0] [1.0 1.0] } // input[4]: defaulting = 0, value = { [0.0 0.86516854] [1.0 0.86516854] } // input[5]: defaulting = 0, value = "Colormap_7" // input[7]: defaulting = 1, value = -0.018265756 // input[8]: defaulting = 1, value = 0.24825189 // input[9]: defaulting = 1, value = 20 // input[12]: defaulting = 0, value = { -0.018265756 0.24825189 } // input[17]: defaulting = 0, value = -0.018265756 // input[18]: defaulting = 0, value = 0.24825189 // window: position = (0.0000,0.0000), size = 0.5078x0.4395 // // interactor Scalar[6]: num_components = 1, value = 0.1 // component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0 // // interactor Integer[12]: num_components = 1, value = 100 // component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 0, global continuous = 0 // // interactor StringList[3]: num_components = 1, value = { "colatitude", "longitude" } // // interactor Selector[3]: num_components = 1, value = 0 // selections: maximum = 2, current = 0 // option[0]: name = "colatitude", value = 0 // option[1]: name = "longitude", value = 1 // // interactor Integer[16]: num_components = 1, value = 70 // component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 0, global continuous = 0 // // node Sequencer[1]: // vcr[1]: min = 0, max = 100, beg = 0, end = 100, cur = 50, inc = 10, loop = off, step = off, pal = off // window: position = (0.0000,0.0000), size = 0.2188x0.0781 // startup = 0 // // node Image[3]: // title: value = Gridded_3D_2ormorevar_notseries // depth: value = 24 // window: position = (0.0477,0.1719), size = 0.7492x0.7568 // input[1]: defaulting = 0, value = "Image_3" // input[4]: defaulting = 0, value = 1 // input[5]: defaulting = 0, value = [0.0161198 0.954873 -0.00962252] // input[6]: defaulting = 0, value = [-0.0928512 6.28227 0.30695] // input[7]: defaulting = 0, value = 1.41346 // input[8]: defaulting = 0, value = 945 // input[9]: defaulting = 0, value = 0.77619 // input[10]: defaulting = 0, value = [0.0676713 0.0605621 -0.995868] // input[11]: defaulting = 1, value = 15.084 // input[12]: defaulting = 0, value = 0 // input[14]: defaulting = 0, value = 1 // input[15]: defaulting = 0, value = "none" // input[16]: defaulting = 0, value = "none" // input[17]: defaulting = 0, value = 1 // input[18]: defaulting = 0, value = 1 // input[19]: defaulting = 0, value = 1 // input[22]: defaulting = 0, value = "white" // input[25]: defaulting = 0, value = "" // input[26]: defaulting = 0, value = "eps color gamma=1 dpi=72 orient=landscape" // input[27]: defaulting = 1, value = NULL // input[29]: defaulting = 0, value = 1 // input[30]: defaulting = 0, value = {"x", "y", "z"} // input[37]: defaulting = 0, value = {"clear", "black", "black", "black"} // input[38]: defaulting = 0, value = {"background", "grid", "ticks", "labels"} // input[41]: defaulting = 0, value = "none" // input[42]: defaulting = 0, value = "Gridded_3D_2ormorevar_notseries" // internal caching: 1 // // node Image[4]: // title: value = Gridded_3D_2ormorevar_notseries // depth: value = 24 // window: position = (0.4555,0.4648), size = 0.5375x0.4863 // input[1]: defaulting = 0, value = "Image_4" // input[4]: defaulting = 0, value = 1 // input[5]: defaulting = 0, value = [-3.38256e-06 -3.38256e-06 0.101445] // input[6]: defaulting = 0, value = [0.109576 -3.0761 0.18125] // input[7]: defaulting = 0, value = 1.65008 // input[8]: defaulting = 0, value = 674 // input[9]: defaulting = 0, value = 0.6773 // input[10]: defaulting = 0, value = [-0.111015 0.0218223 0.993579] // input[11]: defaulting = 1, value = 30.0001 // input[12]: defaulting = 0, value = 0 // input[14]: defaulting = 0, value = 1 // input[15]: defaulting = 0, value = "none" // input[16]: defaulting = 0, value = "none" // input[17]: defaulting = 0, value = 1 // input[18]: defaulting = 0, value = 1 // input[19]: defaulting = 0, value = 1 // input[22]: defaulting = 0, value = "white" // input[25]: defaulting = 0, value = "" // input[26]: defaulting = 0, value = "eps color gamma=1 dpi=72 orient=landscape" // input[27]: defaulting = 1, value = NULL // input[29]: defaulting = 0, value = 1 // input[30]: defaulting = 0, value = {"x", "y", "z"} // input[37]: defaulting = 0, value = {"clear", "black", "black", "black"} // input[38]: defaulting = 0, value = {"background", "grid", "ticks", "labels"} // input[41]: defaulting = 0, value = "rotate" // input[42]: defaulting = 0, value = "Gridded_3D_2ormorevar_notseries" // internal caching: 1 // // node Image[7]: // title: value = Gridded_3D_2ormorevar_notseries // depth: value = 24 // window: position = (0.4625,0.0000), size = 0.5375x0.4863 // input[1]: defaulting = 0, value = "Image_7" // input[4]: defaulting = 0, value = 1 // input[5]: defaulting = 0, value = [-0.0633798 0.0386962 0] // input[6]: defaulting = 0, value = [-0.0633798 0.0386962 2.70189] // input[7]: defaulting = 0, value = 1.44794 // input[8]: defaulting = 0, value = 674 // input[9]: defaulting = 0, value = 0.6773 // input[10]: defaulting = 0, value = [0 1 0] // input[11]: defaulting = 1, value = 30.0 // input[12]: defaulting = 0, value = 0 // input[14]: defaulting = 0, value = 1 // input[15]: defaulting = 0, value = "none" // input[16]: defaulting = 0, value = "none" // input[17]: defaulting = 1, value = 1 // input[18]: defaulting = 1, value = 1 // input[19]: defaulting = 0, value = 0 // input[22]: defaulting = 1, value = "white" // input[25]: defaulting = 0, value = NULL // input[26]: defaulting = 0, value = "eps color gamma=1 dpi=68 orient=landscape" // input[27]: defaulting = 1, value = NULL // input[29]: defaulting = 0, value = 1 // input[30]: defaulting = 0, value = {"x", "y", "z"} // input[37]: defaulting = 0, value = {"clear", "black", "black", "black"} // input[38]: defaulting = 0, value = {"background", "grid", "ticks", "labels"} // input[41]: defaulting = 0, value = "none" // input[42]: defaulting = 0, value = "Gridded_3D_2ormorevar_notseries" // internal caching: 1 // // interactor ScalarList[1]: num_components = 1, value = { 0.75 } // component[0]: minimum = -1e+06, maximum = 1e+06, global increment = 1, decimal = 5, global continuous = 0