swh:1:snp:d460e09d7a0ebd508ffbb5fc8580c6584ff91442
Tip revision: 8da858a9a496faf7eb26f1854e8db3c57776c0e0 authored by lwt831 on 30 April 2021, 08:00:14 UTC
Update Readme
Update Readme
Tip revision: 8da858a
geoInfo.vs
#version 330
layout (location = 0) in vec3 VertexPosition;
layout (location = 2) in vec2 VertexTexCoord;
layout (location = 3) in vec3 VertexNormal;
layout (location = 4) in float VertexDis;
out vec3 PosIn;
out vec3 PosNormal;
out vec2 TexCoordIn;
out vec4 PosLightSpaceIn;
out float DisIn;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
uniform mat4 lightSpaceMatrix;
void main()
{
vec4 viewPos = view * model * vec4(VertexPosition, 1.0);
PosIn = viewPos.xyz;
TexCoordIn = VertexTexCoord;
PosLightSpaceIn = lightSpaceMatrix * model * vec4(VertexPosition, 1);
PosNormal = (transpose(inverse(view * model)) * vec4(VertexNormal, 1.0f)).xyz;
PosNormal = normalize(PosNormal);
DisIn = VertexDis;
gl_Position = projection * viewPos;
}