/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2; c-file-offsets: ((substatement-open . 0)) -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include #include "nsVoidArray.h" #include "nsQuickSort.h" #include "prbit.h" #include "nsISupportsImpl.h" // for nsTraceRefcnt #include "nsAlgorithm.h" /** * Grow the array by at least this many elements at a time. */ static const int32_t kMinGrowArrayBy = 8; static const int32_t kMaxGrowArrayBy = 1024; static const int32_t kAutoClearCompactSizeFactor = 4; /** * This is the threshold (in bytes) of the mImpl struct, past which * we'll force the array to grow geometrically */ static const int32_t kLinearThreshold = 24 * sizeof(void *); /** * Compute the number of bytes requires for the mImpl struct that will * hold |n| elements. */ #define SIZEOF_IMPL(n_) (sizeof(Impl) + sizeof(void *) * ((n_) - 1)) /** * Compute the number of elements that an mImpl struct of |n| bytes * will hold. */ #define CAPACITYOF_IMPL(n_) ((((n_) - sizeof(Impl)) / sizeof(void *)) + 1) #if DEBUG_VOIDARRAY #define MAXVOID 10 class VoidStats { public: VoidStats(); ~VoidStats(); }; static int sizesUsed; // number of the elements of the arrays used static int sizesAlloced[MAXVOID]; // sizes of the allocations. sorted static int NumberOfSize[MAXVOID]; // number of this allocation size (1 per array) static int AllocedOfSize[MAXVOID]; // number of this allocation size (each size for array used) static int MaxAuto[MAXVOID]; // AutoArrays that maxed out at this size static int GrowInPlace[MAXVOID]; // arrays this size that grew in-place via realloc // these are per-allocation static int MaxElements[2000]; // # of arrays that maxed out at each size. // statistics macros #define ADD_TO_STATS(x,size) do {int i; for (i = 0; i < sizesUsed; i++) \ { \ if (sizesAlloced[i] == (int)(size)) \ { ((x)[i])++; break; } \ } \ if (i >= sizesUsed && sizesUsed < MAXVOID) \ { sizesAlloced[sizesUsed] = (size); \ ((x)[sizesUsed++])++; break; \ } \ } while (0) #define SUB_FROM_STATS(x,size) do {int i; for (i = 0; i < sizesUsed; i++) \ { \ if (sizesAlloced[i] == (int)(size)) \ { ((x)[i])--; break; } \ } \ } while (0) VoidStats::VoidStats() { sizesUsed = 1; sizesAlloced[0] = 0; } VoidStats::~VoidStats() { int i; for (i = 0; i < sizesUsed; i++) { printf("Size %d:\n",sizesAlloced[i]); printf("\tNumber of VoidArrays this size (max): %d\n",NumberOfSize[i]-MaxAuto[i]); printf("\tNumber of AutoVoidArrays this size (max): %d\n",MaxAuto[i]); printf("\tNumber of allocations this size (total): %d\n",AllocedOfSize[i]); printf("\tNumber of GrowsInPlace this size (total): %d\n",GrowInPlace[i]); } printf("Max Size of VoidArray:\n"); for (i = 0; i < (int)(sizeof(MaxElements)/sizeof(MaxElements[0])); i++) { if (MaxElements[i]) printf("\t%d: %d\n",i,MaxElements[i]); } } // Just so constructor/destructor's get called VoidStats gVoidStats; #endif void nsVoidArray::SetArray(Impl *newImpl, int32_t aSize, int32_t aCount, bool aOwner, bool aHasAuto) { // old mImpl has been realloced and so we don't free/delete it NS_PRECONDITION(newImpl, "can't set size"); mImpl = newImpl; mImpl->mCount = aCount; mImpl->mBits = static_cast(aSize & kArraySizeMask) | (aOwner ? kArrayOwnerMask : 0) | (aHasAuto ? kArrayHasAutoBufferMask : 0); } // This does all allocation/reallocation of the array. // It also will compact down to N - good for things that might grow a lot // at times, but usually are smaller, like JS deferred GC releases. bool nsVoidArray::SizeTo(int32_t aSize) { uint32_t oldsize = GetArraySize(); bool isOwner = IsArrayOwner(); bool hasAuto = HasAutoBuffer(); if (aSize == (int32_t) oldsize) return true; // no change if (aSize <= 0) { // free the array if allocated if (mImpl) { if (isOwner) { free(reinterpret_cast(mImpl)); if (hasAuto) { static_cast(this)->ResetToAutoBuffer(); } else { mImpl = nullptr; } } else { mImpl->mCount = 0; // nsAutoVoidArray } } return true; } if (mImpl && isOwner) { // We currently own an array impl. Resize it appropriately. if (aSize < mImpl->mCount) { // XXX Note: we could also just resize to mCount return true; // can't make it that small, ignore request } char* bytes = (char *) realloc(mImpl,SIZEOF_IMPL(aSize)); Impl* newImpl = reinterpret_cast(bytes); if (!newImpl) return false; #if DEBUG_VOIDARRAY if (mImpl == newImpl) ADD_TO_STATS(GrowInPlace,oldsize); ADD_TO_STATS(AllocedOfSize,SIZEOF_IMPL(aSize)); if (aSize > mMaxSize) { ADD_TO_STATS(NumberOfSize,SIZEOF_IMPL(aSize)); if (oldsize) SUB_FROM_STATS(NumberOfSize,oldsize); mMaxSize = aSize; if (mIsAuto) { ADD_TO_STATS(MaxAuto,SIZEOF_IMPL(aSize)); SUB_FROM_STATS(MaxAuto,oldsize); } } #endif SetArray(newImpl, aSize, newImpl->mCount, true, hasAuto); return true; } if ((uint32_t) aSize < oldsize) { // No point in allocating if it won't free the current Impl anyway. return true; } // just allocate an array // allocate the exact size requested char* bytes = (char *) malloc(SIZEOF_IMPL(aSize)); Impl* newImpl = reinterpret_cast(bytes); if (!newImpl) return false; #if DEBUG_VOIDARRAY ADD_TO_STATS(AllocedOfSize,SIZEOF_IMPL(aSize)); if (aSize > mMaxSize) { ADD_TO_STATS(NumberOfSize,SIZEOF_IMPL(aSize)); if (oldsize && !mImpl) SUB_FROM_STATS(NumberOfSize,oldsize); mMaxSize = aSize; } #endif if (mImpl) { #if DEBUG_VOIDARRAY ADD_TO_STATS(MaxAuto,SIZEOF_IMPL(aSize)); SUB_FROM_STATS(MaxAuto,0); SUB_FROM_STATS(NumberOfSize,0); mIsAuto = true; #endif // We must be growing an nsAutoVoidArray - copy since we didn't // realloc. memcpy(newImpl->mArray, mImpl->mArray, mImpl->mCount * sizeof(mImpl->mArray[0])); } SetArray(newImpl, aSize, mImpl ? mImpl->mCount : 0, true, hasAuto); // no memset; handled later in ReplaceElementAt if needed return true; } bool nsVoidArray::GrowArrayBy(int32_t aGrowBy) { // We have to grow the array. Grow by kMinGrowArrayBy slots if we're // smaller than kLinearThreshold bytes, or a power of two if we're // larger. This is much more efficient with most memory allocators, // especially if it's very large, or of the allocator is binned. if (aGrowBy < kMinGrowArrayBy) aGrowBy = kMinGrowArrayBy; uint32_t newCapacity = GetArraySize() + aGrowBy; // Minimum increase uint32_t newSize = SIZEOF_IMPL(newCapacity); if (newSize >= (uint32_t) kLinearThreshold) { // newCount includes enough space for at least kMinGrowArrayBy new // slots. Select the next power-of-two size in bytes above or // equal to that. // Also, limit the increase in size to about a VM page or two. if (GetArraySize() >= kMaxGrowArrayBy) { newCapacity = GetArraySize() + NS_MAX(kMaxGrowArrayBy,aGrowBy); newSize = SIZEOF_IMPL(newCapacity); } else { PR_CEILING_LOG2(newSize, newSize); newCapacity = CAPACITYOF_IMPL(PR_BIT(newSize)); } } // frees old mImpl IF this succeeds if (!SizeTo(newCapacity)) return false; return true; } nsVoidArray::nsVoidArray() : mImpl(nullptr) { MOZ_COUNT_CTOR(nsVoidArray); #if DEBUG_VOIDARRAY mMaxCount = 0; mMaxSize = 0; mIsAuto = false; ADD_TO_STATS(NumberOfSize,0); MaxElements[0]++; #endif } nsVoidArray::nsVoidArray(int32_t aCount) : mImpl(nullptr) { MOZ_COUNT_CTOR(nsVoidArray); #if DEBUG_VOIDARRAY mMaxCount = 0; mMaxSize = 0; mIsAuto = false; MaxElements[0]++; #endif SizeTo(aCount); } nsVoidArray& nsVoidArray::operator=(const nsVoidArray& other) { int32_t otherCount = other.Count(); int32_t maxCount = GetArraySize(); if (otherCount) { if (otherCount > maxCount) { // frees old mImpl IF this succeeds if (!GrowArrayBy(otherCount-maxCount)) return *this; // XXX The allocation failed - don't do anything memcpy(mImpl->mArray, other.mImpl->mArray, otherCount * sizeof(mImpl->mArray[0])); mImpl->mCount = otherCount; } else { // the old array can hold the new array memcpy(mImpl->mArray, other.mImpl->mArray, otherCount * sizeof(mImpl->mArray[0])); mImpl->mCount = otherCount; // if it shrank a lot, compact it anyways if ((otherCount*2) < maxCount && maxCount > 100) { Compact(); // shrank by at least 50 entries } } #if DEBUG_VOIDARRAY if (mImpl->mCount > mMaxCount && mImpl->mCount < (int32_t)(sizeof(MaxElements)/sizeof(MaxElements[0]))) { MaxElements[mImpl->mCount]++; MaxElements[mMaxCount]--; mMaxCount = mImpl->mCount; } #endif } else { // Why do we drop the buffer here when we don't in Clear()? SizeTo(0); } return *this; } nsVoidArray::~nsVoidArray() { MOZ_COUNT_DTOR(nsVoidArray); if (mImpl && IsArrayOwner()) free(reinterpret_cast(mImpl)); } bool nsVoidArray::SetCount(int32_t aNewCount) { NS_ASSERTION(aNewCount >= 0,"SetCount(negative index)"); if (aNewCount < 0) return false; if (aNewCount == 0) { Clear(); return true; } if (uint32_t(aNewCount) > uint32_t(GetArraySize())) { int32_t oldCount = Count(); int32_t growDelta = aNewCount - oldCount; // frees old mImpl IF this succeeds if (!GrowArrayBy(growDelta)) return false; } if (aNewCount > mImpl->mCount) { // Make sure that new entries added to the array by this // SetCount are cleared to 0. Some users of this assume that. // This code means we don't have to memset when we allocate an array. memset(&mImpl->mArray[mImpl->mCount], 0, (aNewCount - mImpl->mCount) * sizeof(mImpl->mArray[0])); } mImpl->mCount = aNewCount; #if DEBUG_VOIDARRAY if (mImpl->mCount > mMaxCount && mImpl->mCount < (int32_t)(sizeof(MaxElements)/sizeof(MaxElements[0]))) { MaxElements[mImpl->mCount]++; MaxElements[mMaxCount]--; mMaxCount = mImpl->mCount; } #endif return true; } int32_t nsVoidArray::IndexOf(void* aPossibleElement) const { if (mImpl) { void** ap = mImpl->mArray; void** end = ap + mImpl->mCount; while (ap < end) { if (*ap == aPossibleElement) { return ap - mImpl->mArray; } ap++; } } return -1; } bool nsVoidArray::InsertElementAt(void* aElement, int32_t aIndex) { int32_t oldCount = Count(); NS_ASSERTION(aIndex >= 0,"InsertElementAt(negative index)"); if (uint32_t(aIndex) > uint32_t(oldCount)) { // An invalid index causes the insertion to fail // Invalid indexes are ones that add more than one entry to the // array (i.e., they can append). return false; } if (oldCount >= GetArraySize()) { if (!GrowArrayBy(1)) return false; } // else the array is already large enough int32_t slide = oldCount - aIndex; if (0 != slide) { // Slide data over to make room for the insertion memmove(mImpl->mArray + aIndex + 1, mImpl->mArray + aIndex, slide * sizeof(mImpl->mArray[0])); } mImpl->mArray[aIndex] = aElement; mImpl->mCount++; #if DEBUG_VOIDARRAY if (mImpl->mCount > mMaxCount && mImpl->mCount < (int32_t)(sizeof(MaxElements)/sizeof(MaxElements[0]))) { MaxElements[mImpl->mCount]++; MaxElements[mMaxCount]--; mMaxCount = mImpl->mCount; } #endif return true; } bool nsVoidArray::InsertElementsAt(const nsVoidArray& other, int32_t aIndex) { int32_t oldCount = Count(); int32_t otherCount = other.Count(); NS_ASSERTION(aIndex >= 0,"InsertElementsAt(negative index)"); if (uint32_t(aIndex) > uint32_t(oldCount)) { // An invalid index causes the insertion to fail // Invalid indexes are ones that are more than one entry past the end of // the array (i.e., they can append). return false; } if (oldCount + otherCount > GetArraySize()) { if (!GrowArrayBy(otherCount)) return false;; } // else the array is already large enough int32_t slide = oldCount - aIndex; if (0 != slide) { // Slide data over to make room for the insertion memmove(mImpl->mArray + aIndex + otherCount, mImpl->mArray + aIndex, slide * sizeof(mImpl->mArray[0])); } for (int32_t i = 0; i < otherCount; i++) { // copy all the elements (destroys aIndex) mImpl->mArray[aIndex++] = other.mImpl->mArray[i]; mImpl->mCount++; } #if DEBUG_VOIDARRAY if (mImpl->mCount > mMaxCount && mImpl->mCount < (int32_t)(sizeof(MaxElements)/sizeof(MaxElements[0]))) { MaxElements[mImpl->mCount]++; MaxElements[mMaxCount]--; mMaxCount = mImpl->mCount; } #endif return true; } bool nsVoidArray::ReplaceElementAt(void* aElement, int32_t aIndex) { NS_ASSERTION(aIndex >= 0,"ReplaceElementAt(negative index)"); if (aIndex < 0) return false; // Unlike InsertElementAt, ReplaceElementAt can implicitly add more // than just the one element to the array. if (uint32_t(aIndex) >= uint32_t(GetArraySize())) { int32_t oldCount = Count(); int32_t requestedCount = aIndex + 1; int32_t growDelta = requestedCount - oldCount; // frees old mImpl IF this succeeds if (!GrowArrayBy(growDelta)) return false; } mImpl->mArray[aIndex] = aElement; if (aIndex >= mImpl->mCount) { // Make sure that any entries implicitly added to the array by this // ReplaceElementAt are cleared to 0. Some users of this assume that. // This code means we don't have to memset when we allocate an array. if (aIndex > mImpl->mCount) // note: not >= { // For example, if mCount is 2, and we do a ReplaceElementAt for // element[5], then we need to set three entries ([2], [3], and [4]) // to 0. memset(&mImpl->mArray[mImpl->mCount], 0, (aIndex - mImpl->mCount) * sizeof(mImpl->mArray[0])); } mImpl->mCount = aIndex + 1; #if DEBUG_VOIDARRAY if (mImpl->mCount > mMaxCount && mImpl->mCount < (int32_t)(sizeof(MaxElements)/sizeof(MaxElements[0]))) { MaxElements[mImpl->mCount]++; MaxElements[mMaxCount]--; mMaxCount = mImpl->mCount; } #endif } return true; } // useful for doing LRU arrays bool nsVoidArray::MoveElement(int32_t aFrom, int32_t aTo) { void *tempElement; if (aTo == aFrom) return true; NS_ASSERTION(aTo >= 0 && aFrom >= 0,"MoveElement(negative index)"); if (aTo >= Count() || aFrom >= Count()) { // can't extend the array when moving an element. Also catches mImpl = null return false; } tempElement = mImpl->mArray[aFrom]; if (aTo < aFrom) { // Moving one element closer to the head; the elements inbetween move down memmove(mImpl->mArray + aTo + 1, mImpl->mArray + aTo, (aFrom-aTo) * sizeof(mImpl->mArray[0])); mImpl->mArray[aTo] = tempElement; } else // already handled aFrom == aTo { // Moving one element closer to the tail; the elements inbetween move up memmove(mImpl->mArray + aFrom, mImpl->mArray + aFrom + 1, (aTo-aFrom) * sizeof(mImpl->mArray[0])); mImpl->mArray[aTo] = tempElement; } return true; } bool nsVoidArray::RemoveElementsAt(int32_t aIndex, int32_t aCount) { int32_t oldCount = Count(); NS_ASSERTION(aIndex >= 0,"RemoveElementsAt(negative index)"); if (uint32_t(aIndex) >= uint32_t(oldCount)) { // An invalid index causes the replace to fail return false; } // Limit to available entries starting at aIndex if (aCount + aIndex > oldCount) aCount = oldCount - aIndex; // We don't need to move any elements if we're removing the // last element in the array if (aIndex < (oldCount - aCount)) { memmove(mImpl->mArray + aIndex, mImpl->mArray + aIndex + aCount, (oldCount - (aIndex + aCount)) * sizeof(mImpl->mArray[0])); } mImpl->mCount -= aCount; return true; } bool nsVoidArray::RemoveElement(void* aElement) { int32_t theIndex = IndexOf(aElement); if (theIndex != -1) return RemoveElementAt(theIndex); return false; } void nsVoidArray::Clear() { if (mImpl) { mImpl->mCount = 0; // We don't have to free on Clear, but if we have a built-in buffer, // it's worth considering. if (HasAutoBuffer() && IsArrayOwner() && GetArraySize() > kAutoClearCompactSizeFactor * kAutoBufSize) { SizeTo(0); } } } void nsVoidArray::Compact() { if (mImpl) { // XXX NOTE: this is quite inefficient in many cases if we're only // compacting by a little, but some callers care more about memory use. int32_t count = Count(); if (HasAutoBuffer() && count <= kAutoBufSize) { Impl* oldImpl = mImpl; static_cast(this)->ResetToAutoBuffer(); memcpy(mImpl->mArray, oldImpl->mArray, count * sizeof(mImpl->mArray[0])); free(reinterpret_cast(oldImpl)); } else if (GetArraySize() > count) { SizeTo(Count()); } } } // Needed because we want to pass the pointer to the item in the array // to the comparator function, not a pointer to the pointer in the array. struct VoidArrayComparatorContext { nsVoidArrayComparatorFunc mComparatorFunc; void* mData; }; static int VoidArrayComparator(const void* aElement1, const void* aElement2, void* aData) { VoidArrayComparatorContext* ctx = static_cast(aData); return (*ctx->mComparatorFunc)(*static_cast(aElement1), *static_cast(aElement2), ctx->mData); } void nsVoidArray::Sort(nsVoidArrayComparatorFunc aFunc, void* aData) { if (mImpl && mImpl->mCount > 1) { VoidArrayComparatorContext ctx = {aFunc, aData}; NS_QuickSort(mImpl->mArray, mImpl->mCount, sizeof(mImpl->mArray[0]), VoidArrayComparator, &ctx); } } bool nsVoidArray::EnumerateForwards(nsVoidArrayEnumFunc aFunc, void* aData) { int32_t index = -1; bool running = true; if (mImpl) { while (running && (++index < mImpl->mCount)) { running = (*aFunc)(mImpl->mArray[index], aData); } } return running; } bool nsVoidArray::EnumerateForwards(nsVoidArrayEnumFuncConst aFunc, void* aData) const { int32_t index = -1; bool running = true; if (mImpl) { while (running && (++index < mImpl->mCount)) { running = (*aFunc)(mImpl->mArray[index], aData); } } return running; } bool nsVoidArray::EnumerateBackwards(nsVoidArrayEnumFunc aFunc, void* aData) { bool running = true; if (mImpl) { int32_t index = Count(); while (running && (0 <= --index)) { running = (*aFunc)(mImpl->mArray[index], aData); } } return running; } struct SizeOfElementIncludingThisData { size_t mSize; nsVoidArraySizeOfElementIncludingThisFunc mSizeOfElementIncludingThis; nsMallocSizeOfFun mMallocSizeOf; void *mData; // the arg passed by the user }; static bool SizeOfElementIncludingThisEnumerator(const void *aElement, void *aData) { SizeOfElementIncludingThisData *d = (SizeOfElementIncludingThisData *)aData; d->mSize += d->mSizeOfElementIncludingThis(aElement, d->mMallocSizeOf, d->mData); return true; } size_t nsVoidArray::SizeOfExcludingThis( nsVoidArraySizeOfElementIncludingThisFunc aSizeOfElementIncludingThis, nsMallocSizeOfFun aMallocSizeOf, void* aData) const { size_t n = 0; // Measure the element storage. if (mImpl) { n += aMallocSizeOf(mImpl); } // Measure things pointed to by the elements. if (aSizeOfElementIncludingThis) { SizeOfElementIncludingThisData data2 = { 0, aSizeOfElementIncludingThis, aMallocSizeOf, aData }; EnumerateForwards(SizeOfElementIncludingThisEnumerator, &data2); n += data2.mSize; } return n; } //---------------------------------------------------------------- // nsAutoVoidArray nsAutoVoidArray::nsAutoVoidArray() : nsVoidArray() { // Don't need to clear it. Some users just call ReplaceElementAt(), // but we'll clear it at that time if needed to save CPU cycles. #if DEBUG_VOIDARRAY mIsAuto = true; ADD_TO_STATS(MaxAuto,0); #endif ResetToAutoBuffer(); } //---------------------------------------------------------------------- // NOTE: nsSmallVoidArray elements MUST all have the low bit as 0. // This means that normally it's only used for pointers, and in particular // structures or objects. nsSmallVoidArray::~nsSmallVoidArray() { if (HasSingle()) { // Have to null out mImpl before the nsVoidArray dtor runs. mImpl = nullptr; } } nsSmallVoidArray& nsSmallVoidArray::operator=(nsSmallVoidArray& other) { int32_t count = other.Count(); switch (count) { case 0: Clear(); break; case 1: Clear(); AppendElement(other.ElementAt(0)); break; default: if (GetArraySize() >= count || SizeTo(count)) { *AsArray() = *other.AsArray(); } } return *this; } int32_t nsSmallVoidArray::GetArraySize() const { if (HasSingle()) { return 1; } return AsArray()->GetArraySize(); } int32_t nsSmallVoidArray::Count() const { if (HasSingle()) { return 1; } return AsArray()->Count(); } void* nsSmallVoidArray::FastElementAt(int32_t aIndex) const { NS_ASSERTION(0 <= aIndex && aIndex < Count(), "nsSmallVoidArray::FastElementAt: index out of range"); if (HasSingle()) { return GetSingle(); } return AsArray()->FastElementAt(aIndex); } int32_t nsSmallVoidArray::IndexOf(void* aPossibleElement) const { if (HasSingle()) { return aPossibleElement == GetSingle() ? 0 : -1; } return AsArray()->IndexOf(aPossibleElement); } bool nsSmallVoidArray::InsertElementAt(void* aElement, int32_t aIndex) { NS_ASSERTION(!(NS_PTR_TO_INT32(aElement) & 0x1), "Attempt to add element with 0x1 bit set to nsSmallVoidArray"); if (aIndex == 0 && IsEmpty()) { SetSingle(aElement); return true; } if (!EnsureArray()) { return false; } return AsArray()->InsertElementAt(aElement, aIndex); } bool nsSmallVoidArray::InsertElementsAt(const nsVoidArray &aOther, int32_t aIndex) { #ifdef DEBUG for (int i = 0; i < aOther.Count(); i++) { NS_ASSERTION(!(NS_PTR_TO_INT32(aOther.ElementAt(i)) & 0x1), "Attempt to add element with 0x1 bit set to nsSmallVoidArray"); } #endif if (aIndex == 0 && IsEmpty() && aOther.Count() == 1) { SetSingle(aOther.FastElementAt(0)); return true; } if (!EnsureArray()) { return false; } return AsArray()->InsertElementsAt(aOther, aIndex); } bool nsSmallVoidArray::ReplaceElementAt(void* aElement, int32_t aIndex) { NS_ASSERTION(!(NS_PTR_TO_INT32(aElement) & 0x1), "Attempt to add element with 0x1 bit set to nsSmallVoidArray"); if (aIndex == 0 && (IsEmpty() || HasSingle())) { SetSingle(aElement); return true; } if (!EnsureArray()) { return false; } return AsArray()->ReplaceElementAt(aElement, aIndex); } bool nsSmallVoidArray::AppendElement(void* aElement) { NS_ASSERTION(!(NS_PTR_TO_INT32(aElement) & 0x1), "Attempt to add element with 0x1 bit set to nsSmallVoidArray"); if (IsEmpty()) { SetSingle(aElement); return true; } if (!EnsureArray()) { return false; } return AsArray()->AppendElement(aElement); } bool nsSmallVoidArray::RemoveElement(void* aElement) { if (HasSingle()) { if (aElement == GetSingle()) { mImpl = nullptr; return true; } return false; } return AsArray()->RemoveElement(aElement); } bool nsSmallVoidArray::RemoveElementAt(int32_t aIndex) { if (HasSingle()) { if (aIndex == 0) { mImpl = nullptr; return true; } return false; } return AsArray()->RemoveElementAt(aIndex); } bool nsSmallVoidArray::RemoveElementsAt(int32_t aIndex, int32_t aCount) { if (HasSingle()) { if (aIndex == 0) { if (aCount > 0) { mImpl = nullptr; } return true; } return false; } return AsArray()->RemoveElementsAt(aIndex, aCount); } void nsSmallVoidArray::Clear() { if (HasSingle()) { mImpl = nullptr; } else { AsArray()->Clear(); } } bool nsSmallVoidArray::SizeTo(int32_t aMin) { if (!HasSingle()) { return AsArray()->SizeTo(aMin); } if (aMin <= 0) { mImpl = nullptr; return true; } if (aMin == 1) { return true; } void* single = GetSingle(); mImpl = nullptr; if (!AsArray()->SizeTo(aMin)) { SetSingle(single); return false; } AsArray()->AppendElement(single); return true; } void nsSmallVoidArray::Compact() { if (!HasSingle()) { AsArray()->Compact(); } } void nsSmallVoidArray::Sort(nsVoidArrayComparatorFunc aFunc, void* aData) { if (!HasSingle()) { AsArray()->Sort(aFunc,aData); } } bool nsSmallVoidArray::EnumerateForwards(nsVoidArrayEnumFunc aFunc, void* aData) { if (HasSingle()) { return (*aFunc)(GetSingle(), aData); } return AsArray()->EnumerateForwards(aFunc,aData); } bool nsSmallVoidArray::EnumerateBackwards(nsVoidArrayEnumFunc aFunc, void* aData) { if (HasSingle()) { return (*aFunc)(GetSingle(), aData); } return AsArray()->EnumerateBackwards(aFunc,aData); } bool nsSmallVoidArray::EnsureArray() { if (!HasSingle()) { return true; } void* single = GetSingle(); mImpl = nullptr; if (!AsArray()->AppendElement(single)) { SetSingle(single); return false; } return true; }