https://github.com/InteractiveComputerGraphics/SPlisHSPlasH
Tip revision: d0c28bba53f9b9e35a94104dbba78b5a5cceff2a authored by Jan Bender on 09 June 2021, 10:21:22 UTC
- missing flag
- missing flag
Tip revision: d0c28bb
Changelog.txt
2.10.0
- added support of embedded Python scripts (must be activated in CMake)
- added possibility to animate rigid bodies in Python
- added Implicit Compressible SPH pressure solver by Gissler et al. 2020
- fixed bug in AnimationField (thanks to Lukas Westhofen)
- improved stability of volume maps
2.9.2
- added ParaView partio plugin
- extended tooltips by json key
- small avx improvements
- fluid can have an initial angular velocity
- improved Maya plugin
- added support of asynchronous file writing in the partio exporter
- added reset callback
2.9.1
- added documentation about how to implement an exporter
- added a Python data exporter example (can export rigid bodies in all formats supported by meshio)
- added an OBJ rigid body exporter
- implemented a simple interface to register own particle and rigid body exporters
- extracted the scene configuration in a singleton class
- simplified the interface to register a new non-pressure force
2.9.0
- added new surface tension model (thanks to Fernando Zorilla and Marcel Ritter)
- added a test for reading and writing the state of a simulation
- updated to Eigen 3.3.8
- added a hotkey (m) to rescale the range of the current color map
- color maps range is determined automatically
- all particle fields can now be used for rendering
- improved stability of implicit boundary handling
- improved documentation
- added DebugTools class which generates additional particle data for debugging
- added Python example to add a particle field, this can be used for visual debugging or to export additional data per particle
- updated pybind
- improved warmstart
- added build instructions
- added more colormaps
- improved documentation
- added version file
2.8.0
- performance improvements
- added GUI based on the imgui library
- added GLFW
- removed dependency on glew
- removed dependency on freeglut
- bugfixes
2.7.0
- added Python binding using pybind (thanks to Stefan Jeske)
- added Python examples
- performance improvements: Elasticity_Peer2018
- bugfixes
- new command line parameter to overwrite scene settings
2.6.0
- performance improvement: added AVX support for TimeStepDFSPH, DragForce_Gissler2017, Viscosity_Standard, Viscosity_Weiler2018, MicropolarModel_Bender2017
- added AVX support for 2D simulations
- added VTk export of rigid bodies
- added parameter to control min CFL step size
- cleaned up classes of graphical user interface
- exchanged Static/DynamicBoundarySimulator by SPHSimulator which can handle dynamic and static scenes
- added regular surface sampling
- updated to Eigen 3.3.7
- bugfixes
2.5.0
- added the boundary handling method "Volume Maps: An Implicit Boundary Representation for SPH"
- added the boundary handling method "Density Maps for Improved SPH Boundary Handling"
- added regular particle sampling
- PartioViewer can play sequences
- PartioViewer can write sequences as jpg files
- PartioViewer can generate movies using ffmpeg
- PartioViewer can render rigid body data
- PartioViewer supports multiphase data
- user can now save/load the complete state of the simulation
- bugfixes
2.4.0
- added rigid body export
- added VTK file export (enables the data import in ParaView)
- added file dialog for Windows
- added a Python plugin for Maya to model scenes in Maya and export them to SPlisHSPlasH
- added animation fields to animate particles in an area using a math script
- improved fluid emitters
- added option to simulate without GUI
- added GPU neighborhood search (cuNSearch) which can be selected in CMake
2.3.0
- added the Implicit SPH Formulation for Incompressible Linearly Elastic Solids of Peer et al. 2017
- added Corotated SPH for deformable solids of Becker et al. 2009
- SPlisHSPlasH now supports 2D simulations
- SPlisHSPlasH now has enhanced particle coloring
- partio export of arbitrary particle attributes is now supported
- renamed Static/DynamicBoundaryDemo to Static/DynamicBoundarySimulator
- added documentation of file format
- added colormaps
- fixed race condition
- fixed single precision build
- updated PositionBasedDynamics
2.2.0
- added support for multi-phase simulations
2.1.0
- added implicit viscosity computation of Weiler et al. 2018
- added implicit viscosity computation of Takahashi et al. 2015
- significantly improved performance of Projective Fluids
- added counting class
2.0.0
- the parameters of all methods are now handled by the library GenericParameters
- the GUI is automatically generated using the information of the generic parameters
- updated PositionBasedDynamics library which now supports arbitrary rigid body collisions
- added Logger
1.3.1
- added implicit viscosity computation of Peer and Teschner 2016
- fixed drag force computation of Gissler et al. 2017
1.3.0
- added implicit viscosity computation of Peer et al. 2015
- SPlisHSPlasH now uses MD5 hashes to verify that cache files are valid
- added volume sampling tool
- cleanup fluid model
- added drag force computation of Gissler et al. 2017
- added drag force computation of Macklin et al. 2014
- bugfixes
1.2.0
- added micropolar model for turbulent fluids (Bender et al., "A Micropolar Material Model for Turbulent SPH Fluids", ACM SIGGRAPH/EUROGRAPHICS Symposium on Computer Animation, 2017)
- added vorticity confinement method
- added fluid emitters
- added partio export for fluid simulations
- updated to Eigen 3.3.4
- bugfixes
1.1.0
- added new scenes
- added implicit viscosity (Bender and Koschier, "Divergence-free SPH for incompressible and viscous fluids", IEEE Transactions on Visualization and Computer Graphics, 2017)
- added Projective Fluids implementation (Weiler et al., "Projective Fluids", Proceedings of Motion in Games, ACM, 2016)
- updated CompactNSearch
- updated PositionBasedDynamics
- optimized DFSPH
- updated to Eigen 3.3
1.0.0
- Initial release