// sincos.slang //TEST:SIMPLE: // Just confirming that calls to the `sincos()` built // in work in the front-end. float test( float4x4 m, float4 v, float a ) { float4x4 mc, ms; sincos(m, mc, ms); float4 vc, vs; sincos(v, vc, vs); float c, s; sincos(a, c, s); return c + s + vc[0] + vs[0] + mc[0][0] + ms[0][0]; }