vic.h
/* SPDX-License-Identifier: GPL-2.0-only */
/*
* Copyright (c) 2015, NVIDIA Corporation.
*/
#ifndef TEGRA_VIC_H
#define TEGRA_VIC_H
/* VIC methods */
#define VIC_SET_APPLICATION_ID 0x00000200
#define VIC_SET_FCE_UCODE_SIZE 0x0000071C
#define VIC_SET_FCE_UCODE_OFFSET 0x0000072C
/* VIC registers */
#define VIC_THI_STREAMID0 0x00000030
#define VIC_THI_STREAMID1 0x00000034
#define NV_PVIC_MISC_PRI_VIC_CG 0x000016d0
#define CG_IDLE_CG_DLY_CNT(val) ((val & 0x3f) << 0)
#define CG_IDLE_CG_EN (1 << 6)
#define CG_WAKEUP_DLY_CNT(val) ((val & 0xf) << 16)
#define VIC_TFBIF_TRANSCFG 0x00002044
#define TRANSCFG_ATT(i, v) (((v) & 0x3) << (i * 4))
#define TRANSCFG_SID_HW 0
#define TRANSCFG_SID_PHY 1
#define TRANSCFG_SID_FALCON 2
/* Firmware offsets */
#define VIC_UCODE_FCE_HEADER_OFFSET (6*4)
#define VIC_UCODE_FCE_DATA_OFFSET (7*4)
#define FCE_UCODE_SIZE_OFFSET (2*4)
#endif /* TEGRA_VIC_H */